reactos/dll/directx/wine/wined3d/CMakeLists.txt
Joachim Henze 81cffd7658 [D3D8][D3D9][DDRAW][D3DCOMPILER_43][WINED3D] Revert to Wine Staging 3.3
Avoid regressions CORE-14955 "Ddraw fullscreen crashes" and CORE-15652

This brings us back to before guilty commit 0.4.10-dev-55-g
7af3969e9f

and therefore downgrades
dll/directx/wine/
D3D8,D3D9,DDRAW,D3DCOMPILER_43,WINED3D
to WineStaging 3.3.
Also downgrades related header sdk/include/reactos/wine/wined3d.h
and for the first time also media/doc/README.WINE

Same versions of these dlls we had in every ros rls since 0.4.10rls.
Amine Khaldi agreed to perform this revert also for master now.

Purpose of this revert is to fix crashes when Ddraw apps switch
into fullscreen with VBEMP and inbuilt Mesa.
I tested, before:
 DxDiag crashed when switching to fullscreen (CORE-14955),
 Diablo II crashed immediately (CORE-15652),
 Monster-Truck-Madness 2 demo crashed after main menu

Afterwards all of these apps do run.
DXTN does still work after that, even with VBEMP and inbuilt Mesa.

squashed commit of 0.4.13-RC-2-g
67dd70e5ef
and 0.4.13-RC-3-g
9f1e2cd172
2019-10-03 18:38:29 +02:00

54 lines
1.2 KiB
CMake

add_definitions(
-D__WINESRC__
-D_USE_MATH_DEFINES
-DUSE_WIN32_OPENGL
-Dcopysignf=_copysignf)
include_directories(BEFORE ${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine)
# We name this d3dwine.dll, because the Virtualbox additions ship with a custom wined3d.dll
# and it breaks everything if it is installed.
spec2def(d3dwine.dll wined3d.spec ADD_IMPORTLIB)
list(APPEND SOURCE
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
cs.c
device.c
directx.c
dxtn.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c
utils.c
vertexdeclaration.c
view.c
wined3d_main.c
precomp.h)
add_library(d3dwine SHARED
${SOURCE}
version.rc
${CMAKE_CURRENT_BINARY_DIR}/d3dwine.def)
set_module_type(d3dwine win32dll)
target_link_libraries(d3dwine wine)
add_importlibs(d3dwine user32 opengl32 gdi32 advapi32 msvcrt kernel32 ntdll)
add_pch(d3dwine precomp.h SOURCE)
add_cd_file(TARGET d3dwine DESTINATION reactos/system32 FOR all)