reactos/subsystems/ntvdm/emulator.c
Hermès Bélusca-Maïto ab9978f190 [NTVDM]
- Finally get rid of console output handles in the BIOS.
- Move console text buffer copy from BIOS back into VGA memory (~= revert part of r61542), but do it ONLY when attaching the VGA emulation to the console.
- Fix cursor positioning in BIOS & VGA (work in progress).

- Initialize PS/2 after having setting basic console modes.
- Showing/hiding mouse cursor (see the option in the console menu) is done in while() loops to be sure the cursor is really shown/hidden (based on the return value of ShowConsoleCursor).

svn path=/branches/ntvdm/; revision=62373
2014-03-02 01:45:57 +00:00

512 lines
13 KiB
C

/*
* COPYRIGHT: GPL - See COPYING in the top level directory
* PROJECT: ReactOS Virtual DOS Machine
* FILE: emulator.c
* PURPOSE: Minimal x86 machine emulator for the VDM
* PROGRAMMERS: Aleksandar Andrejevic <theflash AT sdf DOT lonestar DOT org>
*/
/* INCLUDES *******************************************************************/
#define NDEBUG
#include "emulator.h"
#include "callback.h"
#include "clock.h"
#include "bios/rom.h"
#include "hardware/cmos.h"
#include "hardware/pic.h"
#include "hardware/ps2.h"
#include "hardware/speaker.h"
#include "hardware/timer.h"
#include "hardware/vga.h"
#include "bop.h"
#include "vddsup.h"
#include "io.h"
#include <isvbop.h>
/* PRIVATE VARIABLES **********************************************************/
FAST486_STATE EmulatorContext;
BOOLEAN CpuSimulate = FALSE;
/* No more than 'MaxCpuCallLevel' recursive CPU calls are allowed */
const static INT MaxCpuCallLevel = 32;
static INT CpuCallLevel = 0;
LPVOID BaseAddress = NULL;
BOOLEAN VdmRunning = TRUE;
static BOOLEAN A20Line = FALSE;
static BYTE Port61hState = 0x00;
static HANDLE InputThread = NULL;
LPCWSTR ExceptionName[] =
{
L"Division By Zero",
L"Debug",
L"Unexpected Error",
L"Breakpoint",
L"Integer Overflow",
L"Bound Range Exceeded",
L"Invalid Opcode",
L"FPU Not Available"
};
/* BOP Identifiers */
#define BOP_DEBUGGER 0x56 // Break into the debugger from a 16-bit app
/* PRIVATE FUNCTIONS **********************************************************/
VOID WINAPI EmulatorReadMemory(PFAST486_STATE State, ULONG Address, PVOID Buffer, ULONG Size)
{
UNREFERENCED_PARAMETER(State);
// BIG HACK!!!! To make BIOS images working correctly,
// until Aleksander rewrites memory management!!
if (Address >= 0xFFFFFFF0) Address -= 0xFFF00000;
/* If the A20 line is disabled, mask bit 20 */
if (!A20Line) Address &= ~(1 << 20);
/* Make sure the requested address is valid */
if ((Address + Size) >= MAX_ADDRESS) return;
/*
* Check if we are going to read the VGA memory and
* copy it into the virtual address space if needed.
*/
if (((Address + Size) >= VgaGetVideoBaseAddress())
&& (Address < VgaGetVideoLimitAddress()))
{
DWORD VgaAddress = max(Address, VgaGetVideoBaseAddress());
DWORD ActualSize = min(Address + Size - 1, VgaGetVideoLimitAddress())
- VgaAddress + 1;
LPBYTE DestBuffer = (LPBYTE)REAL_TO_PHYS(VgaAddress);
/* Read from the VGA memory */
VgaReadMemory(VgaAddress, DestBuffer, ActualSize);
}
/* Read the data from the virtual address space and store it in the buffer */
RtlCopyMemory(Buffer, REAL_TO_PHYS(Address), Size);
}
VOID WINAPI EmulatorWriteMemory(PFAST486_STATE State, ULONG Address, PVOID Buffer, ULONG Size)
{
UNREFERENCED_PARAMETER(State);
// BIG HACK!!!! To make BIOS images working correctly,
// until Aleksander rewrites memory management!!
if (Address >= 0xFFFFFFF0) Address -= 0xFFF00000;
/* If the A20 line is disabled, mask bit 20 */
if (!A20Line) Address &= ~(1 << 20);
/* Make sure the requested address is valid */
if ((Address + Size) >= MAX_ADDRESS) return;
/* Make sure we don't write to the ROM area */
if ((Address + Size) >= ROM_AREA_START && (Address < ROM_AREA_END)) return;
/* Read the data from the buffer and store it in the virtual address space */
RtlCopyMemory(REAL_TO_PHYS(Address), Buffer, Size);
/*
* Check if we modified the VGA memory.
*/
if (((Address + Size) >= VgaGetVideoBaseAddress())
&& (Address < VgaGetVideoLimitAddress()))
{
DWORD VgaAddress = max(Address, VgaGetVideoBaseAddress());
DWORD ActualSize = min(Address + Size - 1, VgaGetVideoLimitAddress())
- VgaAddress + 1;
LPBYTE SrcBuffer = (LPBYTE)REAL_TO_PHYS(VgaAddress);
/* Write to the VGA memory */
VgaWriteMemory(VgaAddress, SrcBuffer, ActualSize);
}
}
UCHAR WINAPI EmulatorIntAcknowledge(PFAST486_STATE State)
{
UNREFERENCED_PARAMETER(State);
/* Get the interrupt number from the PIC */
return PicGetInterrupt();
}
VOID EmulatorException(BYTE ExceptionNumber, LPWORD Stack)
{
WORD CodeSegment, InstructionPointer;
PBYTE Opcode;
ASSERT(ExceptionNumber < 8);
/* Get the CS:IP */
InstructionPointer = Stack[STACK_IP];
CodeSegment = Stack[STACK_CS];
Opcode = (PBYTE)SEG_OFF_TO_PTR(CodeSegment, InstructionPointer);
/* Display a message to the user */
DisplayMessage(L"Exception: %s occured at %04X:%04X\n"
L"Opcode: %02X %02X %02X %02X %02X %02X %02X %02X %02X %02X",
ExceptionName[ExceptionNumber],
CodeSegment,
InstructionPointer,
Opcode[0],
Opcode[1],
Opcode[2],
Opcode[3],
Opcode[4],
Opcode[5],
Opcode[6],
Opcode[7],
Opcode[8],
Opcode[9]);
/* Stop the VDM */
VdmRunning = FALSE;
return;
}
// FIXME: This function assumes 16-bit mode!!!
VOID EmulatorExecute(WORD Segment, WORD Offset)
{
/* Tell Fast486 to move the instruction pointer */
Fast486ExecuteAt(&EmulatorContext, Segment, Offset);
}
VOID EmulatorStep(VOID)
{
/* Dump the state for debugging purposes */
// Fast486DumpState(&EmulatorContext);
/* Execute the next instruction */
Fast486StepInto(&EmulatorContext);
}
VOID EmulatorSimulate(VOID)
{
if (CpuCallLevel > MaxCpuCallLevel)
{
DisplayMessage(L"Too many CPU levels of recursion (%d, expected maximum %d)",
CpuCallLevel, MaxCpuCallLevel);
/* Stop the VDM */
VdmRunning = FALSE;
return;
}
CpuCallLevel++;
CpuSimulate = TRUE;
while (VdmRunning && CpuSimulate) ClockUpdate();
CpuCallLevel--;
if (CpuCallLevel < 0) CpuCallLevel = 0;
/* This takes into account for reentrance */
CpuSimulate = TRUE;
}
VOID EmulatorUnsimulate(VOID)
{
/* Stop simulation */
CpuSimulate = FALSE;
}
VOID EmulatorInterrupt(BYTE Number)
{
/* Call the Fast486 API */
Fast486Interrupt(&EmulatorContext, Number);
}
VOID EmulatorInterruptSignal(VOID)
{
/* Call the Fast486 API */
Fast486InterruptSignal(&EmulatorContext);
}
VOID EmulatorSetA20(BOOLEAN Enabled)
{
A20Line = Enabled;
}
VOID WINAPI EmulatorDebugBreakBop(LPWORD Stack)
{
DPRINT1("NTVDM: BOP_DEBUGGER\n");
DebugBreak();
}
VOID WINAPI EmulatorUnsimulateBop(LPWORD Stack)
{
EmulatorUnsimulate();
}
static BYTE WINAPI Port61hRead(ULONG Port)
{
return Port61hState;
}
static VOID WINAPI Port61hWrite(ULONG Port, BYTE Data)
{
// BOOLEAN SpeakerChange = FALSE;
BYTE OldPort61hState = Port61hState;
/* Only the four lowest bytes can be written */
Port61hState = (Port61hState & 0xF0) | (Data & 0x0F);
if ((OldPort61hState ^ Port61hState) & 0x01)
{
DPRINT("PIT 2 Gate %s\n", Port61hState & 0x01 ? "on" : "off");
// SpeakerChange = TRUE;
}
PitSetGate(2, !!(Port61hState & 0x01));
if ((OldPort61hState ^ Port61hState) & 0x02)
{
/* There were some change for the speaker... */
DPRINT("Speaker %s\n", Port61hState & 0x02 ? "on" : "off");
// SpeakerChange = TRUE;
}
// if (SpeakerChange) SpeakerChange();
SpeakerChange();
}
static VOID WINAPI PitChan0Out(LPVOID Param, BOOLEAN State)
{
if (State)
{
DPRINT("PicInterruptRequest\n");
PicInterruptRequest(0); // Raise IRQ 0
}
// else < Lower IRQ 0 >
}
static VOID WINAPI PitChan1Out(LPVOID Param, BOOLEAN State)
{
#if 0
if (State)
{
/* Set bit 4 of Port 61h */
Port61hState |= 1 << 4;
}
else
{
/* Clear bit 4 of Port 61h */
Port61hState &= ~(1 << 4);
}
#else
Port61hState = (Port61hState & 0xEF) | (State << 4);
#endif
}
static VOID WINAPI PitChan2Out(LPVOID Param, BOOLEAN State)
{
// BYTE OldPort61hState = Port61hState;
#if 0
if (State)
{
/* Set bit 5 of Port 61h */
Port61hState |= 1 << 5;
}
else
{
/* Clear bit 5 of Port 61h */
Port61hState &= ~(1 << 5);
}
#else
Port61hState = (Port61hState & 0xDF) | (State << 5);
#endif
DPRINT("Speaker PIT out\n");
// if ((OldPort61hState ^ Port61hState) & 0x20)
// SpeakerChange();
}
/* PUBLIC FUNCTIONS ***********************************************************/
DWORD WINAPI PumpConsoleInput(LPVOID Parameter);
BOOLEAN EmulatorInitialize(HANDLE ConsoleInput, HANDLE ConsoleOutput)
{
/* Allocate memory for the 16-bit address space */
BaseAddress = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, MAX_ADDRESS);
if (BaseAddress == NULL)
{
wprintf(L"FATAL: Failed to allocate VDM memory.\n");
return FALSE;
}
/* Initialize I/O ports */
/* Initialize RAM */
/* Initialize the internal clock */
if (!ClockInitialize())
{
wprintf(L"FATAL: Failed to initialize the clock\n");
return FALSE;
}
/* Initialize the CPU */
Fast486Initialize(&EmulatorContext,
EmulatorReadMemory,
EmulatorWriteMemory,
EmulatorReadIo,
EmulatorWriteIo,
NULL,
EmulatorBiosOperation,
EmulatorIntAcknowledge,
NULL /* TODO: Use a TLB */);
/* Initialize DMA */
/* Initialize the PIC, the PIT, the CMOS and the PC Speaker */
PicInitialize();
PitInitialize();
CmosInitialize();
SpeakerInitialize();
/* Set output functions */
PitSetOutFunction(0, NULL, PitChan0Out);
PitSetOutFunction(1, NULL, PitChan1Out);
PitSetOutFunction(2, NULL, PitChan2Out);
/* Register the I/O Ports */
RegisterIoPort(CONTROL_SYSTEM_PORT61H, Port61hRead, Port61hWrite);
/* Set the console input mode */
// FIXME: Activate ENABLE_WINDOW_INPUT when we will want to perform actions
// upon console window events (screen buffer resize, ...).
SetConsoleMode(ConsoleInput, ENABLE_PROCESSED_INPUT /* | ENABLE_WINDOW_INPUT */);
// SetConsoleMode(ConsoleOutput, ENABLE_PROCESSED_OUTPUT | ENABLE_WRAP_AT_EOL_OUTPUT);
/* Initialize the PS2 port */
PS2Initialize(ConsoleInput);
/* Start the input thread */
InputThread = CreateThread(NULL, 0, &PumpConsoleInput, ConsoleInput, 0, NULL);
// if (InputThread == NULL) return FALSE;
/* Initialize the VGA */
// if (!VgaInitialize(ConsoleOutput)) return FALSE;
VgaInitialize(ConsoleOutput);
/* Initialize the software callback system and register the emulator BOPs */
InitializeCallbacks();
RegisterBop(BOP_DEBUGGER , EmulatorDebugBreakBop);
RegisterBop(BOP_UNSIMULATE, EmulatorUnsimulateBop);
/* Initialize VDD support */
VDDSupInitialize();
return TRUE;
}
VOID EmulatorCleanup(VOID)
{
VgaCleanup();
/* Close the input thread handle */
if (InputThread != NULL) CloseHandle(InputThread);
InputThread = NULL;
PS2Cleanup();
SpeakerCleanup();
CmosCleanup();
// PitCleanup();
// PicCleanup();
// Fast486Cleanup();
/* Free the memory allocated for the 16-bit address space */
if (BaseAddress != NULL) HeapFree(GetProcessHeap(), 0, BaseAddress);
}
VOID
WINAPI
VDDSimulate16(VOID)
{
EmulatorSimulate();
}
VOID
WINAPI
VDDTerminateVDM(VOID)
{
/* Stop the VDM */
VdmRunning = FALSE;
}
PBYTE
WINAPI
Sim32pGetVDMPointer(IN ULONG Address,
IN BOOLEAN ProtectedMode)
{
// FIXME
UNREFERENCED_PARAMETER(ProtectedMode);
/*
* HIWORD(Address) == Segment (if ProtectedMode == FALSE)
* or Selector (if ProtectedMode == TRUE )
* LOWORD(Address) == Offset
*/
return (PBYTE)FAR_POINTER(Address);
}
PBYTE
WINAPI
MGetVdmPointer(IN ULONG Address,
IN ULONG Size,
IN BOOLEAN ProtectedMode)
{
UNREFERENCED_PARAMETER(Size);
return Sim32pGetVDMPointer(Address, ProtectedMode);
}
PVOID
WINAPI
VdmMapFlat(IN USHORT Segment,
IN ULONG Offset,
IN VDM_MODE Mode)
{
// FIXME
UNREFERENCED_PARAMETER(Mode);
return SEG_OFF_TO_PTR(Segment, Offset);
}
BOOL
WINAPI
VdmFlushCache(IN USHORT Segment,
IN ULONG Offset,
IN ULONG Size,
IN VDM_MODE Mode)
{
// FIXME
UNIMPLEMENTED;
return TRUE;
}
BOOL
WINAPI
VdmUnmapFlat(IN USHORT Segment,
IN ULONG Offset,
IN PVOID Buffer,
IN VDM_MODE Mode)
{
// FIXME
UNIMPLEMENTED;
return TRUE;
}
/* EOF */