mirror of
https://github.com/reactos/reactos.git
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288 lines
7.7 KiB
C
288 lines
7.7 KiB
C
#pragma once
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/********* Includes *********/
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#include <windows.h>
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#include <stdio.h>
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#include <ddraw.h>
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#include <ddrawi.h>
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#include <d3dhal.h>
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#include <ddrawgdi.h>
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#include <pseh/pseh.h>
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#include <pseh/pseh2.h>
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#include "Ddraw/ddraw.h"
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#include "Surface/surface.h"
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#include "Clipper/clipper.h"
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#include "resource.h"
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/* DirectDraw startup code only internal use */
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extern DDRAWI_DIRECTDRAW_GBL ddgbl;
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extern DDRAWI_DDRAWSURFACE_GBL ddSurfGbl;
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extern WCHAR classname[128];
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extern WNDCLASSW wnd_class;
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extern CRITICAL_SECTION ddcs;
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extern IDirectDraw7Vtbl DirectDraw7_Vtable;
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extern IDirectDraw4Vtbl DirectDraw4_Vtable;
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extern IDirectDraw2Vtbl DirectDraw2_Vtable;
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extern IDirectDrawVtbl DirectDraw_Vtable;
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extern IDirectDrawSurface7Vtbl DirectDrawSurface7_Vtable;
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extern IDirectDrawSurface4Vtbl DirectDrawSurface4_Vtable;
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extern IDirectDrawSurface3Vtbl DirectDrawSurface3_Vtable;
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extern IDirectDrawSurface2Vtbl DirectDrawSurface2_Vtable;
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extern IDirectDrawSurfaceVtbl DirectDrawSurface_Vtable;
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extern const IDirectDrawPaletteVtbl DirectDrawPalette_Vtable;
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extern IDirectDrawClipperVtbl DirectDrawClipper_Vtable;
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extern IDirectDrawColorControlVtbl DirectDrawColorControl_Vtable;
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extern IDirectDrawGammaControlVtbl DirectDrawGammaControl_Vtable;
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extern IDirectDrawKernelVtbl DirectDrawKernel_Vtable;
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extern IDirectDrawSurfaceKernelVtbl DirectDrawSurfaceKernel_Vtable;
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extern IDirect3DVtbl IDirect3D_Vtbl;
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extern IDirect3D2Vtbl IDirect3D2_Vtbl;
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extern IDirect3D3Vtbl IDirect3D3_Vtbl;
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extern IDirect3D7Vtbl IDirect3D7_Vtbl;
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/* Start up direct hal or hel
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* iface = a pointer to the com object
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* pGUID = guid hardware accelerations or software acceleration this can be NULL
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* reenable = FALSE if we whant create a new directdraw com
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* = TRUE if we really whant rebuild the whole com interface (not in use)
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*/
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HRESULT WINAPI
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StartDirectDraw(
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LPDIRECTDRAW iface,
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LPGUID pGUID,
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BOOL reenable);
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/* iface = a pointer to the com object
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* reenable = FALSE / TRUE rebuld dx hal interface, this is need if we doing a mode change
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*/
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HRESULT WINAPI
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StartDirectDrawHal(
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LPDIRECTDRAW iface,
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BOOL reenable);
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/* iface = a pointer to the com object
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* reenable = FALSE / TRUE rebuld dx hel interface, this is need if we doing a mode change
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*/
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HRESULT WINAPI
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StartDirectDrawHel(
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LPDIRECTDRAW iface,
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BOOL reenable);
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HRESULT WINAPI
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Create_DirectDraw (
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LPGUID pGUID,
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LPDIRECTDRAW* pIface,
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REFIID id,
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BOOL ex);
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HRESULT WINAPI
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ReCreateDirectDraw(LPDIRECTDRAW iface);
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HRESULT
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Internal_CreateSurface(
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LPDDRAWI_DIRECTDRAW_INT pDDraw,
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LPDDSURFACEDESC2 pDDSD,
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LPDDRAWI_DDRAWSURFACE_INT *ppSurf,
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IUnknown *pUnkOuter);
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HRESULT
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Internal_CreatePalette( LPDDRAWI_DIRECTDRAW_INT pDDraw, DWORD dwFlags,
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LPPALETTEENTRY palent, LPDIRECTDRAWPALETTE* ppPalette, LPUNKNOWN pUnkOuter);
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/* convert DDSURFACEDESC to DDSURFACEDESC2 */
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void CopyDDSurfDescToDDSurfDesc2(LPDDSURFACEDESC2 dst_pDesc, LPDDSURFACEDESC src_pDesc);
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/* DirectDraw Cleanup code only internal use */
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VOID Cleanup(LPDDRAWI_DIRECTDRAW_INT iface);
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/* own macro to alloc memory */
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/*
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#define DxHeapMemAlloc(m) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, m)
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#define DxHeapMemFree(p) HeapFree(GetProcessHeap(), 0, p); \
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p = NULL;
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*/
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#define DxHeapMemAlloc(p, m) { \
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p = malloc(m); \
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if (p != NULL) \
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{ \
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ZeroMemory(p,m); \
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} \
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}
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#define DxHeapMemFree(p) { \
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free(p); \
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p = NULL; \
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}
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/******** Main Object ********/
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/* Public interface */
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VOID WINAPI AcquireDDThreadLock(VOID);
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VOID WINAPI ReleaseDDThreadLock(VOID);
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ULONG WINAPI DirectDrawClipper_AddRef (LPDIRECTDRAWCLIPPER iface);
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HRESULT WINAPI DirectDrawClipper_Initialize( LPDIRECTDRAWCLIPPER iface, LPDIRECTDRAW lpDD, DWORD dwFlags);
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typedef struct DDRAWI_DDCOLORCONTROL_INT
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{
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LPVOID lpVtbl;
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LPVOID lpLcl;
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LPVOID lpLink;
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DWORD dwIntRefCnt;
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} DDRAWI_DDCOLORCONTROL_INT, *LPDDRAWI_DDCOLORCONTROL_INT;
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typedef struct _DDRAWI_DDGAMMACONTROL_INT
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{
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LPVOID lpVtbl;
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LPVOID lpLcl;
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LPVOID lpLink;
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DWORD dwIntRefCnt;
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} DDRAWI_DDGAMMACONTROL_INT, *LPDDRAWI_DDGAMMACONTROL_INT;
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typedef struct _DDRAWI_DDKERNEL_INT
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{
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LPVOID lpVtbl;
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LPVOID lpLcl;
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LPVOID lpLink;
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DWORD dwIntRefCnt;
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} DDRAWI_KERNEL_INT, *LPDDRAWI_KERNEL_INT;
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typedef struct _DDRAWI_DDKERNELSURFACE_INT
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{
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LPVOID lpVtbl;
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LPVOID lpLcl;
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LPVOID lpLink;
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DWORD dwIntRefCnt;
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} _DDRAWI_DDKERNELSURFACE_INT, *LPDDRAWI_DDKERNELSURFACE_INT;
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/* now to real info that are for private use and are our own */
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/********* Prototypes **********/
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VOID Hal_DirectDraw_Release (LPDIRECTDRAW7);
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/* Setting for HEL should be move to ros special reg key ? */
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/* setup how much graphic memory should hel be limit, set it now to 64MB */
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#define HEL_GRAPHIC_MEMORY_MAX 67108864
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/*********** Macros ***********/
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/*
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use this macro to close
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down the debugger text complete
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no debuging at all, it will
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crash ms debugger in VS
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*/
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//#define DX_WINDBG_trace()
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//#define DX_STUB
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//#define DX_STUB_DD_OK return DD_OK;
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//#define DX_STUB_str(x)
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//#define DX_WINDBG_trace_res
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/*
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Use this macro if you want debug in visual studio or
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if you have a program to look at the _INT struct from
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ReactOS ddraw.dll or ms ddraw.dll, so you can see what
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value ms are being setup.
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This macro will create allot warnings and can not be help when you compile
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*/
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//#define DX_WINDBG_trace()
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//#define DX_STUB
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//#define DX_STUB_DD_OK return DD_OK;
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//#define DX_STUB_str(x) printf("%s",x);
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//#define DX_WINDBG_trace_res
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/*
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use this if want doing a trace from a program
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like a game and ReactOS ddraw.dll in windows
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so you can figout what going wrong and what
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api are being call or if it hel or is it hal
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This marco does not create warnings when you compile
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*/
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#define DX_STUB \
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{ \
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static BOOL firstcall = TRUE; \
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if (firstcall) \
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{ \
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char buffer[1024]; \
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sprintf ( buffer, "Function %s is not implemented yet (%s:%d)\n", __FUNCTION__,__FILE__,__LINE__ ); \
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OutputDebugStringA(buffer); \
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firstcall = FALSE; \
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} \
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} \
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return DDERR_UNSUPPORTED;
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#define DX_STUB_DD_OK \
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{ \
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static BOOL firstcall = TRUE; \
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if (firstcall) \
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{ \
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char buffer[1024]; \
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sprintf ( buffer, "Function %s is not implemented yet (%s:%d)\n", __FUNCTION__,__FILE__,__LINE__ ); \
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OutputDebugStringA(buffer); \
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firstcall = FALSE; \
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} \
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} \
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return DD_OK;
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#if 1
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#define DX_STUB_str(x) \
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{ \
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char buffer[1024]; \
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sprintf ( buffer, "Function %s %s (%s:%d)\n", __FUNCTION__,x,__FILE__,__LINE__ ); \
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OutputDebugStringA(buffer); \
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}
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#define DX_WINDBG_trace() \
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static BOOL firstcallx = TRUE; \
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if (firstcallx) \
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{ \
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char buffer[1024]; \
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sprintf ( buffer, "Enter Function %s (%s:%d)\n", __FUNCTION__,__FILE__,__LINE__ ); \
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OutputDebugStringA(buffer); \
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firstcallx = TRUE; \
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}
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#define DX_WINDBG_trace_res(width,height,bpp, freq) \
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static BOOL firstcallxx = TRUE; \
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if (firstcallxx) \
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{ \
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char buffer[1024]; \
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sprintf ( buffer, "Setmode have been req width=%ld, height=%ld bpp=%ld freq = %ld\n",width,height,bpp, freq); \
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OutputDebugStringA(buffer); \
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firstcallxx = TRUE; \
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}
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#else
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#define DX_WINDBG_trace() //
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#define DX_WINDBG_trace_res(width,height,bpp, freq) \\
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#define DX_STUB_str(x) //
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#endif
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