reactos/dll/directx/wine/d3dcompiler_43/asmshader.tab.h

268 lines
6.8 KiB
C

/* A Bison parser, made by GNU Bison 3.4.1. */
/* Bison interface for Yacc-like parsers in C
Copyright (C) 1984, 1989-1990, 2000-2015, 2018-2019 Free Software Foundation,
Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
/* As a special exception, you may create a larger work that contains
part or all of the Bison parser skeleton and distribute that work
under terms of your choice, so long as that work isn't itself a
parser generator using the skeleton or a modified version thereof
as a parser skeleton. Alternatively, if you modify or redistribute
the parser skeleton itself, you may (at your option) remove this
special exception, which will cause the skeleton and the resulting
Bison output files to be licensed under the GNU General Public
License without this special exception.
This special exception was added by the Free Software Foundation in
version 2.2 of Bison. */
/* Undocumented macros, especially those whose name start with YY_,
are private implementation details. Do not rely on them. */
#ifndef YY_ASMSHADER_E_REACTOSSYNC_GCC_DLL_DIRECTX_WINE_D3DCOMPILER_43_ASMSHADER_TAB_H_INCLUDED
# define YY_ASMSHADER_E_REACTOSSYNC_GCC_DLL_DIRECTX_WINE_D3DCOMPILER_43_ASMSHADER_TAB_H_INCLUDED
/* Debug traces. */
#ifndef YYDEBUG
# define YYDEBUG 0
#endif
#if YYDEBUG
extern int asmshader_debug;
#endif
/* Token type. */
#ifndef YYTOKENTYPE
# define YYTOKENTYPE
enum yytokentype
{
INSTR_ADD = 258,
INSTR_NOP = 259,
INSTR_MOV = 260,
INSTR_SUB = 261,
INSTR_MAD = 262,
INSTR_MUL = 263,
INSTR_RCP = 264,
INSTR_RSQ = 265,
INSTR_DP3 = 266,
INSTR_DP4 = 267,
INSTR_MIN = 268,
INSTR_MAX = 269,
INSTR_SLT = 270,
INSTR_SGE = 271,
INSTR_ABS = 272,
INSTR_EXP = 273,
INSTR_LOG = 274,
INSTR_EXPP = 275,
INSTR_LOGP = 276,
INSTR_DST = 277,
INSTR_LRP = 278,
INSTR_FRC = 279,
INSTR_POW = 280,
INSTR_CRS = 281,
INSTR_SGN = 282,
INSTR_NRM = 283,
INSTR_SINCOS = 284,
INSTR_M4x4 = 285,
INSTR_M4x3 = 286,
INSTR_M3x4 = 287,
INSTR_M3x3 = 288,
INSTR_M3x2 = 289,
INSTR_DCL = 290,
INSTR_DEF = 291,
INSTR_DEFB = 292,
INSTR_DEFI = 293,
INSTR_REP = 294,
INSTR_ENDREP = 295,
INSTR_IF = 296,
INSTR_ELSE = 297,
INSTR_ENDIF = 298,
INSTR_BREAK = 299,
INSTR_BREAKP = 300,
INSTR_CALL = 301,
INSTR_CALLNZ = 302,
INSTR_LOOP = 303,
INSTR_RET = 304,
INSTR_ENDLOOP = 305,
INSTR_LABEL = 306,
INSTR_SETP = 307,
INSTR_TEXLDL = 308,
INSTR_LIT = 309,
INSTR_MOVA = 310,
INSTR_CND = 311,
INSTR_CMP = 312,
INSTR_DP2ADD = 313,
INSTR_TEXCOORD = 314,
INSTR_TEXCRD = 315,
INSTR_TEXKILL = 316,
INSTR_TEX = 317,
INSTR_TEXLD = 318,
INSTR_TEXBEM = 319,
INSTR_TEXBEML = 320,
INSTR_TEXREG2AR = 321,
INSTR_TEXREG2GB = 322,
INSTR_TEXREG2RGB = 323,
INSTR_TEXM3x2PAD = 324,
INSTR_TEXM3x2TEX = 325,
INSTR_TEXM3x3PAD = 326,
INSTR_TEXM3x3SPEC = 327,
INSTR_TEXM3x3VSPEC = 328,
INSTR_TEXM3x3TEX = 329,
INSTR_TEXDP3TEX = 330,
INSTR_TEXM3x2DEPTH = 331,
INSTR_TEXDP3 = 332,
INSTR_TEXM3x3 = 333,
INSTR_TEXDEPTH = 334,
INSTR_BEM = 335,
INSTR_DSX = 336,
INSTR_DSY = 337,
INSTR_TEXLDP = 338,
INSTR_TEXLDB = 339,
INSTR_TEXLDD = 340,
INSTR_PHASE = 341,
REG_TEMP = 342,
REG_OUTPUT = 343,
REG_INPUT = 344,
REG_CONSTFLOAT = 345,
REG_CONSTINT = 346,
REG_CONSTBOOL = 347,
REG_TEXTURE = 348,
REG_SAMPLER = 349,
REG_TEXCRDOUT = 350,
REG_OPOS = 351,
REG_OFOG = 352,
REG_OPTS = 353,
REG_VERTEXCOLOR = 354,
REG_FRAGCOLOR = 355,
REG_FRAGDEPTH = 356,
REG_VPOS = 357,
REG_VFACE = 358,
REG_ADDRESS = 359,
REG_LOOP = 360,
REG_PREDICATE = 361,
REG_LABEL = 362,
VER_VS10 = 363,
VER_VS11 = 364,
VER_VS20 = 365,
VER_VS2X = 366,
VER_VS30 = 367,
VER_PS10 = 368,
VER_PS11 = 369,
VER_PS12 = 370,
VER_PS13 = 371,
VER_PS14 = 372,
VER_PS20 = 373,
VER_PS2X = 374,
VER_PS30 = 375,
SHIFT_X2 = 376,
SHIFT_X4 = 377,
SHIFT_X8 = 378,
SHIFT_D2 = 379,
SHIFT_D4 = 380,
SHIFT_D8 = 381,
MOD_SAT = 382,
MOD_PP = 383,
MOD_CENTROID = 384,
COMP_GT = 385,
COMP_LT = 386,
COMP_GE = 387,
COMP_LE = 388,
COMP_EQ = 389,
COMP_NE = 390,
SMOD_BIAS = 391,
SMOD_SCALEBIAS = 392,
SMOD_DZ = 393,
SMOD_DW = 394,
SMOD_ABS = 395,
SMOD_NOT = 396,
SAMPTYPE_1D = 397,
SAMPTYPE_2D = 398,
SAMPTYPE_CUBE = 399,
SAMPTYPE_VOLUME = 400,
USAGE_POSITION = 401,
USAGE_BLENDWEIGHT = 402,
USAGE_BLENDINDICES = 403,
USAGE_NORMAL = 404,
USAGE_PSIZE = 405,
USAGE_TEXCOORD = 406,
USAGE_TANGENT = 407,
USAGE_BINORMAL = 408,
USAGE_TESSFACTOR = 409,
USAGE_POSITIONT = 410,
USAGE_COLOR = 411,
USAGE_FOG = 412,
USAGE_DEPTH = 413,
USAGE_SAMPLE = 414,
COMPONENT = 415,
IMMVAL = 416,
IMMBOOL = 417
};
#endif
/* Value type. */
#if ! defined YYSTYPE && ! defined YYSTYPE_IS_DECLARED
union YYSTYPE
{
#line 68 "asmshader.y"
struct {
float val;
BOOL integer;
} immval;
BOOL immbool;
unsigned int regnum;
struct shader_reg reg;
DWORD srcmod;
DWORD writemask;
struct {
DWORD writemask;
DWORD idx;
DWORD last;
} wm_components;
DWORD swizzle;
struct {
DWORD swizzle;
DWORD idx;
} sw_components;
DWORD component;
struct {
DWORD mod;
DWORD shift;
} modshift;
enum bwriter_comparison_type comptype;
struct {
DWORD dclusage;
unsigned int regnum;
} declaration;
enum bwritersampler_texture_type samplertype;
struct rel_reg rel_reg;
struct src_regs sregs;
#line 255 "asmshader.tab.h"
};
typedef union YYSTYPE YYSTYPE;
# define YYSTYPE_IS_TRIVIAL 1
# define YYSTYPE_IS_DECLARED 1
#endif
extern YYSTYPE asmshader_lval;
int asmshader_parse (void);
#endif /* !YY_ASMSHADER_E_REACTOSSYNC_GCC_DLL_DIRECTX_WINE_D3DCOMPILER_43_ASMSHADER_TAB_H_INCLUDED */