mirror of
https://github.com/reactos/reactos.git
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113 lines
2.8 KiB
C
113 lines
2.8 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS ReactX
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* FILE: dll/directx/d3d9/d3d9_baseobject.c
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* PURPOSE: Direct3D9's base object
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* PROGRAMERS: Gregor Gullwi <gbrunmar (dot) ros (at) gmail (dot) com>
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*/
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#include "d3d9_baseobject.h"
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#include "d3d9_device.h"
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#include <debug.h>
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#include "d3d9_helpers.h"
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VOID D3D9BaseObject_Destroy(D3D9BaseObject* pBaseObject, BOOL bFreeThis)
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{
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if (bFreeThis)
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{
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AlignedFree((LPVOID*) pBaseObject);
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}
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}
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ID3D9BaseObjectVtbl D3D9BaseObject_Vtbl =
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{
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/* D3D9BaseObject */
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D3D9BaseObject_Destroy
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};
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VOID InitD3D9BaseObject(D3D9BaseObject* pBaseObject, enum REF_TYPE RefType, IUnknown* pUnknown)
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{
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pBaseObject->lpVtbl = &D3D9BaseObject_Vtbl;
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pBaseObject->RefType = RefType;
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pBaseObject->pUnknown = pUnknown;
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}
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ULONG D3D9BaseObject_AddRef(D3D9BaseObject* pBaseObject)
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{
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if (pBaseObject->pUnknown)
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{
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pBaseObject->pUnknown->lpVtbl->AddRef((IUnknown*) &pBaseObject->pUnknown->lpVtbl);
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}
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return InterlockedIncrement(&pBaseObject->lRefCnt);
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}
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ULONG D3D9BaseObject_Release(D3D9BaseObject* pBaseObject)
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{
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ULONG Ref = 0;
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if (pBaseObject)
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{
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Ref = InterlockedDecrement(&pBaseObject->lRefCnt);
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if (Ref == 0)
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{
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if (pBaseObject->pUnknown)
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{
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pBaseObject->pUnknown->lpVtbl->Release((IUnknown*) &pBaseObject->pUnknown->lpVtbl);
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}
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}
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}
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return Ref;
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}
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HRESULT D3D9BaseObject_GetDevice(D3D9BaseObject* pBaseObject, IDirect3DDevice9** ppDevice)
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{
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if (pBaseObject->pUnknown)
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{
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return IUnknown_QueryInterface(pBaseObject->pUnknown, &IID_IDirect3DDevice9, (void**)ppDevice);
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}
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return E_NOINTERFACE;
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}
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HRESULT D3D9BaseObject_GetDeviceInt(D3D9BaseObject* pBaseObject, DIRECT3DDEVICE9_INT** ppDevice)
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{
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if (NULL == ppDevice)
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return D3DERR_INVALIDCALL;
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*ppDevice = NULL;
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if (pBaseObject->pUnknown)
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{
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LPDIRECT3DDEVICE9 pDevice;
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if (FAILED(IUnknown_QueryInterface(pBaseObject->pUnknown, &IID_IDirect3DDevice9, (void**)&pDevice)))
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return E_NOINTERFACE;
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*ppDevice = IDirect3DDevice9ToImpl(pDevice);
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return D3D_OK;
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}
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return E_NOINTERFACE;
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}
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VOID D3D9BaseObject_LockDevice(D3D9BaseObject* pBaseObject)
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{
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DIRECT3DDEVICE9_INT* pDevice;
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if (FAILED(D3D9BaseObject_GetDeviceInt(pBaseObject, &pDevice)))
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return;
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if (pDevice->bLockDevice)
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EnterCriticalSection(&pDevice->CriticalSection);
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}
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VOID D3D9BaseObject_UnlockDevice(D3D9BaseObject* pBaseObject)
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{
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DIRECT3DDEVICE9_INT* pDevice;
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if (FAILED(D3D9BaseObject_GetDeviceInt(pBaseObject, &pDevice)))
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return;
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if (pDevice->bLockDevice)
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LeaveCriticalSection(&pDevice->CriticalSection);
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}
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