reactos/win32ss/user/winsrv/consrv/frontends/terminal.c
Hermès Bélusca-Maïto 75d0346c54
[CONSRV] Finally fix CONSOLE vs. CONSRV_CONSOLE/WINSRV_CONSOLE stuff. CORE-9496
What remains to be cleared up are the ugly casts.
2020-04-11 16:27:09 +02:00

982 lines
33 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS Console Server DLL
* FILE: win32ss/user/winsrv/consrv/frontends/terminal.c
* PURPOSE: ConSrv terminal.
* PROGRAMMERS: Hermes Belusca-Maito (hermes.belusca@sfr.fr)
*/
/* INCLUDES *******************************************************************/
#include <consrv.h>
#include "concfg/font.h"
// #include "frontends/gui/guiterm.h"
#ifdef TUITERM_COMPILE
#include "frontends/tui/tuiterm.h"
#endif
#define NDEBUG
#include <debug.h>
/********** HACK HACK HACK HACK HACK HACK HACK HACK HACK HACK HACK ************/
/* GLOBALS ********************************************************************/
/*
* From MSDN:
* "The lpMultiByteStr and lpWideCharStr pointers must not be the same.
* If they are the same, the function fails, and GetLastError returns
* ERROR_INVALID_PARAMETER."
*/
#define ConsoleInputUnicodeCharToAnsiChar(Console, dChar, sWChar) \
do { \
ASSERT((ULONG_PTR)(dChar) != (ULONG_PTR)(sWChar)); \
WideCharToMultiByte((Console)->InputCodePage, 0, (sWChar), 1, (dChar), 1, NULL, NULL); \
} while (0)
#define ConsoleInputAnsiCharToUnicodeChar(Console, dWChar, sChar) \
do { \
ASSERT((ULONG_PTR)(dWChar) != (ULONG_PTR)(sChar)); \
MultiByteToWideChar((Console)->InputCodePage, 0, (sChar), 1, (dWChar), 1); \
} while (0)
/* PRIVATE FUNCTIONS **********************************************************/
#if 0
static VOID
ConioInputEventToAnsi(PCONSOLE Console, PINPUT_RECORD InputEvent)
{
if (InputEvent->EventType == KEY_EVENT)
{
WCHAR UnicodeChar = InputEvent->Event.KeyEvent.uChar.UnicodeChar;
InputEvent->Event.KeyEvent.uChar.UnicodeChar = 0;
ConsoleInputUnicodeCharToAnsiChar(Console,
&InputEvent->Event.KeyEvent.uChar.AsciiChar,
&UnicodeChar);
}
}
static VOID
ConioInputEventToUnicode(PCONSOLE Console, PINPUT_RECORD InputEvent)
{
if (InputEvent->EventType == KEY_EVENT)
{
CHAR AsciiChar = InputEvent->Event.KeyEvent.uChar.AsciiChar;
InputEvent->Event.KeyEvent.uChar.AsciiChar = 0;
ConsoleInputAnsiCharToUnicodeChar(Console,
&InputEvent->Event.KeyEvent.uChar.UnicodeChar,
&AsciiChar);
}
}
#endif
/********** HACK HACK HACK HACK HACK HACK HACK HACK HACK HACK HACK ************/
/* CONSRV TERMINAL FRONTENDS INTERFACE ****************************************/
/***************/
#ifdef TUITERM_COMPILE
NTSTATUS NTAPI
TuiLoadFrontEnd(IN OUT PFRONTEND FrontEnd,
IN OUT PCONSOLE_STATE_INFO ConsoleInfo,
IN OUT PCONSOLE_INIT_INFO ConsoleInitInfo,
IN HANDLE ConsoleLeaderProcessHandle);
NTSTATUS NTAPI
TuiUnloadFrontEnd(IN OUT PFRONTEND FrontEnd);
#endif
NTSTATUS NTAPI
GuiLoadFrontEnd(IN OUT PFRONTEND FrontEnd,
IN OUT PCONSOLE_STATE_INFO ConsoleInfo,
IN OUT PCONSOLE_INIT_INFO ConsoleInitInfo,
IN HANDLE ConsoleLeaderProcessHandle);
NTSTATUS NTAPI
GuiUnloadFrontEnd(IN OUT PFRONTEND FrontEnd);
/***************/
typedef
NTSTATUS (NTAPI *FRONTEND_LOAD)(IN OUT PFRONTEND FrontEnd,
IN OUT PCONSOLE_STATE_INFO ConsoleInfo,
IN OUT PCONSOLE_INIT_INFO ConsoleInitInfo,
IN HANDLE ConsoleLeaderProcessHandle);
typedef
NTSTATUS (NTAPI *FRONTEND_UNLOAD)(IN OUT PFRONTEND FrontEnd);
/*
* If we are not in GUI-mode, start the text-mode terminal emulator.
* If we fail, try to start the GUI-mode terminal emulator.
*
* Try to open the GUI-mode terminal emulator. Two cases are possible:
* - We are in GUI-mode, therefore GuiMode == TRUE, the previous test-case
* failed and we start GUI-mode terminal emulator.
* - We are in text-mode, therefore GuiMode == FALSE, the previous test-case
* succeeded BUT we failed at starting text-mode terminal emulator.
* Then GuiMode was switched to TRUE in order to try to open the GUI-mode
* terminal emulator (Win32k will automatically switch to graphical mode,
* therefore no additional code is needed).
*/
/*
* NOTE: Each entry of the table should be retrieved when loading a front-end
* (examples of the CSR servers which register some data for CSRSS).
*/
static struct
{
CHAR FrontEndName[80];
FRONTEND_LOAD FrontEndLoad;
FRONTEND_UNLOAD FrontEndUnload;
} FrontEndLoadingMethods[] =
{
#ifdef TUITERM_COMPILE
{"TUI", TuiLoadFrontEnd, TuiUnloadFrontEnd},
#endif
{"GUI", GuiLoadFrontEnd, GuiUnloadFrontEnd},
// {"Not found", 0, NULL}
};
static NTSTATUS
ConSrvLoadFrontEnd(IN OUT PFRONTEND FrontEnd,
IN OUT PCONSOLE_STATE_INFO ConsoleInfo,
IN OUT PCONSOLE_INIT_INFO ConsoleInitInfo,
IN HANDLE ConsoleLeaderProcessHandle)
{
NTSTATUS Status = STATUS_SUCCESS;
ULONG i;
/*
* Choose an adequate terminal front-end to load, and load it
*/
for (i = 0; i < ARRAYSIZE(FrontEndLoadingMethods); ++i)
{
DPRINT("CONSRV: Trying to load %s frontend...\n",
FrontEndLoadingMethods[i].FrontEndName);
Status = FrontEndLoadingMethods[i].FrontEndLoad(FrontEnd,
ConsoleInfo,
ConsoleInitInfo,
ConsoleLeaderProcessHandle);
if (NT_SUCCESS(Status))
{
/* Save the unload callback */
FrontEnd->UnloadFrontEnd = FrontEndLoadingMethods[i].FrontEndUnload;
DPRINT("CONSRV: %s frontend loaded successfully\n",
FrontEndLoadingMethods[i].FrontEndName);
break;
}
else
{
DPRINT1("CONSRV: Loading %s frontend failed, Status = 0x%08lx , continuing...\n",
FrontEndLoadingMethods[i].FrontEndName, Status);
}
}
return Status;
}
static NTSTATUS
ConSrvUnloadFrontEnd(IN PFRONTEND FrontEnd)
{
if (FrontEnd == NULL) return STATUS_INVALID_PARAMETER;
// return FrontEnd->Vtbl->UnloadFrontEnd(FrontEnd);
return FrontEnd->UnloadFrontEnd(FrontEnd);
}
// See after...
static TERMINAL_VTBL ConSrvTermVtbl;
NTSTATUS NTAPI
ConSrvInitTerminal(IN OUT PTERMINAL Terminal,
IN OUT PCONSOLE_STATE_INFO ConsoleInfo,
IN OUT PCONSOLE_INIT_INFO ConsoleInitInfo,
IN HANDLE ConsoleLeaderProcessHandle)
{
NTSTATUS Status;
PFRONTEND FrontEnd;
/* Load a suitable frontend for the ConSrv terminal */
FrontEnd = ConsoleAllocHeap(HEAP_ZERO_MEMORY, sizeof(*FrontEnd));
if (!FrontEnd) return STATUS_NO_MEMORY;
Status = ConSrvLoadFrontEnd(FrontEnd,
ConsoleInfo,
ConsoleInitInfo,
ConsoleLeaderProcessHandle);
if (!NT_SUCCESS(Status))
{
DPRINT1("CONSRV: Failed to initialize a frontend, Status = 0x%08lx\n", Status);
ConsoleFreeHeap(FrontEnd);
return Status;
}
DPRINT("CONSRV: Frontend initialized\n");
/* Initialize the ConSrv terminal */
Terminal->Vtbl = &ConSrvTermVtbl;
// Terminal->Console will be initialized by ConDrvAttachTerminal
Terminal->Context = FrontEnd; /* We store the frontend pointer in the terminal private context */
return STATUS_SUCCESS;
}
NTSTATUS NTAPI
ConSrvDeinitTerminal(IN OUT PTERMINAL Terminal)
{
NTSTATUS Status = STATUS_SUCCESS;
PFRONTEND FrontEnd = Terminal->Context;
/* Reset the ConSrv terminal */
Terminal->Context = NULL;
Terminal->Vtbl = NULL;
/* Unload the frontend */
if (FrontEnd != NULL)
{
Status = ConSrvUnloadFrontEnd(FrontEnd);
ConsoleFreeHeap(FrontEnd);
}
return Status;
}
/* CONSRV TERMINAL INTERFACE **************************************************/
static NTSTATUS NTAPI
ConSrvTermInitTerminal(IN OUT PTERMINAL This,
IN PCONSOLE Console)
{
NTSTATUS Status;
PFRONTEND FrontEnd = This->Context;
PCONSRV_CONSOLE ConSrvConsole = (PCONSRV_CONSOLE)Console;
/* Initialize the console pointer for our frontend */
FrontEnd->Console = ConSrvConsole;
/** HACK HACK!! Copy FrontEnd into the console!! **/
DPRINT("Using FrontEndIFace HACK(1), should be removed after proper implementation!\n");
ConSrvConsole->FrontEndIFace = *FrontEnd;
Status = FrontEnd->Vtbl->InitFrontEnd(FrontEnd, ConSrvConsole);
if (!NT_SUCCESS(Status))
DPRINT1("InitFrontEnd failed, Status = 0x%08lx\n", Status);
/** HACK HACK!! Be sure FrontEndIFace is correctly updated in the console!! **/
DPRINT("Using FrontEndIFace HACK(2), should be removed after proper implementation!\n");
ConSrvConsole->FrontEndIFace = *FrontEnd;
return Status;
}
static VOID NTAPI
ConSrvTermDeinitTerminal(IN OUT PTERMINAL This)
{
PFRONTEND FrontEnd = This->Context;
FrontEnd->Vtbl->DeinitFrontEnd(FrontEnd);
}
/************ Line discipline ***************/
static NTSTATUS NTAPI
ConSrvTermReadStream(IN OUT PTERMINAL This,
IN BOOLEAN Unicode,
/**PWCHAR Buffer,**/
OUT PVOID Buffer,
IN OUT PCONSOLE_READCONSOLE_CONTROL ReadControl,
IN PVOID Parameter OPTIONAL,
IN ULONG NumCharsToRead,
OUT PULONG NumCharsRead OPTIONAL)
{
PFRONTEND FrontEnd = This->Context;
PCONSRV_CONSOLE Console = FrontEnd->Console;
PCONSOLE_INPUT_BUFFER InputBuffer = &Console->InputBuffer;
PUNICODE_STRING ExeName = Parameter;
// STATUS_PENDING : Wait if more to read ; STATUS_SUCCESS : Don't wait.
NTSTATUS Status = STATUS_PENDING;
PLIST_ENTRY CurrentEntry;
ConsoleInput *Input;
ULONG i = 0;
/* Validity checks */
// ASSERT(Console == InputBuffer->Header.Console);
ASSERT((Buffer != NULL) || (Buffer == NULL && NumCharsToRead == 0));
/* We haven't read anything (yet) */
if (InputBuffer->Mode & ENABLE_LINE_INPUT)
{
/* COOKED mode, call the line discipline */
if (Console->LineBuffer == NULL)
{
/* Start a new line */
Console->LineMaxSize = max(256, NumCharsToRead);
/*
* Fixup ReadControl->nInitialChars in case the number of initial
* characters is bigger than the number of characters to be read.
* It will always be, lesser than or equal to Console->LineMaxSize.
*/
ReadControl->nInitialChars = min(ReadControl->nInitialChars, NumCharsToRead);
Console->LineBuffer = ConsoleAllocHeap(0, Console->LineMaxSize * sizeof(WCHAR));
if (Console->LineBuffer == NULL) return STATUS_NO_MEMORY;
Console->LinePos = Console->LineSize = ReadControl->nInitialChars;
Console->LineComplete = Console->LineUpPressed = FALSE;
Console->LineInsertToggle = Console->InsertMode;
Console->LineWakeupMask = ReadControl->dwCtrlWakeupMask;
/*
* Pre-fill the buffer with the nInitialChars from the user buffer.
* Since pre-filling is only allowed in Unicode, we don't need to
* worry about ANSI <-> Unicode conversion.
*/
memcpy(Console->LineBuffer, Buffer, Console->LineSize * sizeof(WCHAR));
if (Console->LineSize >= Console->LineMaxSize)
{
Console->LineComplete = TRUE;
Console->LinePos = 0;
}
}
/* If we don't have a complete line yet, process the pending input */
while (!Console->LineComplete && !IsListEmpty(&InputBuffer->InputEvents))
{
/* Remove an input event from the queue */
_InterlockedDecrement((PLONG)&InputBuffer->NumberOfEvents);
CurrentEntry = RemoveHeadList(&InputBuffer->InputEvents);
if (IsListEmpty(&InputBuffer->InputEvents))
{
NtClearEvent(InputBuffer->ActiveEvent);
}
Input = CONTAINING_RECORD(CurrentEntry, ConsoleInput, ListEntry);
/* Only pay attention to key down */
if (Input->InputEvent.EventType == KEY_EVENT &&
Input->InputEvent.Event.KeyEvent.bKeyDown)
{
LineInputKeyDown(Console, ExeName,
&Input->InputEvent.Event.KeyEvent);
ReadControl->dwControlKeyState = Input->InputEvent.Event.KeyEvent.dwControlKeyState;
}
ConsoleFreeHeap(Input);
}
/* Check if we have a complete line to read from */
if (Console->LineComplete)
{
/*
* Console->LinePos keeps the next position of the character to read
* in the line buffer across the different calls of the function,
* so that the line buffer can be read by chunks after all the input
* has been buffered.
*/
while (i < NumCharsToRead && Console->LinePos < Console->LineSize)
{
WCHAR Char = Console->LineBuffer[Console->LinePos++];
if (Unicode)
{
((PWCHAR)Buffer)[i] = Char;
}
else
{
ConsoleInputUnicodeCharToAnsiChar(Console, &((PCHAR)Buffer)[i], &Char);
}
++i;
}
if (Console->LinePos >= Console->LineSize)
{
/* The entire line has been read */
ConsoleFreeHeap(Console->LineBuffer);
Console->LineBuffer = NULL;
Console->LinePos = Console->LineMaxSize = Console->LineSize = 0;
// Console->LineComplete = Console->LineUpPressed = FALSE;
Console->LineComplete = FALSE;
}
Status = STATUS_SUCCESS;
}
}
else
{
/* RAW mode */
/* Character input */
while (i < NumCharsToRead && !IsListEmpty(&InputBuffer->InputEvents))
{
/* Remove an input event from the queue */
_InterlockedDecrement((PLONG)&InputBuffer->NumberOfEvents);
CurrentEntry = RemoveHeadList(&InputBuffer->InputEvents);
if (IsListEmpty(&InputBuffer->InputEvents))
{
NtClearEvent(InputBuffer->ActiveEvent);
}
Input = CONTAINING_RECORD(CurrentEntry, ConsoleInput, ListEntry);
/* Only pay attention to valid characters, on key down */
if (Input->InputEvent.EventType == KEY_EVENT &&
Input->InputEvent.Event.KeyEvent.bKeyDown &&
Input->InputEvent.Event.KeyEvent.uChar.UnicodeChar != L'\0')
{
WCHAR Char = Input->InputEvent.Event.KeyEvent.uChar.UnicodeChar;
if (Unicode)
{
((PWCHAR)Buffer)[i] = Char;
}
else
{
ConsoleInputUnicodeCharToAnsiChar(Console, &((PCHAR)Buffer)[i], &Char);
}
++i;
/* Did read something */
Status = STATUS_SUCCESS;
}
ConsoleFreeHeap(Input);
}
}
// FIXME: Only set if Status == STATUS_SUCCESS ???
if (NumCharsRead) *NumCharsRead = i;
return Status;
}
/* GLOBALS ********************************************************************/
#define TAB_WIDTH 8
// See condrv/text.c
/*static*/ VOID
ClearLineBuffer(PTEXTMODE_SCREEN_BUFFER Buff);
static VOID
ConioNextLine(PTEXTMODE_SCREEN_BUFFER Buff, PSMALL_RECT UpdateRect, PUINT ScrolledLines)
{
/* If we hit bottom, slide the viewable screen */
if (++Buff->CursorPosition.Y == Buff->ScreenBufferSize.Y)
{
Buff->CursorPosition.Y--;
if (++Buff->VirtualY == Buff->ScreenBufferSize.Y)
{
Buff->VirtualY = 0;
}
(*ScrolledLines)++;
ClearLineBuffer(Buff);
if (UpdateRect->Top != 0)
{
UpdateRect->Top--;
}
}
UpdateRect->Left = 0;
UpdateRect->Right = Buff->ScreenBufferSize.X - 1;
UpdateRect->Bottom = Buff->CursorPosition.Y;
}
static NTSTATUS
ConioWriteConsole(PFRONTEND FrontEnd,
PTEXTMODE_SCREEN_BUFFER Buff,
PWCHAR Buffer,
DWORD Length,
BOOL Attrib)
{
PCONSRV_CONSOLE Console = FrontEnd->Console;
UINT i;
PCHAR_INFO Ptr;
SMALL_RECT UpdateRect;
SHORT CursorStartX, CursorStartY;
UINT ScrolledLines;
BOOLEAN bFullwidth;
BOOLEAN bCJK = Console->IsCJK;
/* If nothing to write, bail out now */
if (Length == 0)
return STATUS_SUCCESS;
CursorStartX = Buff->CursorPosition.X;
CursorStartY = Buff->CursorPosition.Y;
UpdateRect.Left = Buff->ScreenBufferSize.X;
UpdateRect.Top = Buff->CursorPosition.Y;
UpdateRect.Right = -1;
UpdateRect.Bottom = Buff->CursorPosition.Y;
ScrolledLines = 0;
for (i = 0; i < Length; i++)
{
/*
* If we are in processed mode, interpret special characters and
* display them correctly. Otherwise, just put them into the buffer.
*/
if (Buff->Mode & ENABLE_PROCESSED_OUTPUT)
{
/* --- CR --- */
if (Buffer[i] == L'\r')
{
Buff->CursorPosition.X = 0;
CursorStartX = Buff->CursorPosition.X;
UpdateRect.Left = min(UpdateRect.Left , Buff->CursorPosition.X);
UpdateRect.Right = max(UpdateRect.Right, Buff->CursorPosition.X);
continue;
}
/* --- LF --- */
else if (Buffer[i] == L'\n')
{
Buff->CursorPosition.X = 0; // TODO: Make this behaviour optional!
CursorStartX = Buff->CursorPosition.X;
ConioNextLine(Buff, &UpdateRect, &ScrolledLines);
continue;
}
/* --- BS --- */
else if (Buffer[i] == L'\b')
{
/* Only handle BS if we are not on the first position of the first line */
if (Buff->CursorPosition.X == 0 && Buff->CursorPosition.Y == 0)
continue;
if (Buff->CursorPosition.X == 0)
{
/* Slide virtual position up */
Buff->CursorPosition.X = Buff->ScreenBufferSize.X - 1;
Buff->CursorPosition.Y--;
// TODO? : Update CursorStartY = Buff->CursorPosition.Y;
UpdateRect.Top = min(UpdateRect.Top, Buff->CursorPosition.Y);
}
else
{
Buff->CursorPosition.X--;
}
Ptr = ConioCoordToPointer(Buff, Buff->CursorPosition.X, Buff->CursorPosition.Y);
if (Ptr->Attributes & COMMON_LVB_LEADING_BYTE)
{
/*
* The cursor just moved on the leading byte of the same
* current character. We should go one position before to
* go to the actual previous character to erase.
*/
/* Only handle BS if we are not on the first position of the first line */
if (Buff->CursorPosition.X == 0 && Buff->CursorPosition.Y == 0)
continue;
if (Buff->CursorPosition.X == 0)
{
/* Slide virtual position up */
Buff->CursorPosition.X = Buff->ScreenBufferSize.X - 1;
Buff->CursorPosition.Y--;
// TODO? : Update CursorStartY = Buff->CursorPosition.Y;
UpdateRect.Top = min(UpdateRect.Top, Buff->CursorPosition.Y);
}
else
{
Buff->CursorPosition.X--;
}
Ptr = ConioCoordToPointer(Buff, Buff->CursorPosition.X, Buff->CursorPosition.Y);
}
if (Ptr->Attributes & COMMON_LVB_TRAILING_BYTE)
{
/* The cursor is on the trailing byte of a full-width character */
/* Delete its trailing byte... */
Ptr->Char.UnicodeChar = L' ';
if (Attrib)
Ptr->Attributes = Buff->ScreenDefaultAttrib;
Ptr->Attributes &= ~COMMON_LVB_SBCSDBCS;
if (Buff->CursorPosition.X > 0)
Buff->CursorPosition.X--;
/* ... and now its leading byte */
Ptr = ConioCoordToPointer(Buff, Buff->CursorPosition.X, Buff->CursorPosition.Y);
}
Ptr->Char.UnicodeChar = L' ';
if (Attrib)
Ptr->Attributes = Buff->ScreenDefaultAttrib;
Ptr->Attributes &= ~COMMON_LVB_SBCSDBCS;
UpdateRect.Left = min(UpdateRect.Left , Buff->CursorPosition.X);
UpdateRect.Right = max(UpdateRect.Right, Buff->CursorPosition.X);
continue;
}
/* --- TAB --- */
else if (Buffer[i] == L'\t')
{
UINT EndX;
Ptr = ConioCoordToPointer(Buff, Buff->CursorPosition.X, Buff->CursorPosition.Y);
if (Ptr->Attributes & COMMON_LVB_TRAILING_BYTE)
{
/*
* The cursor is on the trailing byte of a full-width character.
* Go back one position to be on its leading byte.
*/
if (Buff->CursorPosition.X > 0)
Buff->CursorPosition.X--;
Ptr = ConioCoordToPointer(Buff, Buff->CursorPosition.X, Buff->CursorPosition.Y);
}
UpdateRect.Left = min(UpdateRect.Left, Buff->CursorPosition.X);
EndX = (Buff->CursorPosition.X + TAB_WIDTH) & ~(TAB_WIDTH - 1);
EndX = min(EndX, (UINT)Buff->ScreenBufferSize.X);
while ((UINT)Buff->CursorPosition.X < EndX)
{
Ptr->Char.UnicodeChar = L' ';
if (Attrib)
Ptr->Attributes = Buff->ScreenDefaultAttrib;
Ptr->Attributes &= ~COMMON_LVB_SBCSDBCS;
++Ptr;
Buff->CursorPosition.X++;
}
if (Buff->CursorPosition.X < Buff->ScreenBufferSize.X)
{
/* If the following cell is the trailing byte of a full-width character, reset it */
if (Ptr->Attributes & COMMON_LVB_TRAILING_BYTE)
{
Ptr->Char.UnicodeChar = L' ';
if (Attrib)
Ptr->Attributes = Buff->ScreenDefaultAttrib;
Ptr->Attributes &= ~COMMON_LVB_SBCSDBCS;
}
}
UpdateRect.Right = max(UpdateRect.Right, Buff->CursorPosition.X);
if (Buff->CursorPosition.X >= Buff->ScreenBufferSize.X)
{
if (Buff->Mode & ENABLE_WRAP_AT_EOL_OUTPUT)
{
/* Wrapping mode: Go to next line */
Buff->CursorPosition.X = 0;
CursorStartX = Buff->CursorPosition.X;
ConioNextLine(Buff, &UpdateRect, &ScrolledLines);
}
else
{
/* The cursor wraps back to its starting position on the same line */
Buff->CursorPosition.X = CursorStartX;
}
}
continue;
}
/* --- BEL ---*/
else if (Buffer[i] == L'\a')
{
FrontEnd->Vtbl->RingBell(FrontEnd);
continue;
}
}
UpdateRect.Left = min(UpdateRect.Left , Buff->CursorPosition.X);
UpdateRect.Right = max(UpdateRect.Right, Buff->CursorPosition.X);
/* For Chinese, Japanese and Korean */
bFullwidth = (bCJK && IS_FULL_WIDTH(Buffer[i]));
/* Check whether we can insert the full-width character */
if (bFullwidth)
{
/* It spans two cells and should all fit on the current line */
if (Buff->CursorPosition.X >= Buff->ScreenBufferSize.X - 1)
{
if (Buff->Mode & ENABLE_WRAP_AT_EOL_OUTPUT)
{
/* Wrapping mode: Go to next line */
Buff->CursorPosition.X = 0;
CursorStartX = Buff->CursorPosition.X;
ConioNextLine(Buff, &UpdateRect, &ScrolledLines);
}
else
{
/* The cursor wraps back to its starting position on the same line */
Buff->CursorPosition.X = CursorStartX;
}
}
/*
* Now be sure we can fit the full-width character.
* If the screenbuffer is one cell wide we cannot display
* the full-width character, so just skip it.
*/
if (Buff->CursorPosition.X >= Buff->ScreenBufferSize.X - 1)
{
DPRINT1("Cannot display full-width character! CursorPosition.X = %d, ScreenBufferSize.X = %d\n",
Buff->CursorPosition.X, Buff->ScreenBufferSize.X);
continue;
}
}
Ptr = ConioCoordToPointer(Buff, Buff->CursorPosition.X, Buff->CursorPosition.Y);
/*
* Check whether we are overwriting part of a full-width character,
* in which case we need to invalidate it.
*/
if (Ptr->Attributes & COMMON_LVB_TRAILING_BYTE)
{
/*
* The cursor is on the trailing byte of a full-width character.
* Go back one position to kill the previous leading byte.
*/
if (Buff->CursorPosition.X > 0)
{
Ptr = ConioCoordToPointer(Buff, Buff->CursorPosition.X - 1, Buff->CursorPosition.Y);
Ptr->Char.UnicodeChar = L' ';
if (Attrib)
Ptr->Attributes = Buff->ScreenDefaultAttrib;
Ptr->Attributes &= ~COMMON_LVB_SBCSDBCS;
}
Ptr = ConioCoordToPointer(Buff, Buff->CursorPosition.X, Buff->CursorPosition.Y);
}
/* Insert the character */
if (bFullwidth)
{
ASSERT(Buff->CursorPosition.X < Buff->ScreenBufferSize.X - 1);
/* Set the leading byte */
Ptr->Char.UnicodeChar = Buffer[i];
if (Attrib)
Ptr->Attributes = Buff->ScreenDefaultAttrib;
Ptr->Attributes &= ~COMMON_LVB_SBCSDBCS;
Ptr->Attributes |= COMMON_LVB_LEADING_BYTE;
/* Set the trailing byte */
Buff->CursorPosition.X++;
Ptr = ConioCoordToPointer(Buff, Buff->CursorPosition.X, Buff->CursorPosition.Y);
// Ptr->Char.UnicodeChar = Buffer[i]; // L' ';
if (Attrib)
Ptr->Attributes = Buff->ScreenDefaultAttrib;
Ptr->Attributes &= ~COMMON_LVB_SBCSDBCS;
Ptr->Attributes |= COMMON_LVB_TRAILING_BYTE;
}
else
{
Ptr->Char.UnicodeChar = Buffer[i];
if (Attrib)
Ptr->Attributes = Buff->ScreenDefaultAttrib;
Ptr->Attributes &= ~COMMON_LVB_SBCSDBCS;
}
++Ptr;
Buff->CursorPosition.X++;
if (Buff->CursorPosition.X < Buff->ScreenBufferSize.X)
{
/* If the following cell is the trailing byte of a full-width character, reset it */
if (Ptr->Attributes & COMMON_LVB_TRAILING_BYTE)
{
Ptr->Char.UnicodeChar = L' ';
if (Attrib)
Ptr->Attributes = Buff->ScreenDefaultAttrib;
Ptr->Attributes &= ~COMMON_LVB_SBCSDBCS;
}
}
if (Buff->CursorPosition.X >= Buff->ScreenBufferSize.X)
{
if (Buff->Mode & ENABLE_WRAP_AT_EOL_OUTPUT)
{
/* Wrapping mode: Go to next line */
Buff->CursorPosition.X = 0;
CursorStartX = Buff->CursorPosition.X;
ConioNextLine(Buff, &UpdateRect, &ScrolledLines);
}
else
{
/* The cursor wraps back to its starting position on the same line */
Buff->CursorPosition.X = CursorStartX;
}
}
}
if (!ConioIsRectEmpty(&UpdateRect) && (PCONSOLE_SCREEN_BUFFER)Buff == Console->ActiveBuffer)
{
// TermWriteStream(Console, &UpdateRect, CursorStartX, CursorStartY,
// ScrolledLines, Buffer, Length);
FrontEnd->Vtbl->WriteStream(FrontEnd,
&UpdateRect,
CursorStartX,
CursorStartY,
ScrolledLines,
Buffer,
Length);
}
return STATUS_SUCCESS;
}
static NTSTATUS NTAPI
ConSrvTermWriteStream(IN OUT PTERMINAL This,
PTEXTMODE_SCREEN_BUFFER Buff,
PWCHAR Buffer,
DWORD Length,
BOOL Attrib)
{
PFRONTEND FrontEnd = This->Context;
return ConioWriteConsole(FrontEnd,
Buff,
Buffer,
Length,
Attrib);
}
/************ Line discipline ***************/
VOID
ConioDrawConsole(PCONSRV_CONSOLE Console)
{
SMALL_RECT Region;
PCONSOLE_SCREEN_BUFFER ActiveBuffer = Console->ActiveBuffer;
if (!ActiveBuffer) return;
ConioInitRect(&Region, 0, 0,
ActiveBuffer->ViewSize.Y - 1,
ActiveBuffer->ViewSize.X - 1);
TermDrawRegion(Console, &Region);
// Console->FrontEndIFace.Vtbl->DrawRegion(&Console->FrontEndIFace, &Region);
}
static VOID NTAPI
ConSrvTermDrawRegion(IN OUT PTERMINAL This,
SMALL_RECT* Region)
{
PFRONTEND FrontEnd = This->Context;
FrontEnd->Vtbl->DrawRegion(FrontEnd, Region);
}
static BOOL NTAPI
ConSrvTermSetCursorInfo(IN OUT PTERMINAL This,
PCONSOLE_SCREEN_BUFFER ScreenBuffer)
{
PFRONTEND FrontEnd = This->Context;
return FrontEnd->Vtbl->SetCursorInfo(FrontEnd, ScreenBuffer);
}
static BOOL NTAPI
ConSrvTermSetScreenInfo(IN OUT PTERMINAL This,
PCONSOLE_SCREEN_BUFFER ScreenBuffer,
SHORT OldCursorX,
SHORT OldCursorY)
{
PFRONTEND FrontEnd = This->Context;
return FrontEnd->Vtbl->SetScreenInfo(FrontEnd,
ScreenBuffer,
OldCursorX,
OldCursorY);
}
static VOID NTAPI
ConSrvTermResizeTerminal(IN OUT PTERMINAL This)
{
PFRONTEND FrontEnd = This->Context;
FrontEnd->Vtbl->ResizeTerminal(FrontEnd);
}
static VOID NTAPI
ConSrvTermSetActiveScreenBuffer(IN OUT PTERMINAL This)
{
PFRONTEND FrontEnd = This->Context;
FrontEnd->Vtbl->SetActiveScreenBuffer(FrontEnd);
}
static VOID NTAPI
ConSrvTermReleaseScreenBuffer(IN OUT PTERMINAL This,
IN PCONSOLE_SCREEN_BUFFER ScreenBuffer)
{
PFRONTEND FrontEnd = This->Context;
FrontEnd->Vtbl->ReleaseScreenBuffer(FrontEnd, ScreenBuffer);
}
static VOID NTAPI
ConSrvTermGetLargestConsoleWindowSize(IN OUT PTERMINAL This,
PCOORD pSize)
{
PFRONTEND FrontEnd = This->Context;
FrontEnd->Vtbl->GetLargestConsoleWindowSize(FrontEnd, pSize);
}
static BOOL NTAPI
ConSrvTermSetPalette(IN OUT PTERMINAL This,
HPALETTE PaletteHandle,
UINT PaletteUsage)
{
PFRONTEND FrontEnd = This->Context;
return FrontEnd->Vtbl->SetPalette(FrontEnd, PaletteHandle, PaletteUsage);
}
static INT NTAPI
ConSrvTermShowMouseCursor(IN OUT PTERMINAL This,
BOOL Show)
{
PFRONTEND FrontEnd = This->Context;
return FrontEnd->Vtbl->ShowMouseCursor(FrontEnd, Show);
}
static TERMINAL_VTBL ConSrvTermVtbl =
{
ConSrvTermInitTerminal,
ConSrvTermDeinitTerminal,
ConSrvTermReadStream,
ConSrvTermWriteStream,
ConSrvTermDrawRegion,
ConSrvTermSetCursorInfo,
ConSrvTermSetScreenInfo,
ConSrvTermResizeTerminal,
ConSrvTermSetActiveScreenBuffer,
ConSrvTermReleaseScreenBuffer,
ConSrvTermGetLargestConsoleWindowSize,
ConSrvTermSetPalette,
ConSrvTermShowMouseCursor,
};
#if 0
VOID
ResetFrontEnd(IN PCONSOLE Console)
{
PCONSRV_CONSOLE ConSrvConsole = (PCONSRV_CONSOLE)Console;
if (!Console) return;
/* Reinitialize the frontend interface */
RtlZeroMemory(&ConSrvConsole->FrontEndIFace, sizeof(ConSrvConsole->FrontEndIFace));
ConSrvConsole->FrontEndIFace.Vtbl = &ConSrvTermVtbl;
}
#endif
/* EOF */