mirror of
https://github.com/reactos/reactos.git
synced 2024-11-18 13:01:40 +00:00
75d0346c54
What remains to be cleared up are the ugly casts.
982 lines
33 KiB
C
982 lines
33 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS Console Server DLL
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* FILE: win32ss/user/winsrv/consrv/frontends/terminal.c
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* PURPOSE: ConSrv terminal.
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* PROGRAMMERS: Hermes Belusca-Maito (hermes.belusca@sfr.fr)
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*/
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/* INCLUDES *******************************************************************/
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#include <consrv.h>
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#include "concfg/font.h"
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// #include "frontends/gui/guiterm.h"
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#ifdef TUITERM_COMPILE
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#include "frontends/tui/tuiterm.h"
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#endif
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#define NDEBUG
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#include <debug.h>
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/********** HACK HACK HACK HACK HACK HACK HACK HACK HACK HACK HACK ************/
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/* GLOBALS ********************************************************************/
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/*
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* From MSDN:
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* "The lpMultiByteStr and lpWideCharStr pointers must not be the same.
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* If they are the same, the function fails, and GetLastError returns
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* ERROR_INVALID_PARAMETER."
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*/
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#define ConsoleInputUnicodeCharToAnsiChar(Console, dChar, sWChar) \
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do { \
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ASSERT((ULONG_PTR)(dChar) != (ULONG_PTR)(sWChar)); \
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WideCharToMultiByte((Console)->InputCodePage, 0, (sWChar), 1, (dChar), 1, NULL, NULL); \
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} while (0)
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#define ConsoleInputAnsiCharToUnicodeChar(Console, dWChar, sChar) \
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do { \
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ASSERT((ULONG_PTR)(dWChar) != (ULONG_PTR)(sChar)); \
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MultiByteToWideChar((Console)->InputCodePage, 0, (sChar), 1, (dWChar), 1); \
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} while (0)
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/* PRIVATE FUNCTIONS **********************************************************/
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#if 0
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static VOID
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ConioInputEventToAnsi(PCONSOLE Console, PINPUT_RECORD InputEvent)
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{
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if (InputEvent->EventType == KEY_EVENT)
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{
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WCHAR UnicodeChar = InputEvent->Event.KeyEvent.uChar.UnicodeChar;
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InputEvent->Event.KeyEvent.uChar.UnicodeChar = 0;
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ConsoleInputUnicodeCharToAnsiChar(Console,
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&InputEvent->Event.KeyEvent.uChar.AsciiChar,
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&UnicodeChar);
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}
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}
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static VOID
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ConioInputEventToUnicode(PCONSOLE Console, PINPUT_RECORD InputEvent)
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{
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if (InputEvent->EventType == KEY_EVENT)
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{
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CHAR AsciiChar = InputEvent->Event.KeyEvent.uChar.AsciiChar;
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InputEvent->Event.KeyEvent.uChar.AsciiChar = 0;
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ConsoleInputAnsiCharToUnicodeChar(Console,
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&InputEvent->Event.KeyEvent.uChar.UnicodeChar,
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&AsciiChar);
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}
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}
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#endif
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/********** HACK HACK HACK HACK HACK HACK HACK HACK HACK HACK HACK ************/
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/* CONSRV TERMINAL FRONTENDS INTERFACE ****************************************/
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/***************/
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#ifdef TUITERM_COMPILE
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NTSTATUS NTAPI
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TuiLoadFrontEnd(IN OUT PFRONTEND FrontEnd,
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IN OUT PCONSOLE_STATE_INFO ConsoleInfo,
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IN OUT PCONSOLE_INIT_INFO ConsoleInitInfo,
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IN HANDLE ConsoleLeaderProcessHandle);
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NTSTATUS NTAPI
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TuiUnloadFrontEnd(IN OUT PFRONTEND FrontEnd);
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#endif
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NTSTATUS NTAPI
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GuiLoadFrontEnd(IN OUT PFRONTEND FrontEnd,
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IN OUT PCONSOLE_STATE_INFO ConsoleInfo,
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IN OUT PCONSOLE_INIT_INFO ConsoleInitInfo,
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IN HANDLE ConsoleLeaderProcessHandle);
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NTSTATUS NTAPI
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GuiUnloadFrontEnd(IN OUT PFRONTEND FrontEnd);
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/***************/
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typedef
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NTSTATUS (NTAPI *FRONTEND_LOAD)(IN OUT PFRONTEND FrontEnd,
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IN OUT PCONSOLE_STATE_INFO ConsoleInfo,
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IN OUT PCONSOLE_INIT_INFO ConsoleInitInfo,
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IN HANDLE ConsoleLeaderProcessHandle);
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typedef
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NTSTATUS (NTAPI *FRONTEND_UNLOAD)(IN OUT PFRONTEND FrontEnd);
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/*
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* If we are not in GUI-mode, start the text-mode terminal emulator.
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* If we fail, try to start the GUI-mode terminal emulator.
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*
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* Try to open the GUI-mode terminal emulator. Two cases are possible:
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* - We are in GUI-mode, therefore GuiMode == TRUE, the previous test-case
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* failed and we start GUI-mode terminal emulator.
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* - We are in text-mode, therefore GuiMode == FALSE, the previous test-case
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* succeeded BUT we failed at starting text-mode terminal emulator.
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* Then GuiMode was switched to TRUE in order to try to open the GUI-mode
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* terminal emulator (Win32k will automatically switch to graphical mode,
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* therefore no additional code is needed).
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*/
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/*
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* NOTE: Each entry of the table should be retrieved when loading a front-end
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* (examples of the CSR servers which register some data for CSRSS).
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*/
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static struct
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{
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CHAR FrontEndName[80];
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FRONTEND_LOAD FrontEndLoad;
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FRONTEND_UNLOAD FrontEndUnload;
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} FrontEndLoadingMethods[] =
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{
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#ifdef TUITERM_COMPILE
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{"TUI", TuiLoadFrontEnd, TuiUnloadFrontEnd},
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#endif
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{"GUI", GuiLoadFrontEnd, GuiUnloadFrontEnd},
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// {"Not found", 0, NULL}
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};
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static NTSTATUS
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ConSrvLoadFrontEnd(IN OUT PFRONTEND FrontEnd,
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IN OUT PCONSOLE_STATE_INFO ConsoleInfo,
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IN OUT PCONSOLE_INIT_INFO ConsoleInitInfo,
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IN HANDLE ConsoleLeaderProcessHandle)
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{
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NTSTATUS Status = STATUS_SUCCESS;
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ULONG i;
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/*
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* Choose an adequate terminal front-end to load, and load it
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*/
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for (i = 0; i < ARRAYSIZE(FrontEndLoadingMethods); ++i)
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{
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DPRINT("CONSRV: Trying to load %s frontend...\n",
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FrontEndLoadingMethods[i].FrontEndName);
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Status = FrontEndLoadingMethods[i].FrontEndLoad(FrontEnd,
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ConsoleInfo,
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ConsoleInitInfo,
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ConsoleLeaderProcessHandle);
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if (NT_SUCCESS(Status))
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{
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/* Save the unload callback */
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FrontEnd->UnloadFrontEnd = FrontEndLoadingMethods[i].FrontEndUnload;
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DPRINT("CONSRV: %s frontend loaded successfully\n",
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FrontEndLoadingMethods[i].FrontEndName);
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break;
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}
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else
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{
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DPRINT1("CONSRV: Loading %s frontend failed, Status = 0x%08lx , continuing...\n",
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FrontEndLoadingMethods[i].FrontEndName, Status);
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}
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}
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return Status;
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}
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static NTSTATUS
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ConSrvUnloadFrontEnd(IN PFRONTEND FrontEnd)
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{
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if (FrontEnd == NULL) return STATUS_INVALID_PARAMETER;
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// return FrontEnd->Vtbl->UnloadFrontEnd(FrontEnd);
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return FrontEnd->UnloadFrontEnd(FrontEnd);
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}
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// See after...
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static TERMINAL_VTBL ConSrvTermVtbl;
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NTSTATUS NTAPI
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ConSrvInitTerminal(IN OUT PTERMINAL Terminal,
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IN OUT PCONSOLE_STATE_INFO ConsoleInfo,
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IN OUT PCONSOLE_INIT_INFO ConsoleInitInfo,
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IN HANDLE ConsoleLeaderProcessHandle)
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{
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NTSTATUS Status;
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PFRONTEND FrontEnd;
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/* Load a suitable frontend for the ConSrv terminal */
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FrontEnd = ConsoleAllocHeap(HEAP_ZERO_MEMORY, sizeof(*FrontEnd));
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if (!FrontEnd) return STATUS_NO_MEMORY;
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Status = ConSrvLoadFrontEnd(FrontEnd,
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ConsoleInfo,
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ConsoleInitInfo,
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ConsoleLeaderProcessHandle);
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if (!NT_SUCCESS(Status))
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{
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DPRINT1("CONSRV: Failed to initialize a frontend, Status = 0x%08lx\n", Status);
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ConsoleFreeHeap(FrontEnd);
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return Status;
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}
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DPRINT("CONSRV: Frontend initialized\n");
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/* Initialize the ConSrv terminal */
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Terminal->Vtbl = &ConSrvTermVtbl;
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// Terminal->Console will be initialized by ConDrvAttachTerminal
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Terminal->Context = FrontEnd; /* We store the frontend pointer in the terminal private context */
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return STATUS_SUCCESS;
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}
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NTSTATUS NTAPI
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ConSrvDeinitTerminal(IN OUT PTERMINAL Terminal)
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{
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NTSTATUS Status = STATUS_SUCCESS;
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PFRONTEND FrontEnd = Terminal->Context;
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/* Reset the ConSrv terminal */
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Terminal->Context = NULL;
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Terminal->Vtbl = NULL;
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/* Unload the frontend */
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if (FrontEnd != NULL)
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{
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Status = ConSrvUnloadFrontEnd(FrontEnd);
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ConsoleFreeHeap(FrontEnd);
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}
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return Status;
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}
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/* CONSRV TERMINAL INTERFACE **************************************************/
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static NTSTATUS NTAPI
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ConSrvTermInitTerminal(IN OUT PTERMINAL This,
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IN PCONSOLE Console)
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{
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NTSTATUS Status;
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PFRONTEND FrontEnd = This->Context;
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PCONSRV_CONSOLE ConSrvConsole = (PCONSRV_CONSOLE)Console;
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/* Initialize the console pointer for our frontend */
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FrontEnd->Console = ConSrvConsole;
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/** HACK HACK!! Copy FrontEnd into the console!! **/
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DPRINT("Using FrontEndIFace HACK(1), should be removed after proper implementation!\n");
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ConSrvConsole->FrontEndIFace = *FrontEnd;
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Status = FrontEnd->Vtbl->InitFrontEnd(FrontEnd, ConSrvConsole);
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if (!NT_SUCCESS(Status))
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DPRINT1("InitFrontEnd failed, Status = 0x%08lx\n", Status);
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/** HACK HACK!! Be sure FrontEndIFace is correctly updated in the console!! **/
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DPRINT("Using FrontEndIFace HACK(2), should be removed after proper implementation!\n");
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ConSrvConsole->FrontEndIFace = *FrontEnd;
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return Status;
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}
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static VOID NTAPI
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ConSrvTermDeinitTerminal(IN OUT PTERMINAL This)
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{
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PFRONTEND FrontEnd = This->Context;
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FrontEnd->Vtbl->DeinitFrontEnd(FrontEnd);
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}
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/************ Line discipline ***************/
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static NTSTATUS NTAPI
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ConSrvTermReadStream(IN OUT PTERMINAL This,
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IN BOOLEAN Unicode,
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/**PWCHAR Buffer,**/
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OUT PVOID Buffer,
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IN OUT PCONSOLE_READCONSOLE_CONTROL ReadControl,
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IN PVOID Parameter OPTIONAL,
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IN ULONG NumCharsToRead,
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OUT PULONG NumCharsRead OPTIONAL)
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{
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PFRONTEND FrontEnd = This->Context;
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PCONSRV_CONSOLE Console = FrontEnd->Console;
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PCONSOLE_INPUT_BUFFER InputBuffer = &Console->InputBuffer;
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PUNICODE_STRING ExeName = Parameter;
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// STATUS_PENDING : Wait if more to read ; STATUS_SUCCESS : Don't wait.
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NTSTATUS Status = STATUS_PENDING;
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PLIST_ENTRY CurrentEntry;
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ConsoleInput *Input;
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ULONG i = 0;
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/* Validity checks */
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// ASSERT(Console == InputBuffer->Header.Console);
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ASSERT((Buffer != NULL) || (Buffer == NULL && NumCharsToRead == 0));
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/* We haven't read anything (yet) */
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if (InputBuffer->Mode & ENABLE_LINE_INPUT)
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{
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/* COOKED mode, call the line discipline */
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if (Console->LineBuffer == NULL)
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{
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/* Start a new line */
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Console->LineMaxSize = max(256, NumCharsToRead);
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/*
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* Fixup ReadControl->nInitialChars in case the number of initial
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* characters is bigger than the number of characters to be read.
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* It will always be, lesser than or equal to Console->LineMaxSize.
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*/
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ReadControl->nInitialChars = min(ReadControl->nInitialChars, NumCharsToRead);
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Console->LineBuffer = ConsoleAllocHeap(0, Console->LineMaxSize * sizeof(WCHAR));
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if (Console->LineBuffer == NULL) return STATUS_NO_MEMORY;
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Console->LinePos = Console->LineSize = ReadControl->nInitialChars;
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Console->LineComplete = Console->LineUpPressed = FALSE;
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Console->LineInsertToggle = Console->InsertMode;
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Console->LineWakeupMask = ReadControl->dwCtrlWakeupMask;
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/*
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* Pre-fill the buffer with the nInitialChars from the user buffer.
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* Since pre-filling is only allowed in Unicode, we don't need to
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* worry about ANSI <-> Unicode conversion.
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*/
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memcpy(Console->LineBuffer, Buffer, Console->LineSize * sizeof(WCHAR));
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if (Console->LineSize >= Console->LineMaxSize)
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{
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Console->LineComplete = TRUE;
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Console->LinePos = 0;
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}
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}
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/* If we don't have a complete line yet, process the pending input */
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while (!Console->LineComplete && !IsListEmpty(&InputBuffer->InputEvents))
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{
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/* Remove an input event from the queue */
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_InterlockedDecrement((PLONG)&InputBuffer->NumberOfEvents);
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CurrentEntry = RemoveHeadList(&InputBuffer->InputEvents);
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if (IsListEmpty(&InputBuffer->InputEvents))
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{
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NtClearEvent(InputBuffer->ActiveEvent);
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}
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Input = CONTAINING_RECORD(CurrentEntry, ConsoleInput, ListEntry);
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/* Only pay attention to key down */
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if (Input->InputEvent.EventType == KEY_EVENT &&
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Input->InputEvent.Event.KeyEvent.bKeyDown)
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{
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LineInputKeyDown(Console, ExeName,
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&Input->InputEvent.Event.KeyEvent);
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ReadControl->dwControlKeyState = Input->InputEvent.Event.KeyEvent.dwControlKeyState;
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}
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ConsoleFreeHeap(Input);
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}
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/* Check if we have a complete line to read from */
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if (Console->LineComplete)
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{
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/*
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* Console->LinePos keeps the next position of the character to read
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* in the line buffer across the different calls of the function,
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* so that the line buffer can be read by chunks after all the input
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* has been buffered.
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*/
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while (i < NumCharsToRead && Console->LinePos < Console->LineSize)
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{
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WCHAR Char = Console->LineBuffer[Console->LinePos++];
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if (Unicode)
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{
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((PWCHAR)Buffer)[i] = Char;
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}
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else
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{
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ConsoleInputUnicodeCharToAnsiChar(Console, &((PCHAR)Buffer)[i], &Char);
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}
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++i;
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}
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if (Console->LinePos >= Console->LineSize)
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{
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/* The entire line has been read */
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ConsoleFreeHeap(Console->LineBuffer);
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Console->LineBuffer = NULL;
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Console->LinePos = Console->LineMaxSize = Console->LineSize = 0;
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// Console->LineComplete = Console->LineUpPressed = FALSE;
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Console->LineComplete = FALSE;
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}
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Status = STATUS_SUCCESS;
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}
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}
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else
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{
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/* RAW mode */
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/* Character input */
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while (i < NumCharsToRead && !IsListEmpty(&InputBuffer->InputEvents))
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{
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/* Remove an input event from the queue */
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_InterlockedDecrement((PLONG)&InputBuffer->NumberOfEvents);
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CurrentEntry = RemoveHeadList(&InputBuffer->InputEvents);
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if (IsListEmpty(&InputBuffer->InputEvents))
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{
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NtClearEvent(InputBuffer->ActiveEvent);
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}
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Input = CONTAINING_RECORD(CurrentEntry, ConsoleInput, ListEntry);
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/* Only pay attention to valid characters, on key down */
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if (Input->InputEvent.EventType == KEY_EVENT &&
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Input->InputEvent.Event.KeyEvent.bKeyDown &&
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Input->InputEvent.Event.KeyEvent.uChar.UnicodeChar != L'\0')
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{
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WCHAR Char = Input->InputEvent.Event.KeyEvent.uChar.UnicodeChar;
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if (Unicode)
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{
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((PWCHAR)Buffer)[i] = Char;
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}
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else
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{
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ConsoleInputUnicodeCharToAnsiChar(Console, &((PCHAR)Buffer)[i], &Char);
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}
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++i;
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/* Did read something */
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Status = STATUS_SUCCESS;
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}
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ConsoleFreeHeap(Input);
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}
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}
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// FIXME: Only set if Status == STATUS_SUCCESS ???
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if (NumCharsRead) *NumCharsRead = i;
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return Status;
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}
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/* GLOBALS ********************************************************************/
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#define TAB_WIDTH 8
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// See condrv/text.c
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/*static*/ VOID
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ClearLineBuffer(PTEXTMODE_SCREEN_BUFFER Buff);
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static VOID
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ConioNextLine(PTEXTMODE_SCREEN_BUFFER Buff, PSMALL_RECT UpdateRect, PUINT ScrolledLines)
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{
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/* If we hit bottom, slide the viewable screen */
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if (++Buff->CursorPosition.Y == Buff->ScreenBufferSize.Y)
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{
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Buff->CursorPosition.Y--;
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if (++Buff->VirtualY == Buff->ScreenBufferSize.Y)
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{
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Buff->VirtualY = 0;
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}
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(*ScrolledLines)++;
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ClearLineBuffer(Buff);
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if (UpdateRect->Top != 0)
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{
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UpdateRect->Top--;
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}
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}
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UpdateRect->Left = 0;
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UpdateRect->Right = Buff->ScreenBufferSize.X - 1;
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UpdateRect->Bottom = Buff->CursorPosition.Y;
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}
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static NTSTATUS
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ConioWriteConsole(PFRONTEND FrontEnd,
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PTEXTMODE_SCREEN_BUFFER Buff,
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PWCHAR Buffer,
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DWORD Length,
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BOOL Attrib)
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{
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PCONSRV_CONSOLE Console = FrontEnd->Console;
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UINT i;
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PCHAR_INFO Ptr;
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SMALL_RECT UpdateRect;
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SHORT CursorStartX, CursorStartY;
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UINT ScrolledLines;
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BOOLEAN bFullwidth;
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BOOLEAN bCJK = Console->IsCJK;
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/* If nothing to write, bail out now */
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if (Length == 0)
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return STATUS_SUCCESS;
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CursorStartX = Buff->CursorPosition.X;
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CursorStartY = Buff->CursorPosition.Y;
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UpdateRect.Left = Buff->ScreenBufferSize.X;
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UpdateRect.Top = Buff->CursorPosition.Y;
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UpdateRect.Right = -1;
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UpdateRect.Bottom = Buff->CursorPosition.Y;
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ScrolledLines = 0;
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for (i = 0; i < Length; i++)
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{
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/*
|
|
* If we are in processed mode, interpret special characters and
|
|
* display them correctly. Otherwise, just put them into the buffer.
|
|
*/
|
|
if (Buff->Mode & ENABLE_PROCESSED_OUTPUT)
|
|
{
|
|
/* --- CR --- */
|
|
if (Buffer[i] == L'\r')
|
|
{
|
|
Buff->CursorPosition.X = 0;
|
|
CursorStartX = Buff->CursorPosition.X;
|
|
UpdateRect.Left = min(UpdateRect.Left , Buff->CursorPosition.X);
|
|
UpdateRect.Right = max(UpdateRect.Right, Buff->CursorPosition.X);
|
|
continue;
|
|
}
|
|
/* --- LF --- */
|
|
else if (Buffer[i] == L'\n')
|
|
{
|
|
Buff->CursorPosition.X = 0; // TODO: Make this behaviour optional!
|
|
CursorStartX = Buff->CursorPosition.X;
|
|
ConioNextLine(Buff, &UpdateRect, &ScrolledLines);
|
|
continue;
|
|
}
|
|
/* --- BS --- */
|
|
else if (Buffer[i] == L'\b')
|
|
{
|
|
/* Only handle BS if we are not on the first position of the first line */
|
|
if (Buff->CursorPosition.X == 0 && Buff->CursorPosition.Y == 0)
|
|
continue;
|
|
|
|
if (Buff->CursorPosition.X == 0)
|
|
{
|
|
/* Slide virtual position up */
|
|
Buff->CursorPosition.X = Buff->ScreenBufferSize.X - 1;
|
|
Buff->CursorPosition.Y--;
|
|
// TODO? : Update CursorStartY = Buff->CursorPosition.Y;
|
|
UpdateRect.Top = min(UpdateRect.Top, Buff->CursorPosition.Y);
|
|
}
|
|
else
|
|
{
|
|
Buff->CursorPosition.X--;
|
|
}
|
|
Ptr = ConioCoordToPointer(Buff, Buff->CursorPosition.X, Buff->CursorPosition.Y);
|
|
|
|
if (Ptr->Attributes & COMMON_LVB_LEADING_BYTE)
|
|
{
|
|
/*
|
|
* The cursor just moved on the leading byte of the same
|
|
* current character. We should go one position before to
|
|
* go to the actual previous character to erase.
|
|
*/
|
|
|
|
/* Only handle BS if we are not on the first position of the first line */
|
|
if (Buff->CursorPosition.X == 0 && Buff->CursorPosition.Y == 0)
|
|
continue;
|
|
|
|
if (Buff->CursorPosition.X == 0)
|
|
{
|
|
/* Slide virtual position up */
|
|
Buff->CursorPosition.X = Buff->ScreenBufferSize.X - 1;
|
|
Buff->CursorPosition.Y--;
|
|
// TODO? : Update CursorStartY = Buff->CursorPosition.Y;
|
|
UpdateRect.Top = min(UpdateRect.Top, Buff->CursorPosition.Y);
|
|
}
|
|
else
|
|
{
|
|
Buff->CursorPosition.X--;
|
|
}
|
|
Ptr = ConioCoordToPointer(Buff, Buff->CursorPosition.X, Buff->CursorPosition.Y);
|
|
}
|
|
|
|
if (Ptr->Attributes & COMMON_LVB_TRAILING_BYTE)
|
|
{
|
|
/* The cursor is on the trailing byte of a full-width character */
|
|
|
|
/* Delete its trailing byte... */
|
|
Ptr->Char.UnicodeChar = L' ';
|
|
if (Attrib)
|
|
Ptr->Attributes = Buff->ScreenDefaultAttrib;
|
|
Ptr->Attributes &= ~COMMON_LVB_SBCSDBCS;
|
|
|
|
if (Buff->CursorPosition.X > 0)
|
|
Buff->CursorPosition.X--;
|
|
/* ... and now its leading byte */
|
|
Ptr = ConioCoordToPointer(Buff, Buff->CursorPosition.X, Buff->CursorPosition.Y);
|
|
}
|
|
|
|
Ptr->Char.UnicodeChar = L' ';
|
|
if (Attrib)
|
|
Ptr->Attributes = Buff->ScreenDefaultAttrib;
|
|
Ptr->Attributes &= ~COMMON_LVB_SBCSDBCS;
|
|
|
|
UpdateRect.Left = min(UpdateRect.Left , Buff->CursorPosition.X);
|
|
UpdateRect.Right = max(UpdateRect.Right, Buff->CursorPosition.X);
|
|
continue;
|
|
}
|
|
/* --- TAB --- */
|
|
else if (Buffer[i] == L'\t')
|
|
{
|
|
UINT EndX;
|
|
|
|
Ptr = ConioCoordToPointer(Buff, Buff->CursorPosition.X, Buff->CursorPosition.Y);
|
|
|
|
if (Ptr->Attributes & COMMON_LVB_TRAILING_BYTE)
|
|
{
|
|
/*
|
|
* The cursor is on the trailing byte of a full-width character.
|
|
* Go back one position to be on its leading byte.
|
|
*/
|
|
if (Buff->CursorPosition.X > 0)
|
|
Buff->CursorPosition.X--;
|
|
Ptr = ConioCoordToPointer(Buff, Buff->CursorPosition.X, Buff->CursorPosition.Y);
|
|
}
|
|
|
|
UpdateRect.Left = min(UpdateRect.Left, Buff->CursorPosition.X);
|
|
|
|
EndX = (Buff->CursorPosition.X + TAB_WIDTH) & ~(TAB_WIDTH - 1);
|
|
EndX = min(EndX, (UINT)Buff->ScreenBufferSize.X);
|
|
|
|
while ((UINT)Buff->CursorPosition.X < EndX)
|
|
{
|
|
Ptr->Char.UnicodeChar = L' ';
|
|
if (Attrib)
|
|
Ptr->Attributes = Buff->ScreenDefaultAttrib;
|
|
Ptr->Attributes &= ~COMMON_LVB_SBCSDBCS;
|
|
|
|
++Ptr;
|
|
Buff->CursorPosition.X++;
|
|
}
|
|
if (Buff->CursorPosition.X < Buff->ScreenBufferSize.X)
|
|
{
|
|
/* If the following cell is the trailing byte of a full-width character, reset it */
|
|
if (Ptr->Attributes & COMMON_LVB_TRAILING_BYTE)
|
|
{
|
|
Ptr->Char.UnicodeChar = L' ';
|
|
if (Attrib)
|
|
Ptr->Attributes = Buff->ScreenDefaultAttrib;
|
|
Ptr->Attributes &= ~COMMON_LVB_SBCSDBCS;
|
|
}
|
|
}
|
|
UpdateRect.Right = max(UpdateRect.Right, Buff->CursorPosition.X);
|
|
|
|
if (Buff->CursorPosition.X >= Buff->ScreenBufferSize.X)
|
|
{
|
|
if (Buff->Mode & ENABLE_WRAP_AT_EOL_OUTPUT)
|
|
{
|
|
/* Wrapping mode: Go to next line */
|
|
Buff->CursorPosition.X = 0;
|
|
CursorStartX = Buff->CursorPosition.X;
|
|
ConioNextLine(Buff, &UpdateRect, &ScrolledLines);
|
|
}
|
|
else
|
|
{
|
|
/* The cursor wraps back to its starting position on the same line */
|
|
Buff->CursorPosition.X = CursorStartX;
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
/* --- BEL ---*/
|
|
else if (Buffer[i] == L'\a')
|
|
{
|
|
FrontEnd->Vtbl->RingBell(FrontEnd);
|
|
continue;
|
|
}
|
|
}
|
|
UpdateRect.Left = min(UpdateRect.Left , Buff->CursorPosition.X);
|
|
UpdateRect.Right = max(UpdateRect.Right, Buff->CursorPosition.X);
|
|
|
|
/* For Chinese, Japanese and Korean */
|
|
bFullwidth = (bCJK && IS_FULL_WIDTH(Buffer[i]));
|
|
|
|
/* Check whether we can insert the full-width character */
|
|
if (bFullwidth)
|
|
{
|
|
/* It spans two cells and should all fit on the current line */
|
|
if (Buff->CursorPosition.X >= Buff->ScreenBufferSize.X - 1)
|
|
{
|
|
if (Buff->Mode & ENABLE_WRAP_AT_EOL_OUTPUT)
|
|
{
|
|
/* Wrapping mode: Go to next line */
|
|
Buff->CursorPosition.X = 0;
|
|
CursorStartX = Buff->CursorPosition.X;
|
|
ConioNextLine(Buff, &UpdateRect, &ScrolledLines);
|
|
}
|
|
else
|
|
{
|
|
/* The cursor wraps back to its starting position on the same line */
|
|
Buff->CursorPosition.X = CursorStartX;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Now be sure we can fit the full-width character.
|
|
* If the screenbuffer is one cell wide we cannot display
|
|
* the full-width character, so just skip it.
|
|
*/
|
|
if (Buff->CursorPosition.X >= Buff->ScreenBufferSize.X - 1)
|
|
{
|
|
DPRINT1("Cannot display full-width character! CursorPosition.X = %d, ScreenBufferSize.X = %d\n",
|
|
Buff->CursorPosition.X, Buff->ScreenBufferSize.X);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
Ptr = ConioCoordToPointer(Buff, Buff->CursorPosition.X, Buff->CursorPosition.Y);
|
|
|
|
/*
|
|
* Check whether we are overwriting part of a full-width character,
|
|
* in which case we need to invalidate it.
|
|
*/
|
|
if (Ptr->Attributes & COMMON_LVB_TRAILING_BYTE)
|
|
{
|
|
/*
|
|
* The cursor is on the trailing byte of a full-width character.
|
|
* Go back one position to kill the previous leading byte.
|
|
*/
|
|
if (Buff->CursorPosition.X > 0)
|
|
{
|
|
Ptr = ConioCoordToPointer(Buff, Buff->CursorPosition.X - 1, Buff->CursorPosition.Y);
|
|
Ptr->Char.UnicodeChar = L' ';
|
|
if (Attrib)
|
|
Ptr->Attributes = Buff->ScreenDefaultAttrib;
|
|
Ptr->Attributes &= ~COMMON_LVB_SBCSDBCS;
|
|
}
|
|
Ptr = ConioCoordToPointer(Buff, Buff->CursorPosition.X, Buff->CursorPosition.Y);
|
|
}
|
|
|
|
/* Insert the character */
|
|
if (bFullwidth)
|
|
{
|
|
ASSERT(Buff->CursorPosition.X < Buff->ScreenBufferSize.X - 1);
|
|
|
|
/* Set the leading byte */
|
|
Ptr->Char.UnicodeChar = Buffer[i];
|
|
if (Attrib)
|
|
Ptr->Attributes = Buff->ScreenDefaultAttrib;
|
|
Ptr->Attributes &= ~COMMON_LVB_SBCSDBCS;
|
|
Ptr->Attributes |= COMMON_LVB_LEADING_BYTE;
|
|
|
|
/* Set the trailing byte */
|
|
Buff->CursorPosition.X++;
|
|
Ptr = ConioCoordToPointer(Buff, Buff->CursorPosition.X, Buff->CursorPosition.Y);
|
|
// Ptr->Char.UnicodeChar = Buffer[i]; // L' ';
|
|
if (Attrib)
|
|
Ptr->Attributes = Buff->ScreenDefaultAttrib;
|
|
Ptr->Attributes &= ~COMMON_LVB_SBCSDBCS;
|
|
Ptr->Attributes |= COMMON_LVB_TRAILING_BYTE;
|
|
}
|
|
else
|
|
{
|
|
Ptr->Char.UnicodeChar = Buffer[i];
|
|
if (Attrib)
|
|
Ptr->Attributes = Buff->ScreenDefaultAttrib;
|
|
Ptr->Attributes &= ~COMMON_LVB_SBCSDBCS;
|
|
}
|
|
|
|
++Ptr;
|
|
Buff->CursorPosition.X++;
|
|
|
|
if (Buff->CursorPosition.X < Buff->ScreenBufferSize.X)
|
|
{
|
|
/* If the following cell is the trailing byte of a full-width character, reset it */
|
|
if (Ptr->Attributes & COMMON_LVB_TRAILING_BYTE)
|
|
{
|
|
Ptr->Char.UnicodeChar = L' ';
|
|
if (Attrib)
|
|
Ptr->Attributes = Buff->ScreenDefaultAttrib;
|
|
Ptr->Attributes &= ~COMMON_LVB_SBCSDBCS;
|
|
}
|
|
}
|
|
|
|
if (Buff->CursorPosition.X >= Buff->ScreenBufferSize.X)
|
|
{
|
|
if (Buff->Mode & ENABLE_WRAP_AT_EOL_OUTPUT)
|
|
{
|
|
/* Wrapping mode: Go to next line */
|
|
Buff->CursorPosition.X = 0;
|
|
CursorStartX = Buff->CursorPosition.X;
|
|
ConioNextLine(Buff, &UpdateRect, &ScrolledLines);
|
|
}
|
|
else
|
|
{
|
|
/* The cursor wraps back to its starting position on the same line */
|
|
Buff->CursorPosition.X = CursorStartX;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!ConioIsRectEmpty(&UpdateRect) && (PCONSOLE_SCREEN_BUFFER)Buff == Console->ActiveBuffer)
|
|
{
|
|
// TermWriteStream(Console, &UpdateRect, CursorStartX, CursorStartY,
|
|
// ScrolledLines, Buffer, Length);
|
|
FrontEnd->Vtbl->WriteStream(FrontEnd,
|
|
&UpdateRect,
|
|
CursorStartX,
|
|
CursorStartY,
|
|
ScrolledLines,
|
|
Buffer,
|
|
Length);
|
|
}
|
|
|
|
return STATUS_SUCCESS;
|
|
}
|
|
|
|
|
|
|
|
static NTSTATUS NTAPI
|
|
ConSrvTermWriteStream(IN OUT PTERMINAL This,
|
|
PTEXTMODE_SCREEN_BUFFER Buff,
|
|
PWCHAR Buffer,
|
|
DWORD Length,
|
|
BOOL Attrib)
|
|
{
|
|
PFRONTEND FrontEnd = This->Context;
|
|
return ConioWriteConsole(FrontEnd,
|
|
Buff,
|
|
Buffer,
|
|
Length,
|
|
Attrib);
|
|
}
|
|
|
|
/************ Line discipline ***************/
|
|
|
|
|
|
|
|
VOID
|
|
ConioDrawConsole(PCONSRV_CONSOLE Console)
|
|
{
|
|
SMALL_RECT Region;
|
|
PCONSOLE_SCREEN_BUFFER ActiveBuffer = Console->ActiveBuffer;
|
|
|
|
if (!ActiveBuffer) return;
|
|
|
|
ConioInitRect(&Region, 0, 0,
|
|
ActiveBuffer->ViewSize.Y - 1,
|
|
ActiveBuffer->ViewSize.X - 1);
|
|
TermDrawRegion(Console, &Region);
|
|
// Console->FrontEndIFace.Vtbl->DrawRegion(&Console->FrontEndIFace, &Region);
|
|
}
|
|
|
|
static VOID NTAPI
|
|
ConSrvTermDrawRegion(IN OUT PTERMINAL This,
|
|
SMALL_RECT* Region)
|
|
{
|
|
PFRONTEND FrontEnd = This->Context;
|
|
FrontEnd->Vtbl->DrawRegion(FrontEnd, Region);
|
|
}
|
|
|
|
static BOOL NTAPI
|
|
ConSrvTermSetCursorInfo(IN OUT PTERMINAL This,
|
|
PCONSOLE_SCREEN_BUFFER ScreenBuffer)
|
|
{
|
|
PFRONTEND FrontEnd = This->Context;
|
|
return FrontEnd->Vtbl->SetCursorInfo(FrontEnd, ScreenBuffer);
|
|
}
|
|
|
|
static BOOL NTAPI
|
|
ConSrvTermSetScreenInfo(IN OUT PTERMINAL This,
|
|
PCONSOLE_SCREEN_BUFFER ScreenBuffer,
|
|
SHORT OldCursorX,
|
|
SHORT OldCursorY)
|
|
{
|
|
PFRONTEND FrontEnd = This->Context;
|
|
return FrontEnd->Vtbl->SetScreenInfo(FrontEnd,
|
|
ScreenBuffer,
|
|
OldCursorX,
|
|
OldCursorY);
|
|
}
|
|
|
|
static VOID NTAPI
|
|
ConSrvTermResizeTerminal(IN OUT PTERMINAL This)
|
|
{
|
|
PFRONTEND FrontEnd = This->Context;
|
|
FrontEnd->Vtbl->ResizeTerminal(FrontEnd);
|
|
}
|
|
|
|
static VOID NTAPI
|
|
ConSrvTermSetActiveScreenBuffer(IN OUT PTERMINAL This)
|
|
{
|
|
PFRONTEND FrontEnd = This->Context;
|
|
FrontEnd->Vtbl->SetActiveScreenBuffer(FrontEnd);
|
|
}
|
|
|
|
static VOID NTAPI
|
|
ConSrvTermReleaseScreenBuffer(IN OUT PTERMINAL This,
|
|
IN PCONSOLE_SCREEN_BUFFER ScreenBuffer)
|
|
{
|
|
PFRONTEND FrontEnd = This->Context;
|
|
FrontEnd->Vtbl->ReleaseScreenBuffer(FrontEnd, ScreenBuffer);
|
|
}
|
|
|
|
static VOID NTAPI
|
|
ConSrvTermGetLargestConsoleWindowSize(IN OUT PTERMINAL This,
|
|
PCOORD pSize)
|
|
{
|
|
PFRONTEND FrontEnd = This->Context;
|
|
FrontEnd->Vtbl->GetLargestConsoleWindowSize(FrontEnd, pSize);
|
|
}
|
|
|
|
static BOOL NTAPI
|
|
ConSrvTermSetPalette(IN OUT PTERMINAL This,
|
|
HPALETTE PaletteHandle,
|
|
UINT PaletteUsage)
|
|
{
|
|
PFRONTEND FrontEnd = This->Context;
|
|
return FrontEnd->Vtbl->SetPalette(FrontEnd, PaletteHandle, PaletteUsage);
|
|
}
|
|
|
|
static INT NTAPI
|
|
ConSrvTermShowMouseCursor(IN OUT PTERMINAL This,
|
|
BOOL Show)
|
|
{
|
|
PFRONTEND FrontEnd = This->Context;
|
|
return FrontEnd->Vtbl->ShowMouseCursor(FrontEnd, Show);
|
|
}
|
|
|
|
static TERMINAL_VTBL ConSrvTermVtbl =
|
|
{
|
|
ConSrvTermInitTerminal,
|
|
ConSrvTermDeinitTerminal,
|
|
|
|
ConSrvTermReadStream,
|
|
ConSrvTermWriteStream,
|
|
|
|
ConSrvTermDrawRegion,
|
|
ConSrvTermSetCursorInfo,
|
|
ConSrvTermSetScreenInfo,
|
|
ConSrvTermResizeTerminal,
|
|
ConSrvTermSetActiveScreenBuffer,
|
|
ConSrvTermReleaseScreenBuffer,
|
|
ConSrvTermGetLargestConsoleWindowSize,
|
|
ConSrvTermSetPalette,
|
|
ConSrvTermShowMouseCursor,
|
|
};
|
|
|
|
#if 0
|
|
VOID
|
|
ResetFrontEnd(IN PCONSOLE Console)
|
|
{
|
|
PCONSRV_CONSOLE ConSrvConsole = (PCONSRV_CONSOLE)Console;
|
|
if (!Console) return;
|
|
|
|
/* Reinitialize the frontend interface */
|
|
RtlZeroMemory(&ConSrvConsole->FrontEndIFace, sizeof(ConSrvConsole->FrontEndIFace));
|
|
ConSrvConsole->FrontEndIFace.Vtbl = &ConSrvTermVtbl;
|
|
}
|
|
#endif
|
|
|
|
/* EOF */
|