mirror of
https://github.com/reactos/reactos.git
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194 lines
5.1 KiB
C
194 lines
5.1 KiB
C
/*
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* COPYRIGHT: GPL - See COPYING in the top level directory
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* PROJECT: ReactOS Virtual DOS Machine
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* FILE: subsystems/mvdm/ntvdm/hardware/keyboard.c
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* PURPOSE: Keyboard emulation
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* PROGRAMMERS: Aleksandar Andrejevic <theflash AT sdf DOT lonestar DOT org>
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*/
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/* INCLUDES *******************************************************************/
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#include "ntvdm.h"
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#define NDEBUG
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#include <debug.h>
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#include "keyboard.h"
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#include "ps2.h"
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/* PRIVATE VARIABLES **********************************************************/
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static BOOLEAN KeyboardReporting = FALSE;
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static BYTE KeyboardId = 0; // We only support basic old-type keyboard
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static BYTE KbdDataByteWait = 0;
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static BYTE KbdPS2Port = 0;
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/* PRIVATE FUNCTIONS **********************************************************/
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static VOID WINAPI KeyboardCommand(LPVOID Param, BYTE Command)
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{
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/* Check if we were waiting for a data byte */
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if (KbdDataByteWait)
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{
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PS2QueuePush(KbdPS2Port, KEYBOARD_ACK);
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switch (KbdDataByteWait)
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{
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/* Set/Reset Mode Indicators */
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case 0xED:
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{
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// Ignore setting the keyboard LEDs
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break;
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}
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/* PS/2 Select/Read Alternate Scan Code Sets */
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case 0xF0:
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/* Set Typematic Rate/Delay */
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case 0xF3:
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{
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// FIXME: UNIMPLEMENTED; just return ACKnowledge.
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// This unblocks some programs that want to initialize
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// the keyboard by sending keyboard commands and then
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// performing polling on the port until "valid" data
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// comes out.
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DPRINT1("KeyboardCommand(0x%02X) NOT IMPLEMENTED\n", KbdDataByteWait);
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break;
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}
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default:
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{
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/* Shouldn't happen */
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ASSERT(FALSE);
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}
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}
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KbdDataByteWait = 0;
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return;
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}
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switch (Command)
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{
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/* Set/Reset Mode Indicators */
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case 0xED:
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/* PS/2 Select/Read Alternate Scan Code Sets */
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case 0xF0:
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/* Set Typematic Rate/Delay */
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case 0xF3:
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{
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KbdDataByteWait = Command;
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PS2QueuePush(KbdPS2Port, KEYBOARD_ACK);
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break;
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}
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/* Echo test command */
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case 0xEE:
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{
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PS2QueuePush(KbdPS2Port, 0xEE);
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break;
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}
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/* Get Keyboard ID */
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case 0xF2:
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{
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PS2QueuePush(KbdPS2Port, KEYBOARD_ACK);
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PS2QueuePush(KbdPS2Port, KeyboardId);
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break;
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}
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/* Enable Reporting */
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case 0xF4:
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{
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KeyboardReporting = TRUE;
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PS2QueuePush(KbdPS2Port, KEYBOARD_ACK);
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break;
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}
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/* Disable Reporting */
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case 0xF5:
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{
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KeyboardReporting = FALSE;
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PS2QueuePush(KbdPS2Port, KEYBOARD_ACK);
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break;
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}
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/* Set Defaults */
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case 0xF6:
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{
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// So far, nothing to reset
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PS2QueuePush(KbdPS2Port, KEYBOARD_ACK);
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break;
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}
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/* PS/2 Typematic & Make/Break key modes */
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case 0xF7: case 0xF8: case 0xF9:
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case 0xFA: case 0xFB: case 0xFC: case 0xFD:
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{
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/*
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* Unsupported on PC-AT, they are just ignored
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* and acknowledged as discussed in:
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* http://stanislavs.org/helppc/keyboard_commands.html
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*/
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PS2QueuePush(KbdPS2Port, KEYBOARD_ACK);
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}
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/* Resend */
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case 0xFE:
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{
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PS2QueuePush(KbdPS2Port, KEYBOARD_ACK);
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UNIMPLEMENTED;
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break;
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}
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/* Reset */
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case 0xFF:
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{
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/* Send ACKnowledge */
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PS2QueuePush(KbdPS2Port, KEYBOARD_ACK);
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// So far, nothing to reset
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/* Send the Basic Assurance Test success code and the device ID */
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PS2QueuePush(KbdPS2Port, KEYBOARD_BAT_SUCCESS);
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PS2QueuePush(KbdPS2Port, KeyboardId);
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break;
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}
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/* Unknown command */
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default:
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{
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PS2QueuePush(KbdPS2Port, KEYBOARD_ERROR);
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}
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}
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}
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/* PUBLIC FUNCTIONS ***********************************************************/
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VOID KeyboardEventHandler(PKEY_EVENT_RECORD KeyEvent)
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{
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WORD i;
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BYTE ScanCode = (BYTE)KeyEvent->wVirtualScanCode;
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/* Check if we're not reporting */
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if (!KeyboardReporting) return;
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/* If this is a key release, set the highest bit in the scan code */
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if (!KeyEvent->bKeyDown) ScanCode |= 0x80;
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/* Push the scan code into the PS/2 queue */
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for (i = 0; i < KeyEvent->wRepeatCount; i++)
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{
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if (KeyEvent->dwControlKeyState & ENHANCED_KEY) PS2QueuePush(KbdPS2Port, 0xE0);
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PS2QueuePush(KbdPS2Port, ScanCode);
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}
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DPRINT("Press 0x%X\n", ScanCode);
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}
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BOOLEAN KeyboardInit(BYTE PS2Connector)
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{
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/* Finish to plug the keyboard to the specified PS/2 port */
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KbdPS2Port = PS2Connector;
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PS2SetDeviceCmdProc(KbdPS2Port, NULL, KeyboardCommand);
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return TRUE;
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}
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