mirror of
https://github.com/reactos/reactos.git
synced 2024-11-03 13:25:57 +00:00
514 lines
17 KiB
C
514 lines
17 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS Console Driver DLL
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* FILE: win32ss/user/winsrv/consrv_new/condrv/coninput.c
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* PURPOSE: Console Input functions
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* PROGRAMMERS: Jeffrey Morlan
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* Hermes Belusca-Maito (hermes.belusca@sfr.fr)
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*/
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/* INCLUDES *******************************************************************/
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#include "consrv.h"
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#include "include/conio.h"
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#include "include/conio2.h"
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#include "handle.h"
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#include "lineinput.h"
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#define NDEBUG
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#include <debug.h>
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/* GLOBALS ********************************************************************/
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#define ConSrvGetInputBuffer(ProcessData, Handle, Ptr, Access, LockConsole) \
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ConSrvGetObject((ProcessData), (Handle), (PCONSOLE_IO_OBJECT*)(Ptr), NULL, \
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(Access), (LockConsole), INPUT_BUFFER)
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#define ConSrvGetInputBufferAndHandleEntry(ProcessData, Handle, Ptr, Entry, Access, LockConsole) \
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ConSrvGetObject((ProcessData), (Handle), (PCONSOLE_IO_OBJECT*)(Ptr), (Entry), \
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(Access), (LockConsole), INPUT_BUFFER)
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#define ConSrvReleaseInputBuffer(Buff, IsConsoleLocked) \
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ConSrvReleaseObject(&(Buff)->Header, (IsConsoleLocked))
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#define ConsoleInputUnicodeCharToAnsiChar(Console, dChar, sWChar) \
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WideCharToMultiByte((Console)->CodePage, 0, (sWChar), 1, (dChar), 1, NULL, NULL)
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#define ConsoleInputAnsiCharToUnicodeChar(Console, dWChar, sChar) \
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MultiByteToWideChar((Console)->CodePage, 0, (sChar), 1, (dWChar), 1)
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typedef struct ConsoleInput_t
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{
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LIST_ENTRY ListEntry;
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INPUT_RECORD InputEvent;
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} ConsoleInput;
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/* PRIVATE FUNCTIONS **********************************************************/
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static VOID FASTCALL
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ConioInputEventToAnsi(PCONSOLE Console, PINPUT_RECORD InputEvent)
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{
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if (InputEvent->EventType == KEY_EVENT)
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{
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WCHAR UnicodeChar = InputEvent->Event.KeyEvent.uChar.UnicodeChar;
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InputEvent->Event.KeyEvent.uChar.UnicodeChar = 0;
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ConsoleInputUnicodeCharToAnsiChar(Console,
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&InputEvent->Event.KeyEvent.uChar.AsciiChar,
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&UnicodeChar);
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}
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}
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NTSTATUS FASTCALL
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ConioProcessInputEvent(PCONSOLE Console,
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PINPUT_RECORD InputEvent)
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{
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ConsoleInput *ConInRec;
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/* Check for pause or unpause */
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if (InputEvent->EventType == KEY_EVENT && InputEvent->Event.KeyEvent.bKeyDown)
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{
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WORD vk = InputEvent->Event.KeyEvent.wVirtualKeyCode;
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if (!(Console->PauseFlags & PAUSED_FROM_KEYBOARD))
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{
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DWORD cks = InputEvent->Event.KeyEvent.dwControlKeyState;
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if (Console->InputBuffer.Mode & ENABLE_LINE_INPUT &&
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(vk == VK_PAUSE || (vk == 'S' &&
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(cks & (LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED)) &&
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!(cks & (LEFT_ALT_PRESSED | RIGHT_ALT_PRESSED)))))
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{
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ConioPause(Console, PAUSED_FROM_KEYBOARD);
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return STATUS_SUCCESS;
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}
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}
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else
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{
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if ((vk < VK_SHIFT || vk > VK_CAPITAL) && vk != VK_LWIN &&
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vk != VK_RWIN && vk != VK_NUMLOCK && vk != VK_SCROLL)
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{
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ConioUnpause(Console, PAUSED_FROM_KEYBOARD);
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return STATUS_SUCCESS;
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}
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}
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}
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/* Add event to the queue */
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ConInRec = ConsoleAllocHeap(0, sizeof(ConsoleInput));
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if (ConInRec == NULL) return STATUS_INSUFFICIENT_RESOURCES;
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ConInRec->InputEvent = *InputEvent;
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InsertTailList(&Console->InputBuffer.InputEvents, &ConInRec->ListEntry);
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SetEvent(Console->InputBuffer.ActiveEvent);
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CsrNotifyWait(&Console->InputBuffer.ReadWaitQueue,
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WaitAny,
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NULL,
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NULL);
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if (!IsListEmpty(&Console->InputBuffer.ReadWaitQueue))
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{
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CsrDereferenceWait(&Console->InputBuffer.ReadWaitQueue);
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}
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return STATUS_SUCCESS;
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}
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VOID FASTCALL
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PurgeInputBuffer(PCONSOLE Console)
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{
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PLIST_ENTRY CurrentEntry;
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ConsoleInput* Event;
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while (!IsListEmpty(&Console->InputBuffer.InputEvents))
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{
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CurrentEntry = RemoveHeadList(&Console->InputBuffer.InputEvents);
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Event = CONTAINING_RECORD(CurrentEntry, ConsoleInput, ListEntry);
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ConsoleFreeHeap(Event);
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}
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CloseHandle(Console->InputBuffer.ActiveEvent);
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}
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VOID NTAPI
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ConDrvProcessKey(IN PCONSOLE Console,
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IN BOOLEAN Down,
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IN UINT VirtualKeyCode,
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IN UINT VirtualScanCode,
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IN WCHAR UnicodeChar,
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IN ULONG ShiftState,
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IN BYTE KeyStateCtrl)
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{
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INPUT_RECORD er;
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/* process Ctrl-C and Ctrl-Break */
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if ( Console->InputBuffer.Mode & ENABLE_PROCESSED_INPUT &&
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Down && (VirtualKeyCode == VK_PAUSE || VirtualKeyCode == 'C') &&
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(ShiftState & (LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED) || KeyStateCtrl & 0x80) )
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{
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DPRINT1("Console_Api Ctrl-C\n");
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ConDrvConsoleProcessCtrlEvent(Console, 0, CTRL_C_EVENT);
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if (Console->LineBuffer && !Console->LineComplete)
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{
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/* Line input is in progress; end it */
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Console->LinePos = Console->LineSize = 0;
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Console->LineComplete = TRUE;
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}
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return;
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}
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if ( (ShiftState & (RIGHT_ALT_PRESSED | LEFT_ALT_PRESSED)) != 0 &&
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(VK_UP == VirtualKeyCode || VK_DOWN == VirtualKeyCode) )
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{
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if (!Down) return;
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/* scroll up or down */
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if (VK_UP == VirtualKeyCode)
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{
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/* only scroll up if there is room to scroll up into */
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if (Console->ActiveBuffer->CursorPosition.Y != Console->ActiveBuffer->ScreenBufferSize.Y - 1)
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{
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Console->ActiveBuffer->VirtualY = (Console->ActiveBuffer->VirtualY +
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Console->ActiveBuffer->ScreenBufferSize.Y - 1) %
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Console->ActiveBuffer->ScreenBufferSize.Y;
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Console->ActiveBuffer->CursorPosition.Y++;
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}
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}
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else
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{
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/* only scroll down if there is room to scroll down into */
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if (Console->ActiveBuffer->CursorPosition.Y != 0)
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{
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Console->ActiveBuffer->VirtualY = (Console->ActiveBuffer->VirtualY + 1) %
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Console->ActiveBuffer->ScreenBufferSize.Y;
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Console->ActiveBuffer->CursorPosition.Y--;
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}
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}
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ConioDrawConsole(Console);
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return;
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}
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er.EventType = KEY_EVENT;
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er.Event.KeyEvent.bKeyDown = Down;
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er.Event.KeyEvent.wRepeatCount = 1;
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er.Event.KeyEvent.wVirtualKeyCode = VirtualKeyCode;
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er.Event.KeyEvent.wVirtualScanCode = VirtualScanCode;
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er.Event.KeyEvent.uChar.UnicodeChar = UnicodeChar;
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er.Event.KeyEvent.dwControlKeyState = ShiftState;
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ConioProcessInputEvent(Console, &er);
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}
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/* PUBLIC DRIVER APIS *********************************************************/
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NTSTATUS NTAPI
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ConDrvReadConsole(IN PCONSOLE Console,
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IN PCONSOLE_INPUT_BUFFER InputBuffer,
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IN BOOLEAN Unicode,
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OUT PVOID Buffer,
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IN OUT PCONSOLE_READCONSOLE_CONTROL ReadControl,
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IN ULONG NumCharsToRead,
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OUT PULONG NumCharsRead OPTIONAL)
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{
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// STATUS_PENDING : Wait if more to read ; STATUS_SUCCESS : Don't wait.
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NTSTATUS Status = STATUS_PENDING;
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PLIST_ENTRY CurrentEntry;
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ConsoleInput *Input;
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ULONG i = ReadControl->nInitialChars;
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if (Console == NULL || InputBuffer == NULL || /* Buffer == NULL || */
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ReadControl == NULL || ReadControl->nLength != sizeof(CONSOLE_READCONSOLE_CONTROL))
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{
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return STATUS_INVALID_PARAMETER;
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}
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/* Validity checks */
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ASSERT(Console == InputBuffer->Header.Console);
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ASSERT( (Buffer != NULL && NumCharsToRead >= 0) ||
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(Buffer == NULL && NumCharsToRead == 0) );
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/* We haven't read anything (yet) */
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if (InputBuffer->Mode & ENABLE_LINE_INPUT)
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{
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if (Console->LineBuffer == NULL)
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{
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/* Starting a new line */
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Console->LineMaxSize = (WORD)max(256, NumCharsToRead);
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Console->LineBuffer = ConsoleAllocHeap(0, Console->LineMaxSize * sizeof(WCHAR));
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if (Console->LineBuffer == NULL) return STATUS_NO_MEMORY;
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Console->LineComplete = FALSE;
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Console->LineUpPressed = FALSE;
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Console->LineInsertToggle = 0;
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Console->LineWakeupMask = ReadControl->dwCtrlWakeupMask;
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Console->LineSize = ReadControl->nInitialChars;
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Console->LinePos = Console->LineSize;
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/*
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* Pre-filling the buffer is only allowed in the Unicode API,
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* so we don't need to worry about ANSI <-> Unicode conversion.
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*/
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memcpy(Console->LineBuffer, Buffer, Console->LineSize * sizeof(WCHAR));
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if (Console->LineSize == Console->LineMaxSize)
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{
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Console->LineComplete = TRUE;
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Console->LinePos = 0;
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}
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}
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/* If we don't have a complete line yet, process the pending input */
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while (!Console->LineComplete && !IsListEmpty(&InputBuffer->InputEvents))
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{
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/* Remove input event from queue */
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CurrentEntry = RemoveHeadList(&InputBuffer->InputEvents);
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if (IsListEmpty(&InputBuffer->InputEvents))
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{
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ResetEvent(InputBuffer->ActiveEvent);
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}
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Input = CONTAINING_RECORD(CurrentEntry, ConsoleInput, ListEntry);
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/* Only pay attention to key down */
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if (Input->InputEvent.EventType == KEY_EVENT &&
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Input->InputEvent.Event.KeyEvent.bKeyDown)
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{
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LineInputKeyDown(Console, &Input->InputEvent.Event.KeyEvent);
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ReadControl->dwControlKeyState = Input->InputEvent.Event.KeyEvent.dwControlKeyState;
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}
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ConsoleFreeHeap(Input);
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}
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/* Check if we have a complete line to read from */
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if (Console->LineComplete)
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{
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while (i < NumCharsToRead && Console->LinePos != Console->LineSize)
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{
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WCHAR Char = Console->LineBuffer[Console->LinePos++];
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if (Unicode)
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{
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((PWCHAR)Buffer)[i] = Char;
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}
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else
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{
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ConsoleInputUnicodeCharToAnsiChar(Console, &((PCHAR)Buffer)[i], &Char);
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}
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++i;
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}
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if (Console->LinePos == Console->LineSize)
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{
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/* Entire line has been read */
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ConsoleFreeHeap(Console->LineBuffer);
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Console->LineBuffer = NULL;
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}
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Status = STATUS_SUCCESS;
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}
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}
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else
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{
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/* Character input */
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while (i < NumCharsToRead && !IsListEmpty(&InputBuffer->InputEvents))
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{
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/* Remove input event from queue */
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CurrentEntry = RemoveHeadList(&InputBuffer->InputEvents);
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if (IsListEmpty(&InputBuffer->InputEvents))
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{
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ResetEvent(InputBuffer->ActiveEvent);
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}
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Input = CONTAINING_RECORD(CurrentEntry, ConsoleInput, ListEntry);
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/* Only pay attention to valid ASCII chars, on key down */
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if (Input->InputEvent.EventType == KEY_EVENT &&
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Input->InputEvent.Event.KeyEvent.bKeyDown &&
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Input->InputEvent.Event.KeyEvent.uChar.UnicodeChar != L'\0')
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{
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WCHAR Char = Input->InputEvent.Event.KeyEvent.uChar.UnicodeChar;
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if (Unicode)
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{
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((PWCHAR)Buffer)[i] = Char;
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}
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else
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{
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ConsoleInputUnicodeCharToAnsiChar(Console, &((PCHAR)Buffer)[i], &Char);
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}
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++i;
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/* Did read something */
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Status = STATUS_SUCCESS;
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}
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ConsoleFreeHeap(Input);
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}
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}
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if (NumCharsRead) *NumCharsRead = i;
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return Status;
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}
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NTSTATUS NTAPI
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ConDrvGetConsoleInput(IN PCONSOLE Console,
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IN PCONSOLE_INPUT_BUFFER InputBuffer,
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IN BOOLEAN WaitForMoreEvents,
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IN BOOLEAN Unicode,
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OUT PINPUT_RECORD InputRecord,
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IN ULONG NumEventsToRead,
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OUT PULONG NumEventsRead OPTIONAL)
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{
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PLIST_ENTRY CurrentInput;
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ConsoleInput* Input;
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ULONG i = 0;
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if (Console == NULL || InputBuffer == NULL /* || InputRecord == NULL */)
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return STATUS_INVALID_PARAMETER;
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/* Validity checks */
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ASSERT(Console == InputBuffer->Header.Console);
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ASSERT( (InputRecord != NULL && NumEventsToRead >= 0) ||
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(InputRecord == NULL && NumEventsToRead == 0) );
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// Do NOT do that !! Use the existing number of events already read, if any...
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// if (NumEventsRead) *NumEventsRead = 0;
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if (IsListEmpty(&InputBuffer->InputEvents))
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{
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/*
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* No input is available. Wait for more input if requested,
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* otherwise, we don't wait, so we return success.
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*/
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return (WaitForMoreEvents ? STATUS_PENDING : STATUS_SUCCESS);
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}
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/* Only get input if there is any */
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CurrentInput = InputBuffer->InputEvents.Flink;
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if (NumEventsRead) i = *NumEventsRead; // We will read the remaining events...
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while ((CurrentInput != &InputBuffer->InputEvents) && (i < NumEventsToRead))
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{
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Input = CONTAINING_RECORD(CurrentInput, ConsoleInput, ListEntry);
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*InputRecord = Input->InputEvent;
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if (!Unicode)
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{
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ConioInputEventToAnsi(InputBuffer->Header.Console, InputRecord);
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}
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++InputRecord;
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++i;
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CurrentInput = CurrentInput->Flink;
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if (WaitForMoreEvents) // TRUE --> Read, we remove inputs from the buffer ; FALSE --> Peek, we keep inputs.
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{
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RemoveEntryList(&Input->ListEntry);
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ConsoleFreeHeap(Input);
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}
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}
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if (NumEventsRead) *NumEventsRead = i;
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if (IsListEmpty(&InputBuffer->InputEvents))
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{
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ResetEvent(InputBuffer->ActiveEvent);
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}
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/* We read all the inputs available, we return success */
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return STATUS_SUCCESS;
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}
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NTSTATUS NTAPI
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ConDrvWriteConsoleInput(IN PCONSOLE Console,
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IN PCONSOLE_INPUT_BUFFER InputBuffer,
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IN BOOLEAN Unicode,
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IN PINPUT_RECORD InputRecord,
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IN ULONG NumEventsToWrite,
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OUT PULONG NumEventsWritten OPTIONAL)
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{
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NTSTATUS Status = STATUS_SUCCESS;
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ULONG i;
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if (Console == NULL || InputBuffer == NULL /* || InputRecord == NULL */)
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return STATUS_INVALID_PARAMETER;
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/* Validity checks */
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ASSERT(Console == InputBuffer->Header.Console);
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ASSERT( (InputRecord != NULL && NumEventsToWrite >= 0) ||
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(InputRecord == NULL && NumEventsToWrite == 0) );
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// Do NOT do that !! Use the existing number of events already written, if any...
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// if (NumEventsWritten) *NumEventsWritten = 0;
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for (i = (NumEventsWritten ? *NumEventsWritten : 0); i < NumEventsToWrite && NT_SUCCESS(Status); ++i)
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{
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if (InputRecord->EventType == KEY_EVENT && !Unicode)
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{
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CHAR AsciiChar = InputRecord->Event.KeyEvent.uChar.AsciiChar;
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ConsoleInputAnsiCharToUnicodeChar(Console,
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&InputRecord->Event.KeyEvent.uChar.UnicodeChar,
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&AsciiChar);
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}
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Status = ConioProcessInputEvent(Console, InputRecord++);
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}
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if (NumEventsWritten) *NumEventsWritten = i;
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return Status;
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}
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NTSTATUS NTAPI
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ConDrvFlushConsoleInputBuffer(IN PCONSOLE Console,
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IN PCONSOLE_INPUT_BUFFER InputBuffer)
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{
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PLIST_ENTRY CurrentEntry;
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ConsoleInput* Event;
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if (Console == NULL || InputBuffer == NULL)
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return STATUS_INVALID_PARAMETER;
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/* Validity check */
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ASSERT(Console == InputBuffer->Header.Console);
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/* Discard all entries in the input event queue */
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while (!IsListEmpty(&InputBuffer->InputEvents))
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{
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CurrentEntry = RemoveHeadList(&InputBuffer->InputEvents);
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Event = CONTAINING_RECORD(CurrentEntry, ConsoleInput, ListEntry);
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ConsoleFreeHeap(Event);
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}
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ResetEvent(InputBuffer->ActiveEvent);
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return STATUS_SUCCESS;
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}
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NTSTATUS NTAPI
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ConDrvGetConsoleNumberOfInputEvents(IN PCONSOLE Console,
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IN PCONSOLE_INPUT_BUFFER InputBuffer,
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OUT PULONG NumEvents)
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{
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PLIST_ENTRY CurrentInput;
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if (Console == NULL || InputBuffer == NULL || NumEvents == NULL)
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return STATUS_INVALID_PARAMETER;
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/* Validity check */
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ASSERT(Console == InputBuffer->Header.Console);
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*NumEvents = 0;
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/* If there are any events ... */
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CurrentInput = InputBuffer->InputEvents.Flink;
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while (CurrentInput != &InputBuffer->InputEvents)
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{
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CurrentInput = CurrentInput->Flink;
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(*NumEvents)++;
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}
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return STATUS_SUCCESS;
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}
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/* EOF */
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