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75d0346c54
What remains to be cleared up are the ugly casts.
173 lines
6.5 KiB
C
173 lines
6.5 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS Console Server DLL
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* FILE: win32ss/user/winsrv/consrv/settings.c
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* PURPOSE: Console settings management
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* PROGRAMMERS: Johannes Anderwald
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* Hermes Belusca-Maito (hermes.belusca@sfr.fr)
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*/
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/* INCLUDES *******************************************************************/
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#include "consrv.h"
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#include "history.h"
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#include "../concfg/font.h"
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#define NDEBUG
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#include <debug.h>
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/* GLOBALS ********************************************************************/
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extern const COLORREF s_Colors[16];
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/* FUNCTIONS ******************************************************************/
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NTSTATUS NTAPI
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ConDrvChangeScreenBufferAttributes(IN PCONSOLE Console,
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IN PTEXTMODE_SCREEN_BUFFER Buffer,
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IN USHORT NewScreenAttrib,
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IN USHORT NewPopupAttrib);
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/*
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* NOTE: This function explicitly references Console->ActiveBuffer.
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* It is possible that it should go into some frontend...
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*/
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VOID
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ConSrvApplyUserSettings(
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IN PCONSRV_CONSOLE Console,
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IN PCONSOLE_STATE_INFO ConsoleInfo)
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{
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PCONSOLE_SCREEN_BUFFER ActiveBuffer = Console->ActiveBuffer;
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/*
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* Apply terminal-edition settings:
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* - QuickEdit and Insert modes,
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* - History settings.
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*/
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Console->QuickEdit = !!ConsoleInfo->QuickEdit;
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Console->InsertMode = !!ConsoleInfo->InsertMode;
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/// Console->InputBufferSize = 0;
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HistoryReshapeAllBuffers(Console,
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ConsoleInfo->HistoryBufferSize,
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ConsoleInfo->NumberOfHistoryBuffers,
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ConsoleInfo->HistoryNoDup);
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/* Copy the new console palette */
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// FIXME: Possible buffer overflow if s_colors is bigger than ConsoleInfo->ColorTable.
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RtlCopyMemory(Console->Colors, ConsoleInfo->ColorTable, sizeof(s_Colors));
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/* Apply cursor size */
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ActiveBuffer->CursorInfo.bVisible = (ConsoleInfo->CursorSize != 0);
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ActiveBuffer->CursorInfo.dwSize = min(max(ConsoleInfo->CursorSize, 0), 100);
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/* Update the code page */
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if ((Console->OutputCodePage != ConsoleInfo->CodePage) &&
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IsValidCodePage(ConsoleInfo->CodePage))
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{
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Console->InputCodePage = Console->OutputCodePage = ConsoleInfo->CodePage;
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// ConDrvSetConsoleCP(Console, ConsoleInfo->CodePage, TRUE); // Output
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// ConDrvSetConsoleCP(Console, ConsoleInfo->CodePage, FALSE); // Input
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Console->IsCJK = IsCJKCodePage(Console->OutputCodePage);
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}
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// FIXME: Check ConsoleInfo->WindowSize with respect to
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// TermGetLargestConsoleWindowSize(...).
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if (GetType(ActiveBuffer) == TEXTMODE_BUFFER)
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{
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/* Resize its active screen-buffer */
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PTEXTMODE_SCREEN_BUFFER Buffer = (PTEXTMODE_SCREEN_BUFFER)ActiveBuffer;
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COORD BufSize = ConsoleInfo->ScreenBufferSize;
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if (Console->FixedSize)
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{
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/*
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* The console is in fixed-size mode, so we cannot resize anything
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* at the moment. However, keep those settings somewhere so that
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* we can try to set them up when we will be allowed to do so.
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*/
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if (ConsoleInfo->WindowSize.X != ActiveBuffer->OldViewSize.X ||
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ConsoleInfo->WindowSize.Y != ActiveBuffer->OldViewSize.Y)
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{
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ActiveBuffer->OldViewSize = ConsoleInfo->WindowSize;
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}
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/* The buffer size is not allowed to be smaller than the view size */
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if (BufSize.X >= ActiveBuffer->OldViewSize.X && BufSize.Y >= ActiveBuffer->OldViewSize.Y)
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{
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if (BufSize.X != ActiveBuffer->OldScreenBufferSize.X ||
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BufSize.Y != ActiveBuffer->OldScreenBufferSize.Y)
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{
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/*
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* The console is in fixed-size mode, so we cannot resize anything
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* at the moment. However, keep those settings somewhere so that
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* we can try to set them up when we will be allowed to do so.
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*/
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ActiveBuffer->OldScreenBufferSize = BufSize;
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}
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}
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}
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else
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{
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BOOL SizeChanged = FALSE;
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/* Resize the console */
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if (ConsoleInfo->WindowSize.X != ActiveBuffer->ViewSize.X ||
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ConsoleInfo->WindowSize.Y != ActiveBuffer->ViewSize.Y)
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{
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ActiveBuffer->ViewSize = ConsoleInfo->WindowSize;
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SizeChanged = TRUE;
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}
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/* Resize the screen-buffer */
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if (BufSize.X != ActiveBuffer->ScreenBufferSize.X ||
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BufSize.Y != ActiveBuffer->ScreenBufferSize.Y)
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{
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if (NT_SUCCESS(ConioResizeBuffer((PCONSOLE)Console, Buffer, BufSize)))
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SizeChanged = TRUE;
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}
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if (SizeChanged) TermResizeTerminal(Console);
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}
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/* Apply foreground and background colors for both screen and popup */
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ConDrvChangeScreenBufferAttributes((PCONSOLE)Console,
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Buffer,
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ConsoleInfo->ScreenAttributes,
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ConsoleInfo->PopupAttributes);
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}
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else // if (GetType(ActiveBuffer) == GRAPHICS_BUFFER)
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{
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/*
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* In any case we do NOT modify the size of the graphics screen-buffer.
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* We just allow resizing the view only if the new size is smaller
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* than the older one.
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*/
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if (Console->FixedSize)
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{
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/*
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* The console is in fixed-size mode, so we cannot resize anything
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* at the moment. However, keep those settings somewhere so that
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* we can try to set them up when we will be allowed to do so.
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*/
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if (ConsoleInfo->WindowSize.X <= ActiveBuffer->ViewSize.X ||
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ConsoleInfo->WindowSize.Y <= ActiveBuffer->ViewSize.Y)
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{
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ActiveBuffer->OldViewSize = ConsoleInfo->WindowSize;
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}
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}
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else
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{
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/* Resize the view if its size is bigger than the specified size */
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if (ConsoleInfo->WindowSize.X <= ActiveBuffer->ViewSize.X ||
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ConsoleInfo->WindowSize.Y <= ActiveBuffer->ViewSize.Y)
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{
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ActiveBuffer->ViewSize = ConsoleInfo->WindowSize;
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// SizeChanged = TRUE;
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}
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}
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}
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}
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/* EOF */
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