mirror of
https://github.com/reactos/reactos.git
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4f0b8d3db0
svn path=/branches/ntvdm/; revision=59241
181 lines
5.3 KiB
Text
181 lines
5.3 KiB
Text
# Microsoft Developer Studio Project File - Name="opengl32" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=opengl32 - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "opengl32.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "opengl32.mak" CFG="opengl32 - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "opengl32 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "opengl32 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "opengl32 - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPENGL32_EXPORTS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPENGL32_EXPORTS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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!ELSEIF "$(CFG)" == "opengl32 - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPENGL32_EXPORTS" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPENGL32_EXPORTS" /YX /FD /TP /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 gdi32.lib advapi32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "opengl32 - Win32 Release"
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# Name "opengl32 - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\gl.c
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# End Source File
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# Begin Source File
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SOURCE=.\opengl32.c
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# End Source File
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# Begin Source File
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SOURCE=.\tebimports.asm
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!IF "$(CFG)" == "opengl32 - Win32 Release"
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# Begin Custom Build - Compiling $(InputPath)
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IntDir=.\Release
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InputPath=.\tebimports.asm
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InputName=tebimports
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"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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nasmw.exe -f win32 $(InputPath) -o "$(IntDir)/$(InputName).obj"
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# End Custom Build
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!ELSEIF "$(CFG)" == "opengl32 - Win32 Debug"
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# Begin Custom Build - Compiling $(InputPath)
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IntDir=.\Debug
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InputPath=.\tebimports.asm
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InputName=tebimports
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"$(IntDir)/$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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nasmw.exe -f win32 -d win32 $(InputPath) -o "$(IntDir)/$(InputName).obj"
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\wgl.c
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\glfuncs.h
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# End Source File
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# Begin Source File
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SOURCE=.\icdlist.h
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# End Source File
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# Begin Source File
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SOURCE=.\icdtable.h
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# End Source File
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# Begin Source File
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SOURCE=.\opengl32.def
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# End Source File
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# Begin Source File
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SOURCE=.\opengl32.h
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# End Source File
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# Begin Source File
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SOURCE=.\slowlist.h
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# End Source File
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# Begin Source File
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SOURCE=.\teb.h
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# End Source File
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# Begin Source File
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SOURCE=.\teblist.h
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# End Source File
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# Begin Source File
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SOURCE=.\teblist.mac
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# End Target
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# End Project
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