reactos/win32ss/user/winsrv/consrv/condrv/text.c
Hermès Bélusca-Maïto 83c238e490
[CONSRV] Convenience fixes.
- Simplify screen-buffers initialization.
- Get rid of this CONSOLE_SCREEN_BUFFER_VTBL virtual table.
- Move ConsoleInput to a proper header.
2020-04-13 16:22:53 +02:00

1658 lines
53 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS Console Driver DLL
* FILE: win32ss/user/winsrv/consrv/condrv/text.c
* PURPOSE: Console Output Functions for text-mode screen-buffers
* PROGRAMMERS: Jeffrey Morlan
* Hermes Belusca-Maito (hermes.belusca@sfr.fr)
*/
/* INCLUDES *******************************************************************/
#include <consrv.h>
#define NDEBUG
#include <debug.h>
/* GLOBALS ********************************************************************/
/*
* From MSDN:
* "The lpMultiByteStr and lpWideCharStr pointers must not be the same.
* If they are the same, the function fails, and GetLastError returns
* ERROR_INVALID_PARAMETER."
*/
#define ConsoleOutputUnicodeToAnsiChar(Console, dChar, sWChar) \
do { \
ASSERT((ULONG_PTR)(dChar) != (ULONG_PTR)(sWChar)); \
WideCharToMultiByte((Console)->OutputCodePage, 0, (sWChar), 1, (dChar), 1, NULL, NULL); \
} while (0)
#define ConsoleOutputAnsiToUnicodeChar(Console, dWChar, sChar) \
do { \
ASSERT((ULONG_PTR)(dWChar) != (ULONG_PTR)(sChar)); \
MultiByteToWideChar((Console)->OutputCodePage, 0, (sChar), 1, (dWChar), 1); \
} while (0)
/* PRIVATE FUNCTIONS **********************************************************/
/*static*/ VOID
ClearLineBuffer(PTEXTMODE_SCREEN_BUFFER Buff);
NTSTATUS
CONSOLE_SCREEN_BUFFER_Initialize(
OUT PCONSOLE_SCREEN_BUFFER* Buffer,
IN PCONSOLE Console,
IN CONSOLE_IO_OBJECT_TYPE Type,
IN SIZE_T Size);
VOID
CONSOLE_SCREEN_BUFFER_Destroy(IN OUT PCONSOLE_SCREEN_BUFFER Buffer);
NTSTATUS
TEXTMODE_BUFFER_Initialize(OUT PCONSOLE_SCREEN_BUFFER* Buffer,
IN PCONSOLE Console,
IN HANDLE ProcessHandle,
IN PTEXTMODE_BUFFER_INFO TextModeInfo)
{
NTSTATUS Status = STATUS_SUCCESS;
PTEXTMODE_SCREEN_BUFFER NewBuffer = NULL;
UNREFERENCED_PARAMETER(ProcessHandle);
if (Console == NULL || Buffer == NULL || TextModeInfo == NULL)
return STATUS_INVALID_PARAMETER;
if ((TextModeInfo->ScreenBufferSize.X == 0) ||
(TextModeInfo->ScreenBufferSize.Y == 0))
{
return STATUS_INVALID_PARAMETER;
}
*Buffer = NULL;
Status = CONSOLE_SCREEN_BUFFER_Initialize((PCONSOLE_SCREEN_BUFFER*)&NewBuffer,
Console,
TEXTMODE_BUFFER,
sizeof(TEXTMODE_SCREEN_BUFFER));
if (!NT_SUCCESS(Status)) return Status;
NewBuffer->Buffer = ConsoleAllocHeap(HEAP_ZERO_MEMORY,
TextModeInfo->ScreenBufferSize.X *
TextModeInfo->ScreenBufferSize.Y *
sizeof(CHAR_INFO));
if (NewBuffer->Buffer == NULL)
{
CONSOLE_SCREEN_BUFFER_Destroy((PCONSOLE_SCREEN_BUFFER)NewBuffer);
return STATUS_INSUFFICIENT_RESOURCES;
}
NewBuffer->ScreenBufferSize = TextModeInfo->ScreenBufferSize;
NewBuffer->OldScreenBufferSize = NewBuffer->ScreenBufferSize;
/*
* Set and fix the view size if needed.
* The rule is: ScreenBufferSize >= ViewSize (== ConsoleSize)
*/
NewBuffer->ViewSize.X = min(max(TextModeInfo->ViewSize.X, 1), NewBuffer->ScreenBufferSize.X);
NewBuffer->ViewSize.Y = min(max(TextModeInfo->ViewSize.Y, 1), NewBuffer->ScreenBufferSize.Y);
NewBuffer->OldViewSize = NewBuffer->ViewSize;
NewBuffer->ViewOrigin.X = NewBuffer->ViewOrigin.Y = 0;
NewBuffer->VirtualY = 0;
NewBuffer->CursorBlinkOn = NewBuffer->ForceCursorOff = FALSE;
NewBuffer->CursorInfo.bVisible = (TextModeInfo->IsCursorVisible && (TextModeInfo->CursorSize != 0));
NewBuffer->CursorInfo.dwSize = min(max(TextModeInfo->CursorSize, 0), 100);
NewBuffer->ScreenDefaultAttrib = (TextModeInfo->ScreenAttrib & ~COMMON_LVB_SBCSDBCS);
NewBuffer->PopupDefaultAttrib = (TextModeInfo->PopupAttrib & ~COMMON_LVB_SBCSDBCS);
/* Initialize buffer to be empty with default attributes */
for (NewBuffer->CursorPosition.Y = 0 ; NewBuffer->CursorPosition.Y < NewBuffer->ScreenBufferSize.Y; NewBuffer->CursorPosition.Y++)
{
ClearLineBuffer(NewBuffer);
}
NewBuffer->CursorPosition.X = NewBuffer->CursorPosition.Y = 0;
NewBuffer->Mode = ENABLE_PROCESSED_OUTPUT | ENABLE_WRAP_AT_EOL_OUTPUT;
*Buffer = (PCONSOLE_SCREEN_BUFFER)NewBuffer;
return STATUS_SUCCESS;
}
VOID
TEXTMODE_BUFFER_Destroy(IN OUT PCONSOLE_SCREEN_BUFFER Buffer)
{
PTEXTMODE_SCREEN_BUFFER Buff = (PTEXTMODE_SCREEN_BUFFER)Buffer;
/*
* IMPORTANT !! Reinitialize the type so that we don't enter a recursive
* infinite loop when calling CONSOLE_SCREEN_BUFFER_Destroy.
*/
Buffer->Header.Type = SCREEN_BUFFER;
ConsoleFreeHeap(Buff->Buffer);
CONSOLE_SCREEN_BUFFER_Destroy(Buffer);
}
PCHAR_INFO
ConioCoordToPointer(PTEXTMODE_SCREEN_BUFFER Buff, ULONG X, ULONG Y)
{
ASSERT(X < Buff->ScreenBufferSize.X);
ASSERT(Y < Buff->ScreenBufferSize.Y);
return &Buff->Buffer[((Y + Buff->VirtualY) % Buff->ScreenBufferSize.Y) * Buff->ScreenBufferSize.X + X];
}
/*static*/ VOID
ClearLineBuffer(PTEXTMODE_SCREEN_BUFFER Buff)
{
PCHAR_INFO Ptr = ConioCoordToPointer(Buff, 0, Buff->CursorPosition.Y);
SHORT Pos;
for (Pos = 0; Pos < Buff->ScreenBufferSize.X; Pos++, Ptr++)
{
/* Fill the cell */
Ptr->Char.UnicodeChar = L' ';
Ptr->Attributes = Buff->ScreenDefaultAttrib;
}
}
static VOID
ConioComputeUpdateRect(IN PTEXTMODE_SCREEN_BUFFER Buff,
IN OUT PSMALL_RECT UpdateRect,
IN PCOORD Start,
IN UINT Length)
{
if ((UINT)Buff->ScreenBufferSize.X <= Start->X + Length)
{
UpdateRect->Left = 0;
UpdateRect->Right = Buff->ScreenBufferSize.X - 1;
}
else
{
UpdateRect->Left = Start->X;
UpdateRect->Right = Start->X + Length - 1;
}
UpdateRect->Top = Start->Y;
UpdateRect->Bottom = Start->Y + (Start->X + Length - 1) / Buff->ScreenBufferSize.X;
if (Buff->ScreenBufferSize.Y <= UpdateRect->Bottom)
{
UpdateRect->Bottom = Buff->ScreenBufferSize.Y - 1;
}
}
/*
* Copy from one rectangle to another. We must be careful about the order of
* operations, to avoid overwriting parts of the source before they are copied.
*/
static VOID
ConioCopyRegion(
IN PTEXTMODE_SCREEN_BUFFER ScreenBuffer,
IN PSMALL_RECT SrcRegion,
IN PCOORD DstOrigin)
{
UINT Width, Height;
SHORT SY, DY;
SHORT YDelta;
PCHAR_INFO PtrSrc, PtrDst;
#if 0
SHORT SXOrg, DXOrg;
SHORT SX, DX;
SHORT XDelta;
UINT i, j;
#endif
if (ConioIsRectEmpty(SrcRegion))
return;
#if 0
ASSERT(SrcRegion->Left >= 0 && SrcRegion->Left < ScreenBuffer->ScreenBufferSize.X);
ASSERT(SrcRegion->Right >= 0 && SrcRegion->Right < ScreenBuffer->ScreenBufferSize.X);
ASSERT(SrcRegion->Top >= 0 && SrcRegion->Top < ScreenBuffer->ScreenBufferSize.Y);
ASSERT(SrcRegion->Bottom >= 0 && SrcRegion->Bottom < ScreenBuffer->ScreenBufferSize.Y);
// ASSERT(DstOrigin->X >= 0 && DstOrigin->X < ScreenBuffer->ScreenBufferSize.X);
// ASSERT(DstOrigin->Y >= 0 && DstOrigin->Y < ScreenBuffer->ScreenBufferSize.Y);
#endif
/* If the source and destination regions are the same, just bail out */
if ((SrcRegion->Left == DstOrigin->X) && (SrcRegion->Top == DstOrigin->Y))
return;
SY = SrcRegion->Top;
DY = DstOrigin->Y;
YDelta = 1;
if (SY < DY)
{
/* Moving down: work from bottom up */
SY = SrcRegion->Bottom;
DY = DstOrigin->Y + (SrcRegion->Bottom - SrcRegion->Top);
YDelta = -1;
}
#if 0
SXOrg = SrcRegion->Left;
DXOrg = DstOrigin->X;
XDelta = 1;
if (SXOrg < DXOrg)
{
/* Moving right: work from right to left */
SXOrg = SrcRegion->Right;
DXOrg = DstOrigin->X + (SrcRegion->Right - SrcRegion->Left);
XDelta = -1;
}
#endif
/* Loop through the source region */
Width = ConioRectWidth(SrcRegion);
Height = ConioRectHeight(SrcRegion);
#if 0
for (i = 0; i < Height; ++i, SY += YDelta, DY += YDelta)
#else
for (; Height-- > 0; SY += YDelta, DY += YDelta)
#endif
{
#if 0
SX = SXOrg;
DX = DXOrg;
PtrSrc = ConioCoordToPointer(ScreenBuffer, SX, SY);
PtrDst = ConioCoordToPointer(ScreenBuffer, DX, DY);
#else
PtrSrc = ConioCoordToPointer(ScreenBuffer, SrcRegion->Left, SY);
PtrDst = ConioCoordToPointer(ScreenBuffer, DstOrigin->X, DY);
#endif
// TODO: Correctly support copying full-width characters.
// By construction the source region is supposed to contain valid
// (possibly fullwidth) characters, so for these after the copy
// we need to check the characters at the borders and adjust the
// attributes accordingly.
#if 0
for (j = 0; j < Width; ++j, SX += XDelta, DX += XDelta)
{
*PtrDst = *PtrSrc;
PtrSrc += XDelta;
PtrDst += XDelta;
}
#else
/* RtlMoveMemory() takes into account for the direction of the copy */
RtlMoveMemory(PtrDst, PtrSrc, Width * sizeof(CHAR_INFO));
#endif
}
}
static VOID
ConioFillRegion(
IN PTEXTMODE_SCREEN_BUFFER ScreenBuffer,
IN PSMALL_RECT Region,
IN PSMALL_RECT ExcludeRegion OPTIONAL,
IN CHAR_INFO FillChar)
{
SHORT X, Y;
PCHAR_INFO Ptr;
// BOOLEAN bFullwidth;
/* Bail out if the region to fill is empty */
if (ConioIsRectEmpty(Region))
return;
/* Sanitize the exclusion region: if it's empty, ignore the region */
if (ExcludeRegion && ConioIsRectEmpty(ExcludeRegion))
ExcludeRegion = NULL;
#if 0
ASSERT(Region->Left >= 0 && Region->Left < ScreenBuffer->ScreenBufferSize.X);
ASSERT(Region->Right >= 0 && Region->Right < ScreenBuffer->ScreenBufferSize.X);
ASSERT(Region->Top >= 0 && Region->Top < ScreenBuffer->ScreenBufferSize.Y);
ASSERT(Region->Bottom >= 0 && Region->Bottom < ScreenBuffer->ScreenBufferSize.Y);
if (ExcludeRegion)
{
ASSERT(ExcludeRegion->Left >= 0 && ExcludeRegion->Left < ScreenBuffer->ScreenBufferSize.X);
ASSERT(ExcludeRegion->Right >= 0 && ExcludeRegion->Right < ScreenBuffer->ScreenBufferSize.X);
ASSERT(ExcludeRegion->Top >= 0 && ExcludeRegion->Top < ScreenBuffer->ScreenBufferSize.Y);
ASSERT(ExcludeRegion->Bottom >= 0 && ExcludeRegion->Bottom < ScreenBuffer->ScreenBufferSize.Y);
}
#endif
// bFullwidth = (ScreenBuffer->Header.Console->IsCJK && IS_FULL_WIDTH(FillChar.Char.UnicodeChar));
/* Loop through the destination region */
for (Y = Region->Top; Y <= Region->Bottom; ++Y)
{
Ptr = ConioCoordToPointer(ScreenBuffer, Region->Left, Y);
for (X = Region->Left; X <= Region->Right; ++X)
{
// TODO: Correctly support filling with full-width characters.
if (!ExcludeRegion ||
!(X >= ExcludeRegion->Left && X <= ExcludeRegion->Right &&
Y >= ExcludeRegion->Top && Y <= ExcludeRegion->Bottom))
{
/* We are outside the excluded region, fill the destination */
*Ptr = FillChar;
// Ptr->Attributes &= ~COMMON_LVB_SBCSDBCS;
}
++Ptr;
}
}
}
// FIXME!
NTSTATUS NTAPI
ConDrvWriteConsoleInput(IN PCONSOLE Console,
IN PCONSOLE_INPUT_BUFFER InputBuffer,
IN BOOLEAN AppendToEnd,
IN PINPUT_RECORD InputRecord,
IN ULONG NumEventsToWrite,
OUT PULONG NumEventsWritten OPTIONAL);
NTSTATUS
ConioResizeBuffer(PCONSOLE Console,
PTEXTMODE_SCREEN_BUFFER ScreenBuffer,
COORD Size)
{
PCHAR_INFO Buffer;
PCHAR_INFO Ptr;
ULONG_PTR Offset = 0;
WORD CurrentAttribute;
USHORT CurrentY;
PCHAR_INFO OldBuffer;
DWORD i;
DWORD diff;
/* Zero size is invalid */
if (Size.X == 0 || Size.Y == 0)
return STATUS_INVALID_PARAMETER;
/* Buffer size is not allowed to be smaller than the view size */
if (Size.X < ScreenBuffer->ViewSize.X || Size.Y < ScreenBuffer->ViewSize.Y)
return STATUS_INVALID_PARAMETER;
if (Size.X == ScreenBuffer->ScreenBufferSize.X && Size.Y == ScreenBuffer->ScreenBufferSize.Y)
{
// FIXME: Trigger a buffer resize event ??
return STATUS_SUCCESS;
}
if (Console->FixedSize)
{
/*
* The console is in fixed-size mode, so we cannot resize anything
* at the moment. However, keep those settings somewhere so that
* we can try to set them up when we will be allowed to do so.
*/
ScreenBuffer->OldScreenBufferSize = Size;
return STATUS_NOT_SUPPORTED; // STATUS_SUCCESS
}
Buffer = ConsoleAllocHeap(HEAP_ZERO_MEMORY, Size.X * Size.Y * sizeof(CHAR_INFO));
if (!Buffer) return STATUS_NO_MEMORY;
DPRINT("Resizing (%d,%d) to (%d,%d)\n", ScreenBuffer->ScreenBufferSize.X, ScreenBuffer->ScreenBufferSize.Y, Size.X, Size.Y);
OldBuffer = ScreenBuffer->Buffer;
for (CurrentY = 0; CurrentY < ScreenBuffer->ScreenBufferSize.Y && CurrentY < Size.Y; CurrentY++)
{
Ptr = ConioCoordToPointer(ScreenBuffer, 0, CurrentY);
if (Size.X <= ScreenBuffer->ScreenBufferSize.X)
{
/* Reduce size */
RtlCopyMemory(Buffer + Offset, Ptr, Size.X * sizeof(CHAR_INFO));
Offset += Size.X;
/* If we have cut a trailing full-width character in half, remove it completely */
Ptr = Buffer + Offset - 1;
if (Ptr->Attributes & COMMON_LVB_LEADING_BYTE)
{
Ptr->Char.UnicodeChar = L' ';
/* Keep all the other original attributes intact */
Ptr->Attributes &= ~COMMON_LVB_SBCSDBCS;
}
}
else
{
/* Enlarge size */
RtlCopyMemory(Buffer + Offset, Ptr, ScreenBuffer->ScreenBufferSize.X * sizeof(CHAR_INFO));
Offset += ScreenBuffer->ScreenBufferSize.X;
/* The attribute to be used is the one of the last cell of the current line */
CurrentAttribute = ConioCoordToPointer(ScreenBuffer,
ScreenBuffer->ScreenBufferSize.X - 1,
CurrentY)->Attributes;
CurrentAttribute &= ~COMMON_LVB_SBCSDBCS;
diff = Size.X - ScreenBuffer->ScreenBufferSize.X;
/* Zero-out the new part of the buffer */
for (i = 0; i < diff; i++)
{
Ptr = Buffer + Offset;
Ptr->Char.UnicodeChar = L' ';
Ptr->Attributes = CurrentAttribute;
++Offset;
}
}
}
if (Size.Y > ScreenBuffer->ScreenBufferSize.Y)
{
diff = Size.X * (Size.Y - ScreenBuffer->ScreenBufferSize.Y);
/* Zero-out the new part of the buffer */
for (i = 0; i < diff; i++)
{
Ptr = Buffer + Offset;
Ptr->Char.UnicodeChar = L' ';
Ptr->Attributes = ScreenBuffer->ScreenDefaultAttrib;
++Offset;
}
}
(void)InterlockedExchangePointer((PVOID volatile*)&ScreenBuffer->Buffer, Buffer);
ConsoleFreeHeap(OldBuffer);
ScreenBuffer->ScreenBufferSize = ScreenBuffer->OldScreenBufferSize = Size;
ScreenBuffer->VirtualY = 0;
/* Ensure the cursor and the view are within the buffer */
ScreenBuffer->CursorPosition.X = min(ScreenBuffer->CursorPosition.X, Size.X - 1);
ScreenBuffer->CursorPosition.Y = min(ScreenBuffer->CursorPosition.Y, Size.Y - 1);
ScreenBuffer->ViewOrigin.X = min(ScreenBuffer->ViewOrigin.X, Size.X - ScreenBuffer->ViewSize.X);
ScreenBuffer->ViewOrigin.Y = min(ScreenBuffer->ViewOrigin.Y, Size.Y - ScreenBuffer->ViewSize.Y);
/*
* Trigger a buffer resize event
*/
if (Console->InputBuffer.Mode & ENABLE_WINDOW_INPUT)
{
ULONG NumEventsWritten;
INPUT_RECORD er;
er.EventType = WINDOW_BUFFER_SIZE_EVENT;
er.Event.WindowBufferSizeEvent.dwSize = ScreenBuffer->ScreenBufferSize;
// ConioProcessInputEvent(Console, &er);
ConDrvWriteConsoleInput(Console,
&Console->InputBuffer,
TRUE,
&er,
1,
&NumEventsWritten);
}
return STATUS_SUCCESS;
}
NTSTATUS NTAPI
ConDrvChangeScreenBufferAttributes(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN USHORT NewScreenAttrib,
IN USHORT NewPopupAttrib)
{
USHORT X, Y;
PCHAR_INFO Ptr;
COORD TopLeft = {0};
ULONG NumCodesToWrite;
USHORT OldScreenAttrib, OldPopupAttrib;
if (Console == NULL || Buffer == NULL)
{
return STATUS_INVALID_PARAMETER;
}
/* Validity check */
ASSERT(Console == Buffer->Header.Console);
/* Sanitize the new attributes */
NewScreenAttrib &= ~COMMON_LVB_SBCSDBCS;
NewPopupAttrib &= ~COMMON_LVB_SBCSDBCS;
NumCodesToWrite = Buffer->ScreenBufferSize.X * Buffer->ScreenBufferSize.Y;
OldScreenAttrib = Buffer->ScreenDefaultAttrib;
OldPopupAttrib = Buffer->PopupDefaultAttrib;
for (Y = 0; Y < Buffer->ScreenBufferSize.Y; ++Y)
{
Ptr = ConioCoordToPointer(Buffer, 0, Y);
for (X = 0; X < Buffer->ScreenBufferSize.X; ++X)
{
/*
* Change the current colors only if they are the old ones.
*/
/* Foreground color */
if ((Ptr->Attributes & 0x0F) == (OldScreenAttrib & 0x0F))
Ptr->Attributes = (Ptr->Attributes & 0xFFF0) | (NewScreenAttrib & 0x0F);
if ((Ptr->Attributes & 0x0F) == (OldPopupAttrib & 0x0F))
Ptr->Attributes = (Ptr->Attributes & 0xFFF0) | (NewPopupAttrib & 0x0F);
/* Background color */
if ((Ptr->Attributes & 0xF0) == (OldScreenAttrib & 0xF0))
Ptr->Attributes = (Ptr->Attributes & 0xFF0F) | (NewScreenAttrib & 0xF0);
if ((Ptr->Attributes & 0xF0) == (OldPopupAttrib & 0xF0))
Ptr->Attributes = (Ptr->Attributes & 0xFF0F) | (NewPopupAttrib & 0xF0);
++Ptr;
}
}
/* Save foreground and background attributes for both screen and popup */
Buffer->ScreenDefaultAttrib = NewScreenAttrib;
Buffer->PopupDefaultAttrib = NewPopupAttrib;
/* Refresh the display if needed */
if ((PCONSOLE_SCREEN_BUFFER)Buffer == Console->ActiveBuffer)
{
SMALL_RECT UpdateRect;
ConioComputeUpdateRect(Buffer, &UpdateRect, &TopLeft, NumCodesToWrite);
TermDrawRegion(Console, &UpdateRect);
}
return STATUS_SUCCESS;
}
/* PUBLIC DRIVER APIS *********************************************************/
NTSTATUS NTAPI
ConDrvReadConsoleOutput(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN BOOLEAN Unicode,
OUT PCHAR_INFO CharInfo/*Buffer*/,
IN OUT PSMALL_RECT ReadRegion)
{
SHORT X, Y;
SMALL_RECT ScreenBuffer;
PCHAR_INFO CurCharInfo;
SMALL_RECT CapturedReadRegion;
PCHAR_INFO Ptr;
if (Console == NULL || Buffer == NULL || CharInfo == NULL || ReadRegion == NULL)
{
return STATUS_INVALID_PARAMETER;
}
/* Validity check */
ASSERT(Console == Buffer->Header.Console);
CapturedReadRegion = *ReadRegion;
/* Make sure ReadRegion is inside the screen buffer */
ConioInitRect(&ScreenBuffer, 0, 0,
Buffer->ScreenBufferSize.Y - 1,
Buffer->ScreenBufferSize.X - 1);
if (!ConioGetIntersection(&CapturedReadRegion, &CapturedReadRegion, &ScreenBuffer))
{
/*
* It is okay to have a ReadRegion completely outside
* the screen buffer. No data is read then.
*/
return STATUS_SUCCESS;
}
CurCharInfo = CharInfo;
for (Y = CapturedReadRegion.Top; Y <= CapturedReadRegion.Bottom; ++Y)
{
Ptr = ConioCoordToPointer(Buffer, CapturedReadRegion.Left, Y);
for (X = CapturedReadRegion.Left; X <= CapturedReadRegion.Right; ++X)
{
if (Unicode)
{
CurCharInfo->Char.UnicodeChar = Ptr->Char.UnicodeChar;
}
else
{
// ConsoleOutputUnicodeToAnsiChar(Console, &CurCharInfo->Char.AsciiChar, &Ptr->Char.UnicodeChar);
WideCharToMultiByte(Console->OutputCodePage, 0, &Ptr->Char.UnicodeChar, 1,
&CurCharInfo->Char.AsciiChar, 1, NULL, NULL);
}
#if (_WIN32_WINNT < _WIN32_WINNT_WIN8)
/* NOTE: Windows < 8 compatibility: DBCS flags are filtered out */
CurCharInfo->Attributes = (Ptr->Attributes & ~COMMON_LVB_SBCSDBCS);
#else
CurCharInfo->Attributes = Ptr->Attributes;
#endif
++Ptr;
++CurCharInfo;
}
}
*ReadRegion = CapturedReadRegion;
return STATUS_SUCCESS;
}
NTSTATUS NTAPI
ConDrvWriteConsoleOutput(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN BOOLEAN Unicode,
IN PCHAR_INFO CharInfo/*Buffer*/,
IN OUT PSMALL_RECT WriteRegion)
{
SHORT X, Y;
SMALL_RECT ScreenBuffer;
PCHAR_INFO CurCharInfo;
SMALL_RECT CapturedWriteRegion;
PCHAR_INFO Ptr;
if (Console == NULL || Buffer == NULL || CharInfo == NULL || WriteRegion == NULL)
{
return STATUS_INVALID_PARAMETER;
}
/* Validity check */
ASSERT(Console == Buffer->Header.Console);
CapturedWriteRegion = *WriteRegion;
/* Make sure WriteRegion is inside the screen buffer */
ConioInitRect(&ScreenBuffer, 0, 0,
Buffer->ScreenBufferSize.Y - 1,
Buffer->ScreenBufferSize.X - 1);
if (!ConioGetIntersection(&CapturedWriteRegion, &CapturedWriteRegion, &ScreenBuffer))
{
/*
* It is okay to have a WriteRegion completely outside
* the screen buffer. No data is written then.
*/
return STATUS_SUCCESS;
}
CurCharInfo = CharInfo;
for (Y = CapturedWriteRegion.Top; Y <= CapturedWriteRegion.Bottom; ++Y)
{
Ptr = ConioCoordToPointer(Buffer, CapturedWriteRegion.Left, Y);
for (X = CapturedWriteRegion.Left; X <= CapturedWriteRegion.Right; ++X)
{
if (Unicode)
{
Ptr->Char.UnicodeChar = CurCharInfo->Char.UnicodeChar;
}
else
{
ConsoleOutputAnsiToUnicodeChar(Console, &Ptr->Char.UnicodeChar, &CurCharInfo->Char.AsciiChar);
}
// TODO: Sanitize DBCS attributes?
Ptr->Attributes = CurCharInfo->Attributes;
++Ptr;
++CurCharInfo;
}
}
TermDrawRegion(Console, &CapturedWriteRegion);
*WriteRegion = CapturedWriteRegion;
return STATUS_SUCCESS;
}
/*
* NOTE: This function is strongly inspired by ConDrvWriteConsoleOutput...
* FIXME: This function MUST be moved into consrv/conoutput.c because only
* consrv knows how to manipulate VDM screenbuffers.
*/
NTSTATUS NTAPI
ConDrvWriteConsoleOutputVDM(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN PCHAR_CELL CharInfo/*Buffer*/,
IN COORD CharInfoSize,
IN PSMALL_RECT WriteRegion)
{
SHORT X, Y;
SMALL_RECT ScreenBuffer;
PCHAR_CELL CurCharInfo;
SMALL_RECT CapturedWriteRegion;
PCHAR_INFO Ptr;
if (Console == NULL || Buffer == NULL || CharInfo == NULL || WriteRegion == NULL)
{
return STATUS_INVALID_PARAMETER;
}
/* Validity check */
ASSERT(Console == Buffer->Header.Console);
CapturedWriteRegion = *WriteRegion;
/* Make sure WriteRegion is inside the screen buffer */
ConioInitRect(&ScreenBuffer, 0, 0,
Buffer->ScreenBufferSize.Y - 1,
Buffer->ScreenBufferSize.X - 1);
if (!ConioGetIntersection(&CapturedWriteRegion, &CapturedWriteRegion, &ScreenBuffer))
{
/*
* It is okay to have a WriteRegion completely outside
* the screen buffer. No data is written then.
*/
return STATUS_SUCCESS;
}
// CurCharInfo = CharInfo;
for (Y = CapturedWriteRegion.Top; Y <= CapturedWriteRegion.Bottom; ++Y)
{
/**/CurCharInfo = CharInfo + Y * CharInfoSize.X + CapturedWriteRegion.Left;/**/
Ptr = ConioCoordToPointer(Buffer, CapturedWriteRegion.Left, Y);
for (X = CapturedWriteRegion.Left; X <= CapturedWriteRegion.Right; ++X)
{
ConsoleOutputAnsiToUnicodeChar(Console, &Ptr->Char.UnicodeChar, &CurCharInfo->Char);
Ptr->Attributes = CurCharInfo->Attributes;
++Ptr;
++CurCharInfo;
}
}
return STATUS_SUCCESS;
}
NTSTATUS NTAPI
ConDrvWriteConsole(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER ScreenBuffer,
IN BOOLEAN Unicode,
IN PVOID StringBuffer,
IN ULONG NumCharsToWrite,
OUT PULONG NumCharsWritten OPTIONAL)
{
NTSTATUS Status = STATUS_SUCCESS;
PWCHAR Buffer = NULL;
ULONG Written = 0;
ULONG Length;
if (Console == NULL || ScreenBuffer == NULL /* || StringBuffer == NULL */)
return STATUS_INVALID_PARAMETER;
/* Validity checks */
ASSERT(Console == ScreenBuffer->Header.Console);
ASSERT((StringBuffer != NULL) || (StringBuffer == NULL && NumCharsToWrite == 0));
/* Stop here if the console is paused */
if (Console->ConsolePaused) return STATUS_PENDING;
/* Convert the string to UNICODE */
if (Unicode)
{
Buffer = StringBuffer;
}
else
{
Length = MultiByteToWideChar(Console->OutputCodePage, 0,
(PCHAR)StringBuffer,
NumCharsToWrite,
NULL, 0);
Buffer = ConsoleAllocHeap(0, Length * sizeof(WCHAR));
if (Buffer)
{
MultiByteToWideChar(Console->OutputCodePage, 0,
(PCHAR)StringBuffer,
NumCharsToWrite,
(PWCHAR)Buffer, Length);
}
else
{
Status = STATUS_NO_MEMORY;
}
}
/* Send it */
if (Buffer)
{
if (NT_SUCCESS(Status))
{
Status = TermWriteStream(Console,
ScreenBuffer,
Buffer,
NumCharsToWrite,
TRUE);
if (NT_SUCCESS(Status))
{
Written = NumCharsToWrite;
}
}
if (!Unicode) ConsoleFreeHeap(Buffer);
}
if (NumCharsWritten) *NumCharsWritten = Written;
return Status;
}
static NTSTATUS
IntReadConsoleOutputStringChars(
IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
OUT PVOID StringBuffer,
IN BOOLEAN Unicode,
IN ULONG NumCodesToRead,
IN PCOORD ReadCoord,
OUT PULONG NumCodesRead OPTIONAL)
{
ULONG CodeSize;
LPBYTE ReadBuffer = StringBuffer;
SHORT X, Y;
SHORT XStart = ReadCoord->X;
ULONG nNumChars = 0;
PCHAR_INFO Ptr;
BOOLEAN bCJK = Console->IsCJK;
CodeSize = (Unicode ? RTL_FIELD_SIZE(CODE_ELEMENT, UnicodeChar)
: RTL_FIELD_SIZE(CODE_ELEMENT, AsciiChar));
for (Y = ReadCoord->Y; Y < Buffer->ScreenBufferSize.Y; ++Y)
{
Ptr = ConioCoordToPointer(Buffer, XStart, Y);
for (X = XStart; X < Buffer->ScreenBufferSize.X; ++X)
{
if (nNumChars >= NumCodesToRead)
goto Quit;
/*
* For Chinese, Japanese and Korean.
* For full-width characters: copy only the character specified
* in the leading-byte cell, skipping the trailing-byte cell.
*/
if (bCJK && (Ptr->Attributes & COMMON_LVB_TRAILING_BYTE))
{
/*
* Windows "compensates" for the fact this is a full-width
* character by reducing the amount of characters to be read.
* The understanding being that the specified amount of
* characters is also in "units" of (half-width) cells.
*/
if (NumCodesToRead > 0) --NumCodesToRead;
++Ptr;
continue;
}
if (Unicode)
*(PWCHAR)ReadBuffer = Ptr->Char.UnicodeChar;
else
ConsoleOutputUnicodeToAnsiChar(Console, (PCHAR)ReadBuffer, &Ptr->Char.UnicodeChar);
++Ptr;
ReadBuffer += CodeSize;
++nNumChars;
}
/* Restart at the beginning of the next line */
XStart = 0;
}
Quit:
if (NumCodesRead)
*NumCodesRead = nNumChars;
return STATUS_SUCCESS;
}
static NTSTATUS
IntReadConsoleOutputStringAttributes(
IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
OUT PWORD StringBuffer,
IN ULONG NumCodesToRead,
IN PCOORD ReadCoord,
OUT PULONG NumCodesRead OPTIONAL)
{
SHORT X, Y;
SHORT XStart = ReadCoord->X;
ULONG nNumChars = 0;
PCHAR_INFO Ptr;
for (Y = ReadCoord->Y; Y < Buffer->ScreenBufferSize.Y; ++Y)
{
Ptr = ConioCoordToPointer(Buffer, XStart, Y);
for (X = XStart; X < Buffer->ScreenBufferSize.X; ++X)
{
if (nNumChars >= NumCodesToRead)
goto Quit;
*StringBuffer = Ptr->Attributes;
++Ptr;
++StringBuffer;
++nNumChars;
}
/* Restart at the beginning of the next line */
XStart = 0;
}
Quit:
if (NumCodesRead)
*NumCodesRead = nNumChars;
return STATUS_SUCCESS;
}
NTSTATUS NTAPI
ConDrvReadConsoleOutputString(
IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN CODE_TYPE CodeType,
OUT PVOID StringBuffer,
IN ULONG NumCodesToRead,
IN PCOORD ReadCoord,
OUT PULONG NumCodesRead OPTIONAL)
{
if (Console == NULL || Buffer == NULL || ReadCoord == NULL /* || EndCoord == NULL */)
{
return STATUS_INVALID_PARAMETER;
}
/* Validity checks */
ASSERT(Console == Buffer->Header.Console);
ASSERT((StringBuffer != NULL) || (StringBuffer == NULL && NumCodesToRead == 0));
if (NumCodesRead)
*NumCodesRead = 0;
if (!StringBuffer || (NumCodesToRead == 0))
return STATUS_SUCCESS; // Nothing to do!
/* Do nothing if the reading starting point is outside of the screen buffer */
if ( ReadCoord->X < 0 || ReadCoord->X >= Buffer->ScreenBufferSize.X ||
ReadCoord->Y < 0 || ReadCoord->Y >= Buffer->ScreenBufferSize.Y )
{
return STATUS_SUCCESS;
}
NumCodesToRead = min(NumCodesToRead, (ULONG)Buffer->ScreenBufferSize.X * Buffer->ScreenBufferSize.Y);
switch (CodeType)
{
case CODE_ASCII:
{
return IntReadConsoleOutputStringChars(Console,
Buffer,
StringBuffer,
FALSE,
NumCodesToRead,
ReadCoord,
NumCodesRead);
}
case CODE_UNICODE:
{
return IntReadConsoleOutputStringChars(Console,
Buffer,
StringBuffer,
TRUE,
NumCodesToRead,
ReadCoord,
NumCodesRead);
}
case CODE_ATTRIBUTE:
{
C_ASSERT(RTL_FIELD_SIZE(CODE_ELEMENT, Attribute) == sizeof(WORD));
return IntReadConsoleOutputStringAttributes(Console,
Buffer,
(PWORD)StringBuffer,
NumCodesToRead,
ReadCoord,
NumCodesRead);
}
default:
return STATUS_INVALID_PARAMETER;
}
}
static NTSTATUS
IntWriteConsoleOutputStringChars(
IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN PVOID StringBuffer,
IN BOOLEAN Unicode,
IN ULONG NumCodesToWrite,
IN PCOORD WriteCoord,
OUT PULONG NumCodesWritten OPTIONAL)
{
NTSTATUS Status = STATUS_SUCCESS;
PWCHAR WriteBuffer = NULL;
PWCHAR tmpString = NULL;
ULONG Length;
SHORT X, Y;
SHORT XStart = WriteCoord->X;
ULONG nNumChars = 0;
PCHAR_INFO Ptr;
BOOLEAN bCJK = Console->IsCJK;
/* Convert the string to UNICODE */
if (Unicode)
{
WriteBuffer = StringBuffer;
}
else
{
/* Convert the ASCII string into Unicode before writing it to the console */
Length = MultiByteToWideChar(Console->OutputCodePage, 0,
(PCHAR)StringBuffer,
NumCodesToWrite,
NULL, 0);
tmpString = ConsoleAllocHeap(0, Length * sizeof(WCHAR));
if (!tmpString)
{
Status = STATUS_NO_MEMORY;
goto Quit;
}
MultiByteToWideChar(Console->OutputCodePage, 0,
(PCHAR)StringBuffer,
NumCodesToWrite,
tmpString, Length);
NumCodesToWrite = Length;
WriteBuffer = tmpString;
}
for (Y = WriteCoord->Y; Y < Buffer->ScreenBufferSize.Y; ++Y)
{
Ptr = ConioCoordToPointer(Buffer, XStart, Y);
for (X = XStart; X < Buffer->ScreenBufferSize.X; ++X)
{
if (nNumChars >= NumCodesToWrite)
goto Quit;
/* For Chinese, Japanese and Korean */
if (bCJK && IS_FULL_WIDTH(*WriteBuffer))
{
/* A full-width character cannot cross a line boundary */
if (X >= Buffer->ScreenBufferSize.X - 1)
{
/* Go to next line */
break; // Break the X-loop only.
}
/* Set the leading byte */
Ptr->Char.UnicodeChar = *WriteBuffer;
Ptr->Attributes &= ~COMMON_LVB_SBCSDBCS;
Ptr->Attributes |= COMMON_LVB_LEADING_BYTE;
++Ptr;
/* Set the trailing byte */
Ptr->Char.UnicodeChar = L' ';
Ptr->Attributes &= ~COMMON_LVB_SBCSDBCS;
Ptr->Attributes |= COMMON_LVB_TRAILING_BYTE;
}
else
{
Ptr->Char.UnicodeChar = *WriteBuffer;
}
++Ptr;
++WriteBuffer;
++nNumChars;
}
/* Restart at the beginning of the next line */
XStart = 0;
}
Quit:
if (tmpString)
{
ASSERT(!Unicode);
ConsoleFreeHeap(tmpString);
}
if (NumCodesWritten)
*NumCodesWritten = nNumChars;
return Status;
}
static NTSTATUS
IntWriteConsoleOutputStringAttribute(
IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN PWORD StringBuffer,
IN ULONG NumCodesToWrite,
IN PCOORD WriteCoord,
OUT PULONG NumCodesWritten OPTIONAL)
{
SHORT X, Y;
SHORT XStart = WriteCoord->X;
ULONG nNumChars = 0;
PCHAR_INFO Ptr;
for (Y = WriteCoord->Y; Y < Buffer->ScreenBufferSize.Y; ++Y)
{
Ptr = ConioCoordToPointer(Buffer, XStart, Y);
for (X = XStart; X < Buffer->ScreenBufferSize.X; ++X)
{
if (nNumChars >= NumCodesToWrite)
goto Quit;
Ptr->Attributes &= COMMON_LVB_SBCSDBCS;
Ptr->Attributes |= (*StringBuffer & ~COMMON_LVB_SBCSDBCS);
++Ptr;
++StringBuffer;
++nNumChars;
}
/* Restart at the beginning of the next line */
XStart = 0;
}
Quit:
if (NumCodesWritten)
*NumCodesWritten = nNumChars;
return STATUS_SUCCESS;
}
NTSTATUS NTAPI
ConDrvWriteConsoleOutputString(
IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN CODE_TYPE CodeType,
IN PVOID StringBuffer,
IN ULONG NumCodesToWrite,
IN PCOORD WriteCoord,
OUT PULONG NumCodesWritten OPTIONAL)
{
NTSTATUS Status;
if (Console == NULL || Buffer == NULL || WriteCoord == NULL /* || EndCoord == NULL */)
{
return STATUS_INVALID_PARAMETER;
}
/* Validity checks */
ASSERT(Console == Buffer->Header.Console);
ASSERT((StringBuffer != NULL) || (StringBuffer == NULL && NumCodesToWrite == 0));
if (NumCodesWritten)
*NumCodesWritten = 0;
if (!StringBuffer || (NumCodesToWrite == 0))
return STATUS_SUCCESS; // Nothing to do!
/* Do nothing if the writing starting point is outside of the screen buffer */
if ( WriteCoord->X < 0 || WriteCoord->X >= Buffer->ScreenBufferSize.X ||
WriteCoord->Y < 0 || WriteCoord->Y >= Buffer->ScreenBufferSize.Y )
{
return STATUS_SUCCESS;
}
NumCodesToWrite = min(NumCodesToWrite, (ULONG)Buffer->ScreenBufferSize.X * Buffer->ScreenBufferSize.Y);
switch (CodeType)
{
case CODE_ASCII:
{
C_ASSERT(RTL_FIELD_SIZE(CODE_ELEMENT, AsciiChar) == sizeof(CHAR));
Status = IntWriteConsoleOutputStringChars(Console,
Buffer,
StringBuffer,
FALSE,
NumCodesToWrite,
WriteCoord,
NumCodesWritten);
break;
}
case CODE_UNICODE:
{
C_ASSERT(RTL_FIELD_SIZE(CODE_ELEMENT, UnicodeChar) == sizeof(WCHAR));
Status = IntWriteConsoleOutputStringChars(Console,
Buffer,
StringBuffer,
TRUE,
NumCodesToWrite,
WriteCoord,
NumCodesWritten);
break;
}
case CODE_ATTRIBUTE:
{
C_ASSERT(RTL_FIELD_SIZE(CODE_ELEMENT, Attribute) == sizeof(WORD));
Status = IntWriteConsoleOutputStringAttribute(Console,
Buffer,
(PWORD)StringBuffer,
NumCodesToWrite,
WriteCoord,
NumCodesWritten);
break;
}
default:
return STATUS_INVALID_PARAMETER;
}
if ((PCONSOLE_SCREEN_BUFFER)Buffer == Console->ActiveBuffer)
{
SMALL_RECT UpdateRect;
ConioComputeUpdateRect(Buffer, &UpdateRect, WriteCoord, NumCodesToWrite);
TermDrawRegion(Console, &UpdateRect);
}
return Status;
}
NTSTATUS NTAPI
ConDrvFillConsoleOutput(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN CODE_TYPE CodeType,
IN CODE_ELEMENT Code,
IN ULONG NumCodesToWrite,
IN PCOORD WriteCoord,
OUT PULONG NumCodesWritten OPTIONAL)
{
SHORT X, Y;
SHORT XStart;
ULONG nNumChars = 0;
PCHAR_INFO Ptr;
BOOLEAN bLead, bFullwidth;
if (Console == NULL || Buffer == NULL || WriteCoord == NULL)
{
return STATUS_INVALID_PARAMETER;
}
/* Validity check */
ASSERT(Console == Buffer->Header.Console);
if (NumCodesWritten)
*NumCodesWritten = 0;
if (NumCodesToWrite == 0)
return STATUS_SUCCESS; // Nothing to do!
/* Do nothing if the writing starting point is outside of the screen buffer */
if ( WriteCoord->X < 0 || WriteCoord->X >= Buffer->ScreenBufferSize.X ||
WriteCoord->Y < 0 || WriteCoord->Y >= Buffer->ScreenBufferSize.Y )
{
return STATUS_SUCCESS;
}
NumCodesToWrite = min(NumCodesToWrite, (ULONG)Buffer->ScreenBufferSize.X * Buffer->ScreenBufferSize.Y);
if (CodeType == CODE_ASCII)
{
/* Conversion from the ASCII char to the UNICODE char */
CODE_ELEMENT tmp;
ConsoleOutputAnsiToUnicodeChar(Console, &tmp.UnicodeChar, &Code.AsciiChar);
Code = tmp;
}
XStart = WriteCoord->X;
/* For Chinese, Japanese and Korean */
X = XStart;
Y = WriteCoord->Y;
bLead = TRUE;
bFullwidth = FALSE;
if (Console->IsCJK)
{
bFullwidth = IS_FULL_WIDTH(Code.UnicodeChar);
if (X > 0)
{
Ptr = ConioCoordToPointer(Buffer, X - 1, Y);
if (Ptr->Attributes & COMMON_LVB_LEADING_BYTE)
{
Ptr->Char.UnicodeChar = L' ';
Ptr->Attributes &= ~COMMON_LVB_SBCSDBCS;
}
}
}
for (Y = WriteCoord->Y; Y < Buffer->ScreenBufferSize.Y; ++Y)
{
Ptr = ConioCoordToPointer(Buffer, XStart, Y);
for (X = XStart; X < Buffer->ScreenBufferSize.X; ++X)
{
if (nNumChars >= NumCodesToWrite)
goto Quit;
switch (CodeType)
{
case CODE_ASCII:
case CODE_UNICODE:
Ptr->Char.UnicodeChar = Code.UnicodeChar;
Ptr->Attributes &= ~COMMON_LVB_SBCSDBCS;
if (bFullwidth)
{
if (bLead)
Ptr->Attributes |= COMMON_LVB_LEADING_BYTE;
else
Ptr->Attributes |= COMMON_LVB_TRAILING_BYTE;
}
bLead = !bLead;
break;
case CODE_ATTRIBUTE:
Ptr->Attributes &= COMMON_LVB_SBCSDBCS;
Ptr->Attributes |= (Code.Attribute & ~COMMON_LVB_SBCSDBCS);
break;
}
++Ptr;
++nNumChars;
}
/* Restart at the beginning of the next line */
XStart = 0;
}
Quit:
if ((nNumChars & 1) & bFullwidth)
{
if (X + Y * Buffer->ScreenBufferSize.X > 0)
{
Ptr = ConioCoordToPointer(Buffer, X - 1, Y);
Ptr->Char.UnicodeChar = L' ';
Ptr->Attributes &= ~COMMON_LVB_SBCSDBCS;
}
}
if (NumCodesWritten)
*NumCodesWritten = nNumChars;
if ((PCONSOLE_SCREEN_BUFFER)Buffer == Console->ActiveBuffer)
{
SMALL_RECT UpdateRect;
ConioComputeUpdateRect(Buffer, &UpdateRect, WriteCoord, nNumChars);
TermDrawRegion(Console, &UpdateRect);
}
return STATUS_SUCCESS;
}
NTSTATUS NTAPI
ConDrvGetConsoleScreenBufferInfo(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
OUT PCOORD ScreenBufferSize,
OUT PCOORD CursorPosition,
OUT PCOORD ViewOrigin,
OUT PCOORD ViewSize,
OUT PCOORD MaximumViewSize,
OUT PWORD Attributes)
{
COORD LargestWindowSize;
if (Console == NULL || Buffer == NULL || ScreenBufferSize == NULL ||
CursorPosition == NULL || ViewOrigin == NULL || ViewSize == NULL ||
MaximumViewSize == NULL || Attributes == NULL)
{
return STATUS_INVALID_PARAMETER;
}
/* Validity check */
ASSERT(Console == Buffer->Header.Console);
*ScreenBufferSize = Buffer->ScreenBufferSize;
*CursorPosition = Buffer->CursorPosition;
*ViewOrigin = Buffer->ViewOrigin;
*ViewSize = Buffer->ViewSize;
*Attributes = Buffer->ScreenDefaultAttrib;
/*
* Retrieve the largest possible console window size, taking
* into account the size of the console screen buffer.
*/
TermGetLargestConsoleWindowSize(Console, &LargestWindowSize);
LargestWindowSize.X = min(LargestWindowSize.X, Buffer->ScreenBufferSize.X);
LargestWindowSize.Y = min(LargestWindowSize.Y, Buffer->ScreenBufferSize.Y);
*MaximumViewSize = LargestWindowSize;
return STATUS_SUCCESS;
}
NTSTATUS NTAPI
ConDrvSetConsoleTextAttribute(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN WORD Attributes)
{
if (Console == NULL || Buffer == NULL)
return STATUS_INVALID_PARAMETER;
/* Validity check */
ASSERT(Console == Buffer->Header.Console);
Buffer->ScreenDefaultAttrib = (Attributes & ~COMMON_LVB_SBCSDBCS);
return STATUS_SUCCESS;
}
NTSTATUS NTAPI
ConDrvSetConsoleScreenBufferSize(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN PCOORD Size)
{
NTSTATUS Status;
if (Console == NULL || Buffer == NULL || Size == NULL)
return STATUS_INVALID_PARAMETER;
/* Validity check */
ASSERT(Console == Buffer->Header.Console);
Status = ConioResizeBuffer(Console, Buffer, *Size);
if (NT_SUCCESS(Status)) TermResizeTerminal(Console);
return Status;
}
NTSTATUS NTAPI
ConDrvScrollConsoleScreenBuffer(
IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN BOOLEAN Unicode,
IN PSMALL_RECT ScrollRectangle,
IN BOOLEAN UseClipRectangle,
IN PSMALL_RECT ClipRectangle OPTIONAL,
IN PCOORD DestinationOrigin,
IN CHAR_INFO FillChar)
{
COORD CapturedDestinationOrigin;
SMALL_RECT ScreenBuffer;
SMALL_RECT CapturedClipRectangle;
SMALL_RECT SrcRegion;
SMALL_RECT DstRegion;
SMALL_RECT UpdateRegion;
if (Console == NULL || Buffer == NULL || ScrollRectangle == NULL ||
(UseClipRectangle && (ClipRectangle == NULL)) || DestinationOrigin == NULL)
{
return STATUS_INVALID_PARAMETER;
}
/* Validity check */
ASSERT(Console == Buffer->Header.Console);
CapturedDestinationOrigin = *DestinationOrigin;
/* Make sure the source rectangle is inside the screen buffer */
ConioInitRect(&ScreenBuffer, 0, 0,
Buffer->ScreenBufferSize.Y - 1,
Buffer->ScreenBufferSize.X - 1);
if (!ConioGetIntersection(&SrcRegion, ScrollRectangle, &ScreenBuffer))
{
return STATUS_SUCCESS;
}
/* If the source was clipped on the left or top, adjust the destination accordingly */
if (ScrollRectangle->Left < 0)
CapturedDestinationOrigin.X -= ScrollRectangle->Left;
if (ScrollRectangle->Top < 0)
CapturedDestinationOrigin.Y -= ScrollRectangle->Top;
/*
* If a clip rectangle is provided, clip it to the screen buffer,
* otherwise use the latter one as the clip rectangle.
*/
if (UseClipRectangle)
{
CapturedClipRectangle = *ClipRectangle;
if (!ConioGetIntersection(&CapturedClipRectangle, &CapturedClipRectangle, &ScreenBuffer))
{
return STATUS_SUCCESS;
}
}
else
{
CapturedClipRectangle = ScreenBuffer;
}
/*
* Windows compatibility: Do nothing if the intersection of the source region
* with the clip rectangle is empty, even if the intersection of destination
* region with the clip rectangle is NOT empty and therefore it would have
* been possible to copy contents to it...
*/
if (!ConioGetIntersection(&UpdateRegion, &SrcRegion, &CapturedClipRectangle))
{
return STATUS_SUCCESS;
}
/* Initialize the destination rectangle, of same size as the source rectangle */
ConioInitRect(&DstRegion,
CapturedDestinationOrigin.Y,
CapturedDestinationOrigin.X,
CapturedDestinationOrigin.Y + ConioRectHeight(&SrcRegion) - 1,
CapturedDestinationOrigin.X + ConioRectWidth(&SrcRegion ) - 1);
if (ConioGetIntersection(&DstRegion, &DstRegion, &CapturedClipRectangle))
{
/*
* Build the region image, within the source region,
* of the destination region we should copy into.
*/
SrcRegion.Left += DstRegion.Left - CapturedDestinationOrigin.X;
SrcRegion.Top += DstRegion.Top - CapturedDestinationOrigin.Y;
SrcRegion.Right = SrcRegion.Left + (DstRegion.Right - DstRegion.Left);
SrcRegion.Bottom = SrcRegion.Top + (DstRegion.Bottom - DstRegion.Top);
/* Do the copy */
CapturedDestinationOrigin.X = DstRegion.Left;
CapturedDestinationOrigin.Y = DstRegion.Top;
ConioCopyRegion(Buffer, &SrcRegion, &CapturedDestinationOrigin);
}
if (!Unicode)
{
/* Conversion from the ASCII char to the UNICODE char */
WCHAR tmp;
ConsoleOutputAnsiToUnicodeChar(Console, &tmp, &FillChar.Char.AsciiChar);
FillChar.Char.UnicodeChar = tmp;
}
/* Sanitize the attribute */
FillChar.Attributes &= ~COMMON_LVB_SBCSDBCS;
/*
* Fill the intersection (== UpdateRegion) of the source region with the
* clip rectangle, excluding the destination region.
*/
ConioFillRegion(Buffer, &UpdateRegion, &DstRegion, FillChar);
if ((PCONSOLE_SCREEN_BUFFER)Buffer == Console->ActiveBuffer)
{
ConioGetUnion(&UpdateRegion, &UpdateRegion, &DstRegion);
if (ConioGetIntersection(&UpdateRegion, &UpdateRegion, &CapturedClipRectangle))
{
/* Draw update region */
TermDrawRegion(Console, &UpdateRegion);
}
}
return STATUS_SUCCESS;
}
NTSTATUS NTAPI
ConDrvSetConsoleWindowInfo(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN BOOLEAN Absolute,
IN PSMALL_RECT WindowRect)
{
SMALL_RECT CapturedWindowRect;
COORD LargestWindowSize;
if (Console == NULL || Buffer == NULL || WindowRect == NULL)
return STATUS_INVALID_PARAMETER;
/* Validity check */
ASSERT(Console == Buffer->Header.Console);
CapturedWindowRect = *WindowRect;
if (!Absolute)
{
/* Relative positions are given, transform them to absolute ones */
CapturedWindowRect.Left += Buffer->ViewOrigin.X;
CapturedWindowRect.Top += Buffer->ViewOrigin.Y;
CapturedWindowRect.Right += Buffer->ViewOrigin.X + Buffer->ViewSize.X - 1;
CapturedWindowRect.Bottom += Buffer->ViewOrigin.Y + Buffer->ViewSize.Y - 1;
}
/*
* The MSDN documentation on SetConsoleWindowInfo() is partially wrong about
* the performed checks this API performs. While it is correct that the
* 'Right'/'Bottom' members cannot be strictly smaller than the 'Left'/'Top'
* members (the rectangle cannot be empty), they can be equal (describe one cell).
* Also, if the 'Left' or 'Top' members are negative, this is automatically
* corrected for, and the window rectangle coordinates are shifted accordingly.
*/
if (ConioIsRectEmpty(&CapturedWindowRect))
{
return STATUS_INVALID_PARAMETER;
}
/*
* Forbid window sizes larger than the largest allowed console window size,
* taking into account the size of the console screen buffer.
*/
TermGetLargestConsoleWindowSize(Console, &LargestWindowSize);
LargestWindowSize.X = min(LargestWindowSize.X, Buffer->ScreenBufferSize.X);
LargestWindowSize.Y = min(LargestWindowSize.Y, Buffer->ScreenBufferSize.Y);
if ((ConioRectWidth(&CapturedWindowRect) > LargestWindowSize.X) ||
(ConioRectHeight(&CapturedWindowRect) > LargestWindowSize.Y))
{
return STATUS_INVALID_PARAMETER;
}
/* Shift the window rectangle coordinates if 'Left' or 'Top' are negative */
if (CapturedWindowRect.Left < 0)
{
CapturedWindowRect.Right -= CapturedWindowRect.Left;
CapturedWindowRect.Left = 0;
}
if (CapturedWindowRect.Top < 0)
{
CapturedWindowRect.Bottom -= CapturedWindowRect.Top;
CapturedWindowRect.Top = 0;
}
/* Clip the window rectangle to the screen buffer */
CapturedWindowRect.Right = min(CapturedWindowRect.Right , Buffer->ScreenBufferSize.X);
CapturedWindowRect.Bottom = min(CapturedWindowRect.Bottom, Buffer->ScreenBufferSize.Y);
Buffer->ViewOrigin.X = CapturedWindowRect.Left;
Buffer->ViewOrigin.Y = CapturedWindowRect.Top;
Buffer->ViewSize.X = ConioRectWidth(&CapturedWindowRect);
Buffer->ViewSize.Y = ConioRectHeight(&CapturedWindowRect);
TermResizeTerminal(Console);
return STATUS_SUCCESS;
}
/* EOF */