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44 lines
1.3 KiB
C
44 lines
1.3 KiB
C
#ifndef _WINED3DCFG_PCH_
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#define _WINED3DCFG_PCH_
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#include <stdarg.h>
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#define WIN32_NO_STATUS
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#include <windef.h>
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#include <winbase.h>
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#include <winuser.h>
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#include <commctrl.h>
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#include "resource.h"
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#define MAX_KEY_LENGTH 256
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#define ITEM_FBO 0
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#define ITEM_BACKBUFFER 1
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#define ITEM_READTEX 0
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#define ITEM_READDRAW 1
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#define ITEM_DISABLED 2
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#define VALUE_READTEX L"readtex"
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#define VALUE_READDRAW L"readdraw"
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#define VALUE_ENABLED L"enabled"
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#define VALUE_DISABLED L"disabled"
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#define VALUE_NONE L"none"
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#define VALUE_BACKBUFFER L"backbuffer"
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#define VALUE_FBO L"fbo"
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#define KEY_WINE L"Software\\Wine\\Direct3D"
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#define KEY_GLSL L"UseGLSL"
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#define KEY_VERTEXSHADERS L"VertexShaderMode"
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#define KEY_PIXELSHADERS L"PixelShaderMode"
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#define KEY_STRICTDRAWORDERING L"StrictDrawOrdering"
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#define KEY_OFFSCREEN L"OffscreenRenderingMode"
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#define KEY_MULTISAMPLING L"Multisampling"
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#define KEY_LOCKING L"RenderTargetLockMode"
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INT_PTR CALLBACK GeneralPageProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam);
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#endif /* _WINED3DCFG_PCH_ */
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