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9393fc320e
Excluded: 3rd-party code (incl. wine) and most of the win32ss.
256 lines
8.3 KiB
C
256 lines
8.3 KiB
C
/*
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* COPYRIGHT: See COPYING in the top level directory
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* PROJECT: ReactOS ReactX
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* FILE: dll/directx/d3d9/d3d9_swapchain.c
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* PURPOSE: Direct3D9's swap chain object
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* PROGRAMERS: Gregor Gullwi <gbrunmar (dot) ros (at) gmail (dot) com>
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*/
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#include "d3d9_swapchain.h"
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#include <debug.h>
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#include <ddraw.h>
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#include "d3d9_helpers.h"
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#include "d3d9_device.h"
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#include "d3d9_cursor.h"
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#define LOCK_D3DDEVICE9() D3D9BaseObject_LockDevice(&This->BaseObject)
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#define UNLOCK_D3DDEVICE9() D3D9BaseObject_UnlockDevice(&This->BaseObject)
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/* Convert a IDirect3DSwapChain9 pointer safely to the internal implementation struct */
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LPDIRECT3DSWAPCHAIN9_INT IDirect3DSwapChain9ToImpl(LPDIRECT3DSWAPCHAIN9 iface)
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{
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if (NULL == iface)
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return NULL;
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return (LPDIRECT3DSWAPCHAIN9_INT)((ULONG_PTR)iface - FIELD_OFFSET(Direct3DSwapChain9_INT, lpVtbl));
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}
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/* IDirect3DSwapChain9: IUnknown implementation */
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static HRESULT WINAPI Direct3DSwapChain9_QueryInterface(LPDIRECT3DSWAPCHAIN9 iface, REFIID riid, void** ppvObject)
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{
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LPDIRECT3DSWAPCHAIN9_INT This = IDirect3DSwapChain9ToImpl(iface);
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if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DSwapChain9))
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{
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IUnknown_AddRef(iface);
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*ppvObject = &This->lpVtbl;
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return S_OK;
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}
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*ppvObject = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI Direct3DSwapChain9_AddRef(LPDIRECT3DSWAPCHAIN9 iface)
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{
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LPDIRECT3DSWAPCHAIN9_INT This = IDirect3DSwapChain9ToImpl(iface);
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return D3D9BaseObject_AddRef((D3D9BaseObject*) &This->BaseObject.lpVtbl);
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}
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static ULONG WINAPI Direct3DSwapChain9_Release(LPDIRECT3DSWAPCHAIN9 iface)
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{
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LPDIRECT3DSWAPCHAIN9_INT This = IDirect3DSwapChain9ToImpl(iface);
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return D3D9BaseObject_Release((D3D9BaseObject*) &This->BaseObject.lpVtbl);
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}
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/* IDirect3DSwapChain9 interface */
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static HRESULT WINAPI Direct3DSwapChain9_Present(LPDIRECT3DSWAPCHAIN9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion,DWORD dwFlags)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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static HRESULT WINAPI Direct3DSwapChain9_GetFrontBufferData(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DSurface9* pDestSurface)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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static HRESULT WINAPI Direct3DSwapChain9_GetBackBuffer(LPDIRECT3DSWAPCHAIN9 iface, UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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static HRESULT WINAPI Direct3DSwapChain9_GetRasterStatus(LPDIRECT3DSWAPCHAIN9 iface, D3DRASTER_STATUS* pRasterStatus)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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static HRESULT WINAPI Direct3DSwapChain9_GetDisplayMode(LPDIRECT3DSWAPCHAIN9 iface, D3DDISPLAYMODE* pMode)
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{
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UNIMPLEMENTED
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return D3D_OK;
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}
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/*++
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* @name IDirect3DSwapChain9::GetDevice
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* @implemented
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*
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* The function Direct3DSwapChain9_GetDevice sets the ppDevice argument
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* to the device connected to create the swap chain.
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*
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* @param LPDIRECT3DSWAPCHAIN9 iface
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* Pointer to a IDirect3DSwapChain9 object returned from IDirect3D9Device::GetSwapChain()
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*
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* @param IDirect3DDevice9** ppDevice
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* Pointer to a IDirect3DDevice9* structure to be set to the device object.
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*
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* @return HRESULT
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* If the method successfully sets the ppDevice value, the return value is D3D_OK.
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* If ppDevice is a bad pointer the return value will be D3DERR_INVALIDCALL.
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* If the swap chain didn't contain any device, the return value will be D3DERR_INVALIDDEVICE.
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*
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*/
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static HRESULT WINAPI Direct3DSwapChain9_GetDevice(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DDevice9** ppDevice)
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{
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LPDIRECT3DSWAPCHAIN9_INT This = IDirect3DSwapChain9ToImpl(iface);
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LOCK_D3DDEVICE9();
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if (NULL == ppDevice)
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{
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DPRINT1("Invalid ppDevice parameter specified");
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UNLOCK_D3DDEVICE9();
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return D3DERR_INVALIDCALL;
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}
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if (FAILED(D3D9BaseObject_GetDevice(&This->BaseObject, ppDevice)))
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{
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DPRINT1("Invalid This parameter specified");
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UNLOCK_D3DDEVICE9();
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return D3DERR_INVALIDDEVICE;
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}
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UNLOCK_D3DDEVICE9();
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return D3D_OK;
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}
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/*++
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* @name IDirect3DSwapChain9::GetPresentParameters
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* @implemented
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*
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* The function Direct3DSwapChain9_GetPresentParameters fills the pPresentationParameters
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* argument with the D3DPRESENT_PARAMETERS parameters that was used to create the swap chain.
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*
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* @param LPDIRECT3DSWAPCHAIN9 iface
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* Pointer to a IDirect3DSwapChain9 object returned from IDirect3D9Device::GetSwapChain()
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*
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* @param D3DPRESENT_PARAMETERS* pPresentationParameters
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* Pointer to a D3DPRESENT_PARAMETERS structure to be filled with the creation parameters.
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*
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* @return HRESULT
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* If the method successfully fills the pPresentationParameters structure, the return value is D3D_OK.
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* If pPresentationParameters is a bad pointer the return value will be D3DERR_INVALIDCALL.
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*
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*/
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static HRESULT WINAPI Direct3DSwapChain9_GetPresentParameters(LPDIRECT3DSWAPCHAIN9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters)
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{
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LPDIRECT3DSWAPCHAIN9_INT This = IDirect3DSwapChain9ToImpl(iface);
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LOCK_D3DDEVICE9();
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if (NULL == pPresentationParameters)
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{
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DPRINT1("Invalid pPresentationParameters parameter specified");
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UNLOCK_D3DDEVICE9();
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return D3DERR_INVALIDCALL;
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}
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*pPresentationParameters = This->PresentParameters;
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UNLOCK_D3DDEVICE9();
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return D3D_OK;
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}
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static IDirect3DSwapChain9Vtbl Direct3DSwapChain9_Vtbl =
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{
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/* IUnknown */
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Direct3DSwapChain9_QueryInterface,
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Direct3DSwapChain9_AddRef,
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Direct3DSwapChain9_Release,
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/* IDirect3DSwapChain9 */
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Direct3DSwapChain9_Present,
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Direct3DSwapChain9_GetFrontBufferData,
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Direct3DSwapChain9_GetBackBuffer,
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Direct3DSwapChain9_GetRasterStatus,
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Direct3DSwapChain9_GetDisplayMode,
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Direct3DSwapChain9_GetDevice,
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Direct3DSwapChain9_GetPresentParameters,
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};
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Direct3DSwapChain9_INT* CreateDirect3DSwapChain9(enum REF_TYPE RefType, struct _Direct3DDevice9_INT* pBaseDevice, DWORD ChainIndex)
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{
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Direct3DSwapChain9_INT* pThisSwapChain;
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if (FAILED(AlignedAlloc((LPVOID*)&pThisSwapChain, sizeof(Direct3DSwapChain9_INT))))
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{
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DPRINT1("Could not create Direct3DSwapChain9_INT");
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return NULL;
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}
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InitD3D9BaseObject((D3D9BaseObject*) &pThisSwapChain->BaseObject.lpVtbl, RefType, (IUnknown*) &pBaseDevice->lpVtbl);
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pThisSwapChain->lpVtbl = &Direct3DSwapChain9_Vtbl;
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pThisSwapChain->ChainIndex = ChainIndex;
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pThisSwapChain->AdapterGroupIndex = ChainIndex;
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pThisSwapChain->pUnknown6BC = pBaseDevice->DeviceData[ChainIndex].pUnknown6BC;
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pThisSwapChain->pUnknown015c = (LPVOID)0xD3D9D3D9;
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return pThisSwapChain;
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}
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VOID Direct3DSwapChain9_SetDisplayMode(Direct3DSwapChain9_INT* pThisSwapChain, D3DPRESENT_PARAMETERS* pPresentationParameters)
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{
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pThisSwapChain->dwWidth = pPresentationParameters->BackBufferWidth;
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pThisSwapChain->dwHeight = pPresentationParameters->BackBufferHeight;
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}
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HRESULT Direct3DSwapChain9_Init(Direct3DSwapChain9_INT* pThisSwapChain, D3DPRESENT_PARAMETERS* pPresentationParameters)
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{
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int i;
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DIRECT3DDEVICE9_INT* pDevice;
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for (i = 0; i < 256; i++)
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{
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pThisSwapChain->GammaRamp.red[i] =
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pThisSwapChain->GammaRamp.green[i] =
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pThisSwapChain->GammaRamp.blue[i] = i;
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}
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pThisSwapChain->PresentParameters = pPresentationParameters[pThisSwapChain->ChainIndex];
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pThisSwapChain->SwapEffect = pPresentationParameters->SwapEffect;
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Direct3DSwapChain9_SetDisplayMode(pThisSwapChain, &pThisSwapChain->PresentParameters);
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if (FAILED(D3D9BaseObject_GetDeviceInt(&pThisSwapChain->BaseObject, &pDevice)))
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{
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DPRINT1("Could not get the swapchain device");
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return DDERR_GENERIC;
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}
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pThisSwapChain->pCursor = CreateD3D9Cursor(pDevice, pThisSwapChain);
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if (NULL == pThisSwapChain->pCursor)
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{
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DPRINT1("Could not allocate D3D9Cursor");
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return DDERR_OUTOFMEMORY;
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}
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return Direct3DSwapChain9_Reset(pThisSwapChain, pPresentationParameters);
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}
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HRESULT Direct3DSwapChain9_Reset(Direct3DSwapChain9_INT* pThisSwapChain, D3DPRESENT_PARAMETERS* pPresentationParameters)
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{
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// TODO: Do all the dirty work...
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return D3D_OK;
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}
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VOID Direct3DSwapChain9_GetGammaRamp(Direct3DSwapChain9_INT* pThisSwapChain, D3DGAMMARAMP* pRamp)
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{
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memcpy(pRamp, &pThisSwapChain->GammaRamp, sizeof(D3DGAMMARAMP));
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}
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VOID Direct3DSwapChain9_SetGammaRamp(Direct3DSwapChain9_INT* pThisSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp)
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{
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UNIMPLEMENTED
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}
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