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There is no need to compile our DLLs as shared libraries since we are managing symbols exports and imports through spec files. On my system, this reduces the configure-time by a factor of two. |
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.. | ||
CMakeLists.txt | ||
config.c | ||
data_formats.c | ||
device.c | ||
device_private.h | ||
dinput.rc | ||
dinput.spec | ||
dinput_classes.idl | ||
dinput_classes.rgs | ||
dinput_main.c | ||
dinput_private.h | ||
effect_linuxinput.c | ||
joystick.c | ||
joystick_linux.c | ||
joystick_linuxinput.c | ||
joystick_osx.c | ||
joystick_private.h | ||
keyboard.c | ||
mouse.c | ||
precomp.h | ||
resource.h | ||
version.rc |