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5f2bebf7a5
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
1055 lines
31 KiB
C
1055 lines
31 KiB
C
/* $Id: clip.c,v 1.16 1998/02/03 23:45:36 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 2.6
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* Copyright (C) 1995-1997 Brian Paul
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/*
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* $Log: clip.c,v $
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* Revision 1.16 1998/02/03 23:45:36 brianp
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* added space parameter to clip interpolation functions
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*
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* Revision 1.15 1998/01/06 02:40:52 brianp
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* added DavidB's clipping interpolation optimization
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*
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* Revision 1.14 1997/07/24 01:24:45 brianp
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* changed precompiled header symbol from PCH to PC_HEADER
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*
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* Revision 1.13 1997/05/28 03:23:48 brianp
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* added precompiled header (PCH) support
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*
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* Revision 1.12 1997/04/02 03:10:06 brianp
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* call gl_analyze_modelview_matrix instead of gl_compute_modelview_inverse
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*
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* Revision 1.11 1997/02/13 21:16:09 brianp
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* if too many vertices in polygon return VB_SIZE-1, not VB_SIZE
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*
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* Revision 1.10 1997/02/10 21:16:12 brianp
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* added checks in polygon clippers to prevent array overflows
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*
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* Revision 1.9 1997/02/04 19:39:39 brianp
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* changed size of vlist2[] arrays to VB_SIZE per Randy Frank
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*
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* Revision 1.8 1996/12/02 20:10:07 brianp
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* changed the macros in gl_viewclip_polygon() to be like gl_viewclip_line()
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*
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* Revision 1.7 1996/10/29 02:55:02 brianp
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* fixed duplicate vertex bug in gl_viewclip_polygon()
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*
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* Revision 1.6 1996/10/07 23:48:33 brianp
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* changed temporaries to GLdouble in gl_viewclip_polygon()
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*
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* Revision 1.5 1996/10/03 01:43:45 brianp
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* changed INSIDE() macro in gl_viewclip_polygon() to work like other macros
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*
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* Revision 1.4 1996/10/03 01:36:33 brianp
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* changed COMPUTE_INTERSECTION macros in gl_viewclip_polygon to avoid
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* potential roundoff errors
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*
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* Revision 1.3 1996/09/27 01:24:23 brianp
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* removed unused variables
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*
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* Revision 1.2 1996/09/15 01:48:58 brianp
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* removed #define NULL 0
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*
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* Revision 1.1 1996/09/13 01:38:16 brianp
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* Initial revision
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*
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*/
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#ifdef PC_HEADER
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#include "all.h"
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#else
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#include <string.h>
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#include "clip.h"
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#include "context.h"
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#include "dlist.h"
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#include "macros.h"
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#include "matrix.h"
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#include "types.h"
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#include "vb.h"
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#include "xform.h"
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#endif
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/* Linear interpolation between A and B: */
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#define LINTERP( T, A, B ) ( (A) + (T) * ( (B) - (A) ) )
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/* Clipping coordinate spaces */
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#define EYE_SPACE 1
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#define CLIP_SPACE 2
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/*
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* This function is used to interpolate colors, indexes, and texture
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* coordinates when clipping has to be done. In general, we compute
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* aux[dst] = aux[in] + t * (aux[out] - aux[in])
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* where aux is the quantity to be interpolated.
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* Input: space - either EYE_SPACE or CLIP_SPACE
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* dst - index of array position to store interpolated value
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* t - a value in [0,1]
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* in - index of array position corresponding to 'inside' vertex
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* out - index of array position corresponding to 'outside' vertex
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*/
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void interpolate_aux( GLcontext* ctx, GLuint space,
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GLuint dst, GLfloat t, GLuint in, GLuint out )
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{
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struct vertex_buffer* VB = ctx->VB;
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if (ctx->ClipMask & CLIP_FCOLOR_BIT) {
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VB->Fcolor[dst][0] = LINTERP( t, VB->Fcolor[in][0], VB->Fcolor[out][0] );
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VB->Fcolor[dst][1] = LINTERP( t, VB->Fcolor[in][1], VB->Fcolor[out][1] );
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VB->Fcolor[dst][2] = LINTERP( t, VB->Fcolor[in][2], VB->Fcolor[out][2] );
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VB->Fcolor[dst][3] = LINTERP( t, VB->Fcolor[in][3], VB->Fcolor[out][3] );
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}
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else if (ctx->ClipMask & CLIP_FINDEX_BIT) {
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VB->Findex[dst] = (GLuint) (GLint) LINTERP( t, (GLfloat) VB->Findex[in],
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(GLfloat) VB->Findex[out] );
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}
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if (ctx->ClipMask & CLIP_BCOLOR_BIT) {
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VB->Bcolor[dst][0] = LINTERP( t, VB->Bcolor[in][0], VB->Bcolor[out][0] );
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VB->Bcolor[dst][1] = LINTERP( t, VB->Bcolor[in][1], VB->Bcolor[out][1] );
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VB->Bcolor[dst][2] = LINTERP( t, VB->Bcolor[in][2], VB->Bcolor[out][2] );
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VB->Bcolor[dst][3] = LINTERP( t, VB->Bcolor[in][3], VB->Bcolor[out][3] );
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}
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else if (ctx->ClipMask & CLIP_BINDEX_BIT) {
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VB->Bindex[dst] = (GLuint) (GLint) LINTERP( t, (GLfloat) VB->Bindex[in],
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(GLfloat) VB->Bindex[out] );
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}
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if (ctx->ClipMask & CLIP_TEXTURE_BIT) {
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/* TODO: is more sophisticated texture coord interpolation needed?? */
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if (space==CLIP_SPACE) {
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/* also interpolate eye Z component */
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VB->Eye[dst][2] = LINTERP( t, VB->Eye[in][2], VB->Eye[out][2] );
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}
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VB->TexCoord[dst][0] = LINTERP(t,VB->TexCoord[in][0],VB->TexCoord[out][0]);
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VB->TexCoord[dst][1] = LINTERP(t,VB->TexCoord[in][1],VB->TexCoord[out][1]);
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VB->TexCoord[dst][2] = LINTERP(t,VB->TexCoord[in][2],VB->TexCoord[out][2]);
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VB->TexCoord[dst][3] = LINTERP(t,VB->TexCoord[in][3],VB->TexCoord[out][3]);
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}
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}
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/*
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* Some specialized version of the interpolate_aux
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*
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*/
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void interpolate_aux_color_tex2( GLcontext* ctx, GLuint space,
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GLuint dst, GLfloat t, GLuint in, GLuint out )
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{
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struct vertex_buffer* VB = ctx->VB;
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VB->Fcolor[dst][0] = LINTERP( t, VB->Fcolor[in][0], VB->Fcolor[out][0] );
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VB->Fcolor[dst][1] = LINTERP( t, VB->Fcolor[in][1], VB->Fcolor[out][1] );
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VB->Fcolor[dst][2] = LINTERP( t, VB->Fcolor[in][2], VB->Fcolor[out][2] );
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VB->Fcolor[dst][3] = LINTERP( t, VB->Fcolor[in][3], VB->Fcolor[out][3] );
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VB->Eye[dst][2] = LINTERP( t, VB->Eye[in][2], VB->Eye[out][2] );
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VB->TexCoord[dst][0] = LINTERP(t,VB->TexCoord[in][0],VB->TexCoord[out][0]);
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VB->TexCoord[dst][1] = LINTERP(t,VB->TexCoord[in][1],VB->TexCoord[out][1]);
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}
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void interpolate_aux_tex2( GLcontext* ctx, GLuint space,
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GLuint dst, GLfloat t, GLuint in, GLuint out )
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{
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struct vertex_buffer* VB = ctx->VB;
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VB->Eye[dst][2] = LINTERP( t, VB->Eye[in][2], VB->Eye[out][2] );
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VB->TexCoord[dst][0] = LINTERP(t,VB->TexCoord[in][0],VB->TexCoord[out][0]);
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VB->TexCoord[dst][1] = LINTERP(t,VB->TexCoord[in][1],VB->TexCoord[out][1]);
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}
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void interpolate_aux_color( GLcontext* ctx, GLuint space,
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GLuint dst, GLfloat t, GLuint in, GLuint out )
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{
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struct vertex_buffer* VB = ctx->VB;
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VB->Fcolor[dst][0] = LINTERP( t, VB->Fcolor[in][0], VB->Fcolor[out][0] );
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VB->Fcolor[dst][1] = LINTERP( t, VB->Fcolor[in][1], VB->Fcolor[out][1] );
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VB->Fcolor[dst][2] = LINTERP( t, VB->Fcolor[in][2], VB->Fcolor[out][2] );
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VB->Fcolor[dst][3] = LINTERP( t, VB->Fcolor[in][3], VB->Fcolor[out][3] );
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}
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void gl_ClipPlane( GLcontext* ctx, GLenum plane, const GLfloat *equation )
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{
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GLint p;
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p = (GLint) plane - (GLint) GL_CLIP_PLANE0;
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if (p<0 || p>=MAX_CLIP_PLANES) {
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gl_error( ctx, GL_INVALID_ENUM, "glClipPlane" );
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return;
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}
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/*
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* The equation is transformed by the transpose of the inverse of the
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* current modelview matrix and stored in the resulting eye coordinates.
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*/
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if (ctx->NewModelViewMatrix) {
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gl_analyze_modelview_matrix(ctx);
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}
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gl_transform_vector( ctx->Transform.ClipEquation[p], equation,
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ctx->ModelViewInv );
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}
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void gl_GetClipPlane( GLcontext* ctx, GLenum plane, GLdouble *equation )
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{
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GLint p;
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if (INSIDE_BEGIN_END(ctx)) {
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gl_error( ctx, GL_INVALID_OPERATION, "glGetClipPlane" );
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return;
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}
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p = (GLint) (plane - GL_CLIP_PLANE0);
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if (p<0 || p>=MAX_CLIP_PLANES) {
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gl_error( ctx, GL_INVALID_ENUM, "glGetClipPlane" );
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return;
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}
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equation[0] = (GLdouble) ctx->Transform.ClipEquation[p][0];
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equation[1] = (GLdouble) ctx->Transform.ClipEquation[p][1];
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equation[2] = (GLdouble) ctx->Transform.ClipEquation[p][2];
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equation[3] = (GLdouble) ctx->Transform.ClipEquation[p][3];
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}
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/**********************************************************************/
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/* View volume clipping. */
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/**********************************************************************/
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/*
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* Clip a point against the view volume.
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* Input: v - vertex-vector describing the point to clip
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* Return: 0 = outside view volume
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* 1 = inside view volume
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*/
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GLuint gl_viewclip_point( const GLfloat v[] )
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{
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if ( v[0] > v[3] || v[0] < -v[3]
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|| v[1] > v[3] || v[1] < -v[3]
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|| v[2] > v[3] || v[2] < -v[3] ) {
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return 0;
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}
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else {
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return 1;
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}
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}
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/*
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* Clip a line segment against the view volume defined by -w<=x,y,z<=w.
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* Input: i, j - indexes into VB->V* of endpoints of the line
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* Return: 0 = line completely outside of view
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* 1 = line is inside view.
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*/
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GLuint gl_viewclip_line( GLcontext* ctx, GLuint *i, GLuint *j )
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{
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struct vertex_buffer* VB = ctx->VB;
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GLfloat (*coord)[4] = VB->Clip;
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GLfloat t, dx, dy, dz, dw;
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register GLuint ii, jj;
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ii = *i;
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jj = *j;
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/*
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* We use 6 instances of this code to clip agains the 6 planes.
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* For each plane, we define the OUTSIDE and COMPUTE_INTERSECTION
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* macros apprpriately.
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*/
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#define GENERAL_CLIP \
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if (OUTSIDE(ii)) { \
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if (OUTSIDE(jj)) { \
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/* both verts are outside ==> return 0 */ \
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return 0; \
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} \
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else { \
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/* ii is outside, jj is inside ==> clip */ \
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/* new vertex put in position VB->Free */ \
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COMPUTE_INTERSECTION( VB->Free, jj, ii ) \
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if (ctx->ClipMask) \
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ctx->ClipInterpAuxFunc( ctx, CLIP_SPACE, VB->Free, t, jj, ii );\
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ii = VB->Free; \
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VB->Free++; \
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if (VB->Free==VB_SIZE) VB->Free = 1; \
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} \
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} \
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else { \
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if (OUTSIDE(jj)) { \
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/* ii is inside, jj is outside ==> clip */ \
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/* new vertex put in position VB->Free */ \
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COMPUTE_INTERSECTION( VB->Free, ii, jj ); \
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if (ctx->ClipMask) \
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ctx->ClipInterpAuxFunc( ctx, CLIP_SPACE, VB->Free, t, ii, jj );\
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jj = VB->Free; \
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VB->Free++; \
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if (VB->Free==VB_SIZE) VB->Free = 1; \
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} \
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/* else both verts are inside ==> do nothing */ \
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}
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#define X(I) coord[I][0]
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#define Y(I) coord[I][1]
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#define Z(I) coord[I][2]
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#define W(I) coord[I][3]
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/*
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* Begin clipping
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*/
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/*** Clip against +X side ***/
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#define OUTSIDE(K) (X(K) > W(K))
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#define COMPUTE_INTERSECTION( new, in, out ) \
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dx = X(out) - X(in); \
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dw = W(out) - W(in); \
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t = (X(in) - W(in)) / (dw-dx); \
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X(new) = X(in) + t * dx; \
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Y(new) = Y(in) + t * (Y(out) - Y(in)); \
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Z(new) = Z(in) + t * (Z(out) - Z(in)); \
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W(new) = W(in) + t * dw;
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GENERAL_CLIP
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#undef OUTSIDE
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#undef COMPUTE_INTERSECTION
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/*** Clip against -X side ***/
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#define OUTSIDE(K) (X(K) < -W(K))
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#define COMPUTE_INTERSECTION( new, in, out ) \
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dx = X(out) - X(in); \
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dw = W(out) - W(in); \
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t = -(X(in) + W(in)) / (dw+dx); \
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X(new) = X(in) + t * dx; \
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Y(new) = Y(in) + t * (Y(out) - Y(in)); \
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Z(new) = Z(in) + t * (Z(out) - Z(in)); \
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W(new) = W(in) + t * dw;
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GENERAL_CLIP
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#undef OUTSIDE
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#undef COMPUTE_INTERSECTION
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/*** Clip against +Y side ***/
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#define OUTSIDE(K) (Y(K) > W(K))
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#define COMPUTE_INTERSECTION( new, in, out ) \
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dy = Y(out) - Y(in); \
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dw = W(out) - W(in); \
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t = (Y(in) - W(in)) / (dw-dy); \
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X(new) = X(in) + t * (X(out) - X(in)); \
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Y(new) = Y(in) + t * dy; \
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Z(new) = Z(in) + t * (Z(out) - Z(in)); \
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W(new) = W(in) + t * dw;
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GENERAL_CLIP
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#undef OUTSIDE
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#undef COMPUTE_INTERSECTION
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/*** Clip against -Y side ***/
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#define OUTSIDE(K) (Y(K) < -W(K))
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#define COMPUTE_INTERSECTION( new, in, out ) \
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dy = Y(out) - Y(in); \
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dw = W(out) - W(in); \
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t = -(Y(in) + W(in)) / (dw+dy); \
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X(new) = X(in) + t * (X(out) - X(in)); \
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Y(new) = Y(in) + t * dy; \
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Z(new) = Z(in) + t * (Z(out) - Z(in)); \
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W(new) = W(in) + t * dw;
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GENERAL_CLIP
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#undef OUTSIDE
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#undef COMPUTE_INTERSECTION
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/*** Clip against +Z side ***/
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#define OUTSIDE(K) (Z(K) > W(K))
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#define COMPUTE_INTERSECTION( new, in, out ) \
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dz = Z(out) - Z(in); \
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dw = W(out) - W(in); \
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t = (Z(in) - W(in)) / (dw-dz); \
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X(new) = X(in) + t * (X(out) - X(in)); \
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Y(new) = Y(in) + t * (Y(out) - Y(in)); \
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Z(new) = Z(in) + t * dz; \
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W(new) = W(in) + t * dw;
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GENERAL_CLIP
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#undef OUTSIDE
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#undef COMPUTE_INTERSECTION
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/*** Clip against -Z side ***/
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#define OUTSIDE(K) (Z(K) < -W(K))
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#define COMPUTE_INTERSECTION( new, in, out ) \
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dz = Z(out) - Z(in); \
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dw = W(out) - W(in); \
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t = -(Z(in) + W(in)) / (dw+dz); \
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X(new) = X(in) + t * (X(out) - X(in)); \
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Y(new) = Y(in) + t * (Y(out) - Y(in)); \
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Z(new) = Z(in) + t * dz; \
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W(new) = W(in) + t * dw;
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GENERAL_CLIP
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#undef OUTSIDE
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#undef COMPUTE_INTERSECTION
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#undef GENERAL_CLIP
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*i = ii;
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*j = jj;
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return 1;
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}
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/*
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* Clip a polygon against the view volume defined by -w<=x,y,z<=w.
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|
* Input: n - number of vertices in input polygon.
|
|
* vlist - list of indexes into VB->V* of polygon to clip.
|
|
* Output: vlist - modified list of vertex indexes
|
|
* Return: number of vertices in resulting polygon
|
|
*/
|
|
GLuint gl_viewclip_polygon( GLcontext* ctx, GLuint n, GLuint vlist[] )
|
|
|
|
{
|
|
struct vertex_buffer* VB = ctx->VB;
|
|
GLfloat (*coord)[4] = VB->Clip;
|
|
|
|
GLuint previ, prevj;
|
|
GLuint curri, currj;
|
|
GLuint vlist2[VB_SIZE];
|
|
GLuint n2;
|
|
GLdouble dx, dy, dz, dw, t, neww;
|
|
|
|
/*
|
|
* We use 6 instances of this code to implement clipping against the
|
|
* 6 sides of the view volume. Prior to each we define the macros:
|
|
* INLIST = array which lists input vertices
|
|
* OUTLIST = array which lists output vertices
|
|
* INCOUNT = variable which is the number of vertices in INLIST[]
|
|
* OUTCOUNT = variable which is the number of vertices in OUTLIST[]
|
|
* INSIDE(i) = test if vertex v[i] is inside the view volume
|
|
* COMPUTE_INTERSECTION(in,out,new) = compute intersection of line
|
|
* from v[in] to v[out] with the clipping plane and store
|
|
* the result in v[new]
|
|
*/
|
|
|
|
#define GENERAL_CLIP \
|
|
if (INCOUNT<3) return 0; \
|
|
previ = INCOUNT-1; /* let previous = last vertex */ \
|
|
prevj = INLIST[previ]; \
|
|
OUTCOUNT = 0; \
|
|
for (curri=0;curri<INCOUNT;curri++) { \
|
|
currj = INLIST[curri]; \
|
|
if (INSIDE(currj)) { \
|
|
if (INSIDE(prevj)) { \
|
|
/* both verts are inside ==> copy current to outlist */ \
|
|
OUTLIST[OUTCOUNT] = currj; \
|
|
OUTCOUNT++; \
|
|
} \
|
|
else { \
|
|
/* current is inside and previous is outside ==> clip */ \
|
|
COMPUTE_INTERSECTION( currj, prevj, VB->Free ) \
|
|
/* if new point not coincident with previous point... */ \
|
|
if (t>0.0) { \
|
|
/* interpolate aux info using the value of t */ \
|
|
if (ctx->ClipMask) \
|
|
ctx->ClipInterpAuxFunc( ctx, CLIP_SPACE, VB->Free, t, currj, prevj ); \
|
|
VB->Edgeflag[VB->Free] = VB->Edgeflag[prevj]; \
|
|
/* output new point */ \
|
|
OUTLIST[OUTCOUNT] = VB->Free; \
|
|
VB->Free++; \
|
|
if (VB->Free==VB_SIZE) VB->Free = 1; \
|
|
OUTCOUNT++; \
|
|
} \
|
|
/* Output current */ \
|
|
OUTLIST[OUTCOUNT] = currj; \
|
|
OUTCOUNT++; \
|
|
} \
|
|
} \
|
|
else { \
|
|
if (INSIDE(prevj)) { \
|
|
/* current is outside and previous is inside ==> clip */ \
|
|
COMPUTE_INTERSECTION( prevj, currj, VB->Free ) \
|
|
/* if new point not coincident with previous point... */ \
|
|
if (t>0.0) { \
|
|
/* interpolate aux info using the value of t */ \
|
|
if (ctx->ClipMask) \
|
|
ctx->ClipInterpAuxFunc( ctx, CLIP_SPACE, VB->Free, t, prevj, currj ); \
|
|
VB->Edgeflag[VB->Free] = VB->Edgeflag[prevj]; \
|
|
/* output new point */ \
|
|
OUTLIST[OUTCOUNT] = VB->Free; \
|
|
VB->Free++; \
|
|
if (VB->Free==VB_SIZE) VB->Free = 1; \
|
|
OUTCOUNT++; \
|
|
} \
|
|
} \
|
|
/* else both verts are outside ==> do nothing */ \
|
|
} \
|
|
/* let previous = current */ \
|
|
previ = curri; \
|
|
prevj = currj; \
|
|
/* check for overflowing vertex buffer */ \
|
|
if (OUTCOUNT>=VB_SIZE-1) { \
|
|
/* Too many vertices */ \
|
|
if (OUTLIST==vlist2) { \
|
|
/* copy OUTLIST[] to vlist[] */ \
|
|
int i; \
|
|
for (i=0;i<VB_SIZE;i++) { \
|
|
vlist[i] = OUTLIST[i]; \
|
|
} \
|
|
} \
|
|
return VB_SIZE-1; \
|
|
} \
|
|
}
|
|
|
|
|
|
#define X(I) coord[I][0]
|
|
#define Y(I) coord[I][1]
|
|
#define Z(I) coord[I][2]
|
|
#define W(I) coord[I][3]
|
|
|
|
/*
|
|
* Clip against +X
|
|
*/
|
|
#define INCOUNT n
|
|
#define OUTCOUNT n2
|
|
#define INLIST vlist
|
|
#define OUTLIST vlist2
|
|
#define INSIDE(K) (X(K) <= W(K))
|
|
|
|
#define COMPUTE_INTERSECTION( in, out, new ) \
|
|
dx = X(out) - X(in); \
|
|
dw = W(out) - W(in); \
|
|
t = (X(in)-W(in)) / (dw-dx); \
|
|
neww = W(in) + t * dw; \
|
|
X(new) = neww; \
|
|
Y(new) = Y(in) + t * (Y(out) - Y(in)); \
|
|
Z(new) = Z(in) + t * (Z(out) - Z(in)); \
|
|
W(new) = neww;
|
|
|
|
GENERAL_CLIP
|
|
|
|
#undef INCOUNT
|
|
#undef OUTCOUNT
|
|
#undef INLIST
|
|
#undef OUTLIST
|
|
#undef INSIDE
|
|
#undef COMPUTE_INTERSECTION
|
|
|
|
|
|
/*
|
|
* Clip against -X
|
|
*/
|
|
#define INCOUNT n2
|
|
#define OUTCOUNT n
|
|
#define INLIST vlist2
|
|
#define OUTLIST vlist
|
|
#define INSIDE(K) (X(K) >= -W(K))
|
|
#define COMPUTE_INTERSECTION( in, out, new ) \
|
|
dx = X(out)-X(in); \
|
|
dw = W(out)-W(in); \
|
|
t = -(X(in)+W(in)) / (dw+dx); \
|
|
neww = W(in) + t * dw; \
|
|
X(new) = -neww; \
|
|
Y(new) = Y(in) + t * (Y(out) - Y(in)); \
|
|
Z(new) = Z(in) + t * (Z(out) - Z(in)); \
|
|
W(new) = neww;
|
|
|
|
GENERAL_CLIP
|
|
|
|
#undef INCOUNT
|
|
#undef OUTCOUNT
|
|
#undef INLIST
|
|
#undef OUTLIST
|
|
#undef INSIDE
|
|
#undef COMPUTE_INTERSECTION
|
|
|
|
|
|
/*
|
|
* Clip against +Y
|
|
*/
|
|
#define INCOUNT n
|
|
#define OUTCOUNT n2
|
|
#define INLIST vlist
|
|
#define OUTLIST vlist2
|
|
#define INSIDE(K) (Y(K) <= W(K))
|
|
#define COMPUTE_INTERSECTION( in, out, new ) \
|
|
dy = Y(out)-Y(in); \
|
|
dw = W(out)-W(in); \
|
|
t = (Y(in)-W(in)) / (dw-dy); \
|
|
neww = W(in) + t * dw; \
|
|
X(new) = X(in) + t * (X(out) - X(in)); \
|
|
Y(new) = neww; \
|
|
Z(new) = Z(in) + t * (Z(out) - Z(in)); \
|
|
W(new) = neww;
|
|
|
|
GENERAL_CLIP
|
|
|
|
#undef INCOUNT
|
|
#undef OUTCOUNT
|
|
#undef INLIST
|
|
#undef OUTLIST
|
|
#undef INSIDE
|
|
#undef COMPUTE_INTERSECTION
|
|
|
|
|
|
/*
|
|
* Clip against -Y
|
|
*/
|
|
#define INCOUNT n2
|
|
#define OUTCOUNT n
|
|
#define INLIST vlist2
|
|
#define OUTLIST vlist
|
|
#define INSIDE(K) (Y(K) >= -W(K))
|
|
#define COMPUTE_INTERSECTION( in, out, new ) \
|
|
dy = Y(out)-Y(in); \
|
|
dw = W(out)-W(in); \
|
|
t = -(Y(in)+W(in)) / (dw+dy); \
|
|
neww = W(in) + t * dw; \
|
|
X(new) = X(in) + t * (X(out) - X(in)); \
|
|
Y(new) = -neww; \
|
|
Z(new) = Z(in) + t * (Z(out) - Z(in)); \
|
|
W(new) = neww;
|
|
|
|
GENERAL_CLIP
|
|
|
|
#undef INCOUNT
|
|
#undef OUTCOUNT
|
|
#undef INLIST
|
|
#undef OUTLIST
|
|
#undef INSIDE
|
|
#undef COMPUTE_INTERSECTION
|
|
|
|
|
|
|
|
/*
|
|
* Clip against +Z
|
|
*/
|
|
#define INCOUNT n
|
|
#define OUTCOUNT n2
|
|
#define INLIST vlist
|
|
#define OUTLIST vlist2
|
|
#define INSIDE(K) (Z(K) <= W(K))
|
|
#define COMPUTE_INTERSECTION( in, out, new ) \
|
|
dz = Z(out)-Z(in); \
|
|
dw = W(out)-W(in); \
|
|
t = (Z(in)-W(in)) / (dw-dz); \
|
|
neww = W(in) + t * dw; \
|
|
X(new) = X(in) + t * (X(out) - X(in)); \
|
|
Y(new) = Y(in) + t * (Y(out) - Y(in)); \
|
|
Z(new) = neww; \
|
|
W(new) = neww;
|
|
|
|
GENERAL_CLIP
|
|
|
|
#undef INCOUNT
|
|
#undef OUTCOUNT
|
|
#undef INLIST
|
|
#undef OUTLIST
|
|
#undef INSIDE
|
|
#undef COMPUTE_INTERSECTION
|
|
|
|
|
|
/*
|
|
* Clip against -Z
|
|
*/
|
|
#define INCOUNT n2
|
|
#define OUTCOUNT n
|
|
#define INLIST vlist2
|
|
#define OUTLIST vlist
|
|
#define INSIDE(K) (Z(K) >= -W(K))
|
|
#define COMPUTE_INTERSECTION( in, out, new ) \
|
|
dz = Z(out)-Z(in); \
|
|
dw = W(out)-W(in); \
|
|
t = -(Z(in)+W(in)) / (dw+dz); \
|
|
neww = W(in) + t * dw; \
|
|
X(new) = X(in) + t * (X(out) - X(in)); \
|
|
Y(new) = Y(in) + t * (Y(out) - Y(in)); \
|
|
Z(new) = -neww; \
|
|
W(new) = neww;
|
|
|
|
GENERAL_CLIP
|
|
|
|
#undef INCOUNT
|
|
#undef INLIST
|
|
#undef OUTLIST
|
|
#undef INSIDE
|
|
#undef COMPUTE_INTERSECTION
|
|
|
|
/* 'OUTCOUNT' clipped vertices are now back in v[] */
|
|
return OUTCOUNT;
|
|
|
|
#undef GENERAL_CLIP
|
|
#undef OUTCOUNT
|
|
}
|
|
|
|
|
|
|
|
|
|
/**********************************************************************/
|
|
/* Clipping against user-defined clipping planes. */
|
|
/**********************************************************************/
|
|
|
|
|
|
|
|
/*
|
|
* If the dot product of the eye coordinates of a vertex with the
|
|
* stored plane equation components is positive or zero, the vertex
|
|
* is in with respect to that clipping plane, otherwise it is out.
|
|
*/
|
|
|
|
|
|
|
|
/*
|
|
* Clip a point against the user clipping planes.
|
|
* Input: v - vertex-vector describing the point to clip.
|
|
* Return: 0 = point was clipped
|
|
* 1 = point not clipped
|
|
*/
|
|
GLuint gl_userclip_point( GLcontext* ctx, const GLfloat v[] )
|
|
{
|
|
GLuint p;
|
|
|
|
for (p=0;p<MAX_CLIP_PLANES;p++) {
|
|
if (ctx->Transform.ClipEnabled[p]) {
|
|
GLfloat dot = v[0] * ctx->Transform.ClipEquation[p][0]
|
|
+ v[1] * ctx->Transform.ClipEquation[p][1]
|
|
+ v[2] * ctx->Transform.ClipEquation[p][2]
|
|
+ v[3] * ctx->Transform.ClipEquation[p][3];
|
|
if (dot < 0.0F) {
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
#define MAGIC_NUMBER -0.8e-03F
|
|
|
|
|
|
/* Test if VB->Eye[J] is inside the clipping plane defined by A,B,C,D */
|
|
#define INSIDE( J, A, B, C, D ) \
|
|
( (VB->Eye[J][0] * A + VB->Eye[J][1] * B \
|
|
+ VB->Eye[J][2] * C + VB->Eye[J][3] * D) >= MAGIC_NUMBER )
|
|
|
|
|
|
/* Test if VB->Eye[J] is outside the clipping plane defined by A,B,C,D */
|
|
#define OUTSIDE( J, A, B, C, D ) \
|
|
( (VB->Eye[J][0] * A + VB->Eye[J][1] * B \
|
|
+ VB->Eye[J][2] * C + VB->Eye[J][3] * D) < MAGIC_NUMBER )
|
|
|
|
|
|
/*
|
|
* Clip a line against the user clipping planes.
|
|
* Input: i, j - indexes into VB->V*[] of endpoints
|
|
* Output: i, j - indexes into VB->V*[] of (possibly clipped) endpoints
|
|
* Return: 0 = line completely clipped
|
|
* 1 = line is visible
|
|
*/
|
|
GLuint gl_userclip_line( GLcontext* ctx, GLuint *i, GLuint *j )
|
|
{
|
|
struct vertex_buffer* VB = ctx->VB;
|
|
|
|
GLuint p, ii, jj;
|
|
|
|
ii = *i;
|
|
jj = *j;
|
|
|
|
for (p=0;p<MAX_CLIP_PLANES;p++) {
|
|
if (ctx->Transform.ClipEnabled[p]) {
|
|
register GLfloat a, b, c, d;
|
|
a = ctx->Transform.ClipEquation[p][0];
|
|
b = ctx->Transform.ClipEquation[p][1];
|
|
c = ctx->Transform.ClipEquation[p][2];
|
|
d = ctx->Transform.ClipEquation[p][3];
|
|
|
|
if (OUTSIDE( ii, a,b,c,d )) {
|
|
if (OUTSIDE( jj, a,b,c,d )) {
|
|
/* ii and jj outside ==> quit */
|
|
return 0;
|
|
}
|
|
else {
|
|
/* ii is outside, jj is inside ==> clip */
|
|
GLfloat dx, dy, dz, dw, t, denom;
|
|
dx = VB->Eye[ii][0] - VB->Eye[jj][0];
|
|
dy = VB->Eye[ii][1] - VB->Eye[jj][1];
|
|
dz = VB->Eye[ii][2] - VB->Eye[jj][2];
|
|
dw = VB->Eye[ii][3] - VB->Eye[jj][3];
|
|
denom = dx*a + dy*b + dz*c + dw*d;
|
|
if (denom==0.0) {
|
|
t = 0.0;
|
|
}
|
|
else {
|
|
t = -(VB->Eye[jj][0]*a+VB->Eye[jj][1]*b
|
|
+VB->Eye[jj][2]*c+VB->Eye[jj][3]*d) / denom;
|
|
if (t>1.0F) t = 1.0F;
|
|
}
|
|
VB->Eye[VB->Free][0] = VB->Eye[jj][0] + t * dx;
|
|
VB->Eye[VB->Free][1] = VB->Eye[jj][1] + t * dy;
|
|
VB->Eye[VB->Free][2] = VB->Eye[jj][2] + t * dz;
|
|
VB->Eye[VB->Free][3] = VB->Eye[jj][3] + t * dw;
|
|
|
|
/* Interpolate colors, indexes, and/or texture coords */
|
|
if (ctx->ClipMask)
|
|
interpolate_aux( ctx, EYE_SPACE, VB->Free, t, jj, ii );
|
|
|
|
ii = VB->Free;
|
|
VB->Free++;
|
|
if (VB->Free==VB_SIZE) VB->Free = 1;
|
|
}
|
|
}
|
|
else {
|
|
if (OUTSIDE( jj, a,b,c,d )) {
|
|
/* ii is inside, jj is outside ==> clip */
|
|
GLfloat dx, dy, dz, dw, t, denom;
|
|
dx = VB->Eye[jj][0] - VB->Eye[ii][0];
|
|
dy = VB->Eye[jj][1] - VB->Eye[ii][1];
|
|
dz = VB->Eye[jj][2] - VB->Eye[ii][2];
|
|
dw = VB->Eye[jj][3] - VB->Eye[ii][3];
|
|
denom = dx*a + dy*b + dz*c + dw*d;
|
|
if (denom==0.0) {
|
|
t = 0.0;
|
|
}
|
|
else {
|
|
t = -(VB->Eye[ii][0]*a+VB->Eye[ii][1]*b
|
|
+VB->Eye[ii][2]*c+VB->Eye[ii][3]*d) / denom;
|
|
if (t>1.0F) t = 1.0F;
|
|
}
|
|
VB->Eye[VB->Free][0] = VB->Eye[ii][0] + t * dx;
|
|
VB->Eye[VB->Free][1] = VB->Eye[ii][1] + t * dy;
|
|
VB->Eye[VB->Free][2] = VB->Eye[ii][2] + t * dz;
|
|
VB->Eye[VB->Free][3] = VB->Eye[ii][3] + t * dw;
|
|
|
|
/* Interpolate colors, indexes, and/or texture coords */
|
|
if (ctx->ClipMask)
|
|
interpolate_aux( ctx, EYE_SPACE, VB->Free, t, ii, jj );
|
|
|
|
jj = VB->Free;
|
|
VB->Free++;
|
|
if (VB->Free==VB_SIZE) VB->Free = 1;
|
|
}
|
|
else {
|
|
/* ii and jj inside ==> do nothing */
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
*i = ii;
|
|
*j = jj;
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
* Clip a polygon against the user clipping planes defined in eye coordinates.
|
|
* Input: n - number of vertices.
|
|
* vlist - list of vertices in input polygon.
|
|
* Output: vlist - list of vertices in output polygon.
|
|
* Return: number of vertices after clipping.
|
|
*/
|
|
GLuint gl_userclip_polygon( GLcontext* ctx, GLuint n, GLuint vlist[] )
|
|
{
|
|
struct vertex_buffer* VB = ctx->VB;
|
|
|
|
GLuint vlist2[VB_SIZE];
|
|
GLuint *inlist, *outlist;
|
|
GLuint incount, outcount;
|
|
GLuint curri, currj;
|
|
GLuint previ, prevj;
|
|
GLuint p;
|
|
|
|
/* initialize input vertex list */
|
|
incount = n;
|
|
inlist = vlist;
|
|
outlist = vlist2;
|
|
|
|
for (p=0;p<MAX_CLIP_PLANES;p++) {
|
|
if (ctx->Transform.ClipEnabled[p]) {
|
|
register float a = ctx->Transform.ClipEquation[p][0];
|
|
register float b = ctx->Transform.ClipEquation[p][1];
|
|
register float c = ctx->Transform.ClipEquation[p][2];
|
|
register float d = ctx->Transform.ClipEquation[p][3];
|
|
|
|
if (incount<3) return 0;
|
|
|
|
/* initialize prev to be last in the input list */
|
|
previ = incount - 1;
|
|
prevj = inlist[previ];
|
|
|
|
outcount = 0;
|
|
|
|
for (curri=0;curri<incount;curri++) {
|
|
currj = inlist[curri];
|
|
|
|
if (INSIDE(currj, a,b,c,d)) {
|
|
if (INSIDE(prevj, a,b,c,d)) {
|
|
/* both verts are inside ==> copy current to outlist */
|
|
outlist[outcount++] = currj;
|
|
}
|
|
else {
|
|
/* current is inside and previous is outside ==> clip */
|
|
GLfloat dx, dy, dz, dw, t, denom;
|
|
/* compute t */
|
|
dx = VB->Eye[prevj][0] - VB->Eye[currj][0];
|
|
dy = VB->Eye[prevj][1] - VB->Eye[currj][1];
|
|
dz = VB->Eye[prevj][2] - VB->Eye[currj][2];
|
|
dw = VB->Eye[prevj][3] - VB->Eye[currj][3];
|
|
denom = dx*a + dy*b + dz*c + dw*d;
|
|
if (denom==0.0) {
|
|
t = 0.0;
|
|
}
|
|
else {
|
|
t = -(VB->Eye[currj][0]*a+VB->Eye[currj][1]*b
|
|
+VB->Eye[currj][2]*c+VB->Eye[currj][3]*d) / denom;
|
|
if (t>1.0F) {
|
|
t = 1.0F;
|
|
}
|
|
}
|
|
/* interpolate new vertex position */
|
|
VB->Eye[VB->Free][0] = VB->Eye[currj][0] + t*dx;
|
|
VB->Eye[VB->Free][1] = VB->Eye[currj][1] + t*dy;
|
|
VB->Eye[VB->Free][2] = VB->Eye[currj][2] + t*dz;
|
|
VB->Eye[VB->Free][3] = VB->Eye[currj][3] + t*dw;
|
|
|
|
/* interpolate color, index, and/or texture coord */
|
|
if (ctx->ClipMask) {
|
|
interpolate_aux( ctx, EYE_SPACE, VB->Free, t, currj, prevj);
|
|
}
|
|
VB->Edgeflag[VB->Free] = VB->Edgeflag[prevj];
|
|
|
|
/* output new vertex */
|
|
outlist[outcount++] = VB->Free;
|
|
VB->Free++;
|
|
if (VB->Free==VB_SIZE) VB->Free = 1;
|
|
/* output current vertex */
|
|
outlist[outcount++] = currj;
|
|
}
|
|
}
|
|
else {
|
|
if (INSIDE(prevj, a,b,c,d)) {
|
|
/* current is outside and previous is inside ==> clip */
|
|
GLfloat dx, dy, dz, dw, t, denom;
|
|
/* compute t */
|
|
dx = VB->Eye[currj][0]-VB->Eye[prevj][0];
|
|
dy = VB->Eye[currj][1]-VB->Eye[prevj][1];
|
|
dz = VB->Eye[currj][2]-VB->Eye[prevj][2];
|
|
dw = VB->Eye[currj][3]-VB->Eye[prevj][3];
|
|
denom = dx*a + dy*b + dz*c + dw*d;
|
|
if (denom==0.0) {
|
|
t = 0.0;
|
|
}
|
|
else {
|
|
t = -(VB->Eye[prevj][0]*a+VB->Eye[prevj][1]*b
|
|
+VB->Eye[prevj][2]*c+VB->Eye[prevj][3]*d) / denom;
|
|
if (t>1.0F) {
|
|
t = 1.0F;
|
|
}
|
|
}
|
|
/* interpolate new vertex position */
|
|
VB->Eye[VB->Free][0] = VB->Eye[prevj][0] + t*dx;
|
|
VB->Eye[VB->Free][1] = VB->Eye[prevj][1] + t*dy;
|
|
VB->Eye[VB->Free][2] = VB->Eye[prevj][2] + t*dz;
|
|
VB->Eye[VB->Free][3] = VB->Eye[prevj][3] + t*dw;
|
|
|
|
/* interpolate color, index, and/or texture coord */
|
|
if (ctx->ClipMask) {
|
|
interpolate_aux( ctx, EYE_SPACE, VB->Free, t, prevj, currj);
|
|
}
|
|
VB->Edgeflag[VB->Free] = VB->Edgeflag[prevj];
|
|
|
|
/* output new vertex */
|
|
outlist[outcount++] = VB->Free;
|
|
VB->Free++;
|
|
if (VB->Free==VB_SIZE) VB->Free = 1;
|
|
}
|
|
/* else both verts are outside ==> do nothing */
|
|
}
|
|
|
|
previ = curri;
|
|
prevj = currj;
|
|
|
|
/* check for overflowing vertex buffer */
|
|
if (outcount>=VB_SIZE-1) {
|
|
/* Too many vertices */
|
|
if (outlist!=vlist2) {
|
|
MEMCPY( vlist, vlist2, outcount * sizeof(GLuint) );
|
|
}
|
|
return VB_SIZE-1;
|
|
}
|
|
|
|
} /* for i */
|
|
|
|
/* swap inlist and outlist pointers */
|
|
{
|
|
GLuint *tmp;
|
|
tmp = inlist;
|
|
inlist = outlist;
|
|
outlist = tmp;
|
|
incount = outcount;
|
|
}
|
|
|
|
} /* if */
|
|
} /* for p */
|
|
|
|
/* outlist points to the list of vertices resulting from the last */
|
|
/* clipping. If outlist == vlist2 then we have to copy the vertices */
|
|
/* back to vlist */
|
|
if (outlist!=vlist2) {
|
|
MEMCPY( vlist, vlist2, outcount * sizeof(GLuint) );
|
|
}
|
|
|
|
return outcount;
|
|
}
|
|
|