reactos/drivers/storage/floppy/csqrtns.c
Amine Khaldi c424146e2c Create a branch for cmake bringup.
svn path=/branches/cmake-bringup/; revision=48236
2010-07-24 18:52:44 +00:00

179 lines
5.6 KiB
C
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* ReactOS Floppy Driver
* Copyright (C) 2004, Vizzini (vizzini@plasmic.com)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
* PROJECT: ReactOS Floppy Driver
* FILE: csqrtns.c
* PURPOSE: Cancel-safe queue routines
* PROGRAMMER: Vizzini (vizzini@plasmic.com)
* REVISIONS:
* 15-Feb-2004 vizzini - Created
* NOTES:
* - These functions provide the callbacks for the CSQ routines.
* They will be called automatically by the IoCsqXxx() routines.
* This driver uses the CSQ in the standard way. In addition to
* queuing and de-queuing IRPs, the InsertIrp routine releases
* a semaphore every time an IRP is queued, allowing a queue management
* thread to properly drain the queue.
* - Note that the semaphore can get ahead of the number of IRPs in the
* queue if any are canceled; the queue management thread that de-queues
* IRPs is coded with that in mind.
* - For more information, see the csqtest driver in the ReactOS tree,
* or the cancel sample in recent (3790+) Microsoft DDKs.
* - Many of these routines are called at DISPATCH_LEVEL, due to the fact
* that my lock choice is a spin lock.
*/
#include <ntddk.h>
#include <debug.h>
#include "floppy.h"
#include "csqrtns.h"
/* Global CSQ struct that the CSQ functions initialize and use */
IO_CSQ Csq;
/* List and lock for the actual IRP queue */
LIST_ENTRY IrpQueue;
KSPIN_LOCK IrpQueueLock;
KSEMAPHORE QueueSemaphore;
/*
* CSQ Callbacks
*/
VOID NTAPI CsqRemoveIrp(PIO_CSQ UnusedCsq,
PIRP Irp)
/*
* FUNCTION: Remove an IRP from the queue
* ARGUMENTS:
* UnusedCsq: Pointer to CSQ context structure
* Irp: Pointer to the IRP to remove from the queue
* NOTES:
* - Called under the protection of the queue lock
*/
{
UNREFERENCED_PARAMETER(UnusedCsq);
TRACE_(FLOPPY, "CSQ: Removing IRP 0x%p\n", Irp);
RemoveEntryList(&Irp->Tail.Overlay.ListEntry);
}
PIRP NTAPI CsqPeekNextIrp(PIO_CSQ UnusedCsq,
PIRP Irp,
PVOID PeekContext)
/*
* FUNCTION: Find the next matching IRP in the queue
* ARGUMENTS:
* UnusedCsq: Pointer to CSQ context structure
* Irp: Pointer to a starting IRP in the queue (i.e. start search here)
* PeekContext: Unused
* RETURNS:
* Pointer to an IRP that is next in line to be removed, if one can be found
* NOTES:
* - This does *not* remove the IRP from the queue; it merely returns a pointer.
* - Called under the protection of the queue lock
*/
{
UNREFERENCED_PARAMETER(UnusedCsq);
UNREFERENCED_PARAMETER(PeekContext);
TRACE_(FLOPPY, "CSQ: Peeking for next IRP\n");
if(Irp)
return CONTAINING_RECORD(&Irp->Tail.Overlay.ListEntry.Flink, IRP, Tail.Overlay.ListEntry);
if(IsListEmpty(&IrpQueue))
return NULL;
return CONTAINING_RECORD(IrpQueue.Flink, IRP, Tail.Overlay.ListEntry);
}
VOID NTAPI CsqAcquireLock(PIO_CSQ UnusedCsq,
PKIRQL Irql)
/*
* FUNCTION: Acquire the queue lock
* ARGUMENTS:
* UnusedCsq: Pointer to CSQ context structure
* Irql: Pointer to a variable to store the old irql into
*/
{
UNREFERENCED_PARAMETER(UnusedCsq);
INFO_(FLOPPY, "CSQ: Acquiring spin lock\n");
KeAcquireSpinLock(&IrpQueueLock, Irql);
}
VOID NTAPI CsqReleaseLock(PIO_CSQ UnusedCsq,
KIRQL Irql)
/*
* FUNCTION: Release the queue lock
* ARGUMENTS:
* UnusedCsq: Pointer to CSQ context structure
* Irql: IRQL to lower to on release
*/
{
UNREFERENCED_PARAMETER(UnusedCsq);
INFO_(FLOPPY, "CSQ: Releasing spin lock\n");
KeReleaseSpinLock(&IrpQueueLock, Irql);
}
VOID NTAPI CsqCompleteCanceledIrp(PIO_CSQ UnusedCsq,
PIRP Irp)
/*
* FUNCTION: Complete a canceled IRP
* ARGUMENTS:
* UnusedCsq: Pointer to CSQ context structure
* Irp: IRP to complete
* NOTES:
* - Perhaps we should complete with something besides NO_INCREMENT
* - MS misspelled CANCELLED... sigh...
*/
{
UNREFERENCED_PARAMETER(UnusedCsq);
TRACE_(FLOPPY, "CSQ: Canceling irp 0x%p\n", Irp);
Irp->IoStatus.Status = STATUS_CANCELLED;
Irp->IoStatus.Information = 0;
IoCompleteRequest(Irp, IO_NO_INCREMENT);
}
VOID NTAPI CsqInsertIrp(PIO_CSQ UnusedCsq,
PIRP Irp)
/*
* FUNCTION: Queue an IRP
* ARGUMENTS:
* UnusedCsq: Unused
* Irp: IRP to add to the queue
* NOTES:
* - Called under the protection of the queue lock
* - Releases the semaphore for each queued packet, which is how
* the queue management thread knows that there might be
* an IRP in the queue
* - Note that the semaphore will get released more times than
* the queue management thread will have IRPs to process, given
* that at least one IRP is canceled at some point
*/
{
UNREFERENCED_PARAMETER(UnusedCsq);
TRACE_(FLOPPY, "CSQ: Inserting IRP 0x%p\n", Irp);
InsertTailList(&IrpQueue, &Irp->Tail.Overlay.ListEntry);
KeReleaseSemaphore(&QueueSemaphore, 0, 1, FALSE);
}