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This is unnecessary, and may have always been so. The struct will either be freed after it completes synchronously, or after it has completed asynchronously in ACTION_FinishCustomActions(). Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Hans Leidekker <hans@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org> wine commit id b7f06accb05edd70239dbd7b04b956bf10456dee by Zebediah Figura <z.figura12@gmail.com> |
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3rdparty | ||
apisets | ||
appcompat | ||
cpl | ||
directx | ||
keyboard | ||
nls | ||
np | ||
ntdll | ||
opengl | ||
shellext | ||
win32 | ||
CMakeLists.txt |