reactos/drivers/bus/acpi/acpica/utilities/utstate.c
Timo Kreuzer 5eb25b5c24 Create a branch for audio work
svn path=/branches/audio-bringup/; revision=49478
2010-11-05 11:04:48 +00:00

470 lines
14 KiB
C

/*******************************************************************************
*
* Module Name: utstate - state object support procedures
*
******************************************************************************/
/******************************************************************************
*
* 1. Copyright Notice
*
* Some or all of this work - Copyright (c) 1999 - 2009, Intel Corp.
* All rights reserved.
*
* 2. License
*
* 2.1. This is your license from Intel Corp. under its intellectual property
* rights. You may have additional license terms from the party that provided
* you this software, covering your right to use that party's intellectual
* property rights.
*
* 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
* copy of the source code appearing in this file ("Covered Code") an
* irrevocable, perpetual, worldwide license under Intel's copyrights in the
* base code distributed originally by Intel ("Original Intel Code") to copy,
* make derivatives, distribute, use and display any portion of the Covered
* Code in any form, with the right to sublicense such rights; and
*
* 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
* license (with the right to sublicense), under only those claims of Intel
* patents that are infringed by the Original Intel Code, to make, use, sell,
* offer to sell, and import the Covered Code and derivative works thereof
* solely to the minimum extent necessary to exercise the above copyright
* license, and in no event shall the patent license extend to any additions
* to or modifications of the Original Intel Code. No other license or right
* is granted directly or by implication, estoppel or otherwise;
*
* The above copyright and patent license is granted only if the following
* conditions are met:
*
* 3. Conditions
*
* 3.1. Redistribution of Source with Rights to Further Distribute Source.
* Redistribution of source code of any substantial portion of the Covered
* Code or modification with rights to further distribute source must include
* the above Copyright Notice, the above License, this list of Conditions,
* and the following Disclaimer and Export Compliance provision. In addition,
* Licensee must cause all Covered Code to which Licensee contributes to
* contain a file documenting the changes Licensee made to create that Covered
* Code and the date of any change. Licensee must include in that file the
* documentation of any changes made by any predecessor Licensee. Licensee
* must include a prominent statement that the modification is derived,
* directly or indirectly, from Original Intel Code.
*
* 3.2. Redistribution of Source with no Rights to Further Distribute Source.
* Redistribution of source code of any substantial portion of the Covered
* Code or modification without rights to further distribute source must
* include the following Disclaimer and Export Compliance provision in the
* documentation and/or other materials provided with distribution. In
* addition, Licensee may not authorize further sublicense of source of any
* portion of the Covered Code, and must include terms to the effect that the
* license from Licensee to its licensee is limited to the intellectual
* property embodied in the software Licensee provides to its licensee, and
* not to intellectual property embodied in modifications its licensee may
* make.
*
* 3.3. Redistribution of Executable. Redistribution in executable form of any
* substantial portion of the Covered Code or modification must reproduce the
* above Copyright Notice, and the following Disclaimer and Export Compliance
* provision in the documentation and/or other materials provided with the
* distribution.
*
* 3.4. Intel retains all right, title, and interest in and to the Original
* Intel Code.
*
* 3.5. Neither the name Intel nor any other trademark owned or controlled by
* Intel shall be used in advertising or otherwise to promote the sale, use or
* other dealings in products derived from or relating to the Covered Code
* without prior written authorization from Intel.
*
* 4. Disclaimer and Export Compliance
*
* 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
* HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
* IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
* INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
* UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
* IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
* PARTICULAR PURPOSE.
*
* 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
* OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
* COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
* SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
* CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
* HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
* SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
* LIMITED REMEDY.
*
* 4.3. Licensee shall not export, either directly or indirectly, any of this
* software or system incorporating such software without first obtaining any
* required license or other approval from the U. S. Department of Commerce or
* any other agency or department of the United States Government. In the
* event Licensee exports any such software from the United States or
* re-exports any such software from a foreign destination, Licensee shall
* ensure that the distribution and export/re-export of the software is in
* compliance with all laws, regulations, orders, or other restrictions of the
* U.S. Export Administration Regulations. Licensee agrees that neither it nor
* any of its subsidiaries will export/re-export any technical data, process,
* software, or service, directly or indirectly, to any country for which the
* United States government or any agency thereof requires an export license,
* other governmental approval, or letter of assurance, without first obtaining
* such license, approval or letter.
*
*****************************************************************************/
#define __UTSTATE_C__
#include "acpi.h"
#include "accommon.h"
#define _COMPONENT ACPI_UTILITIES
ACPI_MODULE_NAME ("utstate")
/*******************************************************************************
*
* FUNCTION: AcpiUtCreatePkgStateAndPush
*
* PARAMETERS: Object - Object to be added to the new state
* Action - Increment/Decrement
* StateList - List the state will be added to
*
* RETURN: Status
*
* DESCRIPTION: Create a new state and push it
*
******************************************************************************/
ACPI_STATUS
AcpiUtCreatePkgStateAndPush (
void *InternalObject,
void *ExternalObject,
UINT16 Index,
ACPI_GENERIC_STATE **StateList)
{
ACPI_GENERIC_STATE *State;
ACPI_FUNCTION_ENTRY ();
State = AcpiUtCreatePkgState (InternalObject, ExternalObject, Index);
if (!State)
{
return (AE_NO_MEMORY);
}
AcpiUtPushGenericState (StateList, State);
return (AE_OK);
}
/*******************************************************************************
*
* FUNCTION: AcpiUtPushGenericState
*
* PARAMETERS: ListHead - Head of the state stack
* State - State object to push
*
* RETURN: None
*
* DESCRIPTION: Push a state object onto a state stack
*
******************************************************************************/
void
AcpiUtPushGenericState (
ACPI_GENERIC_STATE **ListHead,
ACPI_GENERIC_STATE *State)
{
ACPI_FUNCTION_TRACE (UtPushGenericState);
/* Push the state object onto the front of the list (stack) */
State->Common.Next = *ListHead;
*ListHead = State;
return_VOID;
}
/*******************************************************************************
*
* FUNCTION: AcpiUtPopGenericState
*
* PARAMETERS: ListHead - Head of the state stack
*
* RETURN: The popped state object
*
* DESCRIPTION: Pop a state object from a state stack
*
******************************************************************************/
ACPI_GENERIC_STATE *
AcpiUtPopGenericState (
ACPI_GENERIC_STATE **ListHead)
{
ACPI_GENERIC_STATE *State;
ACPI_FUNCTION_TRACE (UtPopGenericState);
/* Remove the state object at the head of the list (stack) */
State = *ListHead;
if (State)
{
/* Update the list head */
*ListHead = State->Common.Next;
}
return_PTR (State);
}
/*******************************************************************************
*
* FUNCTION: AcpiUtCreateGenericState
*
* PARAMETERS: None
*
* RETURN: The new state object. NULL on failure.
*
* DESCRIPTION: Create a generic state object. Attempt to obtain one from
* the global state cache; If none available, create a new one.
*
******************************************************************************/
ACPI_GENERIC_STATE *
AcpiUtCreateGenericState (
void)
{
ACPI_GENERIC_STATE *State;
ACPI_FUNCTION_ENTRY ();
State = AcpiOsAcquireObject (AcpiGbl_StateCache);
if (State)
{
/* Initialize */
State->Common.DescriptorType = ACPI_DESC_TYPE_STATE;
}
return (State);
}
/*******************************************************************************
*
* FUNCTION: AcpiUtCreateThreadState
*
* PARAMETERS: None
*
* RETURN: New Thread State. NULL on failure
*
* DESCRIPTION: Create a "Thread State" - a flavor of the generic state used
* to track per-thread info during method execution
*
******************************************************************************/
ACPI_THREAD_STATE *
AcpiUtCreateThreadState (
void)
{
ACPI_GENERIC_STATE *State;
ACPI_FUNCTION_TRACE (UtCreateThreadState);
/* Create the generic state object */
State = AcpiUtCreateGenericState ();
if (!State)
{
return_PTR (NULL);
}
/* Init fields specific to the update struct */
State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_THREAD;
State->Thread.ThreadId = AcpiOsGetThreadId ();
/* Check for invalid thread ID - zero is very bad, it will break things */
if (!State->Thread.ThreadId)
{
ACPI_ERROR ((AE_INFO, "Invalid zero ID from AcpiOsGetThreadId"));
State->Thread.ThreadId = (ACPI_THREAD_ID) 1;
}
return_PTR ((ACPI_THREAD_STATE *) State);
}
/*******************************************************************************
*
* FUNCTION: AcpiUtCreateUpdateState
*
* PARAMETERS: Object - Initial Object to be installed in the state
* Action - Update action to be performed
*
* RETURN: New state object, null on failure
*
* DESCRIPTION: Create an "Update State" - a flavor of the generic state used
* to update reference counts and delete complex objects such
* as packages.
*
******************************************************************************/
ACPI_GENERIC_STATE *
AcpiUtCreateUpdateState (
ACPI_OPERAND_OBJECT *Object,
UINT16 Action)
{
ACPI_GENERIC_STATE *State;
ACPI_FUNCTION_TRACE_PTR (UtCreateUpdateState, Object);
/* Create the generic state object */
State = AcpiUtCreateGenericState ();
if (!State)
{
return_PTR (NULL);
}
/* Init fields specific to the update struct */
State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_UPDATE;
State->Update.Object = Object;
State->Update.Value = Action;
return_PTR (State);
}
/*******************************************************************************
*
* FUNCTION: AcpiUtCreatePkgState
*
* PARAMETERS: Object - Initial Object to be installed in the state
* Action - Update action to be performed
*
* RETURN: New state object, null on failure
*
* DESCRIPTION: Create a "Package State"
*
******************************************************************************/
ACPI_GENERIC_STATE *
AcpiUtCreatePkgState (
void *InternalObject,
void *ExternalObject,
UINT16 Index)
{
ACPI_GENERIC_STATE *State;
ACPI_FUNCTION_TRACE_PTR (UtCreatePkgState, InternalObject);
/* Create the generic state object */
State = AcpiUtCreateGenericState ();
if (!State)
{
return_PTR (NULL);
}
/* Init fields specific to the update struct */
State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_PACKAGE;
State->Pkg.SourceObject = (ACPI_OPERAND_OBJECT *) InternalObject;
State->Pkg.DestObject = ExternalObject;
State->Pkg.Index= Index;
State->Pkg.NumPackages = 1;
return_PTR (State);
}
/*******************************************************************************
*
* FUNCTION: AcpiUtCreateControlState
*
* PARAMETERS: None
*
* RETURN: New state object, null on failure
*
* DESCRIPTION: Create a "Control State" - a flavor of the generic state used
* to support nested IF/WHILE constructs in the AML.
*
******************************************************************************/
ACPI_GENERIC_STATE *
AcpiUtCreateControlState (
void)
{
ACPI_GENERIC_STATE *State;
ACPI_FUNCTION_TRACE (UtCreateControlState);
/* Create the generic state object */
State = AcpiUtCreateGenericState ();
if (!State)
{
return_PTR (NULL);
}
/* Init fields specific to the control struct */
State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_CONTROL;
State->Common.State = ACPI_CONTROL_CONDITIONAL_EXECUTING;
return_PTR (State);
}
/*******************************************************************************
*
* FUNCTION: AcpiUtDeleteGenericState
*
* PARAMETERS: State - The state object to be deleted
*
* RETURN: None
*
* DESCRIPTION: Release a state object to the state cache. NULL state objects
* are ignored.
*
******************************************************************************/
void
AcpiUtDeleteGenericState (
ACPI_GENERIC_STATE *State)
{
ACPI_FUNCTION_TRACE (UtDeleteGenericState);
/* Ignore null state */
if (State)
{
(void) AcpiOsReleaseObject (AcpiGbl_StateCache, State);
}
return_VOID;
}