reactos/reactos/subsys/win32k/ntuser/msgqueue.c
Gé van Geldorp 96e065ecb2 When sending messages to a window in the same thread, call window proc
from usermode instead of from a kernelmode callback

svn path=/trunk/; revision=7016
2003-12-14 11:36:43 +00:00

884 lines
24 KiB
C

/*
* ReactOS W32 Subsystem
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 ReactOS Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/* $Id: msgqueue.c,v 1.44 2003/12/14 11:36:43 gvg Exp $
*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS kernel
* PURPOSE: Message queues
* FILE: subsys/win32k/ntuser/msgqueue.c
* PROGRAMER: Casper S. Hornstrup (chorns@users.sourceforge.net)
* REVISION HISTORY:
* 06-06-2001 CSH Created
*/
/* INCLUDES ******************************************************************/
#include <ddk/ntddk.h>
#include <win32k/win32k.h>
#include <include/msgqueue.h>
#include <include/callback.h>
#include <include/window.h>
#include <include/winpos.h>
#include <include/winsta.h>
#include <include/desktop.h>
#include <include/class.h>
#include <include/object.h>
#include <include/input.h>
#include <include/cursoricon.h>
#include <include/focus.h>
#define NDEBUG
#include <win32k/debug1.h>
#include <debug.h>
/* GLOBALS *******************************************************************/
#define SYSTEM_MESSAGE_QUEUE_SIZE (256)
static MSG SystemMessageQueue[SYSTEM_MESSAGE_QUEUE_SIZE];
static ULONG SystemMessageQueueHead = 0;
static ULONG SystemMessageQueueTail = 0;
static ULONG SystemMessageQueueCount = 0;
static ULONG SystemMessageQueueMouseMove = -1;
static KSPIN_LOCK SystemMessageQueueLock;
static ULONG volatile HardwareMessageQueueStamp = 0;
static LIST_ENTRY HardwareMessageQueueHead;
static FAST_MUTEX HardwareMessageQueueLock;
static KEVENT HardwareMessageEvent;
static PAGED_LOOKASIDE_LIST MessageLookasideList;
/* FUNCTIONS *****************************************************************/
/* check the queue status */
inline BOOL MsqIsSignaled( PUSER_MESSAGE_QUEUE Queue )
{
return ((Queue->WakeBits & Queue->WakeMask) || (Queue->ChangedBits & Queue->ChangedMask));
}
/* set some queue bits */
inline VOID MsqSetQueueBits( PUSER_MESSAGE_QUEUE Queue, WORD Bits )
{
Queue->WakeBits |= Bits;
Queue->ChangedBits |= Bits;
if (MsqIsSignaled( Queue )) KeSetEvent(&Queue->NewMessages, IO_NO_INCREMENT, FALSE);
}
/* clear some queue bits */
inline VOID MsqClearQueueBits( PUSER_MESSAGE_QUEUE Queue, WORD Bits )
{
Queue->WakeBits &= ~Bits;
Queue->ChangedBits &= ~Bits;
}
VOID FASTCALL
MsqIncPaintCountQueue(PUSER_MESSAGE_QUEUE Queue)
{
ExAcquireFastMutex(&Queue->Lock);
Queue->PaintCount++;
Queue->PaintPosted = TRUE;
KeSetEvent(&Queue->NewMessages, IO_NO_INCREMENT, FALSE);
ExReleaseFastMutex(&Queue->Lock);
}
VOID FASTCALL
MsqDecPaintCountQueue(PUSER_MESSAGE_QUEUE Queue)
{
ExAcquireFastMutex(&Queue->Lock);
Queue->PaintCount--;
if (Queue->PaintCount == 0)
{
Queue->PaintPosted = FALSE;
}
ExReleaseFastMutex(&Queue->Lock);
}
NTSTATUS FASTCALL
MsqInitializeImpl(VOID)
{
/*CurrentFocusMessageQueue = NULL;*/
InitializeListHead(&HardwareMessageQueueHead);
KeInitializeEvent(&HardwareMessageEvent, NotificationEvent, 0);
KeInitializeSpinLock(&SystemMessageQueueLock);
ExInitializeFastMutex(&HardwareMessageQueueLock);
ExInitializePagedLookasideList(&MessageLookasideList,
NULL,
NULL,
0,
sizeof(USER_MESSAGE),
0,
256);
return(STATUS_SUCCESS);
}
VOID FASTCALL
MsqInsertSystemMessage(MSG* Msg, BOOL RemMouseMoveMsg)
{
KIRQL OldIrql;
ULONG mmov = (ULONG)-1;
KeAcquireSpinLock(&SystemMessageQueueLock, &OldIrql);
/* only insert WM_MOUSEMOVE messages if not already in system message queue */
if((Msg->message == WM_MOUSEMOVE) && RemMouseMoveMsg)
mmov = SystemMessageQueueMouseMove;
if(mmov != (ULONG)-1)
{
/* insert message at the queue head */
while (mmov != SystemMessageQueueHead )
{
ULONG prev = mmov ? mmov - 1 : SYSTEM_MESSAGE_QUEUE_SIZE - 1;
ASSERT(mmov >= 0);
ASSERT(mmov < SYSTEM_MESSAGE_QUEUE_SIZE);
SystemMessageQueue[mmov] = SystemMessageQueue[prev];
mmov = prev;
}
SystemMessageQueue[SystemMessageQueueHead] = *Msg;
}
else
{
if (SystemMessageQueueCount == SYSTEM_MESSAGE_QUEUE_SIZE)
{
KeReleaseSpinLock(&SystemMessageQueueLock, OldIrql);
return;
}
SystemMessageQueue[SystemMessageQueueTail] = *Msg;
if(Msg->message == WM_MOUSEMOVE)
SystemMessageQueueMouseMove = SystemMessageQueueTail;
SystemMessageQueueTail =
(SystemMessageQueueTail + 1) % SYSTEM_MESSAGE_QUEUE_SIZE;
SystemMessageQueueCount++;
}
KeReleaseSpinLock(&SystemMessageQueueLock, OldIrql);
KeSetEvent(&HardwareMessageEvent, IO_NO_INCREMENT, FALSE);
}
BOOL STATIC STDCALL
MsqTranslateMouseMessage(HWND hWnd, UINT FilterLow, UINT FilterHigh,
PUSER_MESSAGE Message, BOOL Remove,
PWINDOW_OBJECT ScopeWin, PUSHORT HitTest,
PPOINT ScreenPoint, PBOOL MouseClick)
{
USHORT Msg = Message->Msg.message;
PWINDOW_OBJECT CaptureWin, Window = NULL;
HWND Wnd;
POINT Point;
LPARAM SpareLParam;
LRESULT Result;
/* handle WM_MOUSEWHEEL messages differently, we don't need to check where
the mouse cursor is, we just send it to the window with the current focus */
if(Msg == WM_MOUSEWHEEL)
{
Wnd = IntGetFocusWindow();
if(Wnd)
{
*ScreenPoint = Message->Msg.pt;
/* FIXME: Check message filter. */
if(Remove)
{
Message->Msg.hwnd = Wnd;
Message->Msg.lParam = MAKELONG(Message->Msg.pt.x, Message->Msg.pt.y);
}
return TRUE;
}
ExFreePool(Message);
return FALSE;
}
/*Handle WM_XBUTTONDOWN messages differently too. We need to check to see
**if the cursor is above an inactive window.
*/
if (Msg == WM_LBUTTONDOWN ||
Msg == WM_MBUTTONDOWN ||
Msg == WM_RBUTTONDOWN )
{
*ScreenPoint = Message->Msg.pt;
Wnd = NtUserWindowFromPoint(ScreenPoint->x, ScreenPoint->y);
/*
**Make sure that we have a window that is not already in focus
*/
if (0 != Wnd && Wnd != IntGetFocusWindow())
{
SpareLParam =
MAKELONG(WinPosWindowFromPoint(ScopeWin,
Message->Msg.pt,
&Window), Msg);
if(Window)
{
Result = IntSendMessage(Wnd, WM_MOUSEACTIVATE, (WPARAM)NtUserGetParent(Window->Self), (LPARAM)SpareLParam, TRUE);
switch (Result)
{
case MA_NOACTIVATEANDEAT:
return TRUE;
case MA_NOACTIVATE:
break;
case MA_ACTIVATEANDEAT:
NtUserSetFocus(Wnd);
return TRUE;
/* case MA_ACTIVATE:
case 0:*/
default:
NtUserSetFocus(Wnd);
break;
}
}
else
{
ExFreePool(Message);
return(FALSE);
}
}
}
CaptureWin = IntGetCaptureWindow();
if (CaptureWin == NULL)
{
*HitTest = WinPosWindowFromPoint(ScopeWin, Message->Msg.pt, &Window);
}
else
{
Window = IntGetWindowObject(CaptureWin);
*HitTest = HTCLIENT;
}
if (Window == NULL)
{
ExFreePool(Message);
return(FALSE);
}
if (Window->MessageQueue != PsGetWin32Thread()->MessageQueue)
{
ExAcquireFastMutex(&Window->MessageQueue->HardwareLock);
InsertTailList(&Window->MessageQueue->HardwareMessagesListHead,
&Message->ListEntry);
ExReleaseFastMutex(&Window->MessageQueue->HardwareLock);
KeSetEvent(&Window->MessageQueue->NewMessages, IO_NO_INCREMENT, FALSE);
return(FALSE);
}
if (hWnd != NULL && Window->Self != hWnd &&
!IntIsChildWindow(hWnd, Window->Self))
{
return(FALSE);
}
if (Msg == WM_LBUTTONDBLCLK || Msg == WM_RBUTTONDBLCLK || Msg == WM_MBUTTONDBLCLK || Msg == WM_XBUTTONDBLCLK)
{
if (((*HitTest) != HTCLIENT) || !(IntGetClassLong(Window, GCL_STYLE, FALSE) & CS_DBLCLKS))
{
Msg -= (WM_LBUTTONDBLCLK - WM_LBUTTONDOWN);
/* FIXME set WindowStation's system cursor variables:
LastBtnDown to Msg.time
*/
}
else
{
/* FIXME check if the dblclick was made in the same window, if
not, change it to a normal click message */
}
}
*ScreenPoint = Message->Msg.pt;
Point = Message->Msg.pt;
if ((*HitTest) != HTCLIENT)
{
switch(Msg)
{
case WM_XBUTTONDOWN:
case WM_XBUTTONUP:
case WM_XBUTTONDBLCLK:
return FALSE;
default:
Msg += WM_NCMOUSEMOVE - WM_MOUSEMOVE;
Message->Msg.wParam = *HitTest;
break;
}
}
else
{
Point.x -= Window->ClientRect.left;
Point.y -= Window->ClientRect.top;
}
/* FIXME: Check message filter. */
if (Remove)
{
Message->Msg.hwnd = Window->Self;
Message->Msg.message = Msg;
Message->Msg.lParam = MAKELONG(Point.x, Point.y);
}
return(TRUE);
}
BOOL STDCALL
MsqPeekHardwareMessage(PUSER_MESSAGE_QUEUE MessageQueue, HWND hWnd,
UINT FilterLow, UINT FilterHigh, BOOL Remove,
PUSER_MESSAGE* Message)
{
KIRQL OldIrql;
USHORT HitTest;
POINT ScreenPoint;
BOOL Accept;
BOOL MouseClick;
PLIST_ENTRY CurrentEntry;
PWINDOW_OBJECT DesktopWindow;
if( !IntGetScreenDC() ||
PsGetWin32Thread()->MessageQueue == W32kGetPrimitiveMessageQueue() )
{
return FALSE;
}
DesktopWindow = IntGetWindowObject(IntGetDesktopWindow());
/* Process messages in the message queue itself. */
ExAcquireFastMutex(&MessageQueue->HardwareLock);
CurrentEntry = MessageQueue->HardwareMessagesListHead.Flink;
while (CurrentEntry != &MessageQueue->HardwareMessagesListHead)
{
PUSER_MESSAGE Current =
CONTAINING_RECORD(CurrentEntry, USER_MESSAGE, ListEntry);
CurrentEntry = CurrentEntry->Flink;
if (Current->Msg.message >= WM_MOUSEFIRST &&
Current->Msg.message <= WM_MOUSELAST)
{
Accept = MsqTranslateMouseMessage(hWnd, FilterLow, FilterHigh,
Current, Remove,
DesktopWindow, &HitTest,
&ScreenPoint, &MouseClick);
if (Accept)
{
if (Remove)
{
RemoveEntryList(&Current->ListEntry);
}
ExReleaseFastMutex(&MessageQueue->HardwareLock);
*Message = Current;
IntReleaseWindowObject(DesktopWindow);
return(TRUE);
}
}
}
ExReleaseFastMutex(&MessageQueue->HardwareLock);
/* Now try the global queue. */
ExAcquireFastMutex(&HardwareMessageQueueLock);
/* Transfer all messages from the DPC accessible queue to the main queue. */
KeAcquireSpinLock(&SystemMessageQueueLock, &OldIrql);
while (SystemMessageQueueCount > 0)
{
PUSER_MESSAGE UserMsg;
MSG Msg;
ASSERT(SystemMessageQueueHead < SYSTEM_MESSAGE_QUEUE_SIZE);
Msg = SystemMessageQueue[SystemMessageQueueHead];
SystemMessageQueueHead =
(SystemMessageQueueHead + 1) % SYSTEM_MESSAGE_QUEUE_SIZE;
SystemMessageQueueCount--;
KeReleaseSpinLock(&SystemMessageQueueLock, OldIrql);
UserMsg = ExAllocateFromPagedLookasideList(&MessageLookasideList);
/* What to do if out of memory? For now we just panic a bit in debug */
ASSERT(UserMsg);
UserMsg->Msg = Msg;
InsertTailList(&HardwareMessageQueueHead, &UserMsg->ListEntry);
KeAcquireSpinLock(&SystemMessageQueueLock, &OldIrql);
}
/*
* we could set this to -1 conditionally if we find one, but
* this is more efficient and just as effective.
*/
SystemMessageQueueMouseMove = -1;
HardwareMessageQueueStamp++;
KeReleaseSpinLock(&SystemMessageQueueLock, OldIrql);
/* Process messages in the queue until we find one to return. */
CurrentEntry = HardwareMessageQueueHead.Flink;
while (CurrentEntry != &HardwareMessageQueueHead)
{
PUSER_MESSAGE Current =
CONTAINING_RECORD(CurrentEntry, USER_MESSAGE, ListEntry);
CurrentEntry = CurrentEntry->Flink;
RemoveEntryList(&Current->ListEntry);
HardwareMessageQueueStamp++;
if (Current->Msg.message >= WM_MOUSEFIRST &&
Current->Msg.message <= WM_MOUSELAST)
{
const ULONG ActiveStamp = HardwareMessageQueueStamp;
ExReleaseFastMutex(&HardwareMessageQueueLock);
/* Translate the message. */
Accept = MsqTranslateMouseMessage(hWnd, FilterLow, FilterHigh,
Current, Remove,
DesktopWindow, &HitTest,
&ScreenPoint, &MouseClick);
ExAcquireFastMutex(&HardwareMessageQueueLock);
if (Accept)
{
/* Check for no more messages in the system queue. */
KeAcquireSpinLock(&SystemMessageQueueLock, &OldIrql);
if (SystemMessageQueueCount == 0 &&
IsListEmpty(&HardwareMessageQueueHead))
{
KeClearEvent(&HardwareMessageEvent);
}
KeReleaseSpinLock(&SystemMessageQueueLock, OldIrql);
/*
If we aren't removing the message then add it to the private
queue.
*/
if (!Remove)
{
ExAcquireFastMutex(&MessageQueue->HardwareLock);
InsertTailList(&MessageQueue->HardwareMessagesListHead,
&Current->ListEntry);
ExReleaseFastMutex(&MessageQueue->HardwareLock);
}
ExReleaseFastMutex(&HardwareMessageQueueLock);
*Message = Current;
IntReleaseWindowObject(DesktopWindow);
return(TRUE);
}
/* If the contents of the queue changed then restart processing. */
if (HardwareMessageQueueStamp != ActiveStamp)
{
CurrentEntry = HardwareMessageQueueHead.Flink;
continue;
}
}
}
/* Check if the system message queue is now empty. */
KeAcquireSpinLock(&SystemMessageQueueLock, &OldIrql);
if (SystemMessageQueueCount == 0 && IsListEmpty(&HardwareMessageQueueHead))
{
KeClearEvent(&HardwareMessageEvent);
}
KeReleaseSpinLock(&SystemMessageQueueLock, OldIrql);
ExReleaseFastMutex(&HardwareMessageQueueLock);
return(FALSE);
}
VOID STDCALL
MsqPostKeyboardMessage(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
PUSER_MESSAGE_QUEUE FocusMessageQueue;
PUSER_MESSAGE Message;
MSG Msg;
DPRINT("MsqPostKeyboardMessage(uMsg 0x%x, wParam 0x%x, lParam 0x%x)\n",
uMsg, wParam, lParam);
Msg.hwnd = 0;
Msg.message = uMsg;
Msg.wParam = wParam;
Msg.lParam = lParam;
/* FIXME: Initialize time and point. */
FocusMessageQueue = IntGetFocusMessageQueue();
if( !IntGetScreenDC() ) {
if( W32kGetPrimitiveMessageQueue() ) {
Message = MsqCreateMessage(&Msg);
MsqPostMessage(W32kGetPrimitiveMessageQueue(), Message);
}
} else {
if (FocusMessageQueue == NULL)
{
DPRINT("No focus message queue\n");
return;
}
if (FocusMessageQueue->FocusWindow != (HWND)0)
{
Msg.hwnd = FocusMessageQueue->FocusWindow;
DPRINT("Msg.hwnd = %x\n", Msg.hwnd);
Message = MsqCreateMessage(&Msg);
MsqPostMessage(FocusMessageQueue, Message);
}
else
{
DPRINT("Invalid focus window handle\n");
}
}
}
VOID STDCALL
MsqPostHotKeyMessage(PVOID Thread, HWND hWnd, WPARAM wParam, LPARAM lParam)
{
PWINDOW_OBJECT Window;
PUSER_MESSAGE Message;
PW32THREAD Win32Thread;
PW32PROCESS Win32Process;
MSG Mesg;
NTSTATUS Status;
Status = ObReferenceObjectByPointer (Thread,
THREAD_ALL_ACCESS,
PsThreadType,
KernelMode);
if (!NT_SUCCESS(Status))
return;
Win32Thread = ((PETHREAD)Thread)->Win32Thread;
if (Win32Thread == NULL || Win32Thread->MessageQueue == NULL)
{
ObDereferenceObject ((PETHREAD)Thread);
return;
}
Win32Process = ((PETHREAD)Thread)->ThreadsProcess->Win32Process;
if (Win32Process == NULL || Win32Process->WindowStation == NULL)
{
ObDereferenceObject ((PETHREAD)Thread);
return;
}
Status = ObmReferenceObjectByHandle(Win32Process->WindowStation->HandleTable,
hWnd, otWindow, (PVOID*)&Window);
if (!NT_SUCCESS(Status))
{
ObDereferenceObject ((PETHREAD)Thread);
return;
}
Mesg.hwnd = hWnd;
Mesg.message = WM_HOTKEY;
Mesg.wParam = wParam;
Mesg.lParam = lParam;
// Mesg.pt.x = PsGetWin32Process()->WindowStation->SystemCursor.x;
// Mesg.pt.y = PsGetWin32Process()->WindowStation->SystemCursor.y;
// KeQueryTickCount(&LargeTickCount);
// Mesg.time = LargeTickCount.u.LowPart;
Message = MsqCreateMessage(&Mesg);
MsqPostMessage(Window->MessageQueue, Message);
ObmDereferenceObject(Window);
ObDereferenceObject (Thread);
// ExAcquireFastMutex(&pThread->MessageQueue->Lock);
// InsertHeadList(&pThread->MessageQueue->PostedMessagesListHead,
// &Message->ListEntry);
// KeSetEvent(&pThread->MessageQueue->NewMessages, IO_NO_INCREMENT, FALSE);
// ExReleaseFastMutex(&pThread->MessageQueue->Lock);
}
VOID FASTCALL
MsqInitializeMessage(PUSER_MESSAGE Message,
LPMSG Msg)
{
RtlMoveMemory(&Message->Msg, Msg, sizeof(MSG));
}
PUSER_MESSAGE FASTCALL
MsqCreateMessage(LPMSG Msg)
{
PUSER_MESSAGE Message;
Message = ExAllocateFromPagedLookasideList(&MessageLookasideList);
if (!Message)
{
return NULL;
}
MsqInitializeMessage(Message, Msg);
return Message;
}
VOID FASTCALL
MsqDestroyMessage(PUSER_MESSAGE Message)
{
ExFreeToPagedLookasideList(&MessageLookasideList, Message);
}
VOID FASTCALL
MsqDispatchSentNotifyMessages(PUSER_MESSAGE_QUEUE MessageQueue)
{
PLIST_ENTRY ListEntry;
PUSER_SENT_MESSAGE_NOTIFY Message;
while (!IsListEmpty(&MessageQueue->SentMessagesListHead))
{
ExAcquireFastMutex(&MessageQueue->Lock);
ListEntry = RemoveHeadList(&MessageQueue->SentMessagesListHead);
Message = CONTAINING_RECORD(ListEntry, USER_SENT_MESSAGE_NOTIFY,
ListEntry);
ExReleaseFastMutex(&MessageQueue->Lock);
IntCallSentMessageCallback(Message->CompletionCallback,
Message->hWnd,
Message->Msg,
Message->CompletionCallbackContext,
Message->Result);
}
}
BOOLEAN FASTCALL
MsqPeekSentMessages(PUSER_MESSAGE_QUEUE MessageQueue)
{
return(!IsListEmpty(&MessageQueue->SentMessagesListHead));
}
BOOLEAN FASTCALL
MsqDispatchOneSentMessage(PUSER_MESSAGE_QUEUE MessageQueue)
{
PUSER_SENT_MESSAGE Message;
PLIST_ENTRY Entry;
LRESULT Result;
PUSER_SENT_MESSAGE_NOTIFY NotifyMessage;
ExAcquireFastMutex(&MessageQueue->Lock);
if (IsListEmpty(&MessageQueue->SentMessagesListHead))
{
ExReleaseFastMutex(&MessageQueue->Lock);
return(FALSE);
}
Entry = RemoveHeadList(&MessageQueue->SentMessagesListHead);
Message = CONTAINING_RECORD(Entry, USER_SENT_MESSAGE, ListEntry);
ExReleaseFastMutex(&MessageQueue->Lock);
/* Call the window procedure. */
Result = IntCallWindowProc(NULL,
Message->Msg.hwnd,
Message->Msg.message,
Message->Msg.wParam,
Message->Msg.lParam);
/* Let the sender know the result. */
if (Message->Result != NULL)
{
*Message->Result = Result;
}
/* Notify the sender. */
if (Message->CompletionEvent != NULL)
{
KeSetEvent(Message->CompletionEvent, IO_NO_INCREMENT, FALSE);
}
/* Notify the sender if they specified a callback. */
if (Message->CompletionCallback != NULL)
{
NotifyMessage = ExAllocatePool(NonPagedPool,
sizeof(USER_SENT_MESSAGE_NOTIFY));
NotifyMessage->CompletionCallback =
Message->CompletionCallback;
NotifyMessage->CompletionCallbackContext =
Message->CompletionCallbackContext;
NotifyMessage->Result = Result;
NotifyMessage->hWnd = Message->Msg.hwnd;
NotifyMessage->Msg = Message->Msg.message;
MsqSendNotifyMessage(Message->CompletionQueue, NotifyMessage);
}
ExFreePool(Message);
return(TRUE);
}
VOID FASTCALL
MsqSendNotifyMessage(PUSER_MESSAGE_QUEUE MessageQueue,
PUSER_SENT_MESSAGE_NOTIFY NotifyMessage)
{
ExAcquireFastMutex(&MessageQueue->Lock);
InsertTailList(&MessageQueue->NotifyMessagesListHead,
&NotifyMessage->ListEntry);
KeSetEvent(&MessageQueue->NewMessages, IO_NO_INCREMENT, FALSE);
ExReleaseFastMutex(&MessageQueue->Lock);
}
VOID FASTCALL
MsqSendMessage(PUSER_MESSAGE_QUEUE MessageQueue,
PUSER_SENT_MESSAGE Message)
{
ExAcquireFastMutex(&MessageQueue->Lock);
InsertTailList(&MessageQueue->SentMessagesListHead, &Message->ListEntry);
KeSetEvent(&MessageQueue->NewMessages, IO_NO_INCREMENT, FALSE);
ExReleaseFastMutex(&MessageQueue->Lock);
}
VOID FASTCALL
MsqPostMessage(PUSER_MESSAGE_QUEUE MessageQueue, PUSER_MESSAGE Message)
{
ExAcquireFastMutex(&MessageQueue->Lock);
InsertTailList(&MessageQueue->PostedMessagesListHead,
&Message->ListEntry);
KeSetEvent(&MessageQueue->NewMessages, IO_NO_INCREMENT, FALSE);
ExReleaseFastMutex(&MessageQueue->Lock);
}
VOID FASTCALL
MsqPostQuitMessage(PUSER_MESSAGE_QUEUE MessageQueue, ULONG ExitCode)
{
ExAcquireFastMutex(&MessageQueue->Lock);
MessageQueue->QuitPosted = TRUE;
MessageQueue->QuitExitCode = ExitCode;
KeSetEvent(&MessageQueue->NewMessages, IO_NO_INCREMENT, FALSE);
ExReleaseFastMutex(&MessageQueue->Lock);
}
BOOLEAN STDCALL
MsqFindMessage(IN PUSER_MESSAGE_QUEUE MessageQueue,
IN BOOLEAN Hardware,
IN BOOLEAN Remove,
IN HWND Wnd,
IN UINT MsgFilterLow,
IN UINT MsgFilterHigh,
OUT PUSER_MESSAGE* Message)
{
PLIST_ENTRY CurrentEntry;
PUSER_MESSAGE CurrentMessage;
PLIST_ENTRY ListHead;
if (Hardware)
{
return(MsqPeekHardwareMessage(MessageQueue, Wnd,
MsgFilterLow, MsgFilterHigh,
Remove, Message));
}
ExAcquireFastMutex(&MessageQueue->Lock);
CurrentEntry = MessageQueue->PostedMessagesListHead.Flink;
ListHead = &MessageQueue->PostedMessagesListHead;
while (CurrentEntry != ListHead)
{
CurrentMessage = CONTAINING_RECORD(CurrentEntry, USER_MESSAGE,
ListEntry);
if ((Wnd == 0 || Wnd == CurrentMessage->Msg.hwnd) &&
((MsgFilterLow == 0 && MsgFilterHigh == 0) ||
(MsgFilterLow <= CurrentMessage->Msg.message &&
MsgFilterHigh >= CurrentMessage->Msg.message)))
{
if (Remove)
{
RemoveEntryList(&CurrentMessage->ListEntry);
}
ExReleaseFastMutex(&MessageQueue->Lock);
*Message = CurrentMessage;
return(TRUE);
}
CurrentEntry = CurrentEntry->Flink;
}
ExReleaseFastMutex(&MessageQueue->Lock);
return(FALSE);
}
NTSTATUS FASTCALL
MsqWaitForNewMessages(PUSER_MESSAGE_QUEUE MessageQueue)
{
PVOID WaitObjects[2] = {&MessageQueue->NewMessages, &HardwareMessageEvent};
return(KeWaitForMultipleObjects(2,
WaitObjects,
WaitAny,
Executive,
UserMode,
TRUE,
NULL,
NULL));
}
VOID FASTCALL
MsqInitializeMessageQueue(struct _ETHREAD *Thread, PUSER_MESSAGE_QUEUE MessageQueue)
{
MessageQueue->Thread = Thread;
InitializeListHead(&MessageQueue->PostedMessagesListHead);
InitializeListHead(&MessageQueue->SentMessagesListHead);
InitializeListHead(&MessageQueue->HardwareMessagesListHead);
ExInitializeFastMutex(&MessageQueue->HardwareLock);
ExInitializeFastMutex(&MessageQueue->Lock);
MessageQueue->QuitPosted = FALSE;
MessageQueue->QuitExitCode = 0;
KeInitializeEvent(&MessageQueue->NewMessages, SynchronizationEvent, FALSE);
MessageQueue->QueueStatus = 0;
MessageQueue->FocusWindow = NULL;
MessageQueue->PaintPosted = FALSE;
MessageQueue->PaintCount = 0;
}
VOID FASTCALL
MsqFreeMessageQueue(PUSER_MESSAGE_QUEUE MessageQueue)
{
PLIST_ENTRY CurrentEntry;
PUSER_MESSAGE CurrentMessage;
CurrentEntry = MessageQueue->PostedMessagesListHead.Flink;
while (CurrentEntry != &MessageQueue->PostedMessagesListHead)
{
CurrentMessage = CONTAINING_RECORD(CurrentEntry, USER_MESSAGE,
ListEntry);
CurrentEntry = CurrentEntry->Flink;
MsqDestroyMessage(CurrentMessage);
}
}
PUSER_MESSAGE_QUEUE FASTCALL
MsqCreateMessageQueue(struct _ETHREAD *Thread)
{
PUSER_MESSAGE_QUEUE MessageQueue;
MessageQueue = (PUSER_MESSAGE_QUEUE)ExAllocatePool(PagedPool,
sizeof(USER_MESSAGE_QUEUE));
if (!MessageQueue)
{
return NULL;
}
MsqInitializeMessageQueue(Thread, MessageQueue);
return MessageQueue;
}
VOID FASTCALL
MsqDestroyMessageQueue(PUSER_MESSAGE_QUEUE MessageQueue)
{
MsqFreeMessageQueue(MessageQueue);
ExFreePool(MessageQueue);
}
PHOOKTABLE FASTCALL
MsqGetHooks(PUSER_MESSAGE_QUEUE Queue)
{
return Queue->Hooks;
}
VOID FASTCALL
MsqSetHooks(PUSER_MESSAGE_QUEUE Queue, PHOOKTABLE Hooks)
{
Queue->Hooks = Hooks;
}
/* EOF */