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14c267a3a3
Simplify the code by using ok_int, ok_long etc.
161 lines
3.7 KiB
C++
161 lines
3.7 KiB
C++
/*
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* PROJECT: ReactOS api tests
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* LICENSE: LGPLv2.1+ - See COPYING.LIB in the top level directory
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* PURPOSE: Test for CSimpleArray
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* PROGRAMMER: Katayama Hirofumi MZ (katayama.hirofumi.mz@gmail.com)
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*/
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#ifdef HAVE_APITEST
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#include <apitest.h>
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#else
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#include "atltest.h"
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#endif
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#include <atlbase.h>
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#include <atlsimpcoll.h>
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struct CCreature
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{
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static int s_nCount;
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static int s_nCopyCount;
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CCreature()
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{
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CCreature::s_nCount++;
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}
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CCreature(const CCreature& c)
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{
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CCreature::s_nCount++;
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}
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~CCreature()
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{
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CCreature::s_nCount--;
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}
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CCreature& operator=(const CCreature& other)
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{
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CCreature::s_nCopyCount++;
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return *this;
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}
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};
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int CCreature::s_nCount = 0;
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int CCreature::s_nCopyCount = 0;
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START_TEST(CSimpleArray)
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{
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CSimpleArray<int> array1;
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ok_int(array1.GetSize(), 0);
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array1.Add(123);
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ok_int(array1.GetSize(), 1);
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ok_int(array1.GetData()[0], 123);
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ok_int(array1[0], 123);
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array1.Add(456);
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ok_int(array1.GetSize(), 2);
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ok_int(array1.GetData()[0], 123);
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ok_int(array1[0], 123);
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ok_int(array1.GetData()[1], 456);
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ok_int(array1[1], 456);
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array1.RemoveAll();
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ok_int(array1.GetSize(), 0);
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array1.Add(1);
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array1.Add(1);
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array1.Add(1);
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array1.Add(2);
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array1.Add(2);
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array1.Add(3);
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ok_int(array1.GetSize(), 6);
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array1.Remove(2);
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ok_int(array1.GetSize(), 5);
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array1.Remove(1);
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ok_int(array1.GetSize(), 4);
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ok_int(array1[0], 1);
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ok_int(array1[1], 1);
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ok_int(array1[2], 2);
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ok_int(array1[3], 3);
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ok_int(CCreature::s_nCount, 0);
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ok_int(CCreature::s_nCopyCount, 0);
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CSimpleArray<CCreature> array2;
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{
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CCreature creature1, creature2;
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ok_int(CCreature::s_nCount, 2);
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ok_int(CCreature::s_nCopyCount, 0);
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array2.Add(creature1);
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ok_int(CCreature::s_nCount, 3);
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ok_int(CCreature::s_nCopyCount, 0);
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array2.Add(creature2);
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ok_int(CCreature::s_nCount, 4);
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ok_int(CCreature::s_nCopyCount, 0);
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}
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ok_int(CCreature::s_nCount, 2);
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ok_int(CCreature::s_nCopyCount, 0);
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{
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CSimpleArray<CCreature> array3(array2), array4, array5;
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ok_int(CCreature::s_nCount, 4);
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ok_int(CCreature::s_nCopyCount, 0);
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array4 = array2;
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ok_int(CCreature::s_nCount, 6);
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ok_int(CCreature::s_nCopyCount, 0);
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CCreature creature1;
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ok_int(CCreature::s_nCount, 7);
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ok_int(CCreature::s_nCopyCount, 0);
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array4.Add(creature1);
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ok_int(CCreature::s_nCount, 8);
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ok_int(CCreature::s_nCopyCount, 0);
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array3 = array4;
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ok_int(CCreature::s_nCount, 9);
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ok_int(CCreature::s_nCopyCount, 0);
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array5 = array2;
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ok_int(CCreature::s_nCount, 11);
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ok_int(CCreature::s_nCopyCount, 0);
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array5 = array2;
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ok_int(CCreature::s_nCount, 11);
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ok_int(CCreature::s_nCopyCount, 0);
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}
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ok_int(CCreature::s_nCount, 2);
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ok_int(CCreature::s_nCopyCount, 0);
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array2.RemoveAll();
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ok_int(CCreature::s_nCount, 0);
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ok_int(CCreature::s_nCopyCount, 0);
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array1.RemoveAll();
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ok_int(array1.GetSize(), 0);
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for (int i = 0; i < 100; ++i)
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{
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array1.Add(i);
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}
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ok_int(array1.GetSize(), 100);
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array1.RemoveAll();
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ok_int(array1.GetSize(), 0);
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array1.Add(123);
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array1.Add(321);
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ok(!!array1.RemoveAt(0), "Expected RemoveAt(0) to succeed\n");
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ok_int(array1.GetSize(), 1);
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if (array1.GetSize() == 1)
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{
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ok_int(array1[0], 321);
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}
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ok(!!array1.RemoveAt(0), "Expected RemoveAt(0) to succeed\n");
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ok_int(array1.GetSize(), 0);
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}
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