reactos/dll/directx/wine/wined3d/CMakeLists.txt

54 lines
1.2 KiB
CMake

add_definitions(
-D__WINESRC__
-D_USE_MATH_DEFINES
-DUSE_WIN32_OPENGL
-Dcopysignf=_copysignf)
include_directories(BEFORE ${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine)
# We name this d3dwine.dll, because the Virtualbox additions ship with a custom wined3d.dll
# and it breaks everything if it is installed.
spec2def(d3dwine.dll wined3d.spec ADD_IMPORTLIB)
list(APPEND SOURCE
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
cs.c
device.c
directx.c
dxtn.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c
utils.c
vertexdeclaration.c
view.c
wined3d_main.c
precomp.h)
add_library(d3dwine SHARED
${SOURCE}
version.rc
${CMAKE_CURRENT_BINARY_DIR}/d3dwine.def)
set_module_type(d3dwine win32dll)
target_link_libraries(d3dwine wine)
add_importlibs(d3dwine user32 opengl32 gdi32 advapi32 msvcrt kernel32 ntdll)
add_pch(d3dwine precomp.h SOURCE)
add_cd_file(TARGET d3dwine DESTINATION reactos/system32 FOR all)