reactos/subsystems/mvdm/ntvdm/hardware/pic.c

369 lines
9.8 KiB
C

/*
* COPYRIGHT: GPL - See COPYING in the top level directory
* PROJECT: ReactOS Virtual DOS Machine
* FILE: subsystems/mvdm/ntvdm/hardware/pic.c
* PURPOSE: Programmable Interrupt Controller emulation
* (Interrupt Controller Adapter (ICA) in Windows terminology)
* PROGRAMMERS: Aleksandar Andrejevic <theflash AT sdf DOT lonestar DOT org>
*/
/* INCLUDES *******************************************************************/
#include "ntvdm.h"
#define NDEBUG
#include <debug.h>
#include "emulator.h"
#include "pic.h"
#include "io.h"
/* PRIVATE VARIABLES **********************************************************/
typedef struct _PIC
{
BOOLEAN Initialization;
BYTE MaskRegister;
BYTE IntRequestRegister;
BYTE InServiceRegister;
BYTE IntOffset;
BYTE ConfigRegister;
BYTE CascadeRegister;
BOOLEAN CascadeRegisterSet;
BOOLEAN AutoEoi;
BOOLEAN Slave;
BOOLEAN ReadIsr;
} PIC, *PPIC;
static PIC MasterPic, SlavePic;
/* PRIVATE FUNCTIONS **********************************************************/
static BYTE WINAPI PicReadCommand(USHORT Port)
{
PPIC Pic;
/* Which PIC are we accessing? */
if (Port == PIC_MASTER_CMD)
Pic = &MasterPic;
else // if (Port == PIC_SLAVE_CMD)
Pic = &SlavePic;
if (Pic->ReadIsr)
{
/* Read the in-service register */
Pic->ReadIsr = FALSE;
return Pic->InServiceRegister;
}
else
{
/* Read the interrupt request register */
return Pic->IntRequestRegister;
}
}
static VOID WINAPI PicWriteCommand(USHORT Port, BYTE Data)
{
PPIC Pic;
/* Which PIC are we accessing? */
if (Port == PIC_MASTER_CMD)
Pic = &MasterPic;
else // if (Port == PIC_SLAVE_CMD)
Pic = &SlavePic;
if (Data & PIC_ICW1)
{
/* Start initialization */
Pic->Initialization = TRUE;
Pic->IntOffset = 0xFF;
Pic->CascadeRegisterSet = FALSE;
Pic->ConfigRegister = Data;
return;
}
if (Data & PIC_OCW3)
{
/* This is an OCR3 */
if (Data == PIC_OCW3_READ_ISR)
{
/* Return the ISR on next read from command port */
Pic->ReadIsr = TRUE;
}
return;
}
/* This is an OCW2 */
if (Data & PIC_OCW2_EOI)
{
if (Data & PIC_OCW2_SL)
{
/* If the SL bit is set, clear a specific IRQ */
Pic->InServiceRegister &= ~(1 << (Data & PIC_OCW2_NUM_MASK));
}
else
{
/* Otherwise, clear all of them */
Pic->InServiceRegister = 0;
}
if (MasterPic.IntRequestRegister || SlavePic.IntRequestRegister)
{
/* Signal the next IRQ */
EmulatorInterruptSignal();
}
}
}
static BYTE WINAPI PicReadData(USHORT Port)
{
/* Read the mask register */
if (Port == PIC_MASTER_DATA)
return MasterPic.MaskRegister;
else // if (Port == PIC_SLAVE_DATA)
return SlavePic.MaskRegister;
}
static VOID WINAPI PicWriteData(USHORT Port, BYTE Data)
{
PPIC Pic;
/* Which PIC are we accessing? */
if (Port == PIC_MASTER_DATA)
Pic = &MasterPic;
else // if (Port == PIC_SLAVE_DATA)
Pic = &SlavePic;
/* Is the PIC ready? */
if (!Pic->Initialization)
{
/* Yes, this is an OCW1 */
Pic->MaskRegister = Data;
return;
}
/* Has the interrupt offset been set? */
if (Pic->IntOffset == 0xFF)
{
/* This is an ICW2, set the offset (last three bits always zero) */
Pic->IntOffset = Data & 0xF8;
/* Check if we are in single mode and don't need an ICW4 */
if ((Pic->ConfigRegister & PIC_ICW1_SINGLE)
&& !(Pic->ConfigRegister & PIC_ICW1_ICW4))
{
/* Yes, done initializing */
Pic->Initialization = FALSE;
}
return;
}
/* Check if we are in cascade mode and the cascade register was not set */
if (!(Pic->ConfigRegister & PIC_ICW1_SINGLE) && !Pic->CascadeRegisterSet)
{
/* This is an ICW3 */
Pic->CascadeRegister = Data;
Pic->CascadeRegisterSet = TRUE;
/* Check if we need an ICW4 */
if (!(Pic->ConfigRegister & PIC_ICW1_ICW4))
{
/* No, done initializing */
Pic->Initialization = FALSE;
}
return;
}
/* This must be an ICW4, we will ignore the 8086 bit (assume always set) */
if (Data & PIC_ICW4_AEOI)
{
/* Use automatic end-of-interrupt */
Pic->AutoEoi = TRUE;
}
/* Done initializing */
Pic->Initialization = FALSE;
}
/* PUBLIC FUNCTIONS ***********************************************************/
VOID PicInterruptRequest(BYTE Number)
{
BYTE i;
if (/* Number >= 0 && */ Number < 8)
{
/* Check if any of the higher-priority interrupts are busy */
for (i = 0; i <= Number; i++)
{
if (MasterPic.InServiceRegister & (1 << Number)) return;
}
/* Check if the interrupt is masked */
if (MasterPic.MaskRegister & (1 << Number)) return;
/* Set the appropriate bit in the IRR and interrupt the CPU */
MasterPic.IntRequestRegister |= 1 << Number;
EmulatorInterruptSignal();
}
else if (Number >= 8 && Number < 16)
{
Number -= 8;
/*
* The slave PIC is connected to IRQ 2, always! If the master PIC
* was misconfigured, don't do anything.
*/
if (!(MasterPic.CascadeRegister & (1 << 2))
|| SlavePic.CascadeRegister != 2)
{
return;
}
/* Check if any of the higher-priority interrupts are busy */
if (MasterPic.InServiceRegister != 0) return;
for (i = 0; i <= Number; i++)
{
if (SlavePic.InServiceRegister & (1 << Number)) return;
}
/* Check if the interrupt is masked */
if (SlavePic.MaskRegister & (1 << Number)) return;
/* Set the IRQ 2 bit in the master ISR */
if (!MasterPic.AutoEoi) MasterPic.InServiceRegister |= (1 << 2);
/* Set the appropriate bit in the IRR and interrupt the CPU */
SlavePic.IntRequestRegister |= 1 << Number;
EmulatorInterruptSignal();
}
}
BYTE PicGetInterrupt(VOID)
{
UINT i;
/* Search the master PIC interrupts by priority */
for (i = 0; i < 8; i++)
{
if (MasterPic.IntRequestRegister & (1 << i))
{
/* Clear the IRR flag */
MasterPic.IntRequestRegister &= ~(1 << i);
/* Set the ISR flag, unless AEOI is enabled */
if (!MasterPic.AutoEoi) MasterPic.InServiceRegister |= (1 << i);
/* Return the interrupt number */
return MasterPic.IntOffset + i;
}
}
/* Search the slave PIC interrupts by priority */
for (i = 0; i < 8; i++)
{
if (SlavePic.IntRequestRegister & (1 << i))
{
/* Clear the IRR flag */
SlavePic.IntRequestRegister &= ~(1 << i);
if ((i == 1) && SlavePic.CascadeRegisterSet)
{
/* This interrupt is routed to the master PIC */
return MasterPic.IntOffset + SlavePic.CascadeRegister;
}
else
{
/* Set the ISR flag, unless AEOI is enabled */
if (!SlavePic.AutoEoi) SlavePic.InServiceRegister |= (1 << i);
/* Return the interrupt number */
return SlavePic.IntOffset + i;
}
}
}
/* Spurious interrupt */
if (MasterPic.InServiceRegister & (1 << 2))
return SlavePic.IntOffset + 7;
else
return MasterPic.IntOffset + 7;
}
VOID PicInitialize(VOID)
{
/* Register the I/O Ports */
RegisterIoPort(PIC_MASTER_CMD , PicReadCommand, PicWriteCommand);
RegisterIoPort(PIC_SLAVE_CMD , PicReadCommand, PicWriteCommand);
RegisterIoPort(PIC_MASTER_DATA, PicReadData , PicWriteData );
RegisterIoPort(PIC_SLAVE_DATA , PicReadData , PicWriteData );
}
VOID
WINAPI
call_ica_hw_interrupt(INT ms,
BYTE line,
INT count)
{
BYTE InterruptNumber = line;
/* Check for PIC validity */
if (ms != ICA_MASTER && ms != ICA_SLAVE) return;
/*
* Adjust the interrupt request number according to the parameters,
* by adding an offset == 8 to the interrupt number.
*
* Indeed VDDs calling this function usually subtracts 8 so that they give:
*
* ms | line | corresponding interrupt number
* ------------+--------+--------------------------------
* ICA_MASTER | 0 -- 7 | 0 -- 7
* ICA_SLAVE | 0 -- 7 | 8 -- 15
*
* and PicInterruptRequest subtracts again 8 to the interrupt number
* if it is greater or equal than 8 (so that it determines which PIC
* to use via the interrupt number).
*/
if (ms == ICA_SLAVE) InterruptNumber += 8;
/* Send the specified number of interrupt requests */
while (count-- > 0)
{
PicInterruptRequest(InterruptNumber);
/*
* FIXME: We should now restart 16-bit emulation and wait for its termination:
*
* "When the VDD calls VDDSimulateInterrupt, the address pointed to by
* the interrupt vector starts running in 16-bit mode. For an asynchronous
* interrupt, the VDD should create another thread and call VDDSimulateInterrupt
* from that thread."
*/
}
}
WORD
WINAPI
VDDReserveIrqLine(IN HANDLE hVdd,
IN WORD IrqLine)
{
UNIMPLEMENTED;
SetLastError(ERROR_INVALID_PARAMETER);
return 0xFFFF;
}
BOOL
WINAPI
VDDReleaseIrqLine(IN HANDLE hVdd,
IN WORD IrqLine)
{
UNIMPLEMENTED;
SetLastError(ERROR_INVALID_PARAMETER);
return FALSE;
}
/* EOF */