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646ada92cc
I created an "applications/screensavers" directory for that, eventually rosapps should get a similar directory structure to reactos. Also changed the appropriate parts in reactos.dff. svn path=/trunk/; revision=29961
250 lines
5.5 KiB
C
250 lines
5.5 KiB
C
//
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// message.c
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//
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// Dissolve in/out messages into the "matrix"
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//
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//
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//
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#include <windows.h>
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#include "globals.h"
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#include "message.h"
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#include "matrix.h"
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//
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// this isn't really a random-number generator. It's based on
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// a 16bit CRC algorithm. With the right mask (0xb400) it is possible
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// to call this function 65536 times and get a unique result every time
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// with *NO* repeats. The results look random but they're not - if we
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// call this function another 65536 times we get exactly the same results
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// in the same order. This is necessary for fading in messages because
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// we need to be guaranteed that all cells...it's completely uniform in
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// operation but looks random enough to be very effective
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//
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WORD crc_msgrand(WORD reg)
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{
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const WORD mask = 0xb400;
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if(reg & 1)
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reg = (reg >> 1) ^ mask;
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else
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reg = (reg >> 1);
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return reg;
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}
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//
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// Set a new message based on font and text
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//
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void SetMatrixMessage(MATRIX_MESSAGE *msg, HFONT hFont, TCHAR *text)
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{
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HDC hdc;
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RECT rect;
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int x, y;
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HDC hdcMessage;
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HBITMAP hbmMessage;
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HANDLE hOldFont, hOldBmp;
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//
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// Create a monochrome off-screen buffer
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//
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hdc = GetDC(NULL);
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hdcMessage = CreateCompatibleDC(hdc);
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hbmMessage = CreateBitmap(MAXMSG_WIDTH, MAXMSG_HEIGHT, 1, 1, 0);
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hOldBmp = SelectObject(hdcMessage, hbmMessage);
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ReleaseDC(NULL, hdc);
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//
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// Draw text into bitmap
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//
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SetRect(&rect, 0, 0, msg->width, MAXMSG_HEIGHT);
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FillRect(hdcMessage, &rect, GetStockObject(WHITE_BRUSH));
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hOldFont = SelectObject(hdcMessage, g_hFont);
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DrawText(hdcMessage, text, -1, &rect, DT_CENTER|DT_VCENTER|DT_WORDBREAK|DT_CALCRECT);
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OffsetRect(&rect, (msg->width-(rect.right-rect.left))/2, (msg->height-(rect.bottom-rect.top))/2);
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DrawText(hdcMessage, text, -1, &rect, DT_CENTER|DT_VCENTER|DT_WORDBREAK);
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//
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// Convert bitmap into an array of cells for easy drawing
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//
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for(y = 0; y < msg->height; y++)
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{
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for(x = 0; x < msg->width; x++)
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{
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msg->message[x][y] = GetPixel(hdcMessage, x, y) ? 0 : 1;
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}
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}
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//
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// Cleanup
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//
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SelectObject(hdcMessage, hOldFont);
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SelectObject(hdcMessage, hOldBmp);
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DeleteDC(hdcMessage);
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DeleteObject(hbmMessage);
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}
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//
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// Draw any part of the message that is visible. Make the
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// message "shimmer" by using a random glyph each time
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//
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void DrawMatrixMessage(MATRIX *matrix, MATRIX_MESSAGE *msg, HDC hdc)
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{
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int x, y;
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for(x = 0; x < msg->width; x++)
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for(y = 0; y < msg->height; y++)
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if((msg->message[x][y] & 0x8000) &&
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(msg->message[x][y] & 0x00FF))
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{
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DrawGlyph(matrix, hdc, x * GLYPH_WIDTH, y * GLYPH_HEIGHT, RandomGlyph(MAX_INTENSITY));
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}
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}
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//
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// Reveal specified amount of message
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//
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void RevealMatrixMessage(MATRIX_MESSAGE *msg, int amount)
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{
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while(amount--)
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{
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int pos;
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msg->random_reg1 = crc_msgrand(msg->random_reg1);
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pos = msg->random_reg1 & 0xffff;
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msg->message[pos / 256][pos % 256] |= GLYPH_REDRAW;
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}
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}
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//
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// Reset (hide) the message
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//
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void ClearMatrixMessage(MATRIX_MESSAGE *msg)
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{
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int x, y;
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for(x = 0; x < msg->width; x++)
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for(y = 0; y < msg->height; y++)
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msg->message[x][y] = 0;
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}
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//
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// convert from 50-500 (fast-slow) to slow(50) - fast(500)
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//
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int MessageSpeed()
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{
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return (MSGSPEED_MAX-MSGSPEED_MIN) - (g_nMessageSpeed-MSGSPEED_MIN) + MSGSPEED_MIN;
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}
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//
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// Called once for each iteration of the matrix
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//
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void DoMatrixMessage(HDC hdc, MATRIX *matrix)
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{
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MATRIX_MESSAGE *msg = matrix->message;
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int RealSpeed = MessageSpeed();
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if(g_nNumMessages > 0)
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{
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// nothing to do yet..
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if(msg->counter++ < 0)
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return;
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// has counter reached limit..clear the message
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if(msg->counter++ == RealSpeed / 2 + (RealSpeed/4))
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ClearMatrixMessage(msg);
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// reset counter + display a new message
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if(msg->counter >= RealSpeed)
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{
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// mark all message-cells as being "invisible" so the
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// message gets cleared by the matrix decoding naturally
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if(g_fRandomizeMessages)
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msg->msgindex = crc_rand() % g_nNumMessages;
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else
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msg->msgindex = (msg->msgindex + 1) % g_nNumMessages;
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// make a new message..initially invisible
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SetMatrixMessage(msg, 0, g_szMessages[msg->msgindex]);
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msg->counter = -(int)(crc_rand() % MSGSPEED_MAX);
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}
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// reveal the next part of the message
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else if(msg->counter < RealSpeed / 2)
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{
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int w = (g_nMessageSpeed - MSGSPEED_MIN);
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w = (1 << 16) + ((w<<16) / MSGSPEED_MAX);
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w = (w * 3 * g_nMessageSpeed) >> 16;
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RevealMatrixMessage(msg, w + 100);
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}
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//
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// draw whatever part of the message is visible at this time
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//
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DrawMatrixMessage(matrix, msg, hdc);
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}
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}
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//
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// Set current font used for messages
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//
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void SetMessageFont(HWND hwnd, TCHAR *szFontName, int nPointSize, BOOL fBold)
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{
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int lfHeight;
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HDC hdc;
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HFONT hFont;
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hdc = GetDC(hwnd);
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lfHeight = -MulDiv(nPointSize, GetDeviceCaps(hdc, LOGPIXELSY), 72);
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ReleaseDC(hwnd, hdc);
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hFont = CreateFont(lfHeight, 0, 0, 0, fBold ? FW_BOLD: FW_NORMAL, 0, 0, 0,
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ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
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ANTIALIASED_QUALITY, DEFAULT_PITCH, szFontName);
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if(hFont != 0)
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{
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if(g_hFont != 0)
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DeleteObject(g_hFont);
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g_hFont = hFont;
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}
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}
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//
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// Create a message!
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//
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MATRIX_MESSAGE *InitMatrixMessage(HWND hwnd, int width, int height)
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{
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MATRIX_MESSAGE *msg;
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if((msg = malloc(sizeof(MATRIX_MESSAGE))) == 0)
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return 0;
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ClearMatrixMessage(msg);
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msg->msgindex = 0;
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msg->width = min(width, MAXMSG_WIDTH);
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msg->height = min(height, MAXMSG_HEIGHT);
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msg->counter = -(int)(crc_rand() % MSGSPEED_MIN + MSGSPEED_MIN);
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msg->random_reg1 = (WORD)GetTickCount();
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SetMessageFont(hwnd, g_szFontName, g_nFontSize, g_fFontBold);
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SetMatrixMessage(msg, 0, g_szMessages[0]);
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return msg;
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}
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