mirror of
https://github.com/reactos/reactos.git
synced 2024-11-19 13:33:42 +00:00
280 lines
8.9 KiB
C
280 lines
8.9 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS DirectX
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* FILE: dll/directx/ddraw/Ddraw/ddraw_setcooperativelevel.c
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* PURPOSE: IDirectDraw7::SetCooperativeLevel Implementation
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* PROGRAMMER: Magnus Olsen
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*
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*/
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#include "rosdraw.h"
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HRESULT WINAPI
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Main_DirectDraw_SetCooperativeLevel (LPDDRAWI_DIRECTDRAW_INT This, HWND hwnd, DWORD cooplevel)
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{
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HRESULT retVal = DD_OK;
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DX_WINDBG_trace();
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_SEH2_TRY
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{
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if (hwnd && !IsWindow(hwnd))
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{
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retVal = DDERR_INVALIDPARAMS;
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_SEH2_LEAVE;
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}
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// FIXME test if 0x20 exists as a flag and what thuse it do
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if ( cooplevel & (~(DDSCL_FPUPRESERVE | DDSCL_FPUSETUP | DDSCL_MULTITHREADED | DDSCL_CREATEDEVICEWINDOW |
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DDSCL_SETDEVICEWINDOW | DDSCL_SETFOCUSWINDOW | DDSCL_ALLOWMODEX | DDSCL_EXCLUSIVE |
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DDSCL_NORMAL | DDSCL_NOWINDOWCHANGES | DDSCL_ALLOWREBOOT | DDSCL_FULLSCREEN)))
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{
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retVal = DDERR_INVALIDPARAMS;
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_SEH2_LEAVE;
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}
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if (!( cooplevel & (DDSCL_NORMAL | DDSCL_EXCLUSIVE | DDSCL_SETFOCUSWINDOW)))
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{
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retVal = DDERR_INVALIDPARAMS;
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_SEH2_LEAVE;
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}
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if ((cooplevel & DDSCL_FPUSETUP) && (cooplevel & DDSCL_FPUPRESERVE))
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{
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retVal = DDERR_INVALIDPARAMS;
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_SEH2_LEAVE;
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}
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if ((cooplevel & DDSCL_EXCLUSIVE) && (!(cooplevel & DDSCL_FULLSCREEN)))
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{
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retVal = DDERR_INVALIDPARAMS;
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_SEH2_LEAVE;
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}
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if ((cooplevel & DDSCL_ALLOWMODEX) && (!(cooplevel & DDSCL_FULLSCREEN)))
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{
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retVal = DDERR_INVALIDPARAMS;
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_SEH2_LEAVE;
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}
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if ((cooplevel & (DDSCL_CREATEDEVICEWINDOW | DDSCL_SETFOCUSWINDOW)))
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{
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retVal = DDERR_INVALIDPARAMS;
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_SEH2_LEAVE;
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}
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if (!cooplevel)
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{
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retVal = DDERR_INVALIDPARAMS;
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_SEH2_LEAVE;
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}
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/* NORMAL MODE */
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if(!(cooplevel & (~DDSCL_NORMAL)))
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{
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/* FIXME in setup.c set DDRAWI_UMODELOADED | DDRAWI_DISPLAYDRV | DDRAWI_EMULATIONINITIALIZED | DDRAWI_GDIDRV | DDRAWI_ATTACHEDTODESKTOP */
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/* FIXME in setup.c This->lpLcl->lpGbl->dwFlags = */
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This->lpLcl->dwLocalFlags = DDRAWILCL_SETCOOPCALLED | DDRAWILCL_DIRECTDRAW7 ;
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This->lpLcl->hWnd = (ULONG_PTR) hwnd;
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This->lpLcl->hFocusWnd = (ULONG_PTR) hwnd;
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This->lpLcl->lpGbl->lpExclusiveOwner=NULL;
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retVal = DD_OK;
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_SEH2_LEAVE;
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}
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/* FULLSCREEN */
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if ((!(cooplevel & (~(DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN)))) ||
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(!(cooplevel & (~(DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN | DDSCL_ALLOWMODEX)))))
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{
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/* FIXME in setup.c This->lpLcl->lpGbl->dwFlags = */
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if (hwnd == NULL)
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{
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retVal = DDERR_INVALIDPARAMS;
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_SEH2_LEAVE;
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}
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if( (GetWindowLongPtr(hwnd, GWL_STYLE) & WS_CHILD) )
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{
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retVal = DDERR_INVALIDPARAMS;
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_SEH2_LEAVE;
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}
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if( (This->lpLcl->lpGbl->lpExclusiveOwner != NULL) &&
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(This->lpLcl->lpGbl->lpExclusiveOwner != This->lpLcl) )
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{
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retVal = DDERR_INVALIDPARAMS;
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_SEH2_LEAVE;
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}
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This->lpLcl->lpGbl->lpExclusiveOwner = This-> lpLcl;
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This->lpLcl->dwLocalFlags = DDRAWILCL_SETCOOPCALLED | DDRAWILCL_DIRECTDRAW7 | DDRAWILCL_HOOKEDHWND |
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DDRAWILCL_HASEXCLUSIVEMODE | DDRAWILCL_ISFULLSCREEN | DDRAWILCL_ACTIVEYES |
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DDRAWILCL_CURSORCLIPPED;
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if (cooplevel & DDSCL_ALLOWMODEX)
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{
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This->lpLcl->dwLocalFlags = This->lpLcl->dwLocalFlags | DDRAWILCL_ALLOWMODEX;
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}
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This->lpLcl->hWnd = (ULONG_PTR) hwnd;
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This->lpLcl->hFocusWnd = (ULONG_PTR) hwnd;
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/* FIXME fullscreen are not finuish */
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retVal = DD_OK;
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_SEH2_LEAVE;
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}
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/*
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* Code from wine, this functions have been cut and paste from wine 0.9.35
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* and have been modify allot and are still in devloping so it match with
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* msdn document struct and flags
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*/
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///* Handle those levels first which set various hwnds */
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//if(cooplevel & DDSCL_SETFOCUSWINDOW)
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//{
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//
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// if(This->lpLcl->dwLocalFlags & DDRAWILCL_SETCOOPCALLED)
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// {
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// retVal = DDERR_HWNDALREADYSET;
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// _SEH2_LEAVE;
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// }
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// else if( (This->lpLcl->dwLocalFlags & DDRAWILCL_ISFULLSCREEN) && window)
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// {
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// retVal = DDERR_HWNDALREADYSET;
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// _SEH2_LEAVE;
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// }
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// This->lpLcl->hFocusWnd = (ULONG_PTR) hwnd;
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// /* Won't use the hwnd param for anything else */
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// hwnd = NULL;
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// /* Use the focus window for drawing too */
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// This->lpLcl->hWnd = This->lpLcl->hFocusWnd;
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//}
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///* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
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//if(cooplevel & DDSCL_NORMAL)
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//{
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// /* Can't coexist with fullscreen or exclusive */
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// if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
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// {
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// retVal = DDERR_INVALIDPARAMS;
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// _SEH2_LEAVE;
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// }
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// /* Switching from fullscreen? */
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// if(This->lpLcl->dwLocalFlags & DDRAWILCL_ISFULLSCREEN)
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// {
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// /* Restore the display mode */
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// Main_DirectDraw_RestoreDisplayMode(iface);
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// This->lpLcl->dwLocalFlags &= ~DDRAWILCL_ISFULLSCREEN;
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// This->lpLcl->dwLocalFlags &= ~DDRAWILCL_HASEXCLUSIVEMODE;
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// This->lpLcl->dwLocalFlags &= ~DDRAWILCL_ALLOWMODEX;
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// }
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// /* Don't override focus windows or private device windows */
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// if( hwnd &&
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// !(This->lpLcl->hFocusWnd) &&
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// !(This->lpLcl->dwObsolete1) &&
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// (hwnd != window) )
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// {
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// This->lpLcl->hWnd = (ULONG_PTR)hwnd;
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// }
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// /* FIXME GL
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// IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
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// FALSE);
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// */
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// }
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// else if(cooplevel & DDSCL_FULLSCREEN)
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// {
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// /* Needs DDSCL_EXCLUSIVE */
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// if(!(cooplevel & DDSCL_EXCLUSIVE) )
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// {
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// retVal = DDERR_INVALIDPARAMS;
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// _SEH2_LEAVE;
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// }
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// /* Switch from normal to full screen mode? */
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// if (!(This->lpLcl->dwLocalFlags & DDRAWILCL_HASEXCLUSIVEMODE))
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// {
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// /* FIXME GL
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// IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
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// TRUE);
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// */
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// }
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// /* Don't override focus windows or private device windows */
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// if( hwnd &&
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// !(This->lpLcl->hFocusWnd) &&
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// !(This->lpLcl->dwObsolete1) &&
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// (hwnd != window) )
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// {
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// This->lpLcl->hWnd = (ULONG_PTR) hwnd;
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// }
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// }
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// else if(cooplevel & DDSCL_EXCLUSIVE)
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// {
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// retVal = DDERR_INVALIDPARAMS;
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// _SEH2_LEAVE;
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// }
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// if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
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// {
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// /* Don't create a device window if a focus window is set */
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// if( !This->lpLcl->hFocusWnd)
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// {
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// HWND devicewindow = CreateWindowExW(0, classname, L"DDraw device window",
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// WS_POPUP, 0, 0,
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// GetSystemMetrics(SM_CXSCREEN),
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// GetSystemMetrics(SM_CYSCREEN),
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// NULL, NULL, GetModuleHandleW(0), NULL);
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// ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
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// This->lpLcl->dwObsolete1 = (DWORD)devicewindow;
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// }
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// }
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// if(cooplevel & DDSCL_MULTITHREADED && !(This->lpLcl->dwLocalFlags & DDRAWILCL_MULTITHREADED))
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// {
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// /* FIXME GL
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// * IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
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// */
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// }
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// /* Store the cooperative_level */
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// /* FIXME GL
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// * This->cooperative_level |= cooplevel;
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// */
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}
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_SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
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{
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}
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_SEH2_END;
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return retVal;
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}
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