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23373acbb9
There is no need to compile our DLLs as shared libraries since we are managing symbols exports and imports through spec files. On my system, this reduces the configure-time by a factor of two.
19 lines
520 B
CMake
19 lines
520 B
CMake
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spec2def(wined3dcfg.cpl wined3dcfg.spec)
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list(APPEND SOURCE
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wined3dcfg.c
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general.c
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wined3dcfg.h)
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add_rc_deps(wined3dcfg.rc ${CMAKE_CURRENT_SOURCE_DIR}/resources/wined3dcfg.ico)
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add_library(wined3dcfg MODULE
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${SOURCE}
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wined3dcfg.rc
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${CMAKE_CURRENT_BINARY_DIR}/wined3dcfg.def)
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set_module_type(wined3dcfg cpl UNICODE)
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add_importlibs(wined3dcfg user32 comctl32 advapi32 msvcrt kernel32)
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add_pch(wined3dcfg wined3dcfg.h SOURCE)
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add_cd_file(TARGET wined3dcfg DESTINATION reactos/system32 FOR all)
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