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205 lines
6.6 KiB
C
205 lines
6.6 KiB
C
/*
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* Mesa 3-D graphics library
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* Version: 6.5.3
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*
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* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Keith Whitwell <keith@tungstengraphics.com>
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*/
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#include <precomp.h>
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void _tnl_install_pipeline( struct gl_context *ctx,
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const struct tnl_pipeline_stage **stages )
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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GLuint i;
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tnl->pipeline.new_state = ~0;
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/* Create a writeable copy of each stage.
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*/
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for (i = 0 ; i < MAX_PIPELINE_STAGES && stages[i] ; i++) {
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struct tnl_pipeline_stage *s = &tnl->pipeline.stages[i];
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memcpy(s, stages[i], sizeof(*s));
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if (s->create)
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s->create(ctx, s);
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}
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tnl->pipeline.nr_stages = i;
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}
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void _tnl_destroy_pipeline( struct gl_context *ctx )
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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GLuint i;
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for (i = 0 ; i < tnl->pipeline.nr_stages ; i++) {
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struct tnl_pipeline_stage *s = &tnl->pipeline.stages[i];
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if (s->destroy)
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s->destroy(s);
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}
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tnl->pipeline.nr_stages = 0;
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}
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static GLuint check_input_changes( struct gl_context *ctx )
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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GLuint i;
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for (i = 0; i < _TNL_FIRST_MAT; i++) {
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if (tnl->vb.AttribPtr[i]->size != tnl->pipeline.last_attrib_size[i] ||
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tnl->vb.AttribPtr[i]->stride != tnl->pipeline.last_attrib_stride[i]) {
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tnl->pipeline.last_attrib_size[i] = tnl->vb.AttribPtr[i]->size;
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tnl->pipeline.last_attrib_stride[i] = tnl->vb.AttribPtr[i]->stride;
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tnl->pipeline.input_changes |= 1<<i;
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}
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}
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return tnl->pipeline.input_changes;
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}
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static GLuint check_output_changes( struct gl_context *ctx )
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{
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#if 0
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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for (i = 0; i < VERT_RESULT_MAX; i++) {
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if (tnl->vb.ResultPtr[i]->size != tnl->last_result_size[i] ||
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tnl->vb.ResultPtr[i]->stride != tnl->last_result_stride[i]) {
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tnl->last_result_size[i] = tnl->vb.ResultPtr[i]->size;
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tnl->last_result_stride[i] = tnl->vb.ResultPtr[i]->stride;
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tnl->pipeline.output_changes |= 1<<i;
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}
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}
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if (tnl->pipeline.output_changes)
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tnl->Driver.NotifyOutputChanges( ctx, tnl->pipeline.output_changes );
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return tnl->pipeline.output_changes;
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#else
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return ~0;
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#endif
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}
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void _tnl_run_pipeline( struct gl_context *ctx )
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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unsigned short __tmp;
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GLuint i;
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if (!tnl->vb.Count)
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return;
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/* Check for changed input sizes or change in stride to/from zero
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* (ie const or non-const).
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*/
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if (check_input_changes( ctx ) || tnl->pipeline.new_state) {
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for (i = 0; i < tnl->pipeline.nr_stages ; i++) {
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struct tnl_pipeline_stage *s = &tnl->pipeline.stages[i];
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if (s->validate)
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s->validate( ctx, s );
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}
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tnl->pipeline.new_state = 0;
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tnl->pipeline.input_changes = 0;
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/* Pipeline can only change its output in response to either a
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* statechange or an input size/stride change. No other changes
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* are allowed.
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*/
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if (check_output_changes( ctx ))
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_tnl_notify_pipeline_output_change( ctx );
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}
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#ifndef _OPENMP
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/* Don't adjust FPU precision mode in case multiple threads are to be used.
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* This would require that the additional threads also changed the FPU mode
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* which is quite a mess as this had to be done in all parallelized sections;
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* otherwise the master thread and all other threads are running in different
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* modes, producing inconsistent results.
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* Note that all x64 implementations don't define/use START_FAST_MATH, so
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* this is "hack" is only used in i386 mode
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*/
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START_FAST_MATH(__tmp);
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#endif
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for (i = 0; i < tnl->pipeline.nr_stages ; i++) {
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struct tnl_pipeline_stage *s = &tnl->pipeline.stages[i];
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if (!s->run( ctx, s ))
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break;
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}
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#ifndef _OPENMP
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END_FAST_MATH(__tmp);
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#endif
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}
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/* The default pipeline. This is useful for software rasterizers, and
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* simple hardware rasterizers. For customization, I don't recommend
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* tampering with the internals of these stages in the way that
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* drivers did in Mesa 3.4. These stages are basically black boxes,
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* and should be left intact.
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*
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* To customize the pipeline, consider:
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*
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* - removing redundant stages (making sure that the software rasterizer
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* can cope with this on fallback paths). An example is fog
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* coordinate generation, which is not required in the FX driver.
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*
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* - replacing general-purpose machine-independent stages with
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* general-purpose machine-specific stages. There is no example of
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* this to date, though it must be borne in mind that all subsequent
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* stages that reference the output of the new stage must cope with
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* any machine-specific data introduced. This may not be easy
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* unless there are no such stages (ie the new stage is the last in
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* the pipe).
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*
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* - inserting optimized (but specialized) stages ahead of the
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* general-purpose fallback implementation. For example, the old
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* fastpath mechanism, which only works when the VB->Elts input is
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* available, can be duplicated by placing the fastpath stage at the
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* head of this pipeline. Such specialized stages are currently
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* constrained to have no outputs (ie. they must either finish the *
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* pipeline by returning GL_FALSE from run(), or do nothing).
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*
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* Some work can be done to lift some of the restrictions in the final
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* case, if it becomes necessary to do so.
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*/
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const struct tnl_pipeline_stage *_tnl_default_pipeline[] = {
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&_tnl_vertex_transform_stage,
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&_tnl_normal_transform_stage,
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&_tnl_lighting_stage,
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&_tnl_texgen_stage,
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&_tnl_texture_transform_stage,
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&_tnl_point_attenuation_stage,
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&_tnl_fog_coordinate_stage,
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&_tnl_render_stage,
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NULL
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};
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