reactos/dll/directx/wine
Oleg Dubinskiy 6ef7b67615 Revert "[DSOUND] Don't force status to failure by default in primarybuffer_SetFormat (#3911)"
Revert my last dsound fix, because it does not fix the actual problem with audio formats support. It only makes the situation worse. It prevents the error when creating an audio stream, but the sound is not playing correctly, both in ReactOS and Windows (with our dsound.dll). Without this fix, it works perfectly on Windows, but does not in ROS.
In particular, the sound is not playing properly in AIMP 4.71 with other audio formats besides default (44100 Hz, 16 bit, stereo). And any other apps which request these audio formats may be also affected as well.
Force the status back to failure, because otherwise the badly required code is not executed at all.
I've made a more correct fix(es) in other audio component(s) instead and will submit them if further PRs.

This reverts commit 183566ee58.

CORE-10907
2021-10-07 23:44:30 +03:00
..
amstream
d3d8
d3d9
d3dcompiler_43
d3drm
d3dx9_24 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_25 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_26 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_27 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_28 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_29 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_30 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_31 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_32 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_33 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_34 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_35 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_36 [CMAKE] target_compile_definitions() calls: Remove (now) useless '-D' (#3490) 2021-03-03 04:16:02 +01:00
d3dx9_37 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_38 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_39 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_40 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_41 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_42 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dx9_43 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2021-02-04 16:37:07 +01:00
d3dxof
ddraw [DDRAW] ddraw.c ddraw7_FlipToGDISurface() to Wine-6.8 (#3827) CORE-15128 2021-07-15 19:04:46 +02:00
devenum
dinput
dinput8
dmusic
dplay
dplayx
dpnhpast
dsound Revert "[DSOUND] Don't force status to failure by default in primarybuffer_SetFormat (#3911)" 2021-10-07 23:44:30 +03:00
dxdiagn
msdmo
qcap
qedit
quartz
wined3d [FORMATTING] Remove trailing whitespace. Addendum to 34593d93. 2021-09-13 03:52:22 +02:00
.clang-format
CMakeLists.txt [REACTOS] Silence warnings in 3r-party code 2021-07-23 22:03:48 +02:00
readme.txt [FORMATTING] Remove trailing whitespace. Addendum to 34593d93. 2021-09-13 03:52:22 +02:00

This is Wine DirectX support.
It works in Reactos and Windows.
When ReactOS own ReactX are in-place
this file will be removed from our SVN
for now they stay as temporary solutions.

People that have helped getting this thing
to work in ReactOS building system:

Roderick Colenbrander - thunderbird2k at gmx dot net
The  informations how to build it and done
the Windows port in Wine (Wine devloper).

Magnus Olsen aka GreatLord
Did import it to ReactOS and setup
the build.

GedMurphy
Did help with minor issue, info how to
make DllMain being called.