mirror of
https://github.com/reactos/reactos.git
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9393fc320e
Excluded: 3rd-party code (incl. wine) and most of the win32ss.
420 lines
12 KiB
C++
420 lines
12 KiB
C++
/* PROJECT: ReactOS sndrec32
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* LICENSE: GPL - See COPYING in the top level directory
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* FILE: base/applications/sndrec32/audio_wavein.cpp
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* PURPOSE: Sound recording
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* PROGRAMMERS: Marco Pagliaricci (irc: rendar)
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*/
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#include "stdafx.h"
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#include "audio_wavein.hpp"
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_AUDIO_NAMESPACE_START_
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void
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audio_wavein::init_(void)
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{
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ZeroMemory((LPVOID)&wave_format, sizeof(WAVEFORMATEX));
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wave_format.cbSize = sizeof(WAVEFORMATEX);
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wavein_handle = 0;
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recthread_id = 0;
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wakeup_recthread = 0;
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data_flushed_event = 0;
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buf_secs = _AUDIO_DEFAULT_WAVEINBUFSECS;
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status = WAVEIN_NOTREADY;
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}
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void
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audio_wavein::alloc_buffers_mem_(unsigned int buffs, float secs)
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{
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unsigned int onebuf_size = 0, tot_size = 0;
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/* Release old memory */
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if (main_buffer)
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delete[] main_buffer;
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if (wave_headers)
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delete[] wave_headers;
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/* Calcs size of the buffers */
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onebuf_size = (unsigned int)((float)aud_info.byte_rate() * secs);
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tot_size = onebuf_size * buffs;
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/* Allocs memory for the audio buffers */
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main_buffer = new BYTE[tot_size];
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/* Allocs memory for the `WAVEHDR' structures */
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wave_headers = (WAVEHDR *)new BYTE[sizeof(WAVEHDR) * buffs];
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/* Zeros memory */
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ZeroMemory(main_buffer, tot_size);
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ZeroMemory(wave_headers, sizeof(WAVEHDR) * buffs);
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/* Updates total size of the buffers */
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mb_size = tot_size;
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}
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void
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audio_wavein::free_buffers_mem_(void)
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{
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/* Frees memory */
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if (main_buffer)
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delete[] main_buffer;
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if (wave_headers)
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delete[] wave_headers;
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main_buffer = 0;
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wave_headers = 0;
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}
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void
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audio_wavein::init_headers_(void)
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{
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/* If there is no memory for memory or headers, simply return */
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if ((!wave_headers) || (!main_buffer))
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return;
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/* This is the size for one buffer */
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DWORD buf_sz = mb_size / buffers;
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/* This is the base address for one buffer */
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BYTE *buf_addr = main_buffer;
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/* Initializes headers */
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for (unsigned int i = 0; i < buffers; ++i)
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{
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wave_headers[i].dwBufferLength = mb_size / buffers;
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wave_headers[i].lpData = (LPSTR)buf_addr;
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buf_addr += buf_sz;
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}
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}
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void
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audio_wavein::prep_headers_(void)
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{
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MMRESULT err;
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bool error = false;
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/* If there is no memory for memory or headers, throw error */
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if ((!wave_headers) || (!main_buffer) || (!wavein_handle))
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{
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/* TODO: throw error! */
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}
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for (unsigned int i = 0; i < buffers; ++i)
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{
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err = waveInPrepareHeader(wavein_handle, &wave_headers[i], sizeof(WAVEHDR));
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if (err != MMSYSERR_NOERROR)
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error = true;
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}
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if (error)
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MessageBox(0, TEXT("waveInPrepareHeader Error."), 0, 0);
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}
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void
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audio_wavein::unprep_headers_(void)
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{
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MMRESULT err;
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bool error = false;
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/* If there is no memory for memory or headers, throw error */
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if ((!wave_headers) || (!main_buffer) || (!wavein_handle))
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{
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/* TODO: throw error! */
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}
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for (unsigned int i = 0; i < buffers; ++i)
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{
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err = waveInUnprepareHeader(wavein_handle, &wave_headers[i], sizeof(WAVEHDR));
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if (err != MMSYSERR_NOERROR)
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error = true;
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}
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if (error)
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MessageBox(0, TEXT("waveInUnPrepareHeader Error."), 0, 0);
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}
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void
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audio_wavein::add_buffers_to_driver_(void)
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{
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MMRESULT err;
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bool error = false;
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/* If there is no memory for memory or headers, throw error */
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if ((!wave_headers) || (!main_buffer) || (!wavein_handle))
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{
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/* TODO: throw error! */
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}
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for (unsigned int i = 0; i < buffers; ++i)
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{
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err = waveInAddBuffer(wavein_handle, &wave_headers[i], sizeof(WAVEHDR));
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if (err != MMSYSERR_NOERROR)
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error = true;
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}
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if (error)
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MessageBox(0, TEXT("waveInAddBuffer Error."), 0, 0);
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}
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void
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audio_wavein::close(void)
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{
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/* If wavein object is already in the status NOTREADY, nothing to do */
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if (status == WAVEIN_NOTREADY)
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return;
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/* If the wavein is recording, then stop recording and close it */
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if (status == WAVEIN_RECORDING)
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stop_recording();
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/* Updating status */
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status = WAVEIN_NOTREADY;
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/* Waking up recording thread, so it can receive
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the `MM_WIM_CLOSE' message then dies */
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if (wakeup_recthread)
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SetEvent(wakeup_recthread);
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/* Closing wavein stream */
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while ((waveInClose(wavein_handle)) != MMSYSERR_NOERROR)
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Sleep(1);
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/* Release buffers memory */
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free_buffers_mem_();
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/* Re-initialize variables to the initial state */
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init_();
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}
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void
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audio_wavein::open(void)
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{
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MMRESULT err;
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HANDLE recthread_handle = 0;
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/* Checkin the status of the object */
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if (status != WAVEIN_NOTREADY)
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{
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/* TODO: throw error */
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}
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/* Creating the EVENT object that will be signaled
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when the recording thread has to wake up */
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wakeup_recthread = CreateEvent(0, FALSE, FALSE, 0);
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data_flushed_event = CreateEvent(0, FALSE, FALSE, 0);
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if ((!wakeup_recthread) || (!data_flushed_event))
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{
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status = WAVEIN_ERR;
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MessageBox(0, TEXT("Thread Error."), 0, 0);
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/* TODO: throw error */
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}
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/* Inialize buffers for recording audio data from the wavein audio line */
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alloc_buffers_mem_(buffers, buf_secs);
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init_headers_();
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/* Sound format that will be captured by wavein */
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wave_format.wFormatTag = WAVE_FORMAT_PCM;
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wave_format.nChannels = aud_info.channels();
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wave_format.nSamplesPerSec = aud_info.sample_rate();
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wave_format.wBitsPerSample = aud_info.bits();
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wave_format.nBlockAlign = aud_info.block_align();
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wave_format.nAvgBytesPerSec = aud_info.byte_rate();
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/* Creating the recording thread */
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recthread_handle = CreateThread(NULL,
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0,
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audio_wavein::recording_procedure,
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(PVOID)this,
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0,
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&recthread_id);
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/* Checking thread handle */
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if (!recthread_handle)
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{
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/* Updating status */
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status = WAVEIN_ERR;
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MessageBox(0, TEXT("Thread Error."), 0, 0);
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/* TODO: throw error */
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}
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/* We don't need the thread handle anymore, so we can close it from now.
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(We'll just need the thread ID for the `waveInOpen' API) */
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CloseHandle(recthread_handle);
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/* Opening audio line wavein */
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err = waveInOpen(&wavein_handle,
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0,
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&wave_format,
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recthread_id,
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0,
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CALLBACK_THREAD);
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if (err != MMSYSERR_NOERROR)
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{
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/* Updating status */
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status = WAVEIN_ERR;
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if (err == WAVERR_BADFORMAT)
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MessageBox(0, TEXT("waveInOpen Error"), 0, 0);
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/* TODO: throw error */
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}
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/* Update object status */
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status = WAVEIN_READY;
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/* Now `audio_wavein' object is ready for audio recording! */
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}
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void
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audio_wavein::start_recording(void)
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{
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MMRESULT err;
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BOOL ev;
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if ((status != WAVEIN_READY) && (status != WAVEIN_STOP))
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{
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/* TODO: throw error */
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}
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/* Updating to the recording status */
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status = WAVEIN_RECORDING;
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/* Let's prepare header of type WAVEHDR that we will pass to the driver
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with our audio informations, and buffer informations */
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prep_headers_();
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/* The waveInAddBuffer function sends an input buffer to the given waveform-audio
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input device. When the buffer is filled, the application is notified. */
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add_buffers_to_driver_();
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/* Signaling event for waking up the recorder thread */
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ev = SetEvent(wakeup_recthread);
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if (!ev)
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MessageBox(0, TEXT("Event Error."), 0, 0);
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/* Start recording */
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err = waveInStart(wavein_handle);
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if (err != MMSYSERR_NOERROR)
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{
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/* Updating status */
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status = WAVEIN_ERR;
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MessageBox(0, TEXT("waveInStart Error."), 0, 0);
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/* TODO: throw error */
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}
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}
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void
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audio_wavein::stop_recording(void)
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{
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MMRESULT err;
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if (status != WAVEIN_RECORDING)
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return;
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status = WAVEIN_FLUSHING;
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/* waveInReset will make all pending buffer as done */
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err = waveInReset(wavein_handle);
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if ( err != MMSYSERR_NOERROR )
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{
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/* TODO: throw error */
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MessageBox(0, TEXT("waveInReset Error."), 0, 0);
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}
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if (data_flushed_event)
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WaitForSingleObject(data_flushed_event, INFINITE);
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/* Stop recording */
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err = waveInStop(wavein_handle);
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if (err != MMSYSERR_NOERROR)
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{
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/* TODO: throw error */
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MessageBox(0, TEXT("waveInStop Error."), 0, 0);
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}
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/* The waveInUnprepareHeader function cleans up the preparation performed
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by the waveInPrepareHeader function */
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unprep_headers_();
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status = WAVEIN_STOP;
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}
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DWORD WINAPI
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audio_wavein::recording_procedure(LPVOID arg)
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{
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MSG msg;
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WAVEHDR *phdr;
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audio_wavein *_this = (audio_wavein *)arg;
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/* Check the arg pointer */
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if (_this == 0)
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return 0;
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/* The thread can go to sleep for now. It will be wake up only when
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there is audio data to be recorded */
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if (_this->wakeup_recthread)
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WaitForSingleObject(_this->wakeup_recthread, INFINITE);
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/* If status of the `audio_wavein' object is not ready or recording the thread can exit */
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if ((_this->status != WAVEIN_READY) && (_this->status != WAVEIN_RECORDING))
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return 0;
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/* Entering main polling loop */
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while (GetMessage(&msg, 0, 0, 0))
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{
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switch (msg.message)
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{
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case MM_WIM_DATA:
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phdr = (WAVEHDR *)msg.lParam;
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if ((_this->status == WAVEIN_RECORDING) ||
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(_this->status == WAVEIN_FLUSHING))
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{
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if (phdr->dwFlags & WHDR_DONE)
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{
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/* Flushes recorded audio data to the `audio_receiver' object */
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_this->audio_rcvd.audio_receive((unsigned char *)phdr->lpData,
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phdr->dwBytesRecorded);
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/* Updating `audio_receiver' total bytes received
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_AFTER_ calling `audio_receive' function */
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_this->audio_rcvd.bytes_received += phdr->dwBytesRecorded;
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}
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/* If status is not flushing data, then we can re-add the buffer
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for reusing it. Otherwise, if we are flushing pending data,
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we cannot re-add buffer because we don't need it anymore */
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if (_this->status != WAVEIN_FLUSHING)
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{
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/* Let the audio driver reuse the buffer */
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waveInAddBuffer(_this->wavein_handle, phdr, sizeof(WAVEHDR));
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} else {
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/* If we are flushing pending data, we have to prepare
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to stop recording. Set WAVEHDR flag to 0, and fires
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the event `data_flushed_event', that will wake up
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the main thread that is sleeping into wavein_in::stop_recording()
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member function, waiting the last `MM_WIM_DATA' message
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that contain pending data */
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phdr->dwFlags = 0;
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SetEvent(_this->data_flushed_event);
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/* The recording is going to stop, so the recording thread can go to sleep! */
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WaitForSingleObject(_this->wakeup_recthread, INFINITE);
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}
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} /* if WAVEIN_RECORDING || WAVEIN_FLUSHING */
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break;
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case MM_WIM_CLOSE:
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/* The thread can exit now */
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return 0;
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break;
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} /* end switch(msg.message) */
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} /* end while(GetMessage(...)) */
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return 0;
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}
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_AUDIO_NAMESPACE_END_
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