mirror of
https://github.com/reactos/reactos.git
synced 2024-11-05 22:26:39 +00:00
1fb94b1cb5
sync with trunk (r49230) svn path=/branches/cmake-bringup/; revision=49246
831 lines
24 KiB
C
831 lines
24 KiB
C
/*
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* PROJECT: ReactOS Kernel
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* LICENSE: GPL - See COPYING in the top level directory
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* FILE: ntoskrnl/ke/process.c
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* PURPOSE: Kernel Process Management and System Call Tables
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* PROGRAMMERS: Alex Ionescu
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* Gregor Anich
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*/
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/* INCLUDES ******************************************************************/
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#include <ntoskrnl.h>
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#define NDEBUG
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#include <debug.h>
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/* GLOBALS *******************************************************************/
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LIST_ENTRY KiProcessListHead;
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LIST_ENTRY KiProcessInSwapListHead, KiProcessOutSwapListHead;
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LIST_ENTRY KiStackInSwapListHead;
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KEVENT KiSwapEvent;
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KSERVICE_TABLE_DESCRIPTOR KeServiceDescriptorTable[SSDT_MAX_ENTRIES];
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KSERVICE_TABLE_DESCRIPTOR KeServiceDescriptorTableShadow[SSDT_MAX_ENTRIES];
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PVOID KeUserApcDispatcher;
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PVOID KeUserCallbackDispatcher;
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PVOID KeUserExceptionDispatcher;
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PVOID KeRaiseUserExceptionDispatcher;
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/* PRIVATE FUNCTIONS *********************************************************/
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VOID
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NTAPI
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KiAttachProcess(IN PKTHREAD Thread,
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IN PKPROCESS Process,
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IN PKLOCK_QUEUE_HANDLE ApcLock,
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IN PRKAPC_STATE SavedApcState)
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{
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#if 0
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PLIST_ENTRY ListHead, NextEntry;
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PKTHREAD CurrentThread;
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#endif
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ASSERT(Process != Thread->ApcState.Process);
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/* Increase Stack Count */
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ASSERT(Process->StackCount != MAXULONG_PTR);
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Process->StackCount++;
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/* Swap the APC Environment */
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KiMoveApcState(&Thread->ApcState, SavedApcState);
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/* Reinitialize Apc State */
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InitializeListHead(&Thread->ApcState.ApcListHead[KernelMode]);
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InitializeListHead(&Thread->ApcState.ApcListHead[UserMode]);
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Thread->ApcState.Process = Process;
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Thread->ApcState.KernelApcInProgress = FALSE;
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Thread->ApcState.KernelApcPending = FALSE;
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Thread->ApcState.UserApcPending = FALSE;
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/* Update Environment Pointers if needed*/
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if (SavedApcState == &Thread->SavedApcState)
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{
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Thread->ApcStatePointer[OriginalApcEnvironment] = &Thread->
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SavedApcState;
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Thread->ApcStatePointer[AttachedApcEnvironment] = &Thread->ApcState;
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Thread->ApcStateIndex = AttachedApcEnvironment;
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}
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/* Check if the process is paged in */
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if (Process->State == ProcessInMemory)
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{
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/* Scan the ready list */
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#if 0
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ListHead = &Process->ReadyListHead;
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NextEntry = ListHead->Flink;
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while (NextEntry != ListHead)
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{
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/* Get the thread */
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CurrentThread = CONTAINING_RECORD(NextEntry, KTHREAD, WaitListEntry);
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/* Remove it */
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RemoveEntryList(NextEntry);
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CurrentThread->ProcessReadyQueue = FALSE;
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/* Mark it ready */
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KiReadyThread(CurrentThread);
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/* Go to the next one */
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NextEntry = ListHead->Flink;
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}
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#endif
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/* Release dispatcher lock */
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KiReleaseDispatcherLockFromDpcLevel();
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/* Release lock */
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KiReleaseApcLockFromDpcLevel(ApcLock);
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/* Swap Processes */
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KiSwapProcess(Process, SavedApcState->Process);
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/* Exit the dispatcher */
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KiExitDispatcher(ApcLock->OldIrql);
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}
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else
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{
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DPRINT1("Errr. ReactOS doesn't support paging out processes yet...\n");
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ASSERT(FALSE);
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}
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}
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VOID
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NTAPI
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KeInitializeProcess(IN OUT PKPROCESS Process,
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IN KPRIORITY Priority,
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IN KAFFINITY Affinity,
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IN PULONG DirectoryTableBase,
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IN BOOLEAN Enable)
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{
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#ifdef CONFIG_SMP
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ULONG i = 0;
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UCHAR IdealNode = 0;
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PKNODE Node;
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#endif
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/* Initialize the Dispatcher Header */
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KeInitializeDispatcherHeader(&Process->Header,
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ProcessObject,
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sizeof(KPROCESS),
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FALSE);
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/* Initialize Scheduler Data, Alignment Faults and Set the PDE */
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Process->Affinity = Affinity;
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Process->BasePriority = (CHAR)Priority;
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Process->QuantumReset = 6;
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Process->DirectoryTableBase[0] = DirectoryTableBase[0];
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Process->DirectoryTableBase[1] = DirectoryTableBase[1];
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Process->AutoAlignment = Enable;
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#if defined(_M_IX86)
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Process->IopmOffset = KiComputeIopmOffset(IO_ACCESS_MAP_NONE);
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#endif
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/* Initialize the lists */
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InitializeListHead(&Process->ThreadListHead);
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InitializeListHead(&Process->ProfileListHead);
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InitializeListHead(&Process->ReadyListHead);
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/* Initialize the current State */
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Process->State = ProcessInMemory;
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/* Check how many Nodes there are on the system */
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#ifdef CONFIG_SMP
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if (KeNumberNodes > 1)
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{
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/* Set the new seed */
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KeProcessNodeSeed = (KeProcessNodeSeed + 1) / KeNumberNodes;
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IdealNode = KeProcessNodeSeed;
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/* Loop every node */
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do
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{
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/* Check if the affinity matches */
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if (KeNodeBlock[IdealNode]->ProcessorMask != Affinity) break;
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/* No match, try next Ideal Node and increase node loop index */
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IdealNode++;
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i++;
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/* Check if the Ideal Node is beyond the total number of nodes */
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if (IdealNode >= KeNumberNodes)
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{
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/* Normalize the Ideal Node */
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IdealNode -= KeNumberNodes;
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}
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} while (i < KeNumberNodes);
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}
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/* Set the ideal node and get the ideal node block */
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Process->IdealNode = IdealNode;
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Node = KeNodeBlock[IdealNode];
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ASSERT(Node->ProcessorMask & Affinity);
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/* Find the matching affinity set to calculate the thread seed */
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Affinity &= Node->ProcessorMask;
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Process->ThreadSeed = KeFindNextRightSetAffinity(Node->Seed,
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(ULONG)Affinity);
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Node->Seed = Process->ThreadSeed;
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#endif
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}
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ULONG
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NTAPI
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KeSetProcess(IN PKPROCESS Process,
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IN KPRIORITY Increment,
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IN BOOLEAN InWait)
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{
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KIRQL OldIrql;
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ULONG OldState;
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ASSERT_PROCESS(Process);
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ASSERT_IRQL_LESS_OR_EQUAL(DISPATCH_LEVEL);
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/* Lock Dispatcher */
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OldIrql = KiAcquireDispatcherLock();
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/* Get Old State */
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OldState = Process->Header.SignalState;
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/* Signal the Process */
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Process->Header.SignalState = TRUE;
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/* Check if was unsignaled and has waiters */
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if (!(OldState) &&
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!(IsListEmpty(&Process->Header.WaitListHead)))
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{
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/* Unwait the threads */
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KxUnwaitThread(&Process->Header, Increment);
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}
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/* Release Dispatcher Database */
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KiReleaseDispatcherLock(OldIrql);
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/* Return the previous State */
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return OldState;
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}
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VOID
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NTAPI
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KeSetQuantumProcess(IN PKPROCESS Process,
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IN UCHAR Quantum)
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{
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KLOCK_QUEUE_HANDLE ProcessLock;
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PLIST_ENTRY NextEntry, ListHead;
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PKTHREAD Thread;
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ASSERT_PROCESS(Process);
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ASSERT_IRQL_LESS_OR_EQUAL(DISPATCH_LEVEL);
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/* Lock the process */
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KiAcquireProcessLock(Process, &ProcessLock);
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/* Set new quantum */
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Process->QuantumReset = Quantum;
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/* Loop all child threads */
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ListHead = &Process->ThreadListHead;
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NextEntry = ListHead->Flink;
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while (ListHead != NextEntry)
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{
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/* Get the thread */
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Thread = CONTAINING_RECORD(NextEntry, KTHREAD, ThreadListEntry);
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/* Set quantum */
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Thread->QuantumReset = Quantum;
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/* Go to the next one */
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NextEntry = NextEntry->Flink;
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}
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/* Release lock */
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KiReleaseProcessLock(&ProcessLock);
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}
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KPRIORITY
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NTAPI
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KeSetPriorityAndQuantumProcess(IN PKPROCESS Process,
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IN KPRIORITY Priority,
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IN UCHAR Quantum OPTIONAL)
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{
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KLOCK_QUEUE_HANDLE ProcessLock;
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KPRIORITY Delta;
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PLIST_ENTRY NextEntry, ListHead;
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KPRIORITY NewPriority, OldPriority;
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PKTHREAD Thread;
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ASSERT_PROCESS(Process);
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ASSERT_IRQL_LESS_OR_EQUAL(DISPATCH_LEVEL);
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/* Check if the process already has this priority */
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if (Process->BasePriority == Priority) return Process->BasePriority;
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/* If the caller gave priority 0, normalize to 1 */
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if (!Priority) Priority = LOW_PRIORITY + 1;
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/* Lock the process */
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KiAcquireProcessLock(Process, &ProcessLock);
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/* Check if we are modifying the quantum too */
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if (Quantum) Process->QuantumReset = Quantum;
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/* Save the current base priority and update it */
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OldPriority = Process->BasePriority;
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Process->BasePriority = (SCHAR)Priority;
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/* Calculate the priority delta */
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Delta = Priority - OldPriority;
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/* Set the list head and list entry */
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ListHead = &Process->ThreadListHead;
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NextEntry = ListHead->Flink;
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/* Check if this is a real-time priority */
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if (Priority >= LOW_REALTIME_PRIORITY)
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{
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/* Loop the thread list */
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while (NextEntry != ListHead)
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{
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/* Get the thread */
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Thread = CONTAINING_RECORD(NextEntry, KTHREAD, ThreadListEntry);
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/* Update the quantum if we had one */
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if (Quantum) Thread->QuantumReset = Quantum;
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/* Acquire the thread lock */
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KiAcquireThreadLock(Thread);
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/* Calculate the new priority */
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NewPriority = Thread->BasePriority + Delta;
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if (NewPriority < LOW_REALTIME_PRIORITY)
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{
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/* We're in real-time range, don't let it go below */
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NewPriority = LOW_REALTIME_PRIORITY;
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}
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else if (NewPriority > HIGH_PRIORITY)
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{
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/* We're going beyond the maximum priority, normalize */
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NewPriority = HIGH_PRIORITY;
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}
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/*
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* If priority saturation occured or the old priority was still in
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* the real-time range, don't do anything.
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*/
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if (!(Thread->Saturation) || (OldPriority < LOW_REALTIME_PRIORITY))
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{
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/* Check if we had priority saturation */
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if (Thread->Saturation > 0)
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{
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/* Boost priority to maximum */
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NewPriority = HIGH_PRIORITY;
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}
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else if (Thread->Saturation < 0)
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{
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/* If we had negative saturation, set minimum priority */
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NewPriority = LOW_REALTIME_PRIORITY;
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}
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/* Update priority and quantum */
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Thread->BasePriority = (SCHAR)NewPriority;
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Thread->Quantum = Thread->QuantumReset;
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/* Disable decrements and update priority */
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Thread->PriorityDecrement = 0;
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KiSetPriorityThread(Thread, NewPriority);
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}
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/* Release the thread lock */
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KiReleaseThreadLock(Thread);
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/* Go to the next thread */
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NextEntry = NextEntry->Flink;
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}
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}
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else
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{
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/* Loop the thread list */
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while (NextEntry != ListHead)
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{
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/* Get the thread */
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Thread = CONTAINING_RECORD(NextEntry, KTHREAD, ThreadListEntry);
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/* Update the quantum if we had one */
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if (Quantum) Thread->QuantumReset = Quantum;
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/* Lock the thread */
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KiAcquireThreadLock(Thread);
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/* Calculate the new priority */
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NewPriority = Thread->BasePriority + Delta;
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if (NewPriority >= LOW_REALTIME_PRIORITY)
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{
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/* We're not real-time range, don't let it enter RT range */
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NewPriority = LOW_REALTIME_PRIORITY - 1;
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}
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else if (NewPriority <= LOW_PRIORITY)
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{
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/* We're going below the minimum priority, normalize */
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NewPriority = 1;
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}
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/*
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* If priority saturation occured or the old priority was still in
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* the real-time range, don't do anything.
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*/
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if (!(Thread->Saturation) ||
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(OldPriority >= LOW_REALTIME_PRIORITY))
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{
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/* Check if we had priority saturation */
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if (Thread->Saturation > 0)
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{
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/* Boost priority to maximum */
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NewPriority = LOW_REALTIME_PRIORITY - 1;
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}
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else if (Thread->Saturation < 0)
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{
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/* If we had negative saturation, set minimum priority */
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NewPriority = 1;
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}
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/* Update priority and quantum */
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Thread->BasePriority = (SCHAR)NewPriority;
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Thread->Quantum = Thread->QuantumReset;
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/* Disable decrements and update priority */
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Thread->PriorityDecrement = 0;
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KiSetPriorityThread(Thread, NewPriority);
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}
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/* Release the thread lock */
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KiReleaseThreadLock(Thread);
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/* Go to the next thread */
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NextEntry = NextEntry->Flink;
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}
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}
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/* Release Dispatcher Database */
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KiReleaseDispatcherLockFromDpcLevel();
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/* Release the process lock */
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KiReleaseProcessLockFromDpcLevel(&ProcessLock);
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KiExitDispatcher(ProcessLock.OldIrql);
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/* Return previous priority */
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return OldPriority;
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}
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/* PUBLIC FUNCTIONS **********************************************************/
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/*
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* @implemented
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*/
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VOID
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NTAPI
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KeAttachProcess(IN PKPROCESS Process)
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{
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KLOCK_QUEUE_HANDLE ApcLock;
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PKTHREAD Thread = KeGetCurrentThread();
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ASSERT_PROCESS(Process);
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ASSERT_IRQL_LESS_OR_EQUAL(DISPATCH_LEVEL);
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/* Check if we're already in that process */
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if (Thread->ApcState.Process == Process) return;
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/* Check if a DPC is executing or if we're already attached */
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if ((Thread->ApcStateIndex != OriginalApcEnvironment) ||
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(KeIsExecutingDpc()))
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{
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/* Invalid attempt */
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KeBugCheckEx(INVALID_PROCESS_ATTACH_ATTEMPT,
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(ULONG_PTR)Process,
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(ULONG_PTR)Thread->ApcState.Process,
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Thread->ApcStateIndex,
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KeIsExecutingDpc());
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}
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else
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{
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/* Acquire APC Lock */
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KiAcquireApcLock(Thread, &ApcLock);
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/* Acquire the dispatcher lock */
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KiAcquireDispatcherLockAtDpcLevel();
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/* Legit attach attempt: do it! */
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KiAttachProcess(Thread, Process, &ApcLock, &Thread->SavedApcState);
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}
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}
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/*
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* @implemented
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*/
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VOID
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NTAPI
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KeDetachProcess(VOID)
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{
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PKTHREAD Thread = KeGetCurrentThread();
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KLOCK_QUEUE_HANDLE ApcLock;
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PKPROCESS Process;
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ASSERT_IRQL_LESS_OR_EQUAL(DISPATCH_LEVEL);
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/* Check if it's attached */
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if (Thread->ApcStateIndex == OriginalApcEnvironment) return;
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/* Acquire APC Lock */
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KiAcquireApcLock(Thread, &ApcLock);
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/* Check for invalid attach attempts */
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if ((Thread->ApcState.KernelApcInProgress) ||
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!(IsListEmpty(&Thread->ApcState.ApcListHead[KernelMode])) ||
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!(IsListEmpty(&Thread->ApcState.ApcListHead[UserMode])))
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{
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/* Crash the system */
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KeBugCheck(INVALID_PROCESS_DETACH_ATTEMPT);
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}
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/* Get the process */
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Process = Thread->ApcState.Process;
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/* Acquire dispatcher lock */
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KiAcquireDispatcherLockAtDpcLevel();
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/* Decrease the stack count */
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ASSERT(Process->StackCount != 0);
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ASSERT(Process->State == ProcessInMemory);
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Process->StackCount--;
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/* Check if we can swap the process out */
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if (!Process->StackCount)
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{
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/* FIXME: Swap the process out */
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}
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/* Release dispatcher lock */
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KiReleaseDispatcherLockFromDpcLevel();
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/* Restore the APC State */
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KiMoveApcState(&Thread->SavedApcState, &Thread->ApcState);
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Thread->SavedApcState.Process = NULL;
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Thread->ApcStatePointer[OriginalApcEnvironment] = &Thread->ApcState;
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Thread->ApcStatePointer[AttachedApcEnvironment] = &Thread->SavedApcState;
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Thread->ApcStateIndex = OriginalApcEnvironment;
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/* Release lock */
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KiReleaseApcLockFromDpcLevel(&ApcLock);
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/* Swap Processes */
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KiSwapProcess(Thread->ApcState.Process, Process);
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/* Exit the dispatcher */
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KiExitDispatcher(ApcLock.OldIrql);
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/* Check if we have pending APCs */
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if (IsListEmpty(&Thread->ApcState.ApcListHead[KernelMode]))
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{
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/* What do you know, we do! Request them to be delivered */
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Thread->ApcState.KernelApcPending = TRUE;
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HalRequestSoftwareInterrupt(APC_LEVEL);
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}
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}
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/*
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* @implemented
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*/
|
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BOOLEAN
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NTAPI
|
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KeIsAttachedProcess(VOID)
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{
|
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/* Return the APC State */
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return KeGetCurrentThread()->ApcStateIndex;
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}
|
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|
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/*
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* @implemented
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*/
|
|
VOID
|
|
NTAPI
|
|
KeStackAttachProcess(IN PKPROCESS Process,
|
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OUT PRKAPC_STATE ApcState)
|
|
{
|
|
KLOCK_QUEUE_HANDLE ApcLock;
|
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PKTHREAD Thread = KeGetCurrentThread();
|
|
ASSERT_PROCESS(Process);
|
|
ASSERT_IRQL_LESS_OR_EQUAL(DISPATCH_LEVEL);
|
|
|
|
/* Crash system if DPC is being executed! */
|
|
if (KeIsExecutingDpc())
|
|
{
|
|
/* Executing a DPC, crash! */
|
|
KeBugCheckEx(INVALID_PROCESS_ATTACH_ATTEMPT,
|
|
(ULONG_PTR)Process,
|
|
(ULONG_PTR)Thread->ApcState.Process,
|
|
Thread->ApcStateIndex,
|
|
KeIsExecutingDpc());
|
|
}
|
|
|
|
/* Check if we are already in the target process */
|
|
if (Thread->ApcState.Process == Process)
|
|
{
|
|
/* Set magic value so we don't crash later when detaching */
|
|
ApcState->Process = (PKPROCESS)1;
|
|
return;
|
|
}
|
|
|
|
/* Acquire APC Lock */
|
|
KiAcquireApcLock(Thread, &ApcLock);
|
|
|
|
/* Acquire dispatcher lock */
|
|
KiAcquireDispatcherLockAtDpcLevel();
|
|
|
|
/* Check if the Current Thread is already attached */
|
|
if (Thread->ApcStateIndex != OriginalApcEnvironment)
|
|
{
|
|
/* We're already attached, so save the APC State into what we got */
|
|
KiAttachProcess(Thread, Process, &ApcLock, ApcState);
|
|
}
|
|
else
|
|
{
|
|
/* We're not attached, so save the APC State into SavedApcState */
|
|
KiAttachProcess(Thread, Process, &ApcLock, &Thread->SavedApcState);
|
|
ApcState->Process = NULL;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
VOID
|
|
NTAPI
|
|
KeUnstackDetachProcess(IN PRKAPC_STATE ApcState)
|
|
{
|
|
KLOCK_QUEUE_HANDLE ApcLock;
|
|
PKTHREAD Thread = KeGetCurrentThread();
|
|
PKPROCESS Process;
|
|
ASSERT_IRQL_LESS_OR_EQUAL(DISPATCH_LEVEL);
|
|
|
|
/* Check for magic value meaning we were already in the same process */
|
|
if (ApcState->Process == (PKPROCESS)1) return;
|
|
|
|
/* Loop to make sure no APCs are pending */
|
|
for (;;)
|
|
{
|
|
/* Acquire APC Lock */
|
|
KiAcquireApcLock(Thread, &ApcLock);
|
|
|
|
/* Check if a kernel APC is pending */
|
|
if (Thread->ApcState.KernelApcPending)
|
|
{
|
|
/* Check if kernel APC should be delivered */
|
|
if (!(Thread->KernelApcDisable) && (ApcLock.OldIrql <= APC_LEVEL))
|
|
{
|
|
/* Release the APC lock so that the APC can be delivered */
|
|
KiReleaseApcLock(&ApcLock);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
/* Otherwise, break out */
|
|
break;
|
|
}
|
|
|
|
/*
|
|
* Check if the process isn't attacked, or has a Kernel APC in progress
|
|
* or has pending APC of any kind.
|
|
*/
|
|
if ((Thread->ApcStateIndex == OriginalApcEnvironment) ||
|
|
(Thread->ApcState.KernelApcInProgress) ||
|
|
(!IsListEmpty(&Thread->ApcState.ApcListHead[KernelMode])) ||
|
|
(!IsListEmpty(&Thread->ApcState.ApcListHead[UserMode])))
|
|
{
|
|
/* Bugcheck the system */
|
|
KeBugCheck(INVALID_PROCESS_DETACH_ATTEMPT);
|
|
}
|
|
|
|
/* Get the process */
|
|
Process = Thread->ApcState.Process;
|
|
|
|
/* Acquire dispatcher lock */
|
|
KiAcquireDispatcherLockAtDpcLevel();
|
|
|
|
/* Decrease the stack count */
|
|
ASSERT(Process->StackCount != 0);
|
|
ASSERT(Process->State == ProcessInMemory);
|
|
Process->StackCount--;
|
|
|
|
/* Check if we can swap the process out */
|
|
if (!Process->StackCount)
|
|
{
|
|
/* FIXME: Swap the process out */
|
|
}
|
|
|
|
/* Release dispatcher lock */
|
|
KiReleaseDispatcherLockFromDpcLevel();
|
|
|
|
/* Check if there's an APC state to restore */
|
|
if (ApcState->Process)
|
|
{
|
|
/* Restore the APC State */
|
|
KiMoveApcState(ApcState, &Thread->ApcState);
|
|
}
|
|
else
|
|
{
|
|
/* The ApcState parameter is useless, so use the saved data and reset it */
|
|
KiMoveApcState(&Thread->SavedApcState, &Thread->ApcState);
|
|
Thread->SavedApcState.Process = NULL;
|
|
Thread->ApcStateIndex = OriginalApcEnvironment;
|
|
Thread->ApcStatePointer[OriginalApcEnvironment] = &Thread->ApcState;
|
|
Thread->ApcStatePointer[AttachedApcEnvironment] = &Thread->SavedApcState;
|
|
}
|
|
|
|
/* Release lock */
|
|
KiReleaseApcLockFromDpcLevel(&ApcLock);
|
|
|
|
/* Swap Processes */
|
|
KiSwapProcess(Thread->ApcState.Process, Process);
|
|
|
|
/* Exit the dispatcher */
|
|
KiExitDispatcher(ApcLock.OldIrql);
|
|
|
|
/* Check if we have pending APCs */
|
|
if (IsListEmpty(&Thread->ApcState.ApcListHead[KernelMode]))
|
|
{
|
|
/* What do you know, we do! Request them to be delivered */
|
|
Thread->ApcState.KernelApcPending = TRUE;
|
|
HalRequestSoftwareInterrupt(APC_LEVEL);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
ULONG
|
|
NTAPI
|
|
KeQueryRuntimeProcess(IN PKPROCESS Process,
|
|
OUT PULONG UserTime)
|
|
{
|
|
ULONG TotalUser, TotalKernel;
|
|
KLOCK_QUEUE_HANDLE ProcessLock;
|
|
PLIST_ENTRY NextEntry, ListHead;
|
|
PKTHREAD Thread;
|
|
|
|
ASSERT_PROCESS(Process);
|
|
|
|
/* Initialize user and kernel times */
|
|
TotalUser = Process->UserTime;
|
|
TotalKernel = Process->KernelTime;
|
|
|
|
/* Lock the process */
|
|
KiAcquireProcessLock(Process, &ProcessLock);
|
|
|
|
/* Loop all child threads and sum up their times */
|
|
ListHead = &Process->ThreadListHead;
|
|
NextEntry = ListHead->Flink;
|
|
while (ListHead != NextEntry)
|
|
{
|
|
/* Get the thread */
|
|
Thread = CONTAINING_RECORD(NextEntry, KTHREAD, ThreadListEntry);
|
|
|
|
/* Sum up times */
|
|
TotalKernel += Thread->KernelTime;
|
|
TotalUser += Thread->UserTime;
|
|
|
|
/* Go to the next one */
|
|
NextEntry = NextEntry->Flink;
|
|
}
|
|
|
|
/* Release lock */
|
|
KiReleaseProcessLock(&ProcessLock);
|
|
|
|
/* Return the user time */
|
|
*UserTime = TotalUser;
|
|
|
|
/* Return the kernel time */
|
|
return TotalKernel;
|
|
}
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
BOOLEAN
|
|
NTAPI
|
|
KeAddSystemServiceTable(IN PULONG_PTR Base,
|
|
IN PULONG Count OPTIONAL,
|
|
IN ULONG Limit,
|
|
IN PUCHAR Number,
|
|
IN ULONG Index)
|
|
{
|
|
PAGED_CODE();
|
|
|
|
/* Check if descriptor table entry is free */
|
|
if ((Index > SSDT_MAX_ENTRIES - 1) ||
|
|
(KeServiceDescriptorTable[Index].Base) ||
|
|
(KeServiceDescriptorTableShadow[Index].Base))
|
|
{
|
|
/* It's not, fail */
|
|
return FALSE;
|
|
}
|
|
|
|
/* Initialize the shadow service descriptor table */
|
|
KeServiceDescriptorTableShadow[Index].Base = Base;
|
|
KeServiceDescriptorTableShadow[Index].Limit = Limit;
|
|
KeServiceDescriptorTableShadow[Index].Number = Number;
|
|
KeServiceDescriptorTableShadow[Index].Count = Count;
|
|
return TRUE;
|
|
}
|
|
|
|
/*
|
|
* @implemented
|
|
*/
|
|
BOOLEAN
|
|
NTAPI
|
|
KeRemoveSystemServiceTable(IN ULONG Index)
|
|
{
|
|
PAGED_CODE();
|
|
|
|
/* Make sure the Index is valid */
|
|
if (Index > (SSDT_MAX_ENTRIES - 1)) return FALSE;
|
|
|
|
/* Is there a Normal Descriptor Table? */
|
|
if (!KeServiceDescriptorTable[Index].Base)
|
|
{
|
|
/* Not with the index, is there a shadow at least? */
|
|
if (!KeServiceDescriptorTableShadow[Index].Base) return FALSE;
|
|
}
|
|
|
|
/* Now clear from the Shadow Table. */
|
|
KeServiceDescriptorTableShadow[Index].Base = NULL;
|
|
KeServiceDescriptorTableShadow[Index].Number = NULL;
|
|
KeServiceDescriptorTableShadow[Index].Limit = 0;
|
|
KeServiceDescriptorTableShadow[Index].Count = NULL;
|
|
|
|
/* Check if we should clean from the Master one too */
|
|
if (Index == 1)
|
|
{
|
|
KeServiceDescriptorTable[Index].Base = NULL;
|
|
KeServiceDescriptorTable[Index].Number = NULL;
|
|
KeServiceDescriptorTable[Index].Limit = 0;
|
|
KeServiceDescriptorTable[Index].Count = NULL;
|
|
}
|
|
|
|
/* Return success */
|
|
return TRUE;
|
|
}
|
|
/* EOF */
|