reactos/win32ss/user/winsrv/consrv/conoutput.c
Hermès Bélusca-Maïto 9261110760
[CONSRV] Introduce a set of macros CON_API / CON_API_NOCONSOLE for wrapping around the repetitive prologue/epilogue of every console CSR API entrypoint.
All the per-API message structure unpacking and console validation done
with ConSrvGetConsole() is now automatically generated using the macros,
so that the actual implementation of each API can be done independently
of how the console object is obtained.

This could also allow reusing these API implementations with a different
mechanism for obtaining the console without changing anything in them.
2020-04-12 16:09:36 +02:00

1091 lines
40 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS Console Server DLL
* FILE: win32ss/user/winsrv/consrv/conoutput.c
* PURPOSE: General Console Output Functions
* PROGRAMMERS: Jeffrey Morlan
* Hermes Belusca-Maito (hermes.belusca@sfr.fr)
*/
/* INCLUDES *******************************************************************/
#include "consrv.h"
#define NDEBUG
#include <debug.h>
/* PUBLIC SERVER APIS *********************************************************/
/*
* FIXME: This function MUST be moved from condrv/conoutput.c because only
* consrv knows how to manipulate VDM screenbuffers.
*/
NTSTATUS NTAPI
ConDrvWriteConsoleOutputVDM(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN PCHAR_CELL CharInfo/*Buffer*/,
IN COORD CharInfoSize,
IN PSMALL_RECT WriteRegion);
NTSTATUS NTAPI
ConDrvInvalidateBitMapRect(IN PCONSOLE Console,
IN PCONSOLE_SCREEN_BUFFER Buffer,
IN PSMALL_RECT Region);
/* API_NUMBER: ConsolepInvalidateBitMapRect */
CON_API(SrvInvalidateBitMapRect,
CONSOLE_INVALIDATEDIBITS, InvalidateDIBitsRequest)
{
NTSTATUS Status;
PCONSOLE_SCREEN_BUFFER Buffer;
Status = ConSrvGetScreenBuffer(ProcessData,
InvalidateDIBitsRequest->OutputHandle,
&Buffer, GENERIC_READ, TRUE);
if (!NT_SUCCESS(Status))
return Status;
ASSERT((PCONSOLE)Console == Buffer->Header.Console);
/* In text-mode only, draw the VDM buffer if present */
if (GetType(Buffer) == TEXTMODE_BUFFER && Console->VDMBuffer)
{
PTEXTMODE_SCREEN_BUFFER TextBuffer = (PTEXTMODE_SCREEN_BUFFER)Buffer;
/*Status =*/ ConDrvWriteConsoleOutputVDM((PCONSOLE)Console,
TextBuffer,
Console->VDMBuffer,
Console->VDMBufferSize,
&InvalidateDIBitsRequest->Region);
}
Status = ConDrvInvalidateBitMapRect((PCONSOLE)Console,
Buffer,
&InvalidateDIBitsRequest->Region);
ConSrvReleaseScreenBuffer(Buffer, TRUE);
return Status;
}
NTSTATUS NTAPI
ConDrvSetConsolePalette(IN PCONSOLE Console,
// IN PGRAPHICS_SCREEN_BUFFER Buffer,
IN PCONSOLE_SCREEN_BUFFER Buffer,
IN HPALETTE PaletteHandle,
IN UINT PaletteUsage);
/* API_NUMBER: ConsolepSetPalette */
CON_API(SrvSetConsolePalette,
CONSOLE_SETPALETTE, SetPaletteRequest)
{
NTSTATUS Status;
// PGRAPHICS_SCREEN_BUFFER Buffer;
PCONSOLE_SCREEN_BUFFER Buffer;
// NOTE: Tests show that this function is used only for graphics screen buffers
// and otherwise it returns FALSE + sets last error to invalid handle.
// I think it's ridiculous, because if you are in text mode, simulating
// a change of VGA palette via DAC registers (done by a call to SetConsolePalette)
// cannot be done... So I allow it in ReactOS !
/*
Status = ConSrvGetGraphicsBuffer(ProcessData,
SetPaletteRequest->OutputHandle,
&Buffer, GENERIC_WRITE, TRUE);
*/
Status = ConSrvGetScreenBuffer(ProcessData,
SetPaletteRequest->OutputHandle,
&Buffer, GENERIC_WRITE, TRUE);
if (!NT_SUCCESS(Status))
return Status;
ASSERT((PCONSOLE)Console == Buffer->Header.Console);
/*
* Make the palette handle public, so that it can be
* used by other threads calling GDI functions on it.
* Indeed, the palette handle comes from a console app
* calling ourselves, running in CSRSS.
*/
NtUserConsoleControl(ConsoleMakePalettePublic,
&SetPaletteRequest->PaletteHandle,
sizeof(SetPaletteRequest->PaletteHandle));
Status = ConDrvSetConsolePalette((PCONSOLE)Console,
Buffer,
SetPaletteRequest->PaletteHandle,
SetPaletteRequest->Usage);
ConSrvReleaseScreenBuffer(Buffer, TRUE);
return Status;
}
NTSTATUS NTAPI
ConDrvGetConsoleCursorInfo(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
OUT PCONSOLE_CURSOR_INFO CursorInfo);
/* API_NUMBER: ConsolepGetCursorInfo */
CON_API(SrvGetConsoleCursorInfo,
CONSOLE_GETSETCURSORINFO, CursorInfoRequest)
{
NTSTATUS Status;
PTEXTMODE_SCREEN_BUFFER Buffer;
Status = ConSrvGetTextModeBuffer(ProcessData,
CursorInfoRequest->OutputHandle,
&Buffer, GENERIC_READ, TRUE);
if (!NT_SUCCESS(Status))
return Status;
ASSERT((PCONSOLE)Console == Buffer->Header.Console);
Status = ConDrvGetConsoleCursorInfo((PCONSOLE)Console,
Buffer,
&CursorInfoRequest->Info);
ConSrvReleaseScreenBuffer(Buffer, TRUE);
return Status;
}
NTSTATUS NTAPI
ConDrvSetConsoleCursorInfo(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN PCONSOLE_CURSOR_INFO CursorInfo);
/* API_NUMBER: ConsolepSetCursorInfo */
CON_API(SrvSetConsoleCursorInfo,
CONSOLE_GETSETCURSORINFO, CursorInfoRequest)
{
NTSTATUS Status;
PTEXTMODE_SCREEN_BUFFER Buffer;
Status = ConSrvGetTextModeBuffer(ProcessData,
CursorInfoRequest->OutputHandle,
&Buffer, GENERIC_WRITE, TRUE);
if (!NT_SUCCESS(Status))
return Status;
ASSERT((PCONSOLE)Console == Buffer->Header.Console);
Status = ConDrvSetConsoleCursorInfo((PCONSOLE)Console,
Buffer,
&CursorInfoRequest->Info);
ConSrvReleaseScreenBuffer(Buffer, TRUE);
return Status;
}
NTSTATUS NTAPI
ConDrvSetConsoleCursorPosition(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN PCOORD Position);
/* API_NUMBER: ConsolepSetCursorPosition */
CON_API(SrvSetConsoleCursorPosition,
CONSOLE_SETCURSORPOSITION, SetCursorPositionRequest)
{
NTSTATUS Status;
PTEXTMODE_SCREEN_BUFFER Buffer;
Status = ConSrvGetTextModeBuffer(ProcessData,
SetCursorPositionRequest->OutputHandle,
&Buffer, GENERIC_WRITE, TRUE);
if (!NT_SUCCESS(Status))
return Status;
ASSERT((PCONSOLE)Console == Buffer->Header.Console);
Status = ConDrvSetConsoleCursorPosition((PCONSOLE)Console,
Buffer,
&SetCursorPositionRequest->Position);
ConSrvReleaseScreenBuffer(Buffer, TRUE);
return Status;
}
/* API_NUMBER: ConsolepCreateScreenBuffer */
CON_API(SrvCreateConsoleScreenBuffer,
CONSOLE_CREATESCREENBUFFER, CreateScreenBufferRequest)
{
NTSTATUS Status;
PCSR_PROCESS Process = CsrGetClientThread()->Process;
// PCONSOLE_PROCESS_DATA ProcessData = ConsoleGetPerProcessData(Process);
PCONSOLE_SCREEN_BUFFER Buff;
PVOID ScreenBufferInfo = NULL;
TEXTMODE_BUFFER_INFO TextModeInfo = {{80, 25},
{80, 25},
DEFAULT_SCREEN_ATTRIB,
DEFAULT_POPUP_ATTRIB,
TRUE,
CSR_DEFAULT_CURSOR_SIZE};
GRAPHICS_BUFFER_INFO GraphicsInfo;
GraphicsInfo.Info = CreateScreenBufferRequest->GraphicsBufferInfo; // HACK for MSVC
if (CreateScreenBufferRequest->ScreenBufferType == CONSOLE_TEXTMODE_BUFFER)
{
ScreenBufferInfo = &TextModeInfo;
/*
* This is Windows behaviour, as described by MSDN and verified manually:
*
* The newly created screen buffer will copy some properties from the
* active screen buffer at the time that this function is called.
* The behavior is as follows:
* Font - copied from active screen buffer.
* Display Window Size - copied from active screen buffer.
* Buffer Size - matched to Display Window Size (NOT copied).
* Default Attributes (colors) - copied from active screen buffer.
* Default Popup Attributes (colors) - copied from active screen buffer.
*/
/* If we have an active screen buffer, use its attributes as the new ones */
if (Console->ActiveBuffer && GetType(Console->ActiveBuffer) == TEXTMODE_BUFFER)
{
PTEXTMODE_SCREEN_BUFFER Buffer = (PTEXTMODE_SCREEN_BUFFER)Console->ActiveBuffer;
TextModeInfo.ScreenAttrib = Buffer->ScreenDefaultAttrib;
TextModeInfo.PopupAttrib = Buffer->PopupDefaultAttrib;
TextModeInfo.CursorSize = Buffer->CursorInfo.dwSize;
TextModeInfo.IsCursorVisible = Buffer->CursorInfo.bVisible;
/* Use the current view size */
TextModeInfo.ScreenBufferSize = Buffer->ViewSize;
TextModeInfo.ViewSize = Buffer->ViewSize;
}
else
{
/* Use the current console size */
TextModeInfo.ScreenBufferSize = Console->ConsoleSize;
TextModeInfo.ViewSize = Console->ConsoleSize;
}
/* Normalize the screen buffer size if needed */
if (TextModeInfo.ScreenBufferSize.X == 0) TextModeInfo.ScreenBufferSize.X = 1;
if (TextModeInfo.ScreenBufferSize.Y == 0) TextModeInfo.ScreenBufferSize.Y = 1;
}
else if (CreateScreenBufferRequest->ScreenBufferType == CONSOLE_GRAPHICS_BUFFER)
{
/* Get information from the graphics buffer information structure */
if (!CsrValidateMessageBuffer(ApiMessage,
(PVOID*)&CreateScreenBufferRequest->GraphicsBufferInfo.lpBitMapInfo,
CreateScreenBufferRequest->GraphicsBufferInfo.dwBitMapInfoLength,
sizeof(BYTE)))
{
return STATUS_INVALID_PARAMETER;
}
ScreenBufferInfo = &GraphicsInfo;
/* Initialize shared variables */
// CreateScreenBufferRequest->GraphicsBufferInfo.hMutex
CreateScreenBufferRequest->hMutex = GraphicsInfo.Info.hMutex = INVALID_HANDLE_VALUE;
// CreateScreenBufferRequest->GraphicsBufferInfo.lpBitMap
CreateScreenBufferRequest->lpBitMap = GraphicsInfo.Info.lpBitMap = NULL;
/* A graphics screen buffer is never inheritable */
CreateScreenBufferRequest->InheritHandle = FALSE;
}
else
{
DPRINT1("Invalid ScreenBuffer type %lu\n", CreateScreenBufferRequest->ScreenBufferType);
return STATUS_INVALID_PARAMETER;
}
Status = ConDrvCreateScreenBuffer(&Buff,
(PCONSOLE)Console,
Process->ProcessHandle,
CreateScreenBufferRequest->ScreenBufferType,
ScreenBufferInfo);
if (!NT_SUCCESS(Status))
return Status;
/* Insert the new handle inside the process handles table */
RtlEnterCriticalSection(&ProcessData->HandleTableLock);
Status = ConSrvInsertObject(ProcessData,
&CreateScreenBufferRequest->OutputHandle,
&Buff->Header,
CreateScreenBufferRequest->DesiredAccess,
CreateScreenBufferRequest->InheritHandle,
CreateScreenBufferRequest->ShareMode);
RtlLeaveCriticalSection(&ProcessData->HandleTableLock);
if (!NT_SUCCESS(Status))
{
ConDrvDeleteScreenBuffer(Buff);
return Status;
}
if (CreateScreenBufferRequest->ScreenBufferType == CONSOLE_GRAPHICS_BUFFER)
{
PGRAPHICS_SCREEN_BUFFER Buffer = (PGRAPHICS_SCREEN_BUFFER)Buff;
/*
* Initialize the graphics buffer information structure
* and give it back to the client.
*/
// CreateScreenBufferRequest->GraphicsBufferInfo.hMutex
CreateScreenBufferRequest->hMutex = Buffer->ClientMutex;
// CreateScreenBufferRequest->GraphicsBufferInfo.lpBitMap
CreateScreenBufferRequest->lpBitMap = Buffer->ClientBitMap;
}
return Status;
}
NTSTATUS NTAPI
ConDrvSetConsoleActiveScreenBuffer(IN PCONSOLE Console,
IN PCONSOLE_SCREEN_BUFFER Buffer);
/* API_NUMBER: ConsolepSetActiveScreenBuffer */
CON_API(SrvSetConsoleActiveScreenBuffer,
CONSOLE_SETACTIVESCREENBUFFER, SetScreenBufferRequest)
{
NTSTATUS Status;
PCONSOLE_SCREEN_BUFFER Buffer;
Status = ConSrvGetScreenBuffer(ProcessData,
SetScreenBufferRequest->OutputHandle,
&Buffer, GENERIC_WRITE, TRUE);
if (!NT_SUCCESS(Status))
return Status;
ASSERT((PCONSOLE)Console == Buffer->Header.Console);
Status = ConDrvSetConsoleActiveScreenBuffer((PCONSOLE)Console, Buffer);
ConSrvReleaseScreenBuffer(Buffer, TRUE);
return Status;
}
/* CSR THREADS FOR WriteConsole ***********************************************/
static NTSTATUS
DoWriteConsole(IN PCSR_API_MESSAGE ApiMessage,
IN PCSR_THREAD ClientThread,
IN BOOLEAN CreateWaitBlock OPTIONAL);
// Wait function CSR_WAIT_FUNCTION
static BOOLEAN
NTAPI
WriteConsoleThread(IN PLIST_ENTRY WaitList,
IN PCSR_THREAD WaitThread,
IN PCSR_API_MESSAGE WaitApiMessage,
IN PVOID WaitContext,
IN PVOID WaitArgument1,
IN PVOID WaitArgument2,
IN ULONG WaitFlags)
{
NTSTATUS Status;
DPRINT("WriteConsoleThread - WaitContext = 0x%p, WaitArgument1 = 0x%p, WaitArgument2 = 0x%p, WaitFlags = %lu\n", WaitContext, WaitArgument1, WaitArgument2, WaitFlags);
/*
* If we are notified of the process termination via a call
* to CsrNotifyWaitBlock triggered by CsrDestroyProcess or
* CsrDestroyThread, just return.
*/
if (WaitFlags & CsrProcessTerminating)
{
Status = STATUS_THREAD_IS_TERMINATING;
goto Quit;
}
Status = DoWriteConsole(WaitApiMessage, WaitThread, FALSE);
Quit:
if (Status != STATUS_PENDING)
{
WaitApiMessage->Status = Status;
}
return (Status == STATUS_PENDING ? FALSE : TRUE);
}
NTSTATUS NTAPI
ConDrvWriteConsole(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER ScreenBuffer,
IN BOOLEAN Unicode,
IN PVOID StringBuffer,
IN ULONG NumCharsToWrite,
OUT PULONG NumCharsWritten OPTIONAL);
static NTSTATUS
DoWriteConsole(IN PCSR_API_MESSAGE ApiMessage,
IN PCSR_THREAD ClientThread,
IN BOOLEAN CreateWaitBlock OPTIONAL)
{
NTSTATUS Status;
PCONSOLE_WRITECONSOLE WriteConsoleRequest = &((PCONSOLE_API_MESSAGE)ApiMessage)->Data.WriteConsoleRequest;
PTEXTMODE_SCREEN_BUFFER ScreenBuffer;
PVOID Buffer;
ULONG NrCharactersWritten = 0;
ULONG CharSize = (WriteConsoleRequest->Unicode ? sizeof(WCHAR) : sizeof(CHAR));
Status = ConSrvGetTextModeBuffer(ConsoleGetPerProcessData(ClientThread->Process),
WriteConsoleRequest->OutputHandle,
&ScreenBuffer, GENERIC_WRITE, FALSE);
if (!NT_SUCCESS(Status)) return Status;
/*
* For optimization purposes, Windows (and hence ReactOS, too, for
* compatibility reasons) uses a static buffer if no more than eighty
* bytes are written. Otherwise a new buffer is used.
* The client-side expects that we know this behaviour.
*/
if (WriteConsoleRequest->UsingStaticBuffer &&
WriteConsoleRequest->NumBytes <= sizeof(WriteConsoleRequest->StaticBuffer))
{
/*
* Adjust the internal pointer, because its old value points to
* the static buffer in the original ApiMessage structure.
*/
// WriteConsoleRequest->Buffer = WriteConsoleRequest->StaticBuffer;
Buffer = WriteConsoleRequest->StaticBuffer;
}
else
{
Buffer = WriteConsoleRequest->Buffer;
}
DPRINT("Calling ConDrvWriteConsole\n");
Status = ConDrvWriteConsole(ScreenBuffer->Header.Console,
ScreenBuffer,
WriteConsoleRequest->Unicode,
Buffer,
WriteConsoleRequest->NumBytes / CharSize, // NrCharactersToWrite
&NrCharactersWritten);
DPRINT("ConDrvWriteConsole returned (%d ; Status = 0x%08x)\n",
NrCharactersWritten, Status);
if (Status == STATUS_PENDING)
{
if (CreateWaitBlock)
{
PCONSRV_CONSOLE Console = (PCONSRV_CONSOLE)ScreenBuffer->Header.Console;
if (!CsrCreateWait(&Console->WriteWaitQueue,
WriteConsoleThread,
ClientThread,
ApiMessage,
NULL))
{
/* Fail */
Status = STATUS_NO_MEMORY;
goto Quit;
}
}
/* Wait until we un-pause the console */
// Status = STATUS_PENDING;
}
else
{
/* We read all what we wanted. Set the number of bytes written. */
WriteConsoleRequest->NumBytes = NrCharactersWritten * CharSize;
}
Quit:
ConSrvReleaseScreenBuffer(ScreenBuffer, FALSE);
return Status;
}
/* TEXT OUTPUT APIS ***********************************************************/
NTSTATUS NTAPI
ConDrvReadConsoleOutput(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN BOOLEAN Unicode,
OUT PCHAR_INFO CharInfo/*Buffer*/,
IN OUT PSMALL_RECT ReadRegion);
/* API_NUMBER: ConsolepReadConsoleOutput */
CON_API(SrvReadConsoleOutput,
CONSOLE_READOUTPUT, ReadOutputRequest)
{
NTSTATUS Status;
PTEXTMODE_SCREEN_BUFFER Buffer;
ULONG NumCells;
PCHAR_INFO CharInfo;
NumCells = ConioRectWidth(&ReadOutputRequest->ReadRegion) *
ConioRectHeight(&ReadOutputRequest->ReadRegion);
/*
* For optimization purposes, Windows (and hence ReactOS, too, for
* compatibility reasons) uses a static buffer if no more than one
* cell is read. Otherwise a new buffer is used.
* The client-side expects that we know this behaviour.
*/
if (NumCells <= 1)
{
/*
* Adjust the internal pointer, because its old value points to
* the static buffer in the original ApiMessage structure.
*/
// ReadOutputRequest->CharInfo = &ReadOutputRequest->StaticBuffer;
CharInfo = &ReadOutputRequest->StaticBuffer;
}
else
{
if (!CsrValidateMessageBuffer(ApiMessage,
(PVOID*)&ReadOutputRequest->CharInfo,
NumCells,
sizeof(CHAR_INFO)))
{
return STATUS_INVALID_PARAMETER;
}
CharInfo = ReadOutputRequest->CharInfo;
}
Status = ConSrvGetTextModeBuffer(ProcessData,
ReadOutputRequest->OutputHandle,
&Buffer, GENERIC_READ, TRUE);
if (!NT_SUCCESS(Status))
return Status;
ASSERT((PCONSOLE)Console == Buffer->Header.Console);
Status = ConDrvReadConsoleOutput((PCONSOLE)Console,
Buffer,
ReadOutputRequest->Unicode,
CharInfo,
&ReadOutputRequest->ReadRegion);
ConSrvReleaseScreenBuffer(Buffer, TRUE);
return Status;
}
NTSTATUS NTAPI
ConDrvWriteConsoleOutput(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN BOOLEAN Unicode,
IN PCHAR_INFO CharInfo/*Buffer*/,
IN OUT PSMALL_RECT WriteRegion);
/* API_NUMBER: ConsolepWriteConsoleOutput */
CON_API(SrvWriteConsoleOutput,
CONSOLE_WRITEOUTPUT, WriteOutputRequest)
{
NTSTATUS Status;
PCSR_PROCESS Process = CsrGetClientThread()->Process;
// PCONSOLE_PROCESS_DATA ProcessData = ConsoleGetPerProcessData(Process);
PTEXTMODE_SCREEN_BUFFER Buffer;
ULONG NumCells;
PCHAR_INFO CharInfo;
NumCells = ConioRectWidth(&WriteOutputRequest->WriteRegion) *
ConioRectHeight(&WriteOutputRequest->WriteRegion);
Status = ConSrvGetTextModeBuffer(ProcessData,
WriteOutputRequest->OutputHandle,
&Buffer, GENERIC_WRITE, TRUE);
if (!NT_SUCCESS(Status))
return Status;
ASSERT((PCONSOLE)Console == Buffer->Header.Console);
/*
* Validate the message buffer if we do not use a process' heap buffer
* (CsrAllocateCaptureBuffer succeeded because we haven't allocated
* a too large (>= 64 kB, size of the CSR heap) data buffer).
*/
if (!WriteOutputRequest->UseVirtualMemory)
{
/*
* For optimization purposes, Windows (and hence ReactOS, too, for
* compatibility reasons) uses a static buffer if no more than one
* cell is written. Otherwise a new buffer is used.
* The client-side expects that we know this behaviour.
*/
if (NumCells <= 1)
{
/*
* Adjust the internal pointer, because its old value points to
* the static buffer in the original ApiMessage structure.
*/
// WriteOutputRequest->CharInfo = &WriteOutputRequest->StaticBuffer;
CharInfo = &WriteOutputRequest->StaticBuffer;
}
else
{
if (!CsrValidateMessageBuffer(ApiMessage,
(PVOID*)&WriteOutputRequest->CharInfo,
NumCells,
sizeof(CHAR_INFO)))
{
Status = STATUS_INVALID_PARAMETER;
goto Quit;
}
CharInfo = WriteOutputRequest->CharInfo;
}
}
else
{
/*
* This was not the case: we use a heap buffer. Retrieve its contents.
*/
ULONG Size = NumCells * sizeof(CHAR_INFO);
CharInfo = ConsoleAllocHeap(HEAP_ZERO_MEMORY, Size);
if (CharInfo == NULL)
{
Status = STATUS_NO_MEMORY;
goto Quit;
}
Status = NtReadVirtualMemory(Process->ProcessHandle,
WriteOutputRequest->CharInfo,
CharInfo,
Size,
NULL);
if (!NT_SUCCESS(Status))
{
ConsoleFreeHeap(CharInfo);
// Status = STATUS_NO_MEMORY;
goto Quit;
}
}
Status = ConDrvWriteConsoleOutput((PCONSOLE)Console,
Buffer,
WriteOutputRequest->Unicode,
CharInfo,
&WriteOutputRequest->WriteRegion);
/* Free the temporary buffer if we used the process' heap buffer */
if (WriteOutputRequest->UseVirtualMemory && CharInfo)
ConsoleFreeHeap(CharInfo);
Quit:
ConSrvReleaseScreenBuffer(Buffer, TRUE);
return Status;
}
/* API_NUMBER: ConsolepWriteConsole */
CON_API(SrvWriteConsole,
CONSOLE_WRITECONSOLE, WriteConsoleRequest)
{
NTSTATUS Status;
DPRINT("SrvWriteConsole\n");
/*
* For optimization purposes, Windows (and hence ReactOS, too, for
* compatibility reasons) uses a static buffer if no more than eighty
* bytes are written. Otherwise a new buffer is used.
* The client-side expects that we know this behaviour.
*/
if (WriteConsoleRequest->UsingStaticBuffer &&
WriteConsoleRequest->NumBytes <= sizeof(WriteConsoleRequest->StaticBuffer))
{
/*
* Adjust the internal pointer, because its old value points to
* the static buffer in the original ApiMessage structure.
*/
// WriteConsoleRequest->Buffer = WriteConsoleRequest->StaticBuffer;
}
else
{
if (!CsrValidateMessageBuffer(ApiMessage,
(PVOID)&WriteConsoleRequest->Buffer,
WriteConsoleRequest->NumBytes,
sizeof(BYTE)))
{
return STATUS_INVALID_PARAMETER;
}
}
Status = DoWriteConsole(ApiMessage, CsrGetClientThread(), TRUE);
if (Status == STATUS_PENDING) *ReplyCode = CsrReplyPending;
return Status;
}
NTSTATUS NTAPI
ConDrvReadConsoleOutputString(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN CODE_TYPE CodeType,
OUT PVOID StringBuffer,
IN ULONG NumCodesToRead,
IN PCOORD ReadCoord,
// OUT PCOORD EndCoord,
OUT PULONG NumCodesRead OPTIONAL);
/* API_NUMBER: ConsolepReadConsoleOutputString */
CON_API(SrvReadConsoleOutputString,
CONSOLE_READOUTPUTCODE, ReadOutputCodeRequest)
{
NTSTATUS Status;
PTEXTMODE_SCREEN_BUFFER Buffer;
ULONG CodeSize;
PVOID pCode;
switch (ReadOutputCodeRequest->CodeType)
{
case CODE_ASCII:
CodeSize = RTL_FIELD_SIZE(CODE_ELEMENT, AsciiChar);
break;
case CODE_UNICODE:
CodeSize = RTL_FIELD_SIZE(CODE_ELEMENT, UnicodeChar);
break;
case CODE_ATTRIBUTE:
CodeSize = RTL_FIELD_SIZE(CODE_ELEMENT, Attribute);
break;
default:
return STATUS_INVALID_PARAMETER;
}
/*
* For optimization purposes, Windows (and hence ReactOS, too, for
* compatibility reasons) uses a static buffer if no more than eighty
* bytes are read. Otherwise a new buffer is used.
* The client-side expects that we know this behaviour.
*/
if (ReadOutputCodeRequest->NumCodes * CodeSize <= sizeof(ReadOutputCodeRequest->CodeStaticBuffer))
{
/*
* Adjust the internal pointer, because its old value points to
* the static buffer in the original ApiMessage structure.
*/
// ReadOutputCodeRequest->pCode = ReadOutputCodeRequest->CodeStaticBuffer;
pCode = ReadOutputCodeRequest->CodeStaticBuffer;
}
else
{
if (!CsrValidateMessageBuffer(ApiMessage,
(PVOID*)&ReadOutputCodeRequest->pCode,
ReadOutputCodeRequest->NumCodes,
CodeSize))
{
return STATUS_INVALID_PARAMETER;
}
pCode = ReadOutputCodeRequest->pCode;
}
Status = ConSrvGetTextModeBuffer(ProcessData,
ReadOutputCodeRequest->OutputHandle,
&Buffer, GENERIC_READ, TRUE);
if (!NT_SUCCESS(Status))
{
ReadOutputCodeRequest->NumCodes = 0;
return Status;
}
ASSERT((PCONSOLE)Console == Buffer->Header.Console);
Status = ConDrvReadConsoleOutputString((PCONSOLE)Console,
Buffer,
ReadOutputCodeRequest->CodeType,
pCode,
ReadOutputCodeRequest->NumCodes,
&ReadOutputCodeRequest->Coord,
// &ReadOutputCodeRequest->EndCoord,
&ReadOutputCodeRequest->NumCodes);
ConSrvReleaseScreenBuffer(Buffer, TRUE);
return Status;
}
NTSTATUS NTAPI
ConDrvWriteConsoleOutputString(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN CODE_TYPE CodeType,
IN PVOID StringBuffer,
IN ULONG NumCodesToWrite,
IN PCOORD WriteCoord,
// OUT PCOORD EndCoord,
OUT PULONG NumCodesWritten OPTIONAL);
/* API_NUMBER: ConsolepWriteConsoleOutputString */
CON_API(SrvWriteConsoleOutputString,
CONSOLE_WRITEOUTPUTCODE, WriteOutputCodeRequest)
{
NTSTATUS Status;
PTEXTMODE_SCREEN_BUFFER Buffer;
ULONG CodeSize;
PVOID pCode;
switch (WriteOutputCodeRequest->CodeType)
{
case CODE_ASCII:
CodeSize = RTL_FIELD_SIZE(CODE_ELEMENT, AsciiChar);
break;
case CODE_UNICODE:
CodeSize = RTL_FIELD_SIZE(CODE_ELEMENT, UnicodeChar);
break;
case CODE_ATTRIBUTE:
CodeSize = RTL_FIELD_SIZE(CODE_ELEMENT, Attribute);
break;
default:
return STATUS_INVALID_PARAMETER;
}
/*
* For optimization purposes, Windows (and hence ReactOS, too, for
* compatibility reasons) uses a static buffer if no more than eighty
* bytes are written. Otherwise a new buffer is used.
* The client-side expects that we know this behaviour.
*/
if (WriteOutputCodeRequest->NumCodes * CodeSize <= sizeof(WriteOutputCodeRequest->CodeStaticBuffer))
{
/*
* Adjust the internal pointer, because its old value points to
* the static buffer in the original ApiMessage structure.
*/
// WriteOutputCodeRequest->pCode = WriteOutputCodeRequest->CodeStaticBuffer;
pCode = WriteOutputCodeRequest->CodeStaticBuffer;
}
else
{
if (!CsrValidateMessageBuffer(ApiMessage,
(PVOID*)&WriteOutputCodeRequest->pCode,
WriteOutputCodeRequest->NumCodes,
CodeSize))
{
return STATUS_INVALID_PARAMETER;
}
pCode = WriteOutputCodeRequest->pCode;
}
Status = ConSrvGetTextModeBuffer(ProcessData,
WriteOutputCodeRequest->OutputHandle,
&Buffer, GENERIC_WRITE, TRUE);
if (!NT_SUCCESS(Status))
{
WriteOutputCodeRequest->NumCodes = 0;
return Status;
}
ASSERT((PCONSOLE)Console == Buffer->Header.Console);
Status = ConDrvWriteConsoleOutputString((PCONSOLE)Console,
Buffer,
WriteOutputCodeRequest->CodeType,
pCode,
WriteOutputCodeRequest->NumCodes,
&WriteOutputCodeRequest->Coord,
// &WriteOutputCodeRequest->EndCoord,
&WriteOutputCodeRequest->NumCodes);
ConSrvReleaseScreenBuffer(Buffer, TRUE);
return Status;
}
NTSTATUS NTAPI
ConDrvFillConsoleOutput(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN CODE_TYPE CodeType,
IN CODE_ELEMENT Code,
IN ULONG NumCodesToWrite,
IN PCOORD WriteCoord,
OUT PULONG NumCodesWritten OPTIONAL);
/* API_NUMBER: ConsolepFillConsoleOutput */
CON_API(SrvFillConsoleOutput,
CONSOLE_FILLOUTPUTCODE, FillOutputRequest)
{
NTSTATUS Status;
PTEXTMODE_SCREEN_BUFFER Buffer;
CODE_TYPE CodeType = FillOutputRequest->CodeType;
if ( (CodeType != CODE_ASCII ) &&
(CodeType != CODE_UNICODE ) &&
(CodeType != CODE_ATTRIBUTE) )
{
return STATUS_INVALID_PARAMETER;
}
Status = ConSrvGetTextModeBuffer(ProcessData,
FillOutputRequest->OutputHandle,
&Buffer, GENERIC_WRITE, TRUE);
if (!NT_SUCCESS(Status))
{
FillOutputRequest->NumCodes = 0;
return Status;
}
ASSERT((PCONSOLE)Console == Buffer->Header.Console);
Status = ConDrvFillConsoleOutput((PCONSOLE)Console,
Buffer,
CodeType,
FillOutputRequest->Code,
FillOutputRequest->NumCodes,
&FillOutputRequest->WriteCoord,
&FillOutputRequest->NumCodes);
ConSrvReleaseScreenBuffer(Buffer, TRUE);
return Status;
}
NTSTATUS NTAPI
ConDrvGetConsoleScreenBufferInfo(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
OUT PCOORD ScreenBufferSize,
OUT PCOORD CursorPosition,
OUT PCOORD ViewOrigin,
OUT PCOORD ViewSize,
OUT PCOORD MaximumViewSize,
OUT PWORD Attributes);
/* API_NUMBER: ConsolepGetScreenBufferInfo */
CON_API(SrvGetConsoleScreenBufferInfo,
CONSOLE_GETSCREENBUFFERINFO, ScreenBufferInfoRequest)
{
NTSTATUS Status;
PTEXTMODE_SCREEN_BUFFER Buffer;
Status = ConSrvGetTextModeBuffer(ProcessData,
ScreenBufferInfoRequest->OutputHandle,
&Buffer, GENERIC_READ, TRUE);
if (!NT_SUCCESS(Status))
return Status;
ASSERT((PCONSOLE)Console == Buffer->Header.Console);
Status = ConDrvGetConsoleScreenBufferInfo((PCONSOLE)Console,
Buffer,
&ScreenBufferInfoRequest->ScreenBufferSize,
&ScreenBufferInfoRequest->CursorPosition,
&ScreenBufferInfoRequest->ViewOrigin,
&ScreenBufferInfoRequest->ViewSize,
&ScreenBufferInfoRequest->MaximumViewSize,
&ScreenBufferInfoRequest->Attributes);
ConSrvReleaseScreenBuffer(Buffer, TRUE);
return Status;
}
NTSTATUS NTAPI
ConDrvSetConsoleTextAttribute(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN WORD Attributes);
/* API_NUMBER: ConsolepSetTextAttribute */
CON_API(SrvSetConsoleTextAttribute,
CONSOLE_SETTEXTATTRIB, SetTextAttribRequest)
{
NTSTATUS Status;
PTEXTMODE_SCREEN_BUFFER Buffer;
Status = ConSrvGetTextModeBuffer(ProcessData,
SetTextAttribRequest->OutputHandle,
&Buffer, GENERIC_WRITE, TRUE);
if (!NT_SUCCESS(Status))
return Status;
ASSERT((PCONSOLE)Console == Buffer->Header.Console);
Status = ConDrvSetConsoleTextAttribute((PCONSOLE)Console,
Buffer,
SetTextAttribRequest->Attributes);
ConSrvReleaseScreenBuffer(Buffer, TRUE);
return Status;
}
NTSTATUS NTAPI
ConDrvSetConsoleScreenBufferSize(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN PCOORD Size);
/* API_NUMBER: ConsolepSetScreenBufferSize */
CON_API(SrvSetConsoleScreenBufferSize,
CONSOLE_SETSCREENBUFFERSIZE, SetScreenBufferSizeRequest)
{
NTSTATUS Status;
PTEXTMODE_SCREEN_BUFFER Buffer;
Status = ConSrvGetTextModeBuffer(ProcessData,
SetScreenBufferSizeRequest->OutputHandle,
&Buffer, GENERIC_WRITE, TRUE);
if (!NT_SUCCESS(Status))
return Status;
ASSERT((PCONSOLE)Console == Buffer->Header.Console);
Status = ConDrvSetConsoleScreenBufferSize((PCONSOLE)Console,
Buffer,
&SetScreenBufferSizeRequest->Size);
ConSrvReleaseScreenBuffer(Buffer, TRUE);
return Status;
}
NTSTATUS NTAPI
ConDrvScrollConsoleScreenBuffer(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN BOOLEAN Unicode,
IN PSMALL_RECT ScrollRectangle,
IN BOOLEAN UseClipRectangle,
IN PSMALL_RECT ClipRectangle OPTIONAL,
IN PCOORD DestinationOrigin,
IN CHAR_INFO FillChar);
/* API_NUMBER: ConsolepScrollScreenBuffer */
CON_API(SrvScrollConsoleScreenBuffer,
CONSOLE_SCROLLSCREENBUFFER, ScrollScreenBufferRequest)
{
NTSTATUS Status;
PTEXTMODE_SCREEN_BUFFER Buffer;
Status = ConSrvGetTextModeBuffer(ProcessData,
ScrollScreenBufferRequest->OutputHandle,
&Buffer, GENERIC_WRITE, TRUE);
if (!NT_SUCCESS(Status))
return Status;
ASSERT((PCONSOLE)Console == Buffer->Header.Console);
Status = ConDrvScrollConsoleScreenBuffer((PCONSOLE)Console,
Buffer,
ScrollScreenBufferRequest->Unicode,
&ScrollScreenBufferRequest->ScrollRectangle,
ScrollScreenBufferRequest->UseClipRectangle,
&ScrollScreenBufferRequest->ClipRectangle,
&ScrollScreenBufferRequest->DestinationOrigin,
ScrollScreenBufferRequest->Fill);
ConSrvReleaseScreenBuffer(Buffer, TRUE);
return Status;
}
NTSTATUS NTAPI
ConDrvSetConsoleWindowInfo(IN PCONSOLE Console,
IN PTEXTMODE_SCREEN_BUFFER Buffer,
IN BOOLEAN Absolute,
IN PSMALL_RECT WindowRect);
/* API_NUMBER: ConsolepSetWindowInfo */
CON_API(SrvSetConsoleWindowInfo,
CONSOLE_SETWINDOWINFO, SetWindowInfoRequest)
{
NTSTATUS Status;
// PCONSOLE_SCREEN_BUFFER Buffer;
PTEXTMODE_SCREEN_BUFFER Buffer;
DPRINT("SrvSetConsoleWindowInfo(0x%08x, %d, {L%d, T%d, R%d, B%d}) called\n",
SetWindowInfoRequest->OutputHandle, SetWindowInfoRequest->Absolute,
SetWindowInfoRequest->WindowRect.Left ,
SetWindowInfoRequest->WindowRect.Top ,
SetWindowInfoRequest->WindowRect.Right,
SetWindowInfoRequest->WindowRect.Bottom);
// ConSrvGetScreenBuffer
Status = ConSrvGetTextModeBuffer(ProcessData,
SetWindowInfoRequest->OutputHandle,
&Buffer, GENERIC_READ, TRUE);
if (!NT_SUCCESS(Status))
return Status;
ASSERT((PCONSOLE)Console == Buffer->Header.Console);
Status = ConDrvSetConsoleWindowInfo((PCONSOLE)Console,
Buffer,
SetWindowInfoRequest->Absolute,
&SetWindowInfoRequest->WindowRect);
ConSrvReleaseScreenBuffer(Buffer, TRUE);
return Status;
}
/* EOF */