mirror of
https://github.com/reactos/reactos.git
synced 2024-12-29 10:35:28 +00:00
5f2bebf7a5
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
55 lines
1.4 KiB
C
55 lines
1.4 KiB
C
/* $Id: accum.h,v 1.2 1996/09/15 14:19:57 brianp Exp $ */
|
|
|
|
/*
|
|
* Mesa 3-D graphics library
|
|
* Version: 2.0
|
|
* Copyright (C) 1995-1996 Brian Paul
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the Free
|
|
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
*/
|
|
|
|
|
|
/*
|
|
* $Log: accum.h,v $
|
|
* Revision 1.2 1996/09/15 14:19:57 brianp
|
|
* added gl_alloc_accum_buffer()
|
|
*
|
|
* Revision 1.1 1996/09/13 01:38:16 brianp
|
|
* Initial revision
|
|
*
|
|
*/
|
|
|
|
|
|
#ifndef ACCUM_H
|
|
#define ACCUM_H
|
|
|
|
|
|
#include "types.h"
|
|
|
|
|
|
extern void gl_alloc_accum_buffer( GLcontext *ctx );
|
|
|
|
|
|
extern void gl_Accum( GLcontext* ctx, GLenum op, GLfloat value );
|
|
|
|
|
|
extern void gl_ClearAccum( GLcontext* ctx, GLfloat red, GLfloat green,
|
|
GLfloat blue, GLfloat alpha );
|
|
|
|
|
|
extern void gl_clear_accum_buffer( GLcontext* ctx );
|
|
|
|
|
|
#endif
|