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53 lines
1.7 KiB
C
53 lines
1.7 KiB
C
/*
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* Mesa 3-D graphics library
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* Version: 6.5.1
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef S_DEPTH_H
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#define S_DEPTH_H
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#include "main/glheader.h"
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#include "s_span.h"
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struct gl_context;
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struct gl_renderbuffer;
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extern GLuint
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_swrast_depth_test_span( struct gl_context *ctx, SWspan *span);
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extern GLboolean
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_swrast_depth_bounds_test( struct gl_context *ctx, SWspan *span );
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extern void
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_swrast_read_depth_span_float( struct gl_context *ctx, struct gl_renderbuffer *rb,
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GLint n, GLint x, GLint y, GLfloat depth[] );
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extern void
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_swrast_clear_depth_buffer(struct gl_context *ctx);
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#endif
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