reactos/dll/directx/wine/d3dx9_36
winesync 8dcbf4645c [WINESYNC] d3dx9: Pass rectangle to {lock|unlock}_surface().
This fixes regressions introduced by commits
65956ae50a136fe8467a0332c7495f36617a16dc, 092c14b9d86ee1e96e465908cc524ec85988d0ff.
Surface source or destination rectangles were left behind.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47546
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>

wine commit id 378204527e1f42ed1373a0cd7356770d235e319d by Paul Gofman <gofmanp@gmail.com>
2021-02-04 16:37:03 +01:00
..
animation.c [WINESYNC] d3dx9: Build with msvcrt. 2021-02-04 16:37:03 +01:00
CMakeLists.txt
core.c [WINESYNC] d3dx9: Build with msvcrt. 2021-02-04 16:37:03 +01:00
d3dx9.cmake [D3DX9_XX] Use a common header for every file 2021-02-04 16:37:01 +01:00
d3dx9_36.spec [D3DX9_xx] Reduce diff to wine 2021-02-04 16:37:01 +01:00
d3dx9_private.h [WINESYNC] d3dx9: Pass rectangle to {lock|unlock}_surface(). 2021-02-04 16:37:03 +01:00
effect.c [WINESYNC] d3dx9: Build with msvcrt. 2021-02-04 16:37:03 +01:00
font.c [WINESYNC] d3dx9: Build with msvcrt. 2021-02-04 16:37:03 +01:00
guid.c [D3DX9_XX] Use a common header for every file 2021-02-04 16:37:01 +01:00
line.c [WINESYNC] d3dx9: Build with msvcrt. 2021-02-04 16:37:03 +01:00
main.c [WINESYNC] d3dx9: Build with msvcrt. 2021-02-04 16:37:03 +01:00
math.c [WINESYNC] d3dx9: Build with msvcrt. 2021-02-04 16:37:03 +01:00
mesh.c [WINESYNC] d3dx9: Build with msvcrt. 2021-02-04 16:37:03 +01:00
precomp.h [WINESYNC] d3dx9: Don't use strcasecmp. 2021-02-04 16:37:03 +01:00
preshader.c [WINESYNC] d3dx9: Build with msvcrt. 2021-02-04 16:37:03 +01:00
render.c [WINESYNC] d3dx9: Build with msvcrt. 2021-02-04 16:37:03 +01:00
shader.c [WINESYNC] d3dx9: Build with msvcrt. 2021-02-04 16:37:03 +01:00
skin.c [WINESYNC] d3dx9: Build with msvcrt. 2021-02-04 16:37:03 +01:00
sprite.c [WINESYNC] d3dx9: Build with msvcrt. 2021-02-04 16:37:03 +01:00
surface.c [WINESYNC] d3dx9: Pass rectangle to {lock|unlock}_surface(). 2021-02-04 16:37:03 +01:00
texture.c [WINESYNC] d3dx9: Pass rectangle to {lock|unlock}_surface(). 2021-02-04 16:37:03 +01:00
util.c [WINESYNC] d3dx9: Build with msvcrt. 2021-02-04 16:37:03 +01:00
version.rc
volume.c [WINESYNC] d3dx9: Build with msvcrt. 2021-02-04 16:37:03 +01:00
xfile.c [WINESYNC] d3dx9: Build with msvcrt. 2021-02-04 16:37:03 +01:00