mirror of
https://github.com/reactos/reactos.git
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3183 lines
90 KiB
C
3183 lines
90 KiB
C
#line 2 "asmshader.yy.c"
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#line 4 "asmshader.yy.c"
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#define YY_INT_ALIGNED short int
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/* A lexical scanner generated by flex */
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#define yy_create_buffer asmshader__create_buffer
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#define yy_delete_buffer asmshader__delete_buffer
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#define yy_flex_debug asmshader__flex_debug
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#define yy_init_buffer asmshader__init_buffer
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#define yy_flush_buffer asmshader__flush_buffer
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#define yy_load_buffer_state asmshader__load_buffer_state
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#define yy_switch_to_buffer asmshader__switch_to_buffer
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#define yyin asmshader_in
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#define yyleng asmshader_leng
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#define yylex asmshader_lex
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#define yylineno asmshader_lineno
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#define yyout asmshader_out
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#define yyrestart asmshader_restart
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#define yytext asmshader_text
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#define yywrap asmshader_wrap
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#define yyalloc asmshader_alloc
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#define yyrealloc asmshader_realloc
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#define yyfree asmshader_free
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#define FLEX_SCANNER
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#define YY_FLEX_MAJOR_VERSION 2
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#define YY_FLEX_MINOR_VERSION 5
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#define YY_FLEX_SUBMINOR_VERSION 35
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#if YY_FLEX_SUBMINOR_VERSION > 0
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#define FLEX_BETA
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#endif
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/* First, we deal with platform-specific or compiler-specific issues. */
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/* begin standard C headers. */
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#include <stdio.h>
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#include <string.h>
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#include <errno.h>
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#include <stdlib.h>
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/* end standard C headers. */
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/* flex integer type definitions */
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#ifndef FLEXINT_H
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#define FLEXINT_H
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/* C99 systems have <inttypes.h>. Non-C99 systems may or may not. */
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#if defined (__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
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/* C99 says to define __STDC_LIMIT_MACROS before including stdint.h,
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* if you want the limit (max/min) macros for int types.
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*/
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#ifndef __STDC_LIMIT_MACROS
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#define __STDC_LIMIT_MACROS 1
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#endif
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#include <inttypes.h>
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typedef int8_t flex_int8_t;
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typedef uint8_t flex_uint8_t;
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typedef int16_t flex_int16_t;
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typedef uint16_t flex_uint16_t;
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typedef int32_t flex_int32_t;
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typedef uint32_t flex_uint32_t;
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#else
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typedef signed char flex_int8_t;
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typedef short int flex_int16_t;
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typedef int flex_int32_t;
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typedef unsigned char flex_uint8_t;
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typedef unsigned short int flex_uint16_t;
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typedef unsigned int flex_uint32_t;
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/* Limits of integral types. */
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#ifndef INT8_MIN
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#define INT8_MIN (-128)
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#endif
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#ifndef INT16_MIN
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#define INT16_MIN (-32767-1)
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#endif
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#ifndef INT32_MIN
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#define INT32_MIN (-2147483647-1)
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#endif
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#ifndef INT8_MAX
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#define INT8_MAX (127)
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#endif
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#ifndef INT16_MAX
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#define INT16_MAX (32767)
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#endif
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#ifndef INT32_MAX
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#define INT32_MAX (2147483647)
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#endif
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#ifndef UINT8_MAX
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#define UINT8_MAX (255U)
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#endif
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#ifndef UINT16_MAX
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#define UINT16_MAX (65535U)
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#endif
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#ifndef UINT32_MAX
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#define UINT32_MAX (4294967295U)
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#endif
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#endif /* ! C99 */
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#endif /* ! FLEXINT_H */
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#ifdef __cplusplus
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/* The "const" storage-class-modifier is valid. */
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#define YY_USE_CONST
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#else /* ! __cplusplus */
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/* C99 requires __STDC__ to be defined as 1. */
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#if defined (__STDC__)
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#define YY_USE_CONST
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#endif /* defined (__STDC__) */
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#endif /* ! __cplusplus */
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#ifdef YY_USE_CONST
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#define yyconst const
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#else
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#define yyconst
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#endif
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/* Returned upon end-of-file. */
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#define YY_NULL 0
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/* Promotes a possibly negative, possibly signed char to an unsigned
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* integer for use as an array index. If the signed char is negative,
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* we want to instead treat it as an 8-bit unsigned char, hence the
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* double cast.
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*/
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#define YY_SC_TO_UI(c) ((unsigned int) (unsigned char) c)
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/* Enter a start condition. This macro really ought to take a parameter,
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* but we do it the disgusting crufty way forced on us by the ()-less
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* definition of BEGIN.
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*/
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#define BEGIN (yy_start) = 1 + 2 *
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/* Translate the current start state into a value that can be later handed
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* to BEGIN to return to the state. The YYSTATE alias is for lex
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* compatibility.
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*/
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#define YY_START (((yy_start) - 1) / 2)
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#define YYSTATE YY_START
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/* Action number for EOF rule of a given start state. */
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#define YY_STATE_EOF(state) (YY_END_OF_BUFFER + state + 1)
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/* Special action meaning "start processing a new file". */
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#define YY_NEW_FILE asmshader_restart(asmshader_in )
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#define YY_END_OF_BUFFER_CHAR 0
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/* Size of default input buffer. */
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#ifndef YY_BUF_SIZE
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#ifdef __ia64__
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/* On IA-64, the buffer size is 16k, not 8k.
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* Moreover, YY_BUF_SIZE is 2*YY_READ_BUF_SIZE in the general case.
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* Ditto for the __ia64__ case accordingly.
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*/
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#define YY_BUF_SIZE 32768
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#else
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#define YY_BUF_SIZE 16384
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#endif /* __ia64__ */
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#endif
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/* The state buf must be large enough to hold one state per character in the main buffer.
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*/
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#define YY_STATE_BUF_SIZE ((YY_BUF_SIZE + 2) * sizeof(yy_state_type))
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#ifndef YY_TYPEDEF_YY_BUFFER_STATE
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#define YY_TYPEDEF_YY_BUFFER_STATE
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typedef struct yy_buffer_state *YY_BUFFER_STATE;
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#endif
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extern int asmshader_leng;
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extern FILE *asmshader_in, *asmshader_out;
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#define EOB_ACT_CONTINUE_SCAN 0
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#define EOB_ACT_END_OF_FILE 1
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#define EOB_ACT_LAST_MATCH 2
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#define YY_LESS_LINENO(n)
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/* Return all but the first "n" matched characters back to the input stream. */
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#define yyless(n) \
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do \
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{ \
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/* Undo effects of setting up asmshader_text. */ \
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int yyless_macro_arg = (n); \
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YY_LESS_LINENO(yyless_macro_arg);\
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*yy_cp = (yy_hold_char); \
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YY_RESTORE_YY_MORE_OFFSET \
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(yy_c_buf_p) = yy_cp = yy_bp + yyless_macro_arg - YY_MORE_ADJ; \
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YY_DO_BEFORE_ACTION; /* set up asmshader_text again */ \
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} \
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while ( 0 )
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#define unput(c) yyunput( c, (yytext_ptr) )
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#ifndef YY_TYPEDEF_YY_SIZE_T
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#define YY_TYPEDEF_YY_SIZE_T
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typedef size_t yy_size_t;
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#endif
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#ifndef YY_STRUCT_YY_BUFFER_STATE
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#define YY_STRUCT_YY_BUFFER_STATE
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struct yy_buffer_state
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{
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FILE *yy_input_file;
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char *yy_ch_buf; /* input buffer */
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char *yy_buf_pos; /* current position in input buffer */
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/* Size of input buffer in bytes, not including room for EOB
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* characters.
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*/
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yy_size_t yy_buf_size;
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/* Number of characters read into yy_ch_buf, not including EOB
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* characters.
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*/
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int yy_n_chars;
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/* Whether we "own" the buffer - i.e., we know we created it,
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* and can realloc() it to grow it, and should free() it to
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* delete it.
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*/
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int yy_is_our_buffer;
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/* Whether this is an "interactive" input source; if so, and
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* if we're using stdio for input, then we want to use getc()
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* instead of fread(), to make sure we stop fetching input after
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* each newline.
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*/
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int yy_is_interactive;
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/* Whether we're considered to be at the beginning of a line.
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* If so, '^' rules will be active on the next match, otherwise
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* not.
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*/
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int yy_at_bol;
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int yy_bs_lineno; /**< The line count. */
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int yy_bs_column; /**< The column count. */
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/* Whether to try to fill the input buffer when we reach the
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* end of it.
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*/
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int yy_fill_buffer;
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int yy_buffer_status;
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#define YY_BUFFER_NEW 0
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#define YY_BUFFER_NORMAL 1
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/* When an EOF's been seen but there's still some text to process
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* then we mark the buffer as YY_EOF_PENDING, to indicate that we
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* shouldn't try reading from the input source any more. We might
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* still have a bunch of tokens to match, though, because of
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* possible backing-up.
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*
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* When we actually see the EOF, we change the status to "new"
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* (via asmshader_restart()), so that the user can continue scanning by
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* just pointing asmshader_in at a new input file.
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*/
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#define YY_BUFFER_EOF_PENDING 2
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};
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#endif /* !YY_STRUCT_YY_BUFFER_STATE */
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/* Stack of input buffers. */
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static size_t yy_buffer_stack_top = 0; /**< index of top of stack. */
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static size_t yy_buffer_stack_max = 0; /**< capacity of stack. */
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static YY_BUFFER_STATE * yy_buffer_stack = 0; /**< Stack as an array. */
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/* We provide macros for accessing buffer states in case in the
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* future we want to put the buffer states in a more general
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* "scanner state".
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*
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* Returns the top of the stack, or NULL.
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*/
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#define YY_CURRENT_BUFFER ( (yy_buffer_stack) \
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? (yy_buffer_stack)[(yy_buffer_stack_top)] \
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: NULL)
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/* Same as previous macro, but useful when we know that the buffer stack is not
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* NULL or when we need an lvalue. For internal use only.
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*/
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#define YY_CURRENT_BUFFER_LVALUE (yy_buffer_stack)[(yy_buffer_stack_top)]
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/* yy_hold_char holds the character lost when asmshader_text is formed. */
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static char yy_hold_char;
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static int yy_n_chars; /* number of characters read into yy_ch_buf */
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int asmshader_leng;
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/* Points to current character in buffer. */
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static char *yy_c_buf_p = (char *) 0;
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static int yy_init = 0; /* whether we need to initialize */
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static int yy_start = 0; /* start state number */
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/* Flag which is used to allow asmshader_wrap()'s to do buffer switches
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* instead of setting up a fresh asmshader_in. A bit of a hack ...
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*/
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static int yy_did_buffer_switch_on_eof;
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void asmshader_restart (FILE *input_file );
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void asmshader__switch_to_buffer (YY_BUFFER_STATE new_buffer );
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YY_BUFFER_STATE asmshader__create_buffer (FILE *file,int size );
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void asmshader__delete_buffer (YY_BUFFER_STATE b );
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void asmshader__flush_buffer (YY_BUFFER_STATE b );
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void asmshader_push_buffer_state (YY_BUFFER_STATE new_buffer );
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void asmshader_pop_buffer_state (void );
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static void asmshader_ensure_buffer_stack (void );
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static void asmshader__load_buffer_state (void );
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static void asmshader__init_buffer (YY_BUFFER_STATE b,FILE *file );
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#define YY_FLUSH_BUFFER asmshader__flush_buffer(YY_CURRENT_BUFFER )
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YY_BUFFER_STATE asmshader__scan_buffer (char *base,yy_size_t size );
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YY_BUFFER_STATE asmshader__scan_string (yyconst char *yy_str );
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YY_BUFFER_STATE asmshader__scan_bytes (yyconst char *bytes,int len );
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void *asmshader_alloc (yy_size_t );
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void *asmshader_realloc (void *,yy_size_t );
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void asmshader_free (void * );
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#define yy_new_buffer asmshader__create_buffer
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#define yy_set_interactive(is_interactive) \
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{ \
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if ( ! YY_CURRENT_BUFFER ){ \
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asmshader_ensure_buffer_stack (); \
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YY_CURRENT_BUFFER_LVALUE = \
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asmshader__create_buffer(asmshader_in,YY_BUF_SIZE ); \
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} \
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YY_CURRENT_BUFFER_LVALUE->yy_is_interactive = is_interactive; \
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}
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#define yy_set_bol(at_bol) \
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{ \
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if ( ! YY_CURRENT_BUFFER ){\
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asmshader_ensure_buffer_stack (); \
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YY_CURRENT_BUFFER_LVALUE = \
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asmshader__create_buffer(asmshader_in,YY_BUF_SIZE ); \
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} \
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YY_CURRENT_BUFFER_LVALUE->yy_at_bol = at_bol; \
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}
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#define YY_AT_BOL() (YY_CURRENT_BUFFER_LVALUE->yy_at_bol)
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/* Begin user sect3 */
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#define asmshader_wrap(n) 1
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#define YY_SKIP_YYWRAP
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typedef unsigned char YY_CHAR;
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FILE *asmshader_in = (FILE *) 0, *asmshader_out = (FILE *) 0;
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typedef int yy_state_type;
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extern int asmshader_lineno;
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int asmshader_lineno = 1;
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extern char *asmshader_text;
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#define yytext_ptr asmshader_text
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static yy_state_type yy_get_previous_state (void );
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static yy_state_type yy_try_NUL_trans (yy_state_type current_state );
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static int yy_get_next_buffer (void );
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static void yy_fatal_error (yyconst char msg[] );
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/* Done after the current pattern has been matched and before the
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* corresponding action - sets up asmshader_text.
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*/
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#define YY_DO_BEFORE_ACTION \
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(yytext_ptr) = yy_bp; \
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asmshader_leng = (size_t) (yy_cp - yy_bp); \
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(yy_hold_char) = *yy_cp; \
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*yy_cp = '\0'; \
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(yy_c_buf_p) = yy_cp;
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#define YY_NUM_RULES 174
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#define YY_END_OF_BUFFER 175
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/* This struct is not used in this scanner,
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but its presence is necessary. */
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struct yy_trans_info
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{
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flex_int32_t yy_verify;
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flex_int32_t yy_nxt;
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};
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static yyconst flex_int16_t yy_accept[481] =
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{ 0,
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0, 0, 175, 173, 171, 172, 173, 149, 173, 141,
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142, 143, 139, 140, 119, 173, 136, 170, 173, 120,
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120, 88, 173, 173, 173, 120, 173, 173, 173, 173,
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86, 173, 120, 173, 173, 87, 171, 172, 0, 168,
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0, 136, 136, 169, 136, 136, 170, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
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0, 0, 0, 102, 103, 0, 0, 90, 0, 0,
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|
88, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
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0, 0, 0, 0, 89, 39, 105, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 86,
|
|
|
|
0, 0, 0, 0, 0, 104, 0, 0, 0, 85,
|
|
0, 0, 0, 93, 0, 0, 0, 0, 0, 91,
|
|
0, 0, 87, 0, 0, 0, 169, 164, 165, 0,
|
|
0, 0, 0, 0, 0, 0, 124, 125, 126, 0,
|
|
147, 146, 134, 0, 132, 130, 133, 131, 135, 0,
|
|
0, 128, 0, 0, 0, 0, 0, 121, 122, 123,
|
|
15, 1, 78, 0, 0, 55, 54, 24, 33, 34,
|
|
0, 9, 10, 20, 79, 80, 0, 0, 16, 0,
|
|
22, 0, 52, 17, 0, 21, 0, 0, 5, 12,
|
|
11, 3, 6, 2, 26, 98, 97, 0, 0, 0,
|
|
|
|
0, 92, 0, 23, 0, 0, 7, 37, 47, 8,
|
|
0, 14, 25, 0, 13, 4, 60, 0, 0, 0,
|
|
0, 0, 148, 0, 0, 0, 145, 0, 0, 0,
|
|
0, 161, 0, 0, 0, 0, 127, 0, 0, 0,
|
|
0, 0, 44, 35, 36, 0, 40, 0, 0, 0,
|
|
18, 0, 0, 19, 46, 32, 31, 30, 29, 28,
|
|
53, 0, 95, 94, 96, 0, 0, 0, 0, 0,
|
|
0, 0, 50, 0, 0, 0, 0, 0, 0, 0,
|
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0, 137, 0, 100, 0, 0, 0, 0, 0, 0,
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144, 0, 0, 0, 0, 166, 0, 161, 0, 0,
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|
|
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0, 0, 0, 0, 0, 0, 42, 0, 0, 41,
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0, 0, 138, 49, 0, 84, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 61,
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0, 0, 101, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 160, 162, 0, 0, 154, 0, 0, 0,
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0, 0, 43, 45, 56, 0, 38, 99, 111, 112,
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113, 114, 115, 116, 117, 118, 27, 62, 0, 58,
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0, 75, 0, 82, 83, 51, 81, 0, 0, 106,
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|
107, 108, 109, 110, 0, 0, 0, 0, 160, 162,
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153, 0, 154, 163, 0, 0, 0, 167, 48, 63,
|
|
|
|
0, 0, 0, 59, 0, 76, 0, 0, 0, 0,
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0, 153, 0, 163, 156, 0, 0, 57, 77, 0,
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|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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|
157, 0, 0, 129, 150, 156, 0, 155, 73, 0,
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|
0, 0, 0, 0, 0, 0, 64, 65, 0, 157,
|
|
0, 0, 150, 159, 0, 155, 0, 67, 68, 69,
|
|
0, 72, 0, 66, 0, 0, 159, 158, 0, 70,
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|
0, 0, 151, 158, 74, 71, 152, 151, 152, 0
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} ;
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|
|
static yyconst flex_int32_t yy_ec[256] =
|
|
{ 0,
|
|
1, 1, 1, 1, 1, 1, 1, 1, 2, 3,
|
|
1, 1, 4, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 2, 5, 1, 6, 1, 1, 1, 1, 7,
|
|
8, 1, 9, 10, 11, 12, 13, 14, 15, 16,
|
|
17, 18, 19, 19, 19, 20, 19, 1, 21, 1,
|
|
1, 1, 1, 1, 1, 1, 22, 23, 1, 24,
|
|
1, 1, 1, 1, 1, 25, 1, 1, 1, 26,
|
|
1, 1, 1, 27, 1, 1, 1, 1, 1, 1,
|
|
28, 1, 29, 1, 30, 1, 31, 32, 33, 34,
|
|
|
|
35, 36, 37, 38, 39, 1, 40, 41, 42, 43,
|
|
44, 45, 46, 47, 48, 49, 50, 51, 52, 53,
|
|
54, 55, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 1
|
|
} ;
|
|
|
|
static yyconst flex_int32_t yy_meta[56] =
|
|
{ 0,
|
|
1, 1, 2, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 3, 1, 4, 4, 4, 4, 4, 4, 4,
|
|
1, 1, 1, 5, 1, 5, 1, 1, 1, 1,
|
|
6, 1, 7, 1, 8, 3, 1, 1, 9, 1,
|
|
1, 10, 10, 9, 1, 1, 11, 12, 1, 1,
|
|
1, 1, 1, 1, 1
|
|
} ;
|
|
|
|
static yyconst flex_int16_t yy_base[491] =
|
|
{ 0,
|
|
0, 0, 889, 890, 886, 890, 884, 890, 883, 890,
|
|
890, 890, 890, 44, 51, 872, 45, 0, 67, 59,
|
|
39, 45, 61, 36, 64, 890, 107, 97, 114, 28,
|
|
151, 91, 107, 165, 43, 124, 882, 890, 880, 890,
|
|
172, 101, 193, 0, 202, 890, 0, 848, 847, 848,
|
|
108, 189, 179, 833, 834, 84, 103, 116, 182, 846,
|
|
99, 832, 178, 890, 890, 827, 840, 226, 831, 837,
|
|
233, 830, 825, 835, 820, 826, 830, 219, 205, 817,
|
|
830, 818, 821, 828, 246, 890, 253, 828, 810, 70,
|
|
813, 804, 803, 123, 812, 803, 812, 807, 809, 260,
|
|
|
|
267, 274, 806, 36, 276, 890, 818, 796, 193, 283,
|
|
802, 114, 800, 296, 796, 111, 801, 794, 810, 303,
|
|
788, 790, 310, 808, 794, 319, 0, 890, 890, 789,
|
|
301, 801, 819, 791, 792, 800, 890, 890, 890, 786,
|
|
890, 890, 890, 793, 890, 890, 890, 890, 890, 782,
|
|
780, 890, 788, 183, 783, 285, 784, 890, 890, 890,
|
|
890, 890, 890, 793, 782, 890, 890, 890, 890, 302,
|
|
791, 890, 890, 890, 890, 890, 786, 296, 775, 771,
|
|
890, 783, 890, 772, 771, 890, 239, 287, 890, 890,
|
|
890, 784, 890, 890, 890, 336, 890, 769, 776, 764,
|
|
|
|
763, 343, 762, 890, 291, 330, 890, 890, 890, 890,
|
|
764, 890, 890, 775, 890, 890, 332, 772, 773, 757,
|
|
352, 360, 890, 756, 759, 759, 890, 752, 756, 764,
|
|
749, 366, 755, 757, 740, 749, 890, 756, 744, 758,
|
|
740, 749, 745, 890, 890, 753, 890, 750, 741, 749,
|
|
890, 748, 741, 890, 890, 890, 890, 890, 890, 890,
|
|
890, 732, 890, 890, 890, 745, 767, 766, 765, 746,
|
|
745, 744, 890, 729, 737, 292, 158, 732, 736, 752,
|
|
733, 890, 732, 890, 754, 753, 752, 733, 732, 731,
|
|
890, 713, 725, 711, 710, 890, 718, 373, 724, 705,
|
|
|
|
718, 711, 716, 714, 705, 706, 702, 691, 711, 890,
|
|
700, 698, 890, 890, 704, 890, 380, 103, 727, 385,
|
|
148, 726, 691, 696, 693, 702, 690, 717, 692, 372,
|
|
679, 694, 890, 356, 391, 716, 393, 395, 715, 686,
|
|
371, 683, 410, 417, 685, 686, 435, 689, 670, 679,
|
|
665, 673, 890, 890, 890, 662, 890, 890, 890, 890,
|
|
890, 890, 890, 890, 890, 890, 890, 665, 658, 890,
|
|
652, 651, 657, 890, 890, 890, 890, 395, 681, 890,
|
|
890, 890, 890, 890, 665, 650, 657, 652, 442, 449,
|
|
456, 644, 463, 470, 638, 651, 635, 890, 890, 890,
|
|
|
|
647, 641, 640, 890, 457, 370, 461, 633, 639, 632,
|
|
634, 495, 624, 502, 509, 616, 630, 890, 890, 610,
|
|
616, 476, 470, 473, 458, 466, 452, 452, 465, 459,
|
|
516, 456, 457, 890, 523, 530, 449, 537, 890, 402,
|
|
412, 392, 409, 407, 388, 395, 890, 890, 407, 544,
|
|
405, 384, 551, 559, 373, 566, 367, 890, 890, 890,
|
|
381, 890, 343, 890, 313, 293, 573, 580, 302, 890,
|
|
195, 49, 587, 594, 890, 890, 601, 608, 615, 890,
|
|
635, 645, 649, 658, 666, 674, 682, 691, 699, 711
|
|
} ;
|
|
|
|
static yyconst flex_int16_t yy_def[491] =
|
|
{ 0,
|
|
480, 1, 480, 480, 480, 480, 480, 480, 481, 480,
|
|
480, 480, 480, 480, 480, 480, 482, 483, 480, 480,
|
|
484, 485, 480, 480, 480, 480, 480, 486, 480, 480,
|
|
480, 480, 487, 480, 488, 489, 480, 480, 481, 480,
|
|
480, 482, 480, 490, 480, 480, 483, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 490, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 0,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480
|
|
} ;
|
|
|
|
static yyconst flex_int16_t yy_nxt[946] =
|
|
{ 0,
|
|
4, 5, 6, 7, 8, 9, 10, 11, 12, 13,
|
|
14, 15, 16, 17, 17, 17, 17, 17, 17, 17,
|
|
18, 4, 4, 4, 4, 4, 4, 12, 12, 19,
|
|
20, 21, 22, 23, 24, 25, 26, 4, 27, 4,
|
|
28, 29, 30, 31, 32, 4, 33, 34, 35, 4,
|
|
36, 26, 26, 26, 26, 41, 45, 42, 42, 42,
|
|
42, 42, 42, 42, 43, 43, 43, 43, 43, 43,
|
|
43, 98, 64, 69, 99, 72, 80, 121, 81, 200,
|
|
46, 48, 49, 65, 201, 70, 73, 74, 82, 122,
|
|
66, 75, 67, 76, 83, 77, 477, 50, 51, 52,
|
|
|
|
53, 54, 55, 56, 106, 78, 184, 57, 79, 58,
|
|
84, 59, 45, 185, 60, 61, 364, 62, 145, 63,
|
|
85, 85, 85, 85, 85, 85, 85, 88, 107, 155,
|
|
92, 93, 146, 156, 108, 89, 46, 147, 109, 111,
|
|
90, 112, 86, 91, 94, 212, 131, 124, 132, 125,
|
|
149, 148, 95, 213, 113, 365, 189, 96, 208, 150,
|
|
133, 364, 209, 97, 100, 100, 100, 100, 100, 100,
|
|
100, 126, 101, 102, 103, 190, 104, 105, 114, 114,
|
|
114, 114, 114, 114, 114, 43, 43, 43, 43, 43,
|
|
43, 43, 327, 158, 137, 159, 138, 160, 139, 115,
|
|
|
|
365, 116, 328, 117, 205, 118, 43, 43, 43, 43,
|
|
43, 43, 43, 140, 119, 43, 43, 43, 43, 43,
|
|
43, 43, 206, 134, 236, 151, 152, 476, 46, 153,
|
|
141, 237, 135, 142, 171, 172, 173, 46, 136, 68,
|
|
68, 68, 68, 68, 68, 68, 71, 71, 71, 71,
|
|
71, 71, 71, 174, 256, 257, 258, 175, 176, 85,
|
|
85, 85, 85, 85, 85, 85, 87, 87, 87, 87,
|
|
87, 87, 87, 100, 100, 100, 100, 100, 100, 100,
|
|
196, 196, 196, 196, 196, 196, 196, 197, 197, 202,
|
|
202, 202, 202, 202, 202, 202, 110, 110, 110, 110,
|
|
|
|
110, 110, 110, 259, 260, 267, 268, 269, 198, 114,
|
|
114, 114, 114, 114, 114, 114, 120, 120, 120, 120,
|
|
120, 120, 120, 123, 123, 123, 123, 123, 123, 123,
|
|
221, 224, 239, 244, 248, 325, 249, 240, 326, 475,
|
|
245, 473, 250, 225, 270, 271, 272, 472, 222, 196,
|
|
196, 196, 196, 196, 196, 196, 202, 202, 202, 202,
|
|
202, 202, 202, 275, 276, 277, 285, 286, 287, 380,
|
|
381, 278, 279, 280, 288, 289, 290, 471, 281, 298,
|
|
298, 298, 298, 298, 298, 298, 298, 298, 298, 298,
|
|
298, 298, 298, 359, 360, 361, 362, 363, 359, 360,
|
|
|
|
361, 362, 363, 374, 382, 375, 380, 381, 382, 386,
|
|
405, 406, 376, 470, 424, 469, 377, 425, 426, 468,
|
|
427, 466, 387, 389, 389, 389, 389, 389, 389, 389,
|
|
390, 390, 390, 390, 390, 390, 390, 465, 464, 463,
|
|
462, 461, 460, 383, 459, 458, 457, 383, 393, 393,
|
|
393, 393, 393, 393, 393, 389, 389, 389, 389, 389,
|
|
389, 389, 390, 390, 390, 390, 390, 390, 390, 412,
|
|
412, 412, 412, 412, 412, 412, 393, 393, 393, 393,
|
|
393, 393, 393, 414, 414, 414, 414, 414, 414, 414,
|
|
421, 428, 455, 452, 451, 449, 448, 429, 447, 446,
|
|
|
|
445, 422, 444, 443, 442, 423, 441, 430, 412, 412,
|
|
412, 412, 412, 412, 412, 414, 414, 414, 414, 414,
|
|
414, 414, 436, 436, 436, 436, 436, 436, 436, 450,
|
|
450, 450, 450, 450, 450, 450, 453, 453, 453, 453,
|
|
453, 453, 453, 436, 436, 436, 436, 436, 436, 436,
|
|
456, 456, 456, 456, 456, 456, 456, 450, 450, 450,
|
|
450, 450, 450, 450, 453, 453, 453, 453, 453, 453,
|
|
453, 454, 467, 467, 467, 467, 467, 467, 467, 456,
|
|
456, 456, 456, 456, 456, 456, 467, 467, 467, 467,
|
|
467, 467, 467, 474, 474, 474, 474, 474, 474, 474,
|
|
|
|
478, 478, 478, 478, 478, 478, 478, 474, 474, 474,
|
|
474, 474, 474, 474, 479, 479, 479, 479, 479, 479,
|
|
479, 478, 478, 478, 478, 478, 478, 478, 479, 479,
|
|
479, 479, 479, 479, 479, 39, 39, 39, 39, 39,
|
|
39, 39, 39, 39, 39, 39, 39, 42, 42, 47,
|
|
440, 47, 47, 47, 47, 47, 47, 47, 47, 47,
|
|
47, 68, 439, 438, 437, 68, 435, 434, 68, 71,
|
|
433, 71, 432, 431, 420, 71, 71, 87, 419, 87,
|
|
418, 417, 87, 416, 87, 110, 415, 413, 110, 110,
|
|
411, 410, 409, 110, 120, 408, 407, 404, 120, 403,
|
|
|
|
402, 120, 123, 123, 401, 400, 399, 398, 397, 396,
|
|
123, 127, 395, 127, 127, 127, 127, 127, 127, 127,
|
|
127, 127, 127, 394, 392, 391, 388, 385, 384, 384,
|
|
379, 378, 373, 372, 371, 370, 369, 368, 367, 366,
|
|
366, 358, 357, 356, 355, 354, 353, 352, 351, 350,
|
|
349, 348, 347, 346, 345, 344, 343, 342, 341, 340,
|
|
339, 338, 337, 336, 335, 334, 333, 332, 331, 330,
|
|
329, 324, 323, 322, 321, 320, 319, 318, 317, 316,
|
|
315, 314, 313, 312, 311, 310, 309, 308, 307, 306,
|
|
305, 304, 303, 302, 301, 300, 299, 297, 296, 295,
|
|
|
|
294, 293, 292, 291, 284, 283, 282, 274, 273, 266,
|
|
265, 264, 263, 262, 261, 255, 254, 253, 252, 251,
|
|
247, 246, 243, 242, 241, 238, 235, 234, 233, 232,
|
|
231, 230, 229, 228, 227, 226, 223, 220, 219, 218,
|
|
217, 216, 215, 214, 211, 210, 207, 204, 203, 199,
|
|
195, 194, 193, 192, 191, 188, 187, 186, 183, 182,
|
|
181, 180, 179, 178, 177, 170, 169, 168, 167, 166,
|
|
165, 164, 163, 162, 161, 157, 154, 144, 143, 130,
|
|
129, 128, 40, 37, 44, 40, 38, 37, 480, 3,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480
|
|
} ;
|
|
|
|
static yyconst flex_int16_t yy_chk[946] =
|
|
{ 0,
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
|
|
1, 1, 1, 1, 1, 14, 17, 14, 14, 14,
|
|
14, 14, 14, 14, 15, 15, 15, 15, 15, 15,
|
|
15, 30, 20, 21, 30, 22, 24, 35, 24, 104,
|
|
17, 19, 19, 20, 104, 21, 22, 22, 24, 35,
|
|
20, 22, 20, 23, 25, 23, 472, 19, 19, 19,
|
|
|
|
19, 19, 19, 19, 32, 23, 90, 19, 23, 19,
|
|
25, 19, 42, 90, 19, 19, 318, 19, 56, 19,
|
|
27, 27, 27, 27, 27, 27, 27, 28, 32, 61,
|
|
29, 29, 56, 61, 32, 28, 42, 57, 32, 33,
|
|
28, 33, 27, 28, 29, 116, 51, 36, 51, 36,
|
|
58, 57, 29, 116, 33, 318, 94, 29, 112, 58,
|
|
51, 321, 112, 29, 31, 31, 31, 31, 31, 31,
|
|
31, 36, 31, 31, 31, 94, 31, 31, 34, 34,
|
|
34, 34, 34, 34, 34, 41, 41, 41, 41, 41,
|
|
41, 41, 277, 63, 53, 63, 53, 63, 53, 34,
|
|
|
|
321, 34, 277, 34, 109, 34, 43, 43, 43, 43,
|
|
43, 43, 43, 53, 34, 45, 45, 45, 45, 45,
|
|
45, 45, 109, 52, 154, 59, 59, 471, 43, 59,
|
|
53, 154, 52, 53, 78, 78, 78, 45, 52, 68,
|
|
68, 68, 68, 68, 68, 68, 71, 71, 71, 71,
|
|
71, 71, 71, 79, 187, 187, 187, 79, 79, 85,
|
|
85, 85, 85, 85, 85, 85, 87, 87, 87, 87,
|
|
87, 87, 87, 100, 100, 100, 100, 100, 100, 100,
|
|
101, 101, 101, 101, 101, 101, 101, 102, 102, 105,
|
|
105, 105, 105, 105, 105, 105, 110, 110, 110, 110,
|
|
|
|
110, 110, 110, 188, 188, 205, 205, 205, 102, 114,
|
|
114, 114, 114, 114, 114, 114, 120, 120, 120, 120,
|
|
120, 120, 120, 123, 123, 123, 123, 123, 123, 123,
|
|
126, 131, 156, 170, 178, 276, 178, 156, 276, 469,
|
|
170, 466, 178, 131, 206, 206, 206, 465, 126, 196,
|
|
196, 196, 196, 196, 196, 196, 202, 202, 202, 202,
|
|
202, 202, 202, 217, 217, 217, 221, 221, 221, 334,
|
|
334, 217, 217, 217, 222, 222, 222, 463, 217, 232,
|
|
232, 232, 232, 232, 232, 232, 298, 298, 298, 298,
|
|
298, 298, 298, 317, 317, 317, 317, 317, 320, 320,
|
|
|
|
320, 320, 320, 330, 335, 330, 337, 337, 338, 341,
|
|
378, 378, 330, 461, 406, 457, 330, 406, 406, 455,
|
|
406, 452, 341, 343, 343, 343, 343, 343, 343, 343,
|
|
344, 344, 344, 344, 344, 344, 344, 451, 449, 446,
|
|
445, 444, 443, 335, 442, 441, 440, 338, 347, 347,
|
|
347, 347, 347, 347, 347, 389, 389, 389, 389, 389,
|
|
389, 389, 390, 390, 390, 390, 390, 390, 390, 391,
|
|
391, 391, 391, 391, 391, 391, 393, 393, 393, 393,
|
|
393, 393, 393, 394, 394, 394, 394, 394, 394, 394,
|
|
405, 407, 437, 433, 432, 430, 429, 407, 428, 427,
|
|
|
|
426, 405, 425, 424, 423, 405, 422, 407, 412, 412,
|
|
412, 412, 412, 412, 412, 414, 414, 414, 414, 414,
|
|
414, 414, 415, 415, 415, 415, 415, 415, 415, 431,
|
|
431, 431, 431, 431, 431, 431, 435, 435, 435, 435,
|
|
435, 435, 435, 436, 436, 436, 436, 436, 436, 436,
|
|
438, 438, 438, 438, 438, 438, 438, 450, 450, 450,
|
|
450, 450, 450, 450, 453, 453, 453, 453, 453, 453,
|
|
453, 435, 454, 454, 454, 454, 454, 454, 454, 456,
|
|
456, 456, 456, 456, 456, 456, 467, 467, 467, 467,
|
|
467, 467, 467, 468, 468, 468, 468, 468, 468, 468,
|
|
|
|
473, 473, 473, 473, 473, 473, 473, 474, 474, 474,
|
|
474, 474, 474, 474, 477, 477, 477, 477, 477, 477,
|
|
477, 478, 478, 478, 478, 478, 478, 478, 479, 479,
|
|
479, 479, 479, 479, 479, 481, 481, 481, 481, 481,
|
|
481, 481, 481, 481, 481, 481, 481, 482, 482, 483,
|
|
421, 483, 483, 483, 483, 483, 483, 483, 483, 483,
|
|
483, 484, 420, 417, 416, 484, 413, 411, 484, 485,
|
|
410, 485, 409, 408, 403, 485, 485, 486, 402, 486,
|
|
401, 397, 486, 396, 486, 487, 395, 392, 487, 487,
|
|
388, 387, 386, 487, 488, 385, 379, 373, 488, 372,
|
|
|
|
371, 488, 489, 489, 369, 368, 356, 352, 351, 350,
|
|
489, 490, 349, 490, 490, 490, 490, 490, 490, 490,
|
|
490, 490, 490, 348, 346, 345, 342, 340, 339, 336,
|
|
332, 331, 329, 328, 327, 326, 325, 324, 323, 322,
|
|
319, 315, 312, 311, 309, 308, 307, 306, 305, 304,
|
|
303, 302, 301, 300, 299, 297, 295, 294, 293, 292,
|
|
290, 289, 288, 287, 286, 285, 283, 281, 280, 279,
|
|
278, 275, 274, 272, 271, 270, 269, 268, 267, 266,
|
|
262, 253, 252, 250, 249, 248, 246, 243, 242, 241,
|
|
240, 239, 238, 236, 235, 234, 233, 231, 230, 229,
|
|
|
|
228, 226, 225, 224, 220, 219, 218, 214, 211, 203,
|
|
201, 200, 199, 198, 192, 185, 184, 182, 180, 179,
|
|
177, 171, 165, 164, 157, 155, 153, 151, 150, 144,
|
|
140, 136, 135, 134, 133, 132, 130, 125, 124, 122,
|
|
121, 119, 118, 117, 115, 113, 111, 108, 107, 103,
|
|
99, 98, 97, 96, 95, 93, 92, 91, 89, 88,
|
|
84, 83, 82, 81, 80, 77, 76, 75, 74, 73,
|
|
72, 70, 69, 67, 66, 62, 60, 55, 54, 50,
|
|
49, 48, 39, 37, 16, 9, 7, 5, 3, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480, 480, 480, 480, 480, 480,
|
|
480, 480, 480, 480, 480
|
|
} ;
|
|
|
|
static yy_state_type yy_last_accepting_state;
|
|
static char *yy_last_accepting_cpos;
|
|
|
|
extern int asmshader__flex_debug;
|
|
int asmshader__flex_debug = 0;
|
|
|
|
/* The intent behind this definition is that it'll catch
|
|
* any uses of REJECT which flex missed.
|
|
*/
|
|
#define REJECT reject_used_but_not_detected
|
|
#define yymore() yymore_used_but_not_detected
|
|
#define YY_MORE_ADJ 0
|
|
#define YY_RESTORE_YY_MORE_OFFSET
|
|
char *asmshader_text;
|
|
#line 1 "asmshader.l"
|
|
/*
|
|
* Direct3D shader assembler
|
|
*
|
|
* Copyright 2008 Stefan Dösinger
|
|
* Copyright 2009 Matteo Bruni
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
#line 23 "asmshader.l"
|
|
#include "config.h"
|
|
#include "wine/port.h"
|
|
#include "wine/debug.h"
|
|
|
|
#include "d3dcompiler_private.h"
|
|
#include "asmshader.tab.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(asmshader);
|
|
#define YY_NO_INPUT 1
|
|
/* Swizzles and writemasks consist of a dot and up to 4 x, y, z or w characters,
|
|
* or up to 4 a, r, g, b characters. There are different rules for swizzles and
|
|
* writemasks wrt repetition, those are handled in the grammar.
|
|
*/
|
|
/* Registers */
|
|
/* for relative addressing in the form o[x], v[x] and c[x] */
|
|
/* Not really a register, but it is considered as such */
|
|
/* Comments */
|
|
/* Whitespaces are spaces, tabs and newlines */
|
|
#line 886 "asmshader.yy.c"
|
|
|
|
#define INITIAL 0
|
|
|
|
#ifndef YY_NO_UNISTD_H
|
|
/* Special case for "unistd.h", since it is non-ANSI. We include it way
|
|
* down here because we want the user's section 1 to have been scanned first.
|
|
* The user has a chance to override it with an option.
|
|
*/
|
|
#include <unistd.h>
|
|
#endif
|
|
|
|
#ifndef YY_EXTRA_TYPE
|
|
#define YY_EXTRA_TYPE void *
|
|
#endif
|
|
|
|
static int yy_init_globals (void );
|
|
|
|
/* Accessor methods to globals.
|
|
These are made visible to non-reentrant scanners for convenience. */
|
|
|
|
int asmshader_lex_destroy (void );
|
|
|
|
int asmshader_get_debug (void );
|
|
|
|
void asmshader_set_debug (int debug_flag );
|
|
|
|
YY_EXTRA_TYPE asmshader_get_extra (void );
|
|
|
|
void asmshader_set_extra (YY_EXTRA_TYPE user_defined );
|
|
|
|
FILE *asmshader_get_in (void );
|
|
|
|
void asmshader_set_in (FILE * in_str );
|
|
|
|
FILE *asmshader_get_out (void );
|
|
|
|
void asmshader_set_out (FILE * out_str );
|
|
|
|
int asmshader_get_leng (void );
|
|
|
|
char *asmshader_get_text (void );
|
|
|
|
int asmshader_get_lineno (void );
|
|
|
|
void asmshader_set_lineno (int line_number );
|
|
|
|
/* Macros after this point can all be overridden by user definitions in
|
|
* section 1.
|
|
*/
|
|
|
|
#ifndef YY_SKIP_YYWRAP
|
|
#ifdef __cplusplus
|
|
extern "C" int asmshader_wrap (void );
|
|
#else
|
|
extern int asmshader_wrap (void );
|
|
#endif
|
|
#endif
|
|
|
|
#ifndef yytext_ptr
|
|
static void yy_flex_strncpy (char *,yyconst char *,int );
|
|
#endif
|
|
|
|
#ifdef YY_NEED_STRLEN
|
|
static int yy_flex_strlen (yyconst char * );
|
|
#endif
|
|
|
|
#ifndef YY_NO_INPUT
|
|
|
|
#ifdef __cplusplus
|
|
static int yyinput (void );
|
|
#else
|
|
static int input (void );
|
|
#endif
|
|
|
|
#endif
|
|
|
|
/* Amount of stuff to slurp up with each read. */
|
|
#ifndef YY_READ_BUF_SIZE
|
|
#ifdef __ia64__
|
|
/* On IA-64, the buffer size is 16k, not 8k */
|
|
#define YY_READ_BUF_SIZE 16384
|
|
#else
|
|
#define YY_READ_BUF_SIZE 8192
|
|
#endif /* __ia64__ */
|
|
#endif
|
|
|
|
/* Copy whatever the last rule matched to the standard output. */
|
|
#ifndef ECHO
|
|
/* This used to be an fputs(), but since the string might contain NUL's,
|
|
* we now use fwrite().
|
|
*/
|
|
#define ECHO do { if (fwrite( asmshader_text, asmshader_leng, 1, asmshader_out )) {} } while (0)
|
|
#endif
|
|
|
|
/* Gets input and stuffs it into "buf". number of characters read, or YY_NULL,
|
|
* is returned in "result".
|
|
*/
|
|
#ifndef YY_INPUT
|
|
#define YY_INPUT(buf,result,max_size) \
|
|
if ( YY_CURRENT_BUFFER_LVALUE->yy_is_interactive ) \
|
|
{ \
|
|
int c = '*'; \
|
|
size_t n; \
|
|
for ( n = 0; n < max_size && \
|
|
(c = getc( asmshader_in )) != EOF && c != '\n'; ++n ) \
|
|
buf[n] = (char) c; \
|
|
if ( c == '\n' ) \
|
|
buf[n++] = (char) c; \
|
|
if ( c == EOF && ferror( asmshader_in ) ) \
|
|
YY_FATAL_ERROR( "input in flex scanner failed" ); \
|
|
result = n; \
|
|
} \
|
|
else \
|
|
{ \
|
|
errno=0; \
|
|
while ( (result = fread(buf, 1, max_size, asmshader_in))==0 && ferror(asmshader_in)) \
|
|
{ \
|
|
if( errno != EINTR) \
|
|
{ \
|
|
YY_FATAL_ERROR( "input in flex scanner failed" ); \
|
|
break; \
|
|
} \
|
|
errno=0; \
|
|
clearerr(asmshader_in); \
|
|
} \
|
|
}\
|
|
\
|
|
|
|
#endif
|
|
|
|
/* No semi-colon after return; correct usage is to write "yyterminate();" -
|
|
* we don't want an extra ';' after the "return" because that will cause
|
|
* some compilers to complain about unreachable statements.
|
|
*/
|
|
#ifndef yyterminate
|
|
#define yyterminate() return YY_NULL
|
|
#endif
|
|
|
|
/* Number of entries by which start-condition stack grows. */
|
|
#ifndef YY_START_STACK_INCR
|
|
#define YY_START_STACK_INCR 25
|
|
#endif
|
|
|
|
/* Report a fatal error. */
|
|
#ifndef YY_FATAL_ERROR
|
|
#define YY_FATAL_ERROR(msg) yy_fatal_error( msg )
|
|
#endif
|
|
|
|
/* end tables serialization structures and prototypes */
|
|
|
|
/* Default declaration of generated scanner - a define so the user can
|
|
* easily add parameters.
|
|
*/
|
|
#ifndef YY_DECL
|
|
#define YY_DECL_IS_OURS 1
|
|
|
|
extern int asmshader_lex (void);
|
|
|
|
#define YY_DECL int asmshader_lex (void)
|
|
#endif /* !YY_DECL */
|
|
|
|
/* Code executed at the beginning of each rule, after asmshader_text and asmshader_leng
|
|
* have been set up.
|
|
*/
|
|
#ifndef YY_USER_ACTION
|
|
#define YY_USER_ACTION
|
|
#endif
|
|
|
|
/* Code executed at the end of each rule. */
|
|
#ifndef YY_BREAK
|
|
#define YY_BREAK break;
|
|
#endif
|
|
|
|
#define YY_RULE_SETUP \
|
|
YY_USER_ACTION
|
|
|
|
/** The main scanner function which does all the work.
|
|
*/
|
|
YY_DECL
|
|
{
|
|
register yy_state_type yy_current_state;
|
|
register char *yy_cp, *yy_bp;
|
|
register int yy_act;
|
|
|
|
#line 105 "asmshader.l"
|
|
|
|
|
|
/* Common instructions(vertex and pixel shaders) */
|
|
#line 1075 "asmshader.yy.c"
|
|
|
|
if ( !(yy_init) )
|
|
{
|
|
(yy_init) = 1;
|
|
|
|
#ifdef YY_USER_INIT
|
|
YY_USER_INIT;
|
|
#endif
|
|
|
|
if ( ! (yy_start) )
|
|
(yy_start) = 1; /* first start state */
|
|
|
|
if ( ! asmshader_in )
|
|
asmshader_in = stdin;
|
|
|
|
if ( ! asmshader_out )
|
|
asmshader_out = stdout;
|
|
|
|
if ( ! YY_CURRENT_BUFFER ) {
|
|
asmshader_ensure_buffer_stack ();
|
|
YY_CURRENT_BUFFER_LVALUE =
|
|
asmshader__create_buffer(asmshader_in,YY_BUF_SIZE );
|
|
}
|
|
|
|
asmshader__load_buffer_state( );
|
|
}
|
|
|
|
while ( 1 ) /* loops until end-of-file is reached */
|
|
{
|
|
yy_cp = (yy_c_buf_p);
|
|
|
|
/* Support of asmshader_text. */
|
|
*yy_cp = (yy_hold_char);
|
|
|
|
/* yy_bp points to the position in yy_ch_buf of the start of
|
|
* the current run.
|
|
*/
|
|
yy_bp = yy_cp;
|
|
|
|
yy_current_state = (yy_start);
|
|
yy_match:
|
|
do
|
|
{
|
|
register YY_CHAR yy_c = yy_ec[YY_SC_TO_UI(*yy_cp)];
|
|
if ( yy_accept[yy_current_state] )
|
|
{
|
|
(yy_last_accepting_state) = yy_current_state;
|
|
(yy_last_accepting_cpos) = yy_cp;
|
|
}
|
|
while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state )
|
|
{
|
|
yy_current_state = (int) yy_def[yy_current_state];
|
|
if ( yy_current_state >= 481 )
|
|
yy_c = yy_meta[(unsigned int) yy_c];
|
|
}
|
|
yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c];
|
|
++yy_cp;
|
|
}
|
|
while ( yy_current_state != 480 );
|
|
yy_cp = (yy_last_accepting_cpos);
|
|
yy_current_state = (yy_last_accepting_state);
|
|
|
|
yy_find_action:
|
|
yy_act = yy_accept[yy_current_state];
|
|
|
|
YY_DO_BEFORE_ACTION;
|
|
|
|
do_action: /* This label is used only to access EOF actions. */
|
|
|
|
switch ( yy_act )
|
|
{ /* beginning of action switch */
|
|
case 0: /* must back up */
|
|
/* undo the effects of YY_DO_BEFORE_ACTION */
|
|
*yy_cp = (yy_hold_char);
|
|
yy_cp = (yy_last_accepting_cpos);
|
|
yy_current_state = (yy_last_accepting_state);
|
|
goto yy_find_action;
|
|
|
|
case 1:
|
|
YY_RULE_SETUP
|
|
#line 108 "asmshader.l"
|
|
{return INSTR_ADD; }
|
|
YY_BREAK
|
|
case 2:
|
|
YY_RULE_SETUP
|
|
#line 109 "asmshader.l"
|
|
{return INSTR_NOP; }
|
|
YY_BREAK
|
|
case 3:
|
|
YY_RULE_SETUP
|
|
#line 110 "asmshader.l"
|
|
{return INSTR_MOV; }
|
|
YY_BREAK
|
|
case 4:
|
|
YY_RULE_SETUP
|
|
#line 111 "asmshader.l"
|
|
{return INSTR_SUB; }
|
|
YY_BREAK
|
|
case 5:
|
|
YY_RULE_SETUP
|
|
#line 112 "asmshader.l"
|
|
{return INSTR_MAD; }
|
|
YY_BREAK
|
|
case 6:
|
|
YY_RULE_SETUP
|
|
#line 113 "asmshader.l"
|
|
{return INSTR_MUL; }
|
|
YY_BREAK
|
|
case 7:
|
|
YY_RULE_SETUP
|
|
#line 114 "asmshader.l"
|
|
{return INSTR_RCP; }
|
|
YY_BREAK
|
|
case 8:
|
|
YY_RULE_SETUP
|
|
#line 115 "asmshader.l"
|
|
{return INSTR_RSQ; }
|
|
YY_BREAK
|
|
case 9:
|
|
YY_RULE_SETUP
|
|
#line 116 "asmshader.l"
|
|
{return INSTR_DP3; }
|
|
YY_BREAK
|
|
case 10:
|
|
YY_RULE_SETUP
|
|
#line 117 "asmshader.l"
|
|
{return INSTR_DP4; }
|
|
YY_BREAK
|
|
case 11:
|
|
YY_RULE_SETUP
|
|
#line 118 "asmshader.l"
|
|
{return INSTR_MIN; }
|
|
YY_BREAK
|
|
case 12:
|
|
YY_RULE_SETUP
|
|
#line 119 "asmshader.l"
|
|
{return INSTR_MAX; }
|
|
YY_BREAK
|
|
case 13:
|
|
YY_RULE_SETUP
|
|
#line 120 "asmshader.l"
|
|
{return INSTR_SLT; }
|
|
YY_BREAK
|
|
case 14:
|
|
YY_RULE_SETUP
|
|
#line 121 "asmshader.l"
|
|
{return INSTR_SGE; }
|
|
YY_BREAK
|
|
case 15:
|
|
YY_RULE_SETUP
|
|
#line 122 "asmshader.l"
|
|
{return INSTR_ABS; }
|
|
YY_BREAK
|
|
case 16:
|
|
YY_RULE_SETUP
|
|
#line 123 "asmshader.l"
|
|
{return INSTR_EXP; }
|
|
YY_BREAK
|
|
case 17:
|
|
YY_RULE_SETUP
|
|
#line 124 "asmshader.l"
|
|
{return INSTR_LOG; }
|
|
YY_BREAK
|
|
case 18:
|
|
YY_RULE_SETUP
|
|
#line 125 "asmshader.l"
|
|
{return INSTR_EXPP; }
|
|
YY_BREAK
|
|
case 19:
|
|
YY_RULE_SETUP
|
|
#line 126 "asmshader.l"
|
|
{return INSTR_LOGP; }
|
|
YY_BREAK
|
|
case 20:
|
|
YY_RULE_SETUP
|
|
#line 127 "asmshader.l"
|
|
{return INSTR_DST; }
|
|
YY_BREAK
|
|
case 21:
|
|
YY_RULE_SETUP
|
|
#line 128 "asmshader.l"
|
|
{return INSTR_LRP; }
|
|
YY_BREAK
|
|
case 22:
|
|
YY_RULE_SETUP
|
|
#line 129 "asmshader.l"
|
|
{return INSTR_FRC; }
|
|
YY_BREAK
|
|
case 23:
|
|
YY_RULE_SETUP
|
|
#line 130 "asmshader.l"
|
|
{return INSTR_POW; }
|
|
YY_BREAK
|
|
case 24:
|
|
YY_RULE_SETUP
|
|
#line 131 "asmshader.l"
|
|
{return INSTR_CRS; }
|
|
YY_BREAK
|
|
case 25:
|
|
YY_RULE_SETUP
|
|
#line 132 "asmshader.l"
|
|
{return INSTR_SGN; }
|
|
YY_BREAK
|
|
case 26:
|
|
YY_RULE_SETUP
|
|
#line 133 "asmshader.l"
|
|
{return INSTR_NRM; }
|
|
YY_BREAK
|
|
case 27:
|
|
YY_RULE_SETUP
|
|
#line 134 "asmshader.l"
|
|
{return INSTR_SINCOS; }
|
|
YY_BREAK
|
|
case 28:
|
|
YY_RULE_SETUP
|
|
#line 135 "asmshader.l"
|
|
{return INSTR_M4x4; }
|
|
YY_BREAK
|
|
case 29:
|
|
YY_RULE_SETUP
|
|
#line 136 "asmshader.l"
|
|
{return INSTR_M4x3; }
|
|
YY_BREAK
|
|
case 30:
|
|
YY_RULE_SETUP
|
|
#line 137 "asmshader.l"
|
|
{return INSTR_M3x4; }
|
|
YY_BREAK
|
|
case 31:
|
|
YY_RULE_SETUP
|
|
#line 138 "asmshader.l"
|
|
{return INSTR_M3x3; }
|
|
YY_BREAK
|
|
case 32:
|
|
YY_RULE_SETUP
|
|
#line 139 "asmshader.l"
|
|
{return INSTR_M3x2; }
|
|
YY_BREAK
|
|
case 33:
|
|
YY_RULE_SETUP
|
|
#line 140 "asmshader.l"
|
|
{return INSTR_DCL; }
|
|
YY_BREAK
|
|
case 34:
|
|
YY_RULE_SETUP
|
|
#line 141 "asmshader.l"
|
|
{return INSTR_DEF; }
|
|
YY_BREAK
|
|
case 35:
|
|
YY_RULE_SETUP
|
|
#line 142 "asmshader.l"
|
|
{return INSTR_DEFB; }
|
|
YY_BREAK
|
|
case 36:
|
|
YY_RULE_SETUP
|
|
#line 143 "asmshader.l"
|
|
{return INSTR_DEFI; }
|
|
YY_BREAK
|
|
case 37:
|
|
YY_RULE_SETUP
|
|
#line 144 "asmshader.l"
|
|
{return INSTR_REP; }
|
|
YY_BREAK
|
|
case 38:
|
|
YY_RULE_SETUP
|
|
#line 145 "asmshader.l"
|
|
{return INSTR_ENDREP; }
|
|
YY_BREAK
|
|
case 39:
|
|
YY_RULE_SETUP
|
|
#line 146 "asmshader.l"
|
|
{return INSTR_IF; }
|
|
YY_BREAK
|
|
case 40:
|
|
YY_RULE_SETUP
|
|
#line 147 "asmshader.l"
|
|
{return INSTR_ELSE; }
|
|
YY_BREAK
|
|
case 41:
|
|
YY_RULE_SETUP
|
|
#line 148 "asmshader.l"
|
|
{return INSTR_ENDIF; }
|
|
YY_BREAK
|
|
case 42:
|
|
YY_RULE_SETUP
|
|
#line 149 "asmshader.l"
|
|
{return INSTR_BREAK; }
|
|
YY_BREAK
|
|
case 43:
|
|
YY_RULE_SETUP
|
|
#line 150 "asmshader.l"
|
|
{return INSTR_BREAKP; }
|
|
YY_BREAK
|
|
case 44:
|
|
YY_RULE_SETUP
|
|
#line 151 "asmshader.l"
|
|
{return INSTR_CALL; }
|
|
YY_BREAK
|
|
case 45:
|
|
YY_RULE_SETUP
|
|
#line 152 "asmshader.l"
|
|
{return INSTR_CALLNZ; }
|
|
YY_BREAK
|
|
case 46:
|
|
YY_RULE_SETUP
|
|
#line 153 "asmshader.l"
|
|
{return INSTR_LOOP; }
|
|
YY_BREAK
|
|
case 47:
|
|
YY_RULE_SETUP
|
|
#line 154 "asmshader.l"
|
|
{return INSTR_RET; }
|
|
YY_BREAK
|
|
case 48:
|
|
YY_RULE_SETUP
|
|
#line 155 "asmshader.l"
|
|
{return INSTR_ENDLOOP; }
|
|
YY_BREAK
|
|
case 49:
|
|
YY_RULE_SETUP
|
|
#line 156 "asmshader.l"
|
|
{return INSTR_LABEL; }
|
|
YY_BREAK
|
|
case 50:
|
|
YY_RULE_SETUP
|
|
#line 157 "asmshader.l"
|
|
{return INSTR_SETP; }
|
|
YY_BREAK
|
|
case 51:
|
|
YY_RULE_SETUP
|
|
#line 158 "asmshader.l"
|
|
{return INSTR_TEXLDL; }
|
|
YY_BREAK
|
|
/* Vertex shader only instructions */
|
|
case 52:
|
|
YY_RULE_SETUP
|
|
#line 161 "asmshader.l"
|
|
{return INSTR_LIT; }
|
|
YY_BREAK
|
|
case 53:
|
|
YY_RULE_SETUP
|
|
#line 162 "asmshader.l"
|
|
{return INSTR_MOVA; }
|
|
YY_BREAK
|
|
/* Pixel shader only instructions */
|
|
case 54:
|
|
YY_RULE_SETUP
|
|
#line 165 "asmshader.l"
|
|
{return INSTR_CND; }
|
|
YY_BREAK
|
|
case 55:
|
|
YY_RULE_SETUP
|
|
#line 166 "asmshader.l"
|
|
{return INSTR_CMP; }
|
|
YY_BREAK
|
|
case 56:
|
|
YY_RULE_SETUP
|
|
#line 167 "asmshader.l"
|
|
{return INSTR_DP2ADD; }
|
|
YY_BREAK
|
|
case 57:
|
|
YY_RULE_SETUP
|
|
#line 168 "asmshader.l"
|
|
{return INSTR_TEXCOORD; }
|
|
YY_BREAK
|
|
case 58:
|
|
YY_RULE_SETUP
|
|
#line 169 "asmshader.l"
|
|
{return INSTR_TEXCRD; }
|
|
YY_BREAK
|
|
case 59:
|
|
YY_RULE_SETUP
|
|
#line 170 "asmshader.l"
|
|
{return INSTR_TEXKILL; }
|
|
YY_BREAK
|
|
case 60:
|
|
YY_RULE_SETUP
|
|
#line 171 "asmshader.l"
|
|
{return INSTR_TEX; }
|
|
YY_BREAK
|
|
case 61:
|
|
YY_RULE_SETUP
|
|
#line 172 "asmshader.l"
|
|
{return INSTR_TEXLD; }
|
|
YY_BREAK
|
|
case 62:
|
|
YY_RULE_SETUP
|
|
#line 173 "asmshader.l"
|
|
{return INSTR_TEXBEM; }
|
|
YY_BREAK
|
|
case 63:
|
|
YY_RULE_SETUP
|
|
#line 174 "asmshader.l"
|
|
{return INSTR_TEXBEML; }
|
|
YY_BREAK
|
|
case 64:
|
|
YY_RULE_SETUP
|
|
#line 175 "asmshader.l"
|
|
{return INSTR_TEXREG2AR; }
|
|
YY_BREAK
|
|
case 65:
|
|
YY_RULE_SETUP
|
|
#line 176 "asmshader.l"
|
|
{return INSTR_TEXREG2GB; }
|
|
YY_BREAK
|
|
case 66:
|
|
YY_RULE_SETUP
|
|
#line 177 "asmshader.l"
|
|
{return INSTR_TEXREG2RGB; }
|
|
YY_BREAK
|
|
case 67:
|
|
YY_RULE_SETUP
|
|
#line 178 "asmshader.l"
|
|
{return INSTR_TEXM3x2PAD; }
|
|
YY_BREAK
|
|
case 68:
|
|
YY_RULE_SETUP
|
|
#line 179 "asmshader.l"
|
|
{return INSTR_TEXM3x2TEX; }
|
|
YY_BREAK
|
|
case 69:
|
|
YY_RULE_SETUP
|
|
#line 180 "asmshader.l"
|
|
{return INSTR_TEXM3x3PAD; }
|
|
YY_BREAK
|
|
case 70:
|
|
YY_RULE_SETUP
|
|
#line 181 "asmshader.l"
|
|
{return INSTR_TEXM3x3SPEC; }
|
|
YY_BREAK
|
|
case 71:
|
|
YY_RULE_SETUP
|
|
#line 182 "asmshader.l"
|
|
{return INSTR_TEXM3x3VSPEC; }
|
|
YY_BREAK
|
|
case 72:
|
|
YY_RULE_SETUP
|
|
#line 183 "asmshader.l"
|
|
{return INSTR_TEXM3x3TEX; }
|
|
YY_BREAK
|
|
case 73:
|
|
YY_RULE_SETUP
|
|
#line 184 "asmshader.l"
|
|
{return INSTR_TEXDP3TEX; }
|
|
YY_BREAK
|
|
case 74:
|
|
YY_RULE_SETUP
|
|
#line 185 "asmshader.l"
|
|
{return INSTR_TEXM3x2DEPTH; }
|
|
YY_BREAK
|
|
case 75:
|
|
YY_RULE_SETUP
|
|
#line 186 "asmshader.l"
|
|
{return INSTR_TEXDP3; }
|
|
YY_BREAK
|
|
case 76:
|
|
YY_RULE_SETUP
|
|
#line 187 "asmshader.l"
|
|
{return INSTR_TEXM3x3; }
|
|
YY_BREAK
|
|
case 77:
|
|
YY_RULE_SETUP
|
|
#line 188 "asmshader.l"
|
|
{return INSTR_TEXDEPTH; }
|
|
YY_BREAK
|
|
case 78:
|
|
YY_RULE_SETUP
|
|
#line 189 "asmshader.l"
|
|
{return INSTR_BEM; }
|
|
YY_BREAK
|
|
case 79:
|
|
YY_RULE_SETUP
|
|
#line 190 "asmshader.l"
|
|
{return INSTR_DSX; }
|
|
YY_BREAK
|
|
case 80:
|
|
YY_RULE_SETUP
|
|
#line 191 "asmshader.l"
|
|
{return INSTR_DSY; }
|
|
YY_BREAK
|
|
case 81:
|
|
YY_RULE_SETUP
|
|
#line 192 "asmshader.l"
|
|
{return INSTR_TEXLDP; }
|
|
YY_BREAK
|
|
case 82:
|
|
YY_RULE_SETUP
|
|
#line 193 "asmshader.l"
|
|
{return INSTR_TEXLDB; }
|
|
YY_BREAK
|
|
case 83:
|
|
YY_RULE_SETUP
|
|
#line 194 "asmshader.l"
|
|
{return INSTR_TEXLDD; }
|
|
YY_BREAK
|
|
case 84:
|
|
YY_RULE_SETUP
|
|
#line 195 "asmshader.l"
|
|
{return INSTR_PHASE; }
|
|
YY_BREAK
|
|
case 85:
|
|
YY_RULE_SETUP
|
|
#line 197 "asmshader.l"
|
|
{
|
|
asmshader_lval.regnum = atoi(asmshader_text + 1);
|
|
return REG_TEMP;
|
|
}
|
|
YY_BREAK
|
|
case 86:
|
|
YY_RULE_SETUP
|
|
#line 201 "asmshader.l"
|
|
{
|
|
asmshader_lval.regnum = atoi(asmshader_text + 1);
|
|
return REG_OUTPUT;
|
|
}
|
|
YY_BREAK
|
|
case 87:
|
|
YY_RULE_SETUP
|
|
#line 205 "asmshader.l"
|
|
{
|
|
asmshader_lval.regnum = atoi(asmshader_text + 1);
|
|
return REG_INPUT;
|
|
}
|
|
YY_BREAK
|
|
case 88:
|
|
YY_RULE_SETUP
|
|
#line 209 "asmshader.l"
|
|
{
|
|
asmshader_lval.regnum = atoi(asmshader_text + 1);
|
|
return REG_CONSTFLOAT;
|
|
}
|
|
YY_BREAK
|
|
case 89:
|
|
YY_RULE_SETUP
|
|
#line 213 "asmshader.l"
|
|
{
|
|
asmshader_lval.regnum = atoi(asmshader_text + 1);
|
|
return REG_CONSTINT;
|
|
}
|
|
YY_BREAK
|
|
case 90:
|
|
YY_RULE_SETUP
|
|
#line 217 "asmshader.l"
|
|
{
|
|
asmshader_lval.regnum = atoi(asmshader_text + 1);
|
|
return REG_CONSTBOOL;
|
|
}
|
|
YY_BREAK
|
|
case 91:
|
|
YY_RULE_SETUP
|
|
#line 221 "asmshader.l"
|
|
{
|
|
asmshader_lval.regnum = atoi(asmshader_text + 1);
|
|
return REG_TEXTURE;
|
|
}
|
|
YY_BREAK
|
|
case 92:
|
|
YY_RULE_SETUP
|
|
#line 225 "asmshader.l"
|
|
{
|
|
asmshader_lval.regnum = atoi(asmshader_text + 2);
|
|
return REG_TEXCRDOUT;
|
|
}
|
|
YY_BREAK
|
|
case 93:
|
|
YY_RULE_SETUP
|
|
#line 229 "asmshader.l"
|
|
{
|
|
asmshader_lval.regnum = atoi(asmshader_text + 1);
|
|
return REG_SAMPLER;
|
|
}
|
|
YY_BREAK
|
|
case 94:
|
|
YY_RULE_SETUP
|
|
#line 233 "asmshader.l"
|
|
{return REG_OPOS; }
|
|
YY_BREAK
|
|
case 95:
|
|
YY_RULE_SETUP
|
|
#line 234 "asmshader.l"
|
|
{return REG_OFOG; }
|
|
YY_BREAK
|
|
case 96:
|
|
YY_RULE_SETUP
|
|
#line 235 "asmshader.l"
|
|
{return REG_OPTS; }
|
|
YY_BREAK
|
|
case 97:
|
|
YY_RULE_SETUP
|
|
#line 236 "asmshader.l"
|
|
{
|
|
asmshader_lval.regnum = atoi(asmshader_text + 2);
|
|
return REG_VERTEXCOLOR;
|
|
}
|
|
YY_BREAK
|
|
case 98:
|
|
YY_RULE_SETUP
|
|
#line 240 "asmshader.l"
|
|
{
|
|
asmshader_lval.regnum = atoi(asmshader_text + 2);
|
|
return REG_FRAGCOLOR;
|
|
}
|
|
YY_BREAK
|
|
case 99:
|
|
YY_RULE_SETUP
|
|
#line 244 "asmshader.l"
|
|
{return REG_FRAGDEPTH; }
|
|
YY_BREAK
|
|
case 100:
|
|
YY_RULE_SETUP
|
|
#line 245 "asmshader.l"
|
|
{return REG_VPOS; }
|
|
YY_BREAK
|
|
case 101:
|
|
YY_RULE_SETUP
|
|
#line 246 "asmshader.l"
|
|
{return REG_VFACE; }
|
|
YY_BREAK
|
|
case 102:
|
|
YY_RULE_SETUP
|
|
#line 247 "asmshader.l"
|
|
{return REG_ADDRESS; }
|
|
YY_BREAK
|
|
case 103:
|
|
YY_RULE_SETUP
|
|
#line 248 "asmshader.l"
|
|
{return REG_LOOP; }
|
|
YY_BREAK
|
|
case 104:
|
|
YY_RULE_SETUP
|
|
#line 249 "asmshader.l"
|
|
{return REG_PREDICATE; }
|
|
YY_BREAK
|
|
case 105:
|
|
YY_RULE_SETUP
|
|
#line 251 "asmshader.l"
|
|
{
|
|
asmshader_lval.regnum = atoi(asmshader_text + 1);
|
|
return REG_LABEL;
|
|
}
|
|
YY_BREAK
|
|
/* Shader versions. These are important to select the correct
|
|
* parser profile.
|
|
*/
|
|
case 106:
|
|
YY_RULE_SETUP
|
|
#line 259 "asmshader.l"
|
|
{return VER_VS10; }
|
|
YY_BREAK
|
|
case 107:
|
|
YY_RULE_SETUP
|
|
#line 260 "asmshader.l"
|
|
{return VER_VS11; }
|
|
YY_BREAK
|
|
case 108:
|
|
YY_RULE_SETUP
|
|
#line 262 "asmshader.l"
|
|
{return VER_VS20; }
|
|
YY_BREAK
|
|
case 109:
|
|
YY_RULE_SETUP
|
|
#line 263 "asmshader.l"
|
|
{return VER_VS2X; }
|
|
YY_BREAK
|
|
case 110:
|
|
YY_RULE_SETUP
|
|
#line 264 "asmshader.l"
|
|
{return VER_VS30; }
|
|
YY_BREAK
|
|
case 111:
|
|
YY_RULE_SETUP
|
|
#line 266 "asmshader.l"
|
|
{return VER_PS10; }
|
|
YY_BREAK
|
|
case 112:
|
|
YY_RULE_SETUP
|
|
#line 267 "asmshader.l"
|
|
{return VER_PS11; }
|
|
YY_BREAK
|
|
case 113:
|
|
YY_RULE_SETUP
|
|
#line 268 "asmshader.l"
|
|
{return VER_PS12; }
|
|
YY_BREAK
|
|
case 114:
|
|
YY_RULE_SETUP
|
|
#line 269 "asmshader.l"
|
|
{return VER_PS13; }
|
|
YY_BREAK
|
|
case 115:
|
|
YY_RULE_SETUP
|
|
#line 270 "asmshader.l"
|
|
{return VER_PS14; }
|
|
YY_BREAK
|
|
case 116:
|
|
YY_RULE_SETUP
|
|
#line 272 "asmshader.l"
|
|
{return VER_PS20; }
|
|
YY_BREAK
|
|
case 117:
|
|
YY_RULE_SETUP
|
|
#line 273 "asmshader.l"
|
|
{return VER_PS2X; }
|
|
YY_BREAK
|
|
case 118:
|
|
YY_RULE_SETUP
|
|
#line 274 "asmshader.l"
|
|
{return VER_PS30; }
|
|
YY_BREAK
|
|
case 119:
|
|
YY_RULE_SETUP
|
|
#line 276 "asmshader.l"
|
|
{return asmshader_text[0]; }
|
|
YY_BREAK
|
|
case 120:
|
|
YY_RULE_SETUP
|
|
#line 277 "asmshader.l"
|
|
{
|
|
switch(asmshader_text[0]) {
|
|
case 'x':
|
|
case 'r':
|
|
asmshader_lval.component = 0;
|
|
break;
|
|
case 'y':
|
|
case 'g':
|
|
asmshader_lval.component = 1;
|
|
break;
|
|
case 'z':
|
|
case 'b':
|
|
asmshader_lval.component = 2;
|
|
break;
|
|
case 'w':
|
|
case 'a':
|
|
asmshader_lval.component = 3;
|
|
break;
|
|
}
|
|
return COMPONENT;
|
|
}
|
|
YY_BREAK
|
|
/* Output modifiers */
|
|
case 121:
|
|
YY_RULE_SETUP
|
|
#line 300 "asmshader.l"
|
|
{return SHIFT_X2; }
|
|
YY_BREAK
|
|
case 122:
|
|
YY_RULE_SETUP
|
|
#line 301 "asmshader.l"
|
|
{return SHIFT_X4; }
|
|
YY_BREAK
|
|
case 123:
|
|
YY_RULE_SETUP
|
|
#line 302 "asmshader.l"
|
|
{return SHIFT_X8; }
|
|
YY_BREAK
|
|
case 124:
|
|
YY_RULE_SETUP
|
|
#line 303 "asmshader.l"
|
|
{return SHIFT_D2; }
|
|
YY_BREAK
|
|
case 125:
|
|
YY_RULE_SETUP
|
|
#line 304 "asmshader.l"
|
|
{return SHIFT_D4; }
|
|
YY_BREAK
|
|
case 126:
|
|
YY_RULE_SETUP
|
|
#line 305 "asmshader.l"
|
|
{return SHIFT_D8; }
|
|
YY_BREAK
|
|
case 127:
|
|
YY_RULE_SETUP
|
|
#line 306 "asmshader.l"
|
|
{return MOD_SAT; }
|
|
YY_BREAK
|
|
case 128:
|
|
YY_RULE_SETUP
|
|
#line 307 "asmshader.l"
|
|
{return MOD_PP; }
|
|
YY_BREAK
|
|
case 129:
|
|
YY_RULE_SETUP
|
|
#line 308 "asmshader.l"
|
|
{return MOD_CENTROID; }
|
|
YY_BREAK
|
|
/* compare params */
|
|
case 130:
|
|
YY_RULE_SETUP
|
|
#line 311 "asmshader.l"
|
|
{return COMP_GT; }
|
|
YY_BREAK
|
|
case 131:
|
|
YY_RULE_SETUP
|
|
#line 312 "asmshader.l"
|
|
{return COMP_LT; }
|
|
YY_BREAK
|
|
case 132:
|
|
YY_RULE_SETUP
|
|
#line 313 "asmshader.l"
|
|
{return COMP_GE; }
|
|
YY_BREAK
|
|
case 133:
|
|
YY_RULE_SETUP
|
|
#line 314 "asmshader.l"
|
|
{return COMP_LE; }
|
|
YY_BREAK
|
|
case 134:
|
|
YY_RULE_SETUP
|
|
#line 315 "asmshader.l"
|
|
{return COMP_EQ; }
|
|
YY_BREAK
|
|
case 135:
|
|
YY_RULE_SETUP
|
|
#line 316 "asmshader.l"
|
|
{return COMP_NE; }
|
|
YY_BREAK
|
|
case 136:
|
|
YY_RULE_SETUP
|
|
#line 318 "asmshader.l"
|
|
{
|
|
asmshader_lval.immval.val = atof(asmshader_text);
|
|
asmshader_lval.immval.integer = ((strstr(asmshader_text, ".") == NULL) && (strstr(asmshader_text, "f") == NULL));
|
|
return IMMVAL;
|
|
}
|
|
YY_BREAK
|
|
case 137:
|
|
YY_RULE_SETUP
|
|
#line 323 "asmshader.l"
|
|
{
|
|
asmshader_lval.immbool = TRUE;
|
|
return IMMBOOL;
|
|
}
|
|
YY_BREAK
|
|
case 138:
|
|
YY_RULE_SETUP
|
|
#line 327 "asmshader.l"
|
|
{
|
|
asmshader_lval.immbool = FALSE;
|
|
return IMMBOOL;
|
|
}
|
|
YY_BREAK
|
|
case 139:
|
|
YY_RULE_SETUP
|
|
#line 332 "asmshader.l"
|
|
{return asmshader_text[0]; }
|
|
YY_BREAK
|
|
case 140:
|
|
YY_RULE_SETUP
|
|
#line 333 "asmshader.l"
|
|
{return asmshader_text[0]; }
|
|
YY_BREAK
|
|
case 141:
|
|
YY_RULE_SETUP
|
|
#line 334 "asmshader.l"
|
|
{return asmshader_text[0]; }
|
|
YY_BREAK
|
|
case 142:
|
|
YY_RULE_SETUP
|
|
#line 335 "asmshader.l"
|
|
{return asmshader_text[0]; }
|
|
YY_BREAK
|
|
/* for relative addressing */
|
|
case 143:
|
|
YY_RULE_SETUP
|
|
#line 338 "asmshader.l"
|
|
{return asmshader_text[0]; }
|
|
YY_BREAK
|
|
case 144:
|
|
YY_RULE_SETUP
|
|
#line 340 "asmshader.l"
|
|
{return SMOD_BIAS; }
|
|
YY_BREAK
|
|
/* No _x2 here; it is identical to MOD_X2 */
|
|
case 145:
|
|
YY_RULE_SETUP
|
|
#line 342 "asmshader.l"
|
|
{return SMOD_SCALEBIAS; }
|
|
YY_BREAK
|
|
case 146:
|
|
YY_RULE_SETUP
|
|
#line 343 "asmshader.l"
|
|
{return SMOD_DZ; }
|
|
YY_BREAK
|
|
case 147:
|
|
YY_RULE_SETUP
|
|
#line 344 "asmshader.l"
|
|
{return SMOD_DW; }
|
|
YY_BREAK
|
|
case 148:
|
|
YY_RULE_SETUP
|
|
#line 345 "asmshader.l"
|
|
{return SMOD_ABS; }
|
|
YY_BREAK
|
|
case 149:
|
|
YY_RULE_SETUP
|
|
#line 347 "asmshader.l"
|
|
{return SMOD_NOT; }
|
|
YY_BREAK
|
|
case 150:
|
|
YY_RULE_SETUP
|
|
#line 349 "asmshader.l"
|
|
{
|
|
if(asmshader_text[strlen("_position")] == '\0') {
|
|
asmshader_lval.regnum = 0;
|
|
} else {
|
|
asmshader_lval.regnum = atoi(asmshader_text + strlen("_position"));
|
|
}
|
|
return USAGE_POSITION;
|
|
}
|
|
YY_BREAK
|
|
case 151:
|
|
YY_RULE_SETUP
|
|
#line 357 "asmshader.l"
|
|
{
|
|
if(asmshader_text[strlen("_blendweight")] == '\0') {
|
|
asmshader_lval.regnum = 0;
|
|
} else {
|
|
asmshader_lval.regnum = atoi(asmshader_text + strlen("_blendweight"));
|
|
}
|
|
return USAGE_BLENDWEIGHT;
|
|
}
|
|
YY_BREAK
|
|
case 152:
|
|
YY_RULE_SETUP
|
|
#line 365 "asmshader.l"
|
|
{
|
|
if(asmshader_text[strlen("_blendindices")] == '\0') {
|
|
asmshader_lval.regnum = 0;
|
|
} else {
|
|
asmshader_lval.regnum = atoi(asmshader_text + strlen("_blendindices"));
|
|
}
|
|
return USAGE_BLENDINDICES;
|
|
}
|
|
YY_BREAK
|
|
case 153:
|
|
YY_RULE_SETUP
|
|
#line 373 "asmshader.l"
|
|
{
|
|
if(asmshader_text[strlen("_normal")] == '\0') {
|
|
asmshader_lval.regnum = 0;
|
|
} else {
|
|
asmshader_lval.regnum = atoi(asmshader_text + strlen("_normal"));
|
|
}
|
|
return USAGE_NORMAL;
|
|
}
|
|
YY_BREAK
|
|
case 154:
|
|
YY_RULE_SETUP
|
|
#line 381 "asmshader.l"
|
|
{
|
|
if(asmshader_text[strlen("_psize")] == '\0') {
|
|
asmshader_lval.regnum = 0;
|
|
} else {
|
|
asmshader_lval.regnum = atoi(asmshader_text + strlen("_psize"));
|
|
}
|
|
return USAGE_PSIZE;
|
|
}
|
|
YY_BREAK
|
|
case 155:
|
|
YY_RULE_SETUP
|
|
#line 389 "asmshader.l"
|
|
{
|
|
if(asmshader_text[strlen("_texcoord")] == '\0') {
|
|
asmshader_lval.regnum = 0;
|
|
} else {
|
|
asmshader_lval.regnum = atoi(asmshader_text + strlen("_texcoord"));
|
|
}
|
|
return USAGE_TEXCOORD;
|
|
}
|
|
YY_BREAK
|
|
case 156:
|
|
YY_RULE_SETUP
|
|
#line 397 "asmshader.l"
|
|
{
|
|
if(asmshader_text[strlen("_tangent")] == '\0') {
|
|
asmshader_lval.regnum = 0;
|
|
} else {
|
|
asmshader_lval.regnum = atoi(asmshader_text + strlen("_tangent"));
|
|
}
|
|
return USAGE_TANGENT;
|
|
}
|
|
YY_BREAK
|
|
case 157:
|
|
YY_RULE_SETUP
|
|
#line 405 "asmshader.l"
|
|
{
|
|
if(asmshader_text[strlen("_binormal")] == '\0') {
|
|
asmshader_lval.regnum = 0;
|
|
} else {
|
|
asmshader_lval.regnum = atoi(asmshader_text + strlen("_binormal"));
|
|
}
|
|
return USAGE_BINORMAL;
|
|
}
|
|
YY_BREAK
|
|
case 158:
|
|
YY_RULE_SETUP
|
|
#line 413 "asmshader.l"
|
|
{
|
|
if(asmshader_text[strlen("_tessfactor")] == '\0') {
|
|
asmshader_lval.regnum = 0;
|
|
} else {
|
|
asmshader_lval.regnum = atoi(asmshader_text + strlen("_tessfactor"));
|
|
}
|
|
return USAGE_TESSFACTOR;
|
|
}
|
|
YY_BREAK
|
|
case 159:
|
|
YY_RULE_SETUP
|
|
#line 421 "asmshader.l"
|
|
{
|
|
if(asmshader_text[strlen("_positiont")] == '\0') {
|
|
asmshader_lval.regnum = 0;
|
|
} else {
|
|
asmshader_lval.regnum = atoi(asmshader_text + strlen("_positiont"));
|
|
}
|
|
return USAGE_POSITIONT;
|
|
}
|
|
YY_BREAK
|
|
case 160:
|
|
YY_RULE_SETUP
|
|
#line 429 "asmshader.l"
|
|
{
|
|
if(asmshader_text[strlen("_color")] == '\0') {
|
|
asmshader_lval.regnum = 0;
|
|
} else {
|
|
asmshader_lval.regnum = atoi(asmshader_text + strlen("_color"));
|
|
}
|
|
return USAGE_COLOR;
|
|
}
|
|
YY_BREAK
|
|
case 161:
|
|
YY_RULE_SETUP
|
|
#line 437 "asmshader.l"
|
|
{
|
|
if(asmshader_text[strlen("_fog")] == '\0') {
|
|
asmshader_lval.regnum = 0;
|
|
} else {
|
|
asmshader_lval.regnum = atoi(asmshader_text + strlen("_fog"));
|
|
}
|
|
return USAGE_FOG;
|
|
}
|
|
YY_BREAK
|
|
case 162:
|
|
YY_RULE_SETUP
|
|
#line 445 "asmshader.l"
|
|
{
|
|
if(asmshader_text[strlen("_depth")] == '\0') {
|
|
asmshader_lval.regnum = 0;
|
|
} else {
|
|
asmshader_lval.regnum = atoi(asmshader_text + strlen("_depth"));
|
|
}
|
|
return USAGE_DEPTH;
|
|
}
|
|
YY_BREAK
|
|
case 163:
|
|
YY_RULE_SETUP
|
|
#line 453 "asmshader.l"
|
|
{
|
|
if(asmshader_text[strlen("_sample")] == '\0') {
|
|
asmshader_lval.regnum = 0;
|
|
} else {
|
|
asmshader_lval.regnum = atoi(asmshader_text + strlen("_sample"));
|
|
}
|
|
return USAGE_SAMPLE;
|
|
}
|
|
YY_BREAK
|
|
case 164:
|
|
YY_RULE_SETUP
|
|
#line 462 "asmshader.l"
|
|
{ return SAMPTYPE_1D; }
|
|
YY_BREAK
|
|
case 165:
|
|
YY_RULE_SETUP
|
|
#line 463 "asmshader.l"
|
|
{ return SAMPTYPE_2D; }
|
|
YY_BREAK
|
|
case 166:
|
|
YY_RULE_SETUP
|
|
#line 464 "asmshader.l"
|
|
{ return SAMPTYPE_CUBE; }
|
|
YY_BREAK
|
|
case 167:
|
|
YY_RULE_SETUP
|
|
#line 465 "asmshader.l"
|
|
{ return SAMPTYPE_VOLUME; }
|
|
YY_BREAK
|
|
case 168:
|
|
/* rule 168 can match eol */
|
|
YY_RULE_SETUP
|
|
#line 467 "asmshader.l"
|
|
{
|
|
/* TODO: update current line information */
|
|
TRACE("line info update: %s", asmshader_text);
|
|
}
|
|
YY_BREAK
|
|
/* Skip comments */
|
|
case 169:
|
|
YY_RULE_SETUP
|
|
#line 473 "asmshader.l"
|
|
{ }
|
|
YY_BREAK
|
|
case 170:
|
|
YY_RULE_SETUP
|
|
#line 474 "asmshader.l"
|
|
{ }
|
|
YY_BREAK
|
|
case 171:
|
|
YY_RULE_SETUP
|
|
#line 476 "asmshader.l"
|
|
{ /* Do nothing */ }
|
|
YY_BREAK
|
|
case 172:
|
|
/* rule 172 can match eol */
|
|
YY_RULE_SETUP
|
|
#line 477 "asmshader.l"
|
|
{
|
|
asm_ctx.line_no++;
|
|
}
|
|
YY_BREAK
|
|
case 173:
|
|
YY_RULE_SETUP
|
|
#line 481 "asmshader.l"
|
|
{
|
|
asmparser_message(&asm_ctx, "Line %u: Unexpected input %s\n", asm_ctx.line_no, asmshader_text);
|
|
set_parse_status(&asm_ctx.status, PARSE_ERR);
|
|
}
|
|
YY_BREAK
|
|
case 174:
|
|
YY_RULE_SETUP
|
|
#line 486 "asmshader.l"
|
|
ECHO;
|
|
YY_BREAK
|
|
#line 2208 "asmshader.yy.c"
|
|
case YY_STATE_EOF(INITIAL):
|
|
yyterminate();
|
|
|
|
case YY_END_OF_BUFFER:
|
|
{
|
|
/* Amount of text matched not including the EOB char. */
|
|
int yy_amount_of_matched_text = (int) (yy_cp - (yytext_ptr)) - 1;
|
|
|
|
/* Undo the effects of YY_DO_BEFORE_ACTION. */
|
|
*yy_cp = (yy_hold_char);
|
|
YY_RESTORE_YY_MORE_OFFSET
|
|
|
|
if ( YY_CURRENT_BUFFER_LVALUE->yy_buffer_status == YY_BUFFER_NEW )
|
|
{
|
|
/* We're scanning a new file or input source. It's
|
|
* possible that this happened because the user
|
|
* just pointed asmshader_in at a new source and called
|
|
* asmshader_lex(). If so, then we have to assure
|
|
* consistency between YY_CURRENT_BUFFER and our
|
|
* globals. Here is the right place to do so, because
|
|
* this is the first action (other than possibly a
|
|
* back-up) that will match for the new input source.
|
|
*/
|
|
(yy_n_chars) = YY_CURRENT_BUFFER_LVALUE->yy_n_chars;
|
|
YY_CURRENT_BUFFER_LVALUE->yy_input_file = asmshader_in;
|
|
YY_CURRENT_BUFFER_LVALUE->yy_buffer_status = YY_BUFFER_NORMAL;
|
|
}
|
|
|
|
/* Note that here we test for yy_c_buf_p "<=" to the position
|
|
* of the first EOB in the buffer, since yy_c_buf_p will
|
|
* already have been incremented past the NUL character
|
|
* (since all states make transitions on EOB to the
|
|
* end-of-buffer state). Contrast this with the test
|
|
* in input().
|
|
*/
|
|
if ( (yy_c_buf_p) <= &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[(yy_n_chars)] )
|
|
{ /* This was really a NUL. */
|
|
yy_state_type yy_next_state;
|
|
|
|
(yy_c_buf_p) = (yytext_ptr) + yy_amount_of_matched_text;
|
|
|
|
yy_current_state = yy_get_previous_state( );
|
|
|
|
/* Okay, we're now positioned to make the NUL
|
|
* transition. We couldn't have
|
|
* yy_get_previous_state() go ahead and do it
|
|
* for us because it doesn't know how to deal
|
|
* with the possibility of jamming (and we don't
|
|
* want to build jamming into it because then it
|
|
* will run more slowly).
|
|
*/
|
|
|
|
yy_next_state = yy_try_NUL_trans( yy_current_state );
|
|
|
|
yy_bp = (yytext_ptr) + YY_MORE_ADJ;
|
|
|
|
if ( yy_next_state )
|
|
{
|
|
/* Consume the NUL. */
|
|
yy_cp = ++(yy_c_buf_p);
|
|
yy_current_state = yy_next_state;
|
|
goto yy_match;
|
|
}
|
|
|
|
else
|
|
{
|
|
yy_cp = (yy_last_accepting_cpos);
|
|
yy_current_state = (yy_last_accepting_state);
|
|
goto yy_find_action;
|
|
}
|
|
}
|
|
|
|
else switch ( yy_get_next_buffer( ) )
|
|
{
|
|
case EOB_ACT_END_OF_FILE:
|
|
{
|
|
(yy_did_buffer_switch_on_eof) = 0;
|
|
|
|
if ( asmshader_wrap( ) )
|
|
{
|
|
/* Note: because we've taken care in
|
|
* yy_get_next_buffer() to have set up
|
|
* asmshader_text, we can now set up
|
|
* yy_c_buf_p so that if some total
|
|
* hoser (like flex itself) wants to
|
|
* call the scanner after we return the
|
|
* YY_NULL, it'll still work - another
|
|
* YY_NULL will get returned.
|
|
*/
|
|
(yy_c_buf_p) = (yytext_ptr) + YY_MORE_ADJ;
|
|
|
|
yy_act = YY_STATE_EOF(YY_START);
|
|
goto do_action;
|
|
}
|
|
|
|
else
|
|
{
|
|
if ( ! (yy_did_buffer_switch_on_eof) )
|
|
YY_NEW_FILE;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case EOB_ACT_CONTINUE_SCAN:
|
|
(yy_c_buf_p) =
|
|
(yytext_ptr) + yy_amount_of_matched_text;
|
|
|
|
yy_current_state = yy_get_previous_state( );
|
|
|
|
yy_cp = (yy_c_buf_p);
|
|
yy_bp = (yytext_ptr) + YY_MORE_ADJ;
|
|
goto yy_match;
|
|
|
|
case EOB_ACT_LAST_MATCH:
|
|
(yy_c_buf_p) =
|
|
&YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[(yy_n_chars)];
|
|
|
|
yy_current_state = yy_get_previous_state( );
|
|
|
|
yy_cp = (yy_c_buf_p);
|
|
yy_bp = (yytext_ptr) + YY_MORE_ADJ;
|
|
goto yy_find_action;
|
|
}
|
|
break;
|
|
}
|
|
|
|
default:
|
|
YY_FATAL_ERROR(
|
|
"fatal flex scanner internal error--no action found" );
|
|
} /* end of action switch */
|
|
} /* end of scanning one token */
|
|
} /* end of asmshader_lex */
|
|
|
|
/* yy_get_next_buffer - try to read in a new buffer
|
|
*
|
|
* Returns a code representing an action:
|
|
* EOB_ACT_LAST_MATCH -
|
|
* EOB_ACT_CONTINUE_SCAN - continue scanning from current position
|
|
* EOB_ACT_END_OF_FILE - end of file
|
|
*/
|
|
static int yy_get_next_buffer (void)
|
|
{
|
|
register char *dest = YY_CURRENT_BUFFER_LVALUE->yy_ch_buf;
|
|
register char *source = (yytext_ptr);
|
|
register int number_to_move, i;
|
|
int ret_val;
|
|
|
|
if ( (yy_c_buf_p) > &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[(yy_n_chars) + 1] )
|
|
YY_FATAL_ERROR(
|
|
"fatal flex scanner internal error--end of buffer missed" );
|
|
|
|
if ( YY_CURRENT_BUFFER_LVALUE->yy_fill_buffer == 0 )
|
|
{ /* Don't try to fill the buffer, so this is an EOF. */
|
|
if ( (yy_c_buf_p) - (yytext_ptr) - YY_MORE_ADJ == 1 )
|
|
{
|
|
/* We matched a single character, the EOB, so
|
|
* treat this as a final EOF.
|
|
*/
|
|
return EOB_ACT_END_OF_FILE;
|
|
}
|
|
|
|
else
|
|
{
|
|
/* We matched some text prior to the EOB, first
|
|
* process it.
|
|
*/
|
|
return EOB_ACT_LAST_MATCH;
|
|
}
|
|
}
|
|
|
|
/* Try to read more data. */
|
|
|
|
/* First move last chars to start of buffer. */
|
|
number_to_move = (int) ((yy_c_buf_p) - (yytext_ptr)) - 1;
|
|
|
|
for ( i = 0; i < number_to_move; ++i )
|
|
*(dest++) = *(source++);
|
|
|
|
if ( YY_CURRENT_BUFFER_LVALUE->yy_buffer_status == YY_BUFFER_EOF_PENDING )
|
|
/* don't do the read, it's not guaranteed to return an EOF,
|
|
* just force an EOF
|
|
*/
|
|
YY_CURRENT_BUFFER_LVALUE->yy_n_chars = (yy_n_chars) = 0;
|
|
|
|
else
|
|
{
|
|
int num_to_read =
|
|
YY_CURRENT_BUFFER_LVALUE->yy_buf_size - number_to_move - 1;
|
|
|
|
while ( num_to_read <= 0 )
|
|
{ /* Not enough room in the buffer - grow it. */
|
|
|
|
/* just a shorter name for the current buffer */
|
|
YY_BUFFER_STATE b = YY_CURRENT_BUFFER;
|
|
|
|
int yy_c_buf_p_offset =
|
|
(int) ((yy_c_buf_p) - b->yy_ch_buf);
|
|
|
|
if ( b->yy_is_our_buffer )
|
|
{
|
|
int new_size = b->yy_buf_size * 2;
|
|
|
|
if ( new_size <= 0 )
|
|
b->yy_buf_size += b->yy_buf_size / 8;
|
|
else
|
|
b->yy_buf_size *= 2;
|
|
|
|
b->yy_ch_buf = (char *)
|
|
/* Include room in for 2 EOB chars. */
|
|
asmshader_realloc((void *) b->yy_ch_buf,b->yy_buf_size + 2 );
|
|
}
|
|
else
|
|
/* Can't grow it, we don't own it. */
|
|
b->yy_ch_buf = 0;
|
|
|
|
if ( ! b->yy_ch_buf )
|
|
YY_FATAL_ERROR(
|
|
"fatal error - scanner input buffer overflow" );
|
|
|
|
(yy_c_buf_p) = &b->yy_ch_buf[yy_c_buf_p_offset];
|
|
|
|
num_to_read = YY_CURRENT_BUFFER_LVALUE->yy_buf_size -
|
|
number_to_move - 1;
|
|
|
|
}
|
|
|
|
if ( num_to_read > YY_READ_BUF_SIZE )
|
|
num_to_read = YY_READ_BUF_SIZE;
|
|
|
|
/* Read in more data. */
|
|
YY_INPUT( (&YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[number_to_move]),
|
|
(yy_n_chars), (size_t) num_to_read );
|
|
|
|
YY_CURRENT_BUFFER_LVALUE->yy_n_chars = (yy_n_chars);
|
|
}
|
|
|
|
if ( (yy_n_chars) == 0 )
|
|
{
|
|
if ( number_to_move == YY_MORE_ADJ )
|
|
{
|
|
ret_val = EOB_ACT_END_OF_FILE;
|
|
asmshader_restart(asmshader_in );
|
|
}
|
|
|
|
else
|
|
{
|
|
ret_val = EOB_ACT_LAST_MATCH;
|
|
YY_CURRENT_BUFFER_LVALUE->yy_buffer_status =
|
|
YY_BUFFER_EOF_PENDING;
|
|
}
|
|
}
|
|
|
|
else
|
|
ret_val = EOB_ACT_CONTINUE_SCAN;
|
|
|
|
if ((yy_size_t) ((yy_n_chars) + number_to_move) > YY_CURRENT_BUFFER_LVALUE->yy_buf_size) {
|
|
/* Extend the array by 50%, plus the number we really need. */
|
|
yy_size_t new_size = (yy_n_chars) + number_to_move + ((yy_n_chars) >> 1);
|
|
YY_CURRENT_BUFFER_LVALUE->yy_ch_buf = (char *) asmshader_realloc((void *) YY_CURRENT_BUFFER_LVALUE->yy_ch_buf,new_size );
|
|
if ( ! YY_CURRENT_BUFFER_LVALUE->yy_ch_buf )
|
|
YY_FATAL_ERROR( "out of dynamic memory in yy_get_next_buffer()" );
|
|
}
|
|
|
|
(yy_n_chars) += number_to_move;
|
|
YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[(yy_n_chars)] = YY_END_OF_BUFFER_CHAR;
|
|
YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[(yy_n_chars) + 1] = YY_END_OF_BUFFER_CHAR;
|
|
|
|
(yytext_ptr) = &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[0];
|
|
|
|
return ret_val;
|
|
}
|
|
|
|
/* yy_get_previous_state - get the state just before the EOB char was reached */
|
|
|
|
static yy_state_type yy_get_previous_state (void)
|
|
{
|
|
register yy_state_type yy_current_state;
|
|
register char *yy_cp;
|
|
|
|
yy_current_state = (yy_start);
|
|
|
|
for ( yy_cp = (yytext_ptr) + YY_MORE_ADJ; yy_cp < (yy_c_buf_p); ++yy_cp )
|
|
{
|
|
register YY_CHAR yy_c = (*yy_cp ? yy_ec[YY_SC_TO_UI(*yy_cp)] : 1);
|
|
if ( yy_accept[yy_current_state] )
|
|
{
|
|
(yy_last_accepting_state) = yy_current_state;
|
|
(yy_last_accepting_cpos) = yy_cp;
|
|
}
|
|
while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state )
|
|
{
|
|
yy_current_state = (int) yy_def[yy_current_state];
|
|
if ( yy_current_state >= 481 )
|
|
yy_c = yy_meta[(unsigned int) yy_c];
|
|
}
|
|
yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c];
|
|
}
|
|
|
|
return yy_current_state;
|
|
}
|
|
|
|
/* yy_try_NUL_trans - try to make a transition on the NUL character
|
|
*
|
|
* synopsis
|
|
* next_state = yy_try_NUL_trans( current_state );
|
|
*/
|
|
static yy_state_type yy_try_NUL_trans (yy_state_type yy_current_state )
|
|
{
|
|
register int yy_is_jam;
|
|
register char *yy_cp = (yy_c_buf_p);
|
|
|
|
register YY_CHAR yy_c = 1;
|
|
if ( yy_accept[yy_current_state] )
|
|
{
|
|
(yy_last_accepting_state) = yy_current_state;
|
|
(yy_last_accepting_cpos) = yy_cp;
|
|
}
|
|
while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state )
|
|
{
|
|
yy_current_state = (int) yy_def[yy_current_state];
|
|
if ( yy_current_state >= 481 )
|
|
yy_c = yy_meta[(unsigned int) yy_c];
|
|
}
|
|
yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c];
|
|
yy_is_jam = (yy_current_state == 480);
|
|
|
|
return yy_is_jam ? 0 : yy_current_state;
|
|
}
|
|
|
|
#ifndef YY_NO_INPUT
|
|
#ifdef __cplusplus
|
|
static int yyinput (void)
|
|
#else
|
|
static int input (void)
|
|
#endif
|
|
|
|
{
|
|
int c;
|
|
|
|
*(yy_c_buf_p) = (yy_hold_char);
|
|
|
|
if ( *(yy_c_buf_p) == YY_END_OF_BUFFER_CHAR )
|
|
{
|
|
/* yy_c_buf_p now points to the character we want to return.
|
|
* If this occurs *before* the EOB characters, then it's a
|
|
* valid NUL; if not, then we've hit the end of the buffer.
|
|
*/
|
|
if ( (yy_c_buf_p) < &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[(yy_n_chars)] )
|
|
/* This was really a NUL. */
|
|
*(yy_c_buf_p) = '\0';
|
|
|
|
else
|
|
{ /* need more input */
|
|
int offset = (yy_c_buf_p) - (yytext_ptr);
|
|
++(yy_c_buf_p);
|
|
|
|
switch ( yy_get_next_buffer( ) )
|
|
{
|
|
case EOB_ACT_LAST_MATCH:
|
|
/* This happens because yy_g_n_b()
|
|
* sees that we've accumulated a
|
|
* token and flags that we need to
|
|
* try matching the token before
|
|
* proceeding. But for input(),
|
|
* there's no matching to consider.
|
|
* So convert the EOB_ACT_LAST_MATCH
|
|
* to EOB_ACT_END_OF_FILE.
|
|
*/
|
|
|
|
/* Reset buffer status. */
|
|
asmshader_restart(asmshader_in );
|
|
|
|
/*FALLTHROUGH*/
|
|
|
|
case EOB_ACT_END_OF_FILE:
|
|
{
|
|
if ( asmshader_wrap( ) )
|
|
return EOF;
|
|
|
|
if ( ! (yy_did_buffer_switch_on_eof) )
|
|
YY_NEW_FILE;
|
|
#ifdef __cplusplus
|
|
return yyinput();
|
|
#else
|
|
return input();
|
|
#endif
|
|
}
|
|
|
|
case EOB_ACT_CONTINUE_SCAN:
|
|
(yy_c_buf_p) = (yytext_ptr) + offset;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
c = *(unsigned char *) (yy_c_buf_p); /* cast for 8-bit char's */
|
|
*(yy_c_buf_p) = '\0'; /* preserve asmshader_text */
|
|
(yy_hold_char) = *++(yy_c_buf_p);
|
|
|
|
return c;
|
|
}
|
|
#endif /* ifndef YY_NO_INPUT */
|
|
|
|
/** Immediately switch to a different input stream.
|
|
* @param input_file A readable stream.
|
|
*
|
|
* @note This function does not reset the start condition to @c INITIAL .
|
|
*/
|
|
void asmshader_restart (FILE * input_file )
|
|
{
|
|
|
|
if ( ! YY_CURRENT_BUFFER ){
|
|
asmshader_ensure_buffer_stack ();
|
|
YY_CURRENT_BUFFER_LVALUE =
|
|
asmshader__create_buffer(asmshader_in,YY_BUF_SIZE );
|
|
}
|
|
|
|
asmshader__init_buffer(YY_CURRENT_BUFFER,input_file );
|
|
asmshader__load_buffer_state( );
|
|
}
|
|
|
|
/** Switch to a different input buffer.
|
|
* @param new_buffer The new input buffer.
|
|
*
|
|
*/
|
|
void asmshader__switch_to_buffer (YY_BUFFER_STATE new_buffer )
|
|
{
|
|
|
|
/* TODO. We should be able to replace this entire function body
|
|
* with
|
|
* asmshader_pop_buffer_state();
|
|
* asmshader_push_buffer_state(new_buffer);
|
|
*/
|
|
asmshader_ensure_buffer_stack ();
|
|
if ( YY_CURRENT_BUFFER == new_buffer )
|
|
return;
|
|
|
|
if ( YY_CURRENT_BUFFER )
|
|
{
|
|
/* Flush out information for old buffer. */
|
|
*(yy_c_buf_p) = (yy_hold_char);
|
|
YY_CURRENT_BUFFER_LVALUE->yy_buf_pos = (yy_c_buf_p);
|
|
YY_CURRENT_BUFFER_LVALUE->yy_n_chars = (yy_n_chars);
|
|
}
|
|
|
|
YY_CURRENT_BUFFER_LVALUE = new_buffer;
|
|
asmshader__load_buffer_state( );
|
|
|
|
/* We don't actually know whether we did this switch during
|
|
* EOF (asmshader_wrap()) processing, but the only time this flag
|
|
* is looked at is after asmshader_wrap() is called, so it's safe
|
|
* to go ahead and always set it.
|
|
*/
|
|
(yy_did_buffer_switch_on_eof) = 1;
|
|
}
|
|
|
|
static void asmshader__load_buffer_state (void)
|
|
{
|
|
(yy_n_chars) = YY_CURRENT_BUFFER_LVALUE->yy_n_chars;
|
|
(yytext_ptr) = (yy_c_buf_p) = YY_CURRENT_BUFFER_LVALUE->yy_buf_pos;
|
|
asmshader_in = YY_CURRENT_BUFFER_LVALUE->yy_input_file;
|
|
(yy_hold_char) = *(yy_c_buf_p);
|
|
}
|
|
|
|
/** Allocate and initialize an input buffer state.
|
|
* @param file A readable stream.
|
|
* @param size The character buffer size in bytes. When in doubt, use @c YY_BUF_SIZE.
|
|
*
|
|
* @return the allocated buffer state.
|
|
*/
|
|
YY_BUFFER_STATE asmshader__create_buffer (FILE * file, int size )
|
|
{
|
|
YY_BUFFER_STATE b;
|
|
|
|
b = (YY_BUFFER_STATE) asmshader_alloc(sizeof( struct yy_buffer_state ) );
|
|
if ( ! b )
|
|
YY_FATAL_ERROR( "out of dynamic memory in asmshader__create_buffer()" );
|
|
|
|
b->yy_buf_size = size;
|
|
|
|
/* yy_ch_buf has to be 2 characters longer than the size given because
|
|
* we need to put in 2 end-of-buffer characters.
|
|
*/
|
|
b->yy_ch_buf = (char *) asmshader_alloc(b->yy_buf_size + 2 );
|
|
if ( ! b->yy_ch_buf )
|
|
YY_FATAL_ERROR( "out of dynamic memory in asmshader__create_buffer()" );
|
|
|
|
b->yy_is_our_buffer = 1;
|
|
|
|
asmshader__init_buffer(b,file );
|
|
|
|
return b;
|
|
}
|
|
|
|
/** Destroy the buffer.
|
|
* @param b a buffer created with asmshader__create_buffer()
|
|
*
|
|
*/
|
|
void asmshader__delete_buffer (YY_BUFFER_STATE b )
|
|
{
|
|
|
|
if ( ! b )
|
|
return;
|
|
|
|
if ( b == YY_CURRENT_BUFFER ) /* Not sure if we should pop here. */
|
|
YY_CURRENT_BUFFER_LVALUE = (YY_BUFFER_STATE) 0;
|
|
|
|
if ( b->yy_is_our_buffer )
|
|
asmshader_free((void *) b->yy_ch_buf );
|
|
|
|
asmshader_free((void *) b );
|
|
}
|
|
|
|
/* Initializes or reinitializes a buffer.
|
|
* This function is sometimes called more than once on the same buffer,
|
|
* such as during a asmshader_restart() or at EOF.
|
|
*/
|
|
static void asmshader__init_buffer (YY_BUFFER_STATE b, FILE * file )
|
|
|
|
{
|
|
int oerrno = errno;
|
|
|
|
asmshader__flush_buffer(b );
|
|
|
|
b->yy_input_file = file;
|
|
b->yy_fill_buffer = 1;
|
|
|
|
/* If b is the current buffer, then asmshader__init_buffer was _probably_
|
|
* called from asmshader_restart() or through yy_get_next_buffer.
|
|
* In that case, we don't want to reset the lineno or column.
|
|
*/
|
|
if (b != YY_CURRENT_BUFFER){
|
|
b->yy_bs_lineno = 1;
|
|
b->yy_bs_column = 0;
|
|
}
|
|
|
|
b->yy_is_interactive = 0;
|
|
|
|
errno = oerrno;
|
|
}
|
|
|
|
/** Discard all buffered characters. On the next scan, YY_INPUT will be called.
|
|
* @param b the buffer state to be flushed, usually @c YY_CURRENT_BUFFER.
|
|
*
|
|
*/
|
|
void asmshader__flush_buffer (YY_BUFFER_STATE b )
|
|
{
|
|
if ( ! b )
|
|
return;
|
|
|
|
b->yy_n_chars = 0;
|
|
|
|
/* We always need two end-of-buffer characters. The first causes
|
|
* a transition to the end-of-buffer state. The second causes
|
|
* a jam in that state.
|
|
*/
|
|
b->yy_ch_buf[0] = YY_END_OF_BUFFER_CHAR;
|
|
b->yy_ch_buf[1] = YY_END_OF_BUFFER_CHAR;
|
|
|
|
b->yy_buf_pos = &b->yy_ch_buf[0];
|
|
|
|
b->yy_at_bol = 1;
|
|
b->yy_buffer_status = YY_BUFFER_NEW;
|
|
|
|
if ( b == YY_CURRENT_BUFFER )
|
|
asmshader__load_buffer_state( );
|
|
}
|
|
|
|
/** Pushes the new state onto the stack. The new state becomes
|
|
* the current state. This function will allocate the stack
|
|
* if necessary.
|
|
* @param new_buffer The new state.
|
|
*
|
|
*/
|
|
void asmshader_push_buffer_state (YY_BUFFER_STATE new_buffer )
|
|
{
|
|
if (new_buffer == NULL)
|
|
return;
|
|
|
|
asmshader_ensure_buffer_stack();
|
|
|
|
/* This block is copied from asmshader__switch_to_buffer. */
|
|
if ( YY_CURRENT_BUFFER )
|
|
{
|
|
/* Flush out information for old buffer. */
|
|
*(yy_c_buf_p) = (yy_hold_char);
|
|
YY_CURRENT_BUFFER_LVALUE->yy_buf_pos = (yy_c_buf_p);
|
|
YY_CURRENT_BUFFER_LVALUE->yy_n_chars = (yy_n_chars);
|
|
}
|
|
|
|
/* Only push if top exists. Otherwise, replace top. */
|
|
if (YY_CURRENT_BUFFER)
|
|
(yy_buffer_stack_top)++;
|
|
YY_CURRENT_BUFFER_LVALUE = new_buffer;
|
|
|
|
/* copied from asmshader__switch_to_buffer. */
|
|
asmshader__load_buffer_state( );
|
|
(yy_did_buffer_switch_on_eof) = 1;
|
|
}
|
|
|
|
/** Removes and deletes the top of the stack, if present.
|
|
* The next element becomes the new top.
|
|
*
|
|
*/
|
|
void asmshader_pop_buffer_state (void)
|
|
{
|
|
if (!YY_CURRENT_BUFFER)
|
|
return;
|
|
|
|
asmshader__delete_buffer(YY_CURRENT_BUFFER );
|
|
YY_CURRENT_BUFFER_LVALUE = NULL;
|
|
if ((yy_buffer_stack_top) > 0)
|
|
--(yy_buffer_stack_top);
|
|
|
|
if (YY_CURRENT_BUFFER) {
|
|
asmshader__load_buffer_state( );
|
|
(yy_did_buffer_switch_on_eof) = 1;
|
|
}
|
|
}
|
|
|
|
/* Allocates the stack if it does not exist.
|
|
* Guarantees space for at least one push.
|
|
*/
|
|
static void asmshader_ensure_buffer_stack (void)
|
|
{
|
|
int num_to_alloc;
|
|
|
|
if (!(yy_buffer_stack)) {
|
|
|
|
/* First allocation is just for 2 elements, since we don't know if this
|
|
* scanner will even need a stack. We use 2 instead of 1 to avoid an
|
|
* immediate realloc on the next call.
|
|
*/
|
|
num_to_alloc = 1;
|
|
(yy_buffer_stack) = (struct yy_buffer_state**)asmshader_alloc
|
|
(num_to_alloc * sizeof(struct yy_buffer_state*)
|
|
);
|
|
if ( ! (yy_buffer_stack) )
|
|
YY_FATAL_ERROR( "out of dynamic memory in asmshader_ensure_buffer_stack()" );
|
|
|
|
memset((yy_buffer_stack), 0, num_to_alloc * sizeof(struct yy_buffer_state*));
|
|
|
|
(yy_buffer_stack_max) = num_to_alloc;
|
|
(yy_buffer_stack_top) = 0;
|
|
return;
|
|
}
|
|
|
|
if ((yy_buffer_stack_top) >= ((yy_buffer_stack_max)) - 1){
|
|
|
|
/* Increase the buffer to prepare for a possible push. */
|
|
int grow_size = 8 /* arbitrary grow size */;
|
|
|
|
num_to_alloc = (yy_buffer_stack_max) + grow_size;
|
|
(yy_buffer_stack) = (struct yy_buffer_state**)asmshader_realloc
|
|
((yy_buffer_stack),
|
|
num_to_alloc * sizeof(struct yy_buffer_state*)
|
|
);
|
|
if ( ! (yy_buffer_stack) )
|
|
YY_FATAL_ERROR( "out of dynamic memory in asmshader_ensure_buffer_stack()" );
|
|
|
|
/* zero only the new slots.*/
|
|
memset((yy_buffer_stack) + (yy_buffer_stack_max), 0, grow_size * sizeof(struct yy_buffer_state*));
|
|
(yy_buffer_stack_max) = num_to_alloc;
|
|
}
|
|
}
|
|
|
|
/** Setup the input buffer state to scan directly from a user-specified character buffer.
|
|
* @param base the character buffer
|
|
* @param size the size in bytes of the character buffer
|
|
*
|
|
* @return the newly allocated buffer state object.
|
|
*/
|
|
YY_BUFFER_STATE asmshader__scan_buffer (char * base, yy_size_t size )
|
|
{
|
|
YY_BUFFER_STATE b;
|
|
|
|
if ( size < 2 ||
|
|
base[size-2] != YY_END_OF_BUFFER_CHAR ||
|
|
base[size-1] != YY_END_OF_BUFFER_CHAR )
|
|
/* They forgot to leave room for the EOB's. */
|
|
return 0;
|
|
|
|
b = (YY_BUFFER_STATE) asmshader_alloc(sizeof( struct yy_buffer_state ) );
|
|
if ( ! b )
|
|
YY_FATAL_ERROR( "out of dynamic memory in asmshader__scan_buffer()" );
|
|
|
|
b->yy_buf_size = size - 2; /* "- 2" to take care of EOB's */
|
|
b->yy_buf_pos = b->yy_ch_buf = base;
|
|
b->yy_is_our_buffer = 0;
|
|
b->yy_input_file = 0;
|
|
b->yy_n_chars = b->yy_buf_size;
|
|
b->yy_is_interactive = 0;
|
|
b->yy_at_bol = 1;
|
|
b->yy_fill_buffer = 0;
|
|
b->yy_buffer_status = YY_BUFFER_NEW;
|
|
|
|
asmshader__switch_to_buffer(b );
|
|
|
|
return b;
|
|
}
|
|
|
|
/** Setup the input buffer state to scan a string. The next call to asmshader_lex() will
|
|
* scan from a @e copy of @a str.
|
|
* @param yystr a NUL-terminated string to scan
|
|
*
|
|
* @return the newly allocated buffer state object.
|
|
* @note If you want to scan bytes that may contain NUL values, then use
|
|
* asmshader__scan_bytes() instead.
|
|
*/
|
|
YY_BUFFER_STATE asmshader__scan_string (yyconst char * yystr )
|
|
{
|
|
|
|
return asmshader__scan_bytes(yystr,strlen(yystr) );
|
|
}
|
|
|
|
/** Setup the input buffer state to scan the given bytes. The next call to asmshader_lex() will
|
|
* scan from a @e copy of @a bytes.
|
|
* @param yybytes the byte buffer to scan
|
|
* @param _yybytes_len the number of bytes in the buffer pointed to by @a bytes.
|
|
*
|
|
* @return the newly allocated buffer state object.
|
|
*/
|
|
YY_BUFFER_STATE asmshader__scan_bytes (yyconst char * yybytes, int _yybytes_len )
|
|
{
|
|
YY_BUFFER_STATE b;
|
|
char *buf;
|
|
yy_size_t n;
|
|
int i;
|
|
|
|
/* Get memory for full buffer, including space for trailing EOB's. */
|
|
n = _yybytes_len + 2;
|
|
buf = (char *) asmshader_alloc(n );
|
|
if ( ! buf )
|
|
YY_FATAL_ERROR( "out of dynamic memory in asmshader__scan_bytes()" );
|
|
|
|
for ( i = 0; i < _yybytes_len; ++i )
|
|
buf[i] = yybytes[i];
|
|
|
|
buf[_yybytes_len] = buf[_yybytes_len+1] = YY_END_OF_BUFFER_CHAR;
|
|
|
|
b = asmshader__scan_buffer(buf,n );
|
|
if ( ! b )
|
|
YY_FATAL_ERROR( "bad buffer in asmshader__scan_bytes()" );
|
|
|
|
/* It's okay to grow etc. this buffer, and we should throw it
|
|
* away when we're done.
|
|
*/
|
|
b->yy_is_our_buffer = 1;
|
|
|
|
return b;
|
|
}
|
|
|
|
#ifndef YY_EXIT_FAILURE
|
|
#define YY_EXIT_FAILURE 2
|
|
#endif
|
|
|
|
static void yy_fatal_error (yyconst char* msg )
|
|
{
|
|
(void) fprintf( stderr, "%s\n", msg );
|
|
exit( YY_EXIT_FAILURE );
|
|
}
|
|
|
|
/* Redefine yyless() so it works in section 3 code. */
|
|
|
|
#undef yyless
|
|
#define yyless(n) \
|
|
do \
|
|
{ \
|
|
/* Undo effects of setting up asmshader_text. */ \
|
|
int yyless_macro_arg = (n); \
|
|
YY_LESS_LINENO(yyless_macro_arg);\
|
|
asmshader_text[asmshader_leng] = (yy_hold_char); \
|
|
(yy_c_buf_p) = asmshader_text + yyless_macro_arg; \
|
|
(yy_hold_char) = *(yy_c_buf_p); \
|
|
*(yy_c_buf_p) = '\0'; \
|
|
asmshader_leng = yyless_macro_arg; \
|
|
} \
|
|
while ( 0 )
|
|
|
|
/* Accessor methods (get/set functions) to struct members. */
|
|
|
|
/** Get the current line number.
|
|
*
|
|
*/
|
|
int asmshader_get_lineno (void)
|
|
{
|
|
|
|
return asmshader_lineno;
|
|
}
|
|
|
|
/** Get the input stream.
|
|
*
|
|
*/
|
|
FILE *asmshader_get_in (void)
|
|
{
|
|
return asmshader_in;
|
|
}
|
|
|
|
/** Get the output stream.
|
|
*
|
|
*/
|
|
FILE *asmshader_get_out (void)
|
|
{
|
|
return asmshader_out;
|
|
}
|
|
|
|
/** Get the length of the current token.
|
|
*
|
|
*/
|
|
int asmshader_get_leng (void)
|
|
{
|
|
return asmshader_leng;
|
|
}
|
|
|
|
/** Get the current token.
|
|
*
|
|
*/
|
|
|
|
char *asmshader_get_text (void)
|
|
{
|
|
return asmshader_text;
|
|
}
|
|
|
|
/** Set the current line number.
|
|
* @param line_number
|
|
*
|
|
*/
|
|
void asmshader_set_lineno (int line_number )
|
|
{
|
|
|
|
asmshader_lineno = line_number;
|
|
}
|
|
|
|
/** Set the input stream. This does not discard the current
|
|
* input buffer.
|
|
* @param in_str A readable stream.
|
|
*
|
|
* @see asmshader__switch_to_buffer
|
|
*/
|
|
void asmshader_set_in (FILE * in_str )
|
|
{
|
|
asmshader_in = in_str ;
|
|
}
|
|
|
|
void asmshader_set_out (FILE * out_str )
|
|
{
|
|
asmshader_out = out_str ;
|
|
}
|
|
|
|
int asmshader_get_debug (void)
|
|
{
|
|
return asmshader__flex_debug;
|
|
}
|
|
|
|
void asmshader_set_debug (int bdebug )
|
|
{
|
|
asmshader__flex_debug = bdebug ;
|
|
}
|
|
|
|
static int yy_init_globals (void)
|
|
{
|
|
/* Initialization is the same as for the non-reentrant scanner.
|
|
* This function is called from asmshader_lex_destroy(), so don't allocate here.
|
|
*/
|
|
|
|
(yy_buffer_stack) = 0;
|
|
(yy_buffer_stack_top) = 0;
|
|
(yy_buffer_stack_max) = 0;
|
|
(yy_c_buf_p) = (char *) 0;
|
|
(yy_init) = 0;
|
|
(yy_start) = 0;
|
|
|
|
/* Defined in main.c */
|
|
#ifdef YY_STDINIT
|
|
asmshader_in = stdin;
|
|
asmshader_out = stdout;
|
|
#else
|
|
asmshader_in = (FILE *) 0;
|
|
asmshader_out = (FILE *) 0;
|
|
#endif
|
|
|
|
/* For future reference: Set errno on error, since we are called by
|
|
* asmshader_lex_init()
|
|
*/
|
|
return 0;
|
|
}
|
|
|
|
/* asmshader_lex_destroy is for both reentrant and non-reentrant scanners. */
|
|
int asmshader_lex_destroy (void)
|
|
{
|
|
|
|
/* Pop the buffer stack, destroying each element. */
|
|
while(YY_CURRENT_BUFFER){
|
|
asmshader__delete_buffer(YY_CURRENT_BUFFER );
|
|
YY_CURRENT_BUFFER_LVALUE = NULL;
|
|
asmshader_pop_buffer_state();
|
|
}
|
|
|
|
/* Destroy the stack itself. */
|
|
asmshader_free((yy_buffer_stack) );
|
|
(yy_buffer_stack) = NULL;
|
|
|
|
/* Reset the globals. This is important in a non-reentrant scanner so the next time
|
|
* asmshader_lex() is called, initialization will occur. */
|
|
yy_init_globals( );
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* Internal utility routines.
|
|
*/
|
|
|
|
#ifndef yytext_ptr
|
|
static void yy_flex_strncpy (char* s1, yyconst char * s2, int n )
|
|
{
|
|
register int i;
|
|
for ( i = 0; i < n; ++i )
|
|
s1[i] = s2[i];
|
|
}
|
|
#endif
|
|
|
|
#ifdef YY_NEED_STRLEN
|
|
static int yy_flex_strlen (yyconst char * s )
|
|
{
|
|
register int n;
|
|
for ( n = 0; s[n]; ++n )
|
|
;
|
|
|
|
return n;
|
|
}
|
|
#endif
|
|
|
|
void *asmshader_alloc (yy_size_t size )
|
|
{
|
|
return (void *) malloc( size );
|
|
}
|
|
|
|
void *asmshader_realloc (void * ptr, yy_size_t size )
|
|
{
|
|
/* The cast to (char *) in the following accommodates both
|
|
* implementations that use char* generic pointers, and those
|
|
* that use void* generic pointers. It works with the latter
|
|
* because both ANSI C and C++ allow castless assignment from
|
|
* any pointer type to void*, and deal with argument conversions
|
|
* as though doing an assignment.
|
|
*/
|
|
return (void *) realloc( (char *) ptr, size );
|
|
}
|
|
|
|
void asmshader_free (void * ptr )
|
|
{
|
|
free( (char *) ptr ); /* see asmshader_realloc() for (char *) cast */
|
|
}
|
|
|
|
#define YYTABLES_NAME "yytables"
|
|
|
|
#line 486 "asmshader.l"
|
|
|
|
|
|
|
|
struct bwriter_shader *SlAssembleShader(const char *text, char **messages) {
|
|
struct bwriter_shader *ret = NULL;
|
|
YY_BUFFER_STATE buffer;
|
|
TRACE("%p, %p\n", text, messages);
|
|
|
|
buffer = asmshader__scan_string(text);
|
|
asmshader__switch_to_buffer(buffer);
|
|
|
|
ret = parse_asm_shader(messages);
|
|
|
|
asmshader__delete_buffer(buffer);
|
|
|
|
return ret;
|
|
}
|
|
|