reactos/subsystems/mvdm/ntvdm/cpu/cpu.c
2018-08-04 19:19:34 +02:00

248 lines
6.7 KiB
C

/*
* COPYRIGHT: GPL - See COPYING in the top level directory
* PROJECT: ReactOS Virtual DOS Machine
* FILE: subsystems/mvdm/ntvdm/cpu/cpu.c
* PURPOSE: Minimal x86 machine emulator for the VDM
* PROGRAMMERS: Aleksandar Andrejevic <theflash AT sdf DOT lonestar DOT org>
*/
/* INCLUDES *******************************************************************/
#include "ntvdm.h"
#define NDEBUG
#include <debug.h>
#include "emulator.h"
#include "cpu.h"
#include "memory.h"
#include "callback.h"
#include "bop.h"
#include <isvbop.h>
#include "clock.h"
#include "bios/rom.h"
#include "hardware/cmos.h"
#include "hardware/keyboard.h"
#include "hardware/mouse.h"
#include "hardware/pic.h"
#include "hardware/ps2.h"
#include "hardware/sound/speaker.h"
#include "hardware/pit.h"
#include "hardware/video/svga.h"
#include "io.h"
/* PRIVATE VARIABLES **********************************************************/
FAST486_STATE EmulatorContext;
BOOLEAN CpuRunning = FALSE;
/* No more than 'MaxCpuCallLevel' recursive CPU calls are allowed */
static const INT MaxCpuCallLevel = 32;
static INT CpuCallLevel = 0; // == 0: CPU stopped; >= 1: CPU running or halted
#if 0
LPCWSTR ExceptionName[] =
{
L"Division By Zero",
L"Debug",
L"Unexpected Error",
L"Breakpoint",
L"Integer Overflow",
L"Bound Range Exceeded",
L"Invalid Opcode",
L"FPU Not Available"
};
#endif
// /* BOP Identifiers */
// #define BOP_DEBUGGER 0x56 // Break into the debugger from a 16-bit app
/* PRIVATE FUNCTIONS **********************************************************/
#if 0
VOID EmulatorException(BYTE ExceptionNumber, LPWORD Stack)
{
WORD CodeSegment, InstructionPointer;
PBYTE Opcode;
ASSERT(ExceptionNumber < 8);
/* Get the CS:IP */
InstructionPointer = Stack[STACK_IP];
CodeSegment = Stack[STACK_CS];
Opcode = (PBYTE)SEG_OFF_TO_PTR(CodeSegment, InstructionPointer);
/* Display a message to the user */
DisplayMessage(L"Exception: %s occured at %04X:%04X\n"
L"Opcode: %02X %02X %02X %02X %02X %02X %02X %02X %02X %02X",
ExceptionName[ExceptionNumber],
CodeSegment,
InstructionPointer,
Opcode[0],
Opcode[1],
Opcode[2],
Opcode[3],
Opcode[4],
Opcode[5],
Opcode[6],
Opcode[7],
Opcode[8],
Opcode[9]);
/* Stop the VDM */
EmulatorTerminate();
return;
}
#endif
// FIXME: This function assumes 16-bit mode!!!
VOID CpuExecute(WORD Segment, WORD Offset)
{
/* Tell Fast486 to move the instruction pointer */
Fast486ExecuteAt(&EmulatorContext, Segment, Offset);
}
VOID CpuStep(VOID)
{
/* Dump the state for debugging purposes */
// Fast486DumpState(&EmulatorContext);
/* Execute the next instruction */
Fast486StepInto(&EmulatorContext);
}
LONG CpuExceptionFilter(IN PEXCEPTION_POINTERS ExceptionInfo)
{
/* Get the exception record */
PEXCEPTION_RECORD ExceptionRecord = ExceptionInfo->ExceptionRecord;
switch (ExceptionRecord->ExceptionCode)
{
/* We only handle access violations so far */
case EXCEPTION_ACCESS_VIOLATION:
{
BOOLEAN Writing = (ExceptionRecord->ExceptionInformation[0] == 1);
/* Retrieve the address to which a read or write attempt was made */
ULONG_PTR Address = ExceptionRecord->ExceptionInformation[1];
/*
* Check whether the access exception was done inside the virtual memory space
* (caused by an emulated app) or outside (casued by a bug in ourselves).
*/
if (Address < (ULONG_PTR)BaseAddress ||
Address >= (ULONG_PTR)BaseAddress + MAX_ADDRESS)
{
DPRINT1("NTVDM: %s access violation at 0x%p outside the virtual memory space!\n",
(Writing ? "Write" : "Read"), Address);
return EXCEPTION_CONTINUE_SEARCH;
}
/* We are good to go, dispatch to our memory handlers */
/* Fix the CPU state */
Fast486Rewind(&EmulatorContext);
/* Call the memory handler */
MemExceptionHandler((ULONG_PTR)PHYS_TO_REAL(Address), Writing);
/* The execution of the CPU opcode handler MUST NOT continue */
return EXCEPTION_EXECUTE_HANDLER;
}
default:
{
DPRINT1("NTVDM: Exception 0x%08lx not handled!\n", ExceptionRecord->ExceptionCode);
break;
}
}
/* Continue to search for a handler */
return EXCEPTION_CONTINUE_SEARCH;
}
VOID CpuSimulate(VOID)
{
if (CpuCallLevel > MaxCpuCallLevel)
{
DisplayMessage(L"Too many CPU levels of recursion (%d, expected maximum %d)",
CpuCallLevel, MaxCpuCallLevel);
/* Stop the VDM */
EmulatorTerminate();
return;
}
CpuCallLevel++;
DPRINT("CpuSimulate --> Level %d\n", CpuCallLevel);
CpuRunning = TRUE;
while (VdmRunning && CpuRunning)
{
_SEH2_TRY
{
while (VdmRunning && CpuRunning) ClockUpdate();
}
_SEH2_EXCEPT(CpuExceptionFilter(_SEH2_GetExceptionInformation()))
{
DPRINT("VDM exception handler called\n");
}
_SEH2_END;
}
DPRINT("CpuSimulate <-- Level %d\n", CpuCallLevel);
CpuCallLevel--;
if (!VdmRunning || CpuCallLevel < 0) CpuCallLevel = 0;
/* This takes into account for reentrance */
if (VdmRunning && (CpuCallLevel > 0)) CpuRunning = TRUE;
}
VOID CpuUnsimulate(VOID)
{
/* Stop simulation */
CpuRunning = FALSE;
}
static VOID WINAPI CpuUnsimulateBop(LPWORD Stack)
{
CpuUnsimulate();
}
/* PUBLIC FUNCTIONS ***********************************************************/
BOOLEAN CpuInitialize(VOID)
{
// /* Initialize the internal clock */
// if (!ClockInitialize())
// {
// wprintf(L"FATAL: Failed to initialize the clock\n");
// return FALSE;
// }
/* Initialize the CPU */
Fast486Initialize(&EmulatorContext,
EmulatorReadMemory,
EmulatorWriteMemory,
EmulatorReadIo,
EmulatorWriteIo,
EmulatorBiosOperation,
EmulatorIntAcknowledge,
EmulatorFpu,
NULL /* TODO: Use a TLB */);
/* Initialize the software callback system and register the emulator BOPs */
// RegisterBop(BOP_DEBUGGER , EmulatorDebugBreakBop);
RegisterBop(BOP_UNSIMULATE, CpuUnsimulateBop);
return TRUE;
}
VOID CpuCleanup(VOID)
{
// Fast486Cleanup();
}
/* EOF */