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99 lines
3 KiB
C
99 lines
3 KiB
C
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/*
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* Mesa 3-D graphics library
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* Version: 5.1
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*
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* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Keith Whitwell <keith@tungstengraphics.com>
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*/
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#ifndef _AC_CONTEXT_H
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#define _AC_CONTEXT_H
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#include "glheader.h"
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#include "mtypes.h"
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#include "array_cache/acache.h"
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/* These are used to make the ctx->Current values look like
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* arrays (with zero StrideB).
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*/
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struct ac_arrays {
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struct gl_client_array Vertex;
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struct gl_client_array Normal;
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struct gl_client_array Color;
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struct gl_client_array SecondaryColor;
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struct gl_client_array FogCoord;
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struct gl_client_array Index;
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struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS];
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struct gl_client_array EdgeFlag;
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struct gl_client_array Attrib[VERT_ATTRIB_MAX]; /* GL_NV_vertex_program */
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};
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struct ac_array_pointers {
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struct gl_client_array *Vertex;
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struct gl_client_array *Normal;
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struct gl_client_array *Color;
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struct gl_client_array *SecondaryColor;
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struct gl_client_array *FogCoord;
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struct gl_client_array *Index;
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struct gl_client_array *TexCoord[MAX_TEXTURE_COORD_UNITS];
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struct gl_client_array *EdgeFlag;
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struct gl_client_array *Attrib[VERT_ATTRIB_MAX]; /* GL_NV_vertex_program */
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};
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struct ac_array_flags {
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GLboolean Vertex;
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GLboolean Normal;
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GLboolean Color;
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GLboolean SecondaryColor;
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GLboolean FogCoord;
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GLboolean Index;
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GLboolean TexCoord[MAX_TEXTURE_COORD_UNITS];
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GLboolean EdgeFlag;
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GLboolean Attrib[VERT_ATTRIB_MAX]; /* GL_NV_vertex_program */
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};
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typedef struct {
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GLuint NewState; /* not needed? */
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GLuint NewArrayState;
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/* Facility for importing and caching array data:
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*/
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struct ac_arrays Fallback;
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struct ac_arrays Cache;
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struct ac_arrays Raw;
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struct ac_array_flags IsCached;
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GLuint start;
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GLuint count;
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/* Facility for importing element lists:
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*/
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GLuint *Elts;
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GLuint elt_size;
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} ACcontext;
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#define AC_CONTEXT(ctx) ((ACcontext *)ctx->acache_context)
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#endif
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