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397 lines
11 KiB
C
397 lines
11 KiB
C
/*
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* Mesa 3-D graphics library
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* Version: 6.1
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*
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* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Gareth Hughes
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*/
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#include <precomp.h>
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#include "m_debug.h"
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#include "m_debug_util.h"
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#ifdef __UNIXOS2__
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/* The linker doesn't like empty files */
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static char dummy;
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#endif
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#ifdef DEBUG_MATH /* This code only used for debugging */
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static clip_func *clip_tab[2] = {
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_mesa_clip_tab,
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_mesa_clip_np_tab
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};
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static char *cnames[2] = {
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"_mesa_clip_tab",
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"_mesa_clip_np_tab"
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};
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#ifdef RUN_DEBUG_BENCHMARK
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static char *cstrings[2] = {
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"clip, perspective divide",
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"clip, no divide"
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};
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#endif
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/* =============================================================
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* Reference cliptests
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*/
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static GLvector4f *ref_cliptest_points4( GLvector4f *clip_vec,
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GLvector4f *proj_vec,
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GLubyte clipMask[],
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GLubyte *orMask,
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GLubyte *andMask )
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{
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const GLuint stride = clip_vec->stride;
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const GLuint count = clip_vec->count;
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const GLfloat *from = (GLfloat *)clip_vec->start;
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GLuint c = 0;
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GLfloat (*vProj)[4] = (GLfloat (*)[4])proj_vec->start;
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GLubyte tmpAndMask = *andMask;
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GLubyte tmpOrMask = *orMask;
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GLuint i;
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for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) ) {
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const GLfloat cx = from[0];
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const GLfloat cy = from[1];
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const GLfloat cz = from[2];
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const GLfloat cw = from[3];
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GLubyte mask = 0;
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if ( -cx + cw < 0 ) mask |= CLIP_RIGHT_BIT;
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if ( cx + cw < 0 ) mask |= CLIP_LEFT_BIT;
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if ( -cy + cw < 0 ) mask |= CLIP_TOP_BIT;
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if ( cy + cw < 0 ) mask |= CLIP_BOTTOM_BIT;
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if ( -cz + cw < 0 ) mask |= CLIP_FAR_BIT;
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if ( cz + cw < 0 ) mask |= CLIP_NEAR_BIT;
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clipMask[i] = mask;
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if ( mask ) {
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c++;
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tmpAndMask &= mask;
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tmpOrMask |= mask;
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vProj[i][0] = 0;
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vProj[i][1] = 0;
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vProj[i][2] = 0;
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vProj[i][3] = 1;
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} else {
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GLfloat oow = 1.0F / cw;
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vProj[i][0] = cx * oow;
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vProj[i][1] = cy * oow;
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vProj[i][2] = cz * oow;
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vProj[i][3] = oow;
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}
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}
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*orMask = tmpOrMask;
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*andMask = (GLubyte) (c < count ? 0 : tmpAndMask);
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proj_vec->flags |= VEC_SIZE_4;
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proj_vec->size = 4;
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proj_vec->count = clip_vec->count;
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return proj_vec;
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}
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/* Keep these here for now, even though we don't use them...
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*/
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static GLvector4f *ref_cliptest_points3( GLvector4f *clip_vec,
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GLvector4f *proj_vec,
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GLubyte clipMask[],
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GLubyte *orMask,
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GLubyte *andMask)
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{
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const GLuint stride = clip_vec->stride;
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const GLuint count = clip_vec->count;
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const GLfloat *from = (GLfloat *)clip_vec->start;
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GLubyte tmpOrMask = *orMask;
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GLubyte tmpAndMask = *andMask;
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GLuint i;
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for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) ) {
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const GLfloat cx = from[0], cy = from[1], cz = from[2];
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GLubyte mask = 0;
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if ( cx > 1.0 ) mask |= CLIP_RIGHT_BIT;
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else if ( cx < -1.0 ) mask |= CLIP_LEFT_BIT;
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if ( cy > 1.0 ) mask |= CLIP_TOP_BIT;
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else if ( cy < -1.0 ) mask |= CLIP_BOTTOM_BIT;
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if ( cz > 1.0 ) mask |= CLIP_FAR_BIT;
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else if ( cz < -1.0 ) mask |= CLIP_NEAR_BIT;
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clipMask[i] = mask;
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tmpOrMask |= mask;
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tmpAndMask &= mask;
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}
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*orMask = tmpOrMask;
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*andMask = tmpAndMask;
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return clip_vec;
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}
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static GLvector4f * ref_cliptest_points2( GLvector4f *clip_vec,
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GLvector4f *proj_vec,
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GLubyte clipMask[],
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GLubyte *orMask,
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GLubyte *andMask,
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GLboolean viewport_z_clip )
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{
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const GLuint stride = clip_vec->stride;
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const GLuint count = clip_vec->count;
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const GLfloat *from = (GLfloat *)clip_vec->start;
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GLubyte tmpOrMask = *orMask;
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GLubyte tmpAndMask = *andMask;
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GLuint i;
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(void) viewport_z_clip;
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for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) ) {
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const GLfloat cx = from[0], cy = from[1];
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GLubyte mask = 0;
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if ( cx > 1.0 ) mask |= CLIP_RIGHT_BIT;
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else if ( cx < -1.0 ) mask |= CLIP_LEFT_BIT;
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if ( cy > 1.0 ) mask |= CLIP_TOP_BIT;
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else if ( cy < -1.0 ) mask |= CLIP_BOTTOM_BIT;
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clipMask[i] = mask;
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tmpOrMask |= mask;
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tmpAndMask &= mask;
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}
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*orMask = tmpOrMask;
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*andMask = tmpAndMask;
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return clip_vec;
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}
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static clip_func ref_cliptest[5] = {
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0,
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0,
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ref_cliptest_points2,
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ref_cliptest_points3,
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ref_cliptest_points4
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};
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/* =============================================================
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* Cliptest tests
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*/
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ALIGN16(static GLfloat, s[TEST_COUNT][4]);
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ALIGN16(static GLfloat, d[TEST_COUNT][4]);
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ALIGN16(static GLfloat, r[TEST_COUNT][4]);
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/**
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* Check if X, Y or Z component of the coordinate is close to W, in terms
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* of the clip test.
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*/
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static GLboolean
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xyz_close_to_w(const GLfloat c[4])
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{
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float k = 0.0001;
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return (fabs(c[0] - c[3]) < k ||
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fabs(c[1] - c[3]) < k ||
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fabs(c[2] - c[3]) < k ||
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fabs(-c[0] - c[3]) < k ||
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fabs(-c[1] - c[3]) < k ||
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fabs(-c[2] - c[3]) < k);
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}
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static int test_cliptest_function( clip_func func, int np,
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int psize, long *cycles )
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{
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GLvector4f source[1], dest[1], ref[1];
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GLubyte dm[TEST_COUNT], dco, dca;
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GLubyte rm[TEST_COUNT], rco, rca;
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int i, j;
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#ifdef RUN_DEBUG_BENCHMARK
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int cycle_i; /* the counter for the benchmarks we run */
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#endif
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GLboolean viewport_z_clip = GL_TRUE;
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(void) cycles;
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if ( psize > 4 ) {
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_mesa_problem( NULL, "test_cliptest_function called with psize > 4\n" );
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return 0;
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}
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for ( i = 0 ; i < TEST_COUNT ; i++) {
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ASSIGN_4V( d[i], 0.0, 0.0, 0.0, 1.0 );
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ASSIGN_4V( s[i], 0.0, 0.0, 0.0, 1.0 );
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for ( j = 0 ; j < psize ; j++ )
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s[i][j] = rnd();
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}
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source->data = (GLfloat(*)[4])s;
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source->start = (GLfloat *)s;
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source->count = TEST_COUNT;
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source->stride = sizeof(s[0]);
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source->size = 4;
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source->flags = 0;
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dest->data = (GLfloat(*)[4])d;
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dest->start = (GLfloat *)d;
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dest->count = TEST_COUNT;
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dest->stride = sizeof(float[4]);
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dest->size = 0;
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dest->flags = 0;
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ref->data = (GLfloat(*)[4])r;
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ref->start = (GLfloat *)r;
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ref->count = TEST_COUNT;
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ref->stride = sizeof(float[4]);
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ref->size = 0;
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ref->flags = 0;
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dco = rco = 0;
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dca = rca = CLIP_FRUSTUM_BITS;
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ref_cliptest[psize]( source, ref, rm, &rco, &rca, viewport_z_clip );
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if ( mesa_profile ) {
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BEGIN_RACE( *cycles );
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func( source, dest, dm, &dco, &dca, viewport_z_clip );
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END_RACE( *cycles );
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}
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else {
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func( source, dest, dm, &dco, &dca, viewport_z_clip );
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}
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if ( dco != rco ) {
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printf( "\n-----------------------------\n" );
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printf( "dco = 0x%02x rco = 0x%02x\n", dco, rco );
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return 0;
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}
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if ( dca != rca ) {
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printf( "\n-----------------------------\n" );
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printf( "dca = 0x%02x rca = 0x%02x\n", dca, rca );
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return 0;
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}
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for ( i = 0 ; i < TEST_COUNT ; i++ ) {
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if ( dm[i] != rm[i] ) {
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GLfloat *c = source->start;
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STRIDE_F(c, source->stride * i);
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if (psize == 4 && xyz_close_to_w(c)) {
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/* The coordinate is very close to the clip plane. The clipmask
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* may vary depending on code path, but that's OK.
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*/
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continue;
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}
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printf( "\n-----------------------------\n" );
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printf( "mask[%d] = 0x%02x ref mask[%d] = 0x%02x\n", i, dm[i], i,rm[i] );
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printf(" coord = %f, %f, %f, %f\n",
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c[0], c[1], c[2], c[3]);
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return 0;
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}
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}
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/* Only verify output on projected points4 case. FIXME: Do we need
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* to test other cases?
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*/
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if ( np || psize < 4 )
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return 1;
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for ( i = 0 ; i < TEST_COUNT ; i++ ) {
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for ( j = 0 ; j < 4 ; j++ ) {
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if ( significand_match( d[i][j], r[i][j] ) < REQUIRED_PRECISION ) {
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printf( "\n-----------------------------\n" );
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printf( "(i = %i, j = %i) dm = 0x%02x rm = 0x%02x\n",
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i, j, dm[i], rm[i] );
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printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
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d[i][0], r[i][0], r[i][0]-d[i][0],
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MAX_PRECISION - significand_match( d[i][0], r[i][0] ) );
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printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
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d[i][1], r[i][1], r[i][1]-d[i][1],
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MAX_PRECISION - significand_match( d[i][1], r[i][1] ) );
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printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
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d[i][2], r[i][2], r[i][2]-d[i][2],
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MAX_PRECISION - significand_match( d[i][2], r[i][2] ) );
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printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
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d[i][3], r[i][3], r[i][3]-d[i][3],
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MAX_PRECISION - significand_match( d[i][3], r[i][3] ) );
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return 0;
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}
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}
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}
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return 1;
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}
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void _math_test_all_cliptest_functions( char *description )
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{
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int np, psize;
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long benchmark_tab[2][4];
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static int first_time = 1;
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if ( first_time ) {
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first_time = 0;
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mesa_profile = _mesa_getenv( "MESA_PROFILE" );
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}
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#ifdef RUN_DEBUG_BENCHMARK
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if ( mesa_profile ) {
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if ( !counter_overhead ) {
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INIT_COUNTER();
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printf( "counter overhead: %ld cycles\n\n", counter_overhead );
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}
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printf( "cliptest results after hooking in %s functions:\n", description );
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}
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#endif
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#ifdef RUN_DEBUG_BENCHMARK
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if ( mesa_profile ) {
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printf( "\n\t" );
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for ( psize = 2 ; psize <= 4 ; psize++ ) {
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printf( " p%d\t", psize );
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}
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printf( "\n--------------------------------------------------------\n\t" );
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}
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#endif
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for ( np = 0 ; np < 2 ; np++ ) {
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for ( psize = 2 ; psize <= 4 ; psize++ ) {
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clip_func func = clip_tab[np][psize];
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long *cycles = &(benchmark_tab[np][psize-1]);
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if ( test_cliptest_function( func, np, psize, cycles ) == 0 ) {
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char buf[100];
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sprintf( buf, "%s[%d] failed test (%s)",
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cnames[np], psize, description );
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_mesa_problem( NULL, "%s", buf );
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}
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#ifdef RUN_DEBUG_BENCHMARK
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if ( mesa_profile )
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printf( " %li\t", benchmark_tab[np][psize-1] );
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#endif
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}
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#ifdef RUN_DEBUG_BENCHMARK
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if ( mesa_profile )
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printf( " | [%s]\n\t", cstrings[np] );
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#endif
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}
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#ifdef RUN_DEBUG_BENCHMARK
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if ( mesa_profile )
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printf( "\n" );
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#endif
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}
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#endif /* DEBUG_MATH */
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