reactos/win32ss/user/consrv/coninput.c
Hermès Bélusca-Maïto 28842d99ad [CONSOLE.DLL-KERNEL32-CONSRV]
Fix the console properties dialog, when launching and transmitting console properties. Before, the properties dialog was directly launched by the console server (consrv), running with CSRSS (System) privileges, what constituted a security hole. Now, I create a remote thread in the running process owning the console for launching the properties dialog (thus it has only user privileges, and not System ones anymore). For that purpose, I basically took the technique described in the following paper (Cesar Cerrudo, "Story of a dumb patch", http://www.argeniss.com/research/MSBugPaper.pdf or http://www.scn.rain.com/~neighorn/PDF/MSBugPaper.pdf), where basically the console server shares the console properties via a shared memory section with the console properties dialog dll. The address of the thread which launches the dialog in the context of the console app is given to the console server the same way as we do for the control handler (called e.g. when you press Ctrl-C, etc...)
Of course this is quite hackish, because you have the GUI interface split between the console server and the console properties dialog dll. Something far more elegant would be to put all the GUI thingie into a dedicated dll or exe, running with the same privileges as the console program itself (a kind of console -- or terminal -- emulator).

[CONSOLE.DLL]
Fix retriving / setting colors.c and other things.

[CONSRV.DLL]
- Fix retrieving / setting console properties from the registry (via the HKCU\Console\* keys), via the shell shortcuts (not totally done at the moment, because somebody has to implement properly that thing : http://msdn.microsoft.com/en-us/library/windows/desktop/bb773359(v=vs.85).aspx (NT_CONSOLE_PROPS structure stored as a shortcut data block) (at application launching time), and via the console properties dialog.
- Few DPRINTs removed.

svn path=/branches/ros-csrss/; revision=58415
2013-03-03 15:35:12 +00:00

877 lines
29 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS Console Server DLL
* FILE: win32ss/user/consrv/coninput.c
* PURPOSE: Console I/O functions
* PROGRAMMERS:
*/
/* INCLUDES *******************************************************************/
#include "consrv.h"
#include "conio.h"
#define NDEBUG
#include <debug.h>
/* GLOBALS ********************************************************************/
#define ConsoleInputUnicodeCharToAnsiChar(Console, dChar, sWChar) \
WideCharToMultiByte((Console)->CodePage, 0, (sWChar), 1, (dChar), 1, NULL, NULL)
#define ConsoleInputAnsiCharToUnicodeChar(Console, dWChar, sChar) \
MultiByteToWideChar((Console)->CodePage, 0, (sChar), 1, (dWChar), 1)
typedef struct _GET_INPUT_INFO
{
PCSR_THREAD CallingThread; // The thread which called the input API.
PCONSOLE_IO_HANDLE HandleEntry; // The handle data associated with the wait thread.
PCONSOLE_INPUT_BUFFER InputBuffer; // The input buffer corresponding to the handle.
} GET_INPUT_INFO, *PGET_INPUT_INFO;
/* PRIVATE FUNCTIONS **********************************************************/
static VOID FASTCALL
ConioInputEventToAnsi(PCONSOLE Console, PINPUT_RECORD InputEvent)
{
if (InputEvent->EventType == KEY_EVENT)
{
WCHAR UnicodeChar = InputEvent->Event.KeyEvent.uChar.UnicodeChar;
InputEvent->Event.KeyEvent.uChar.UnicodeChar = 0;
ConsoleInputUnicodeCharToAnsiChar(Console,
&InputEvent->Event.KeyEvent.uChar.AsciiChar,
&UnicodeChar);
}
}
static NTSTATUS FASTCALL
ConioProcessChar(PCONSOLE Console,
PINPUT_RECORD InputEvent)
{
ConsoleInput *ConInRec;
/* Check for pause or unpause */
if (InputEvent->EventType == KEY_EVENT && InputEvent->Event.KeyEvent.bKeyDown)
{
WORD vk = InputEvent->Event.KeyEvent.wVirtualKeyCode;
if (!(Console->PauseFlags & PAUSED_FROM_KEYBOARD))
{
DWORD cks = InputEvent->Event.KeyEvent.dwControlKeyState;
if (Console->InputBuffer.Mode & ENABLE_LINE_INPUT &&
(vk == VK_PAUSE || (vk == 'S' &&
(cks & (LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED)) &&
!(cks & (LEFT_ALT_PRESSED | RIGHT_ALT_PRESSED)))))
{
ConioPause(Console, PAUSED_FROM_KEYBOARD);
return STATUS_SUCCESS;
}
}
else
{
if ((vk < VK_SHIFT || vk > VK_CAPITAL) && vk != VK_LWIN &&
vk != VK_RWIN && vk != VK_NUMLOCK && vk != VK_SCROLL)
{
ConioUnpause(Console, PAUSED_FROM_KEYBOARD);
return STATUS_SUCCESS;
}
}
}
/* add event to the queue */
ConInRec = RtlAllocateHeap(ConSrvHeap, 0, sizeof(ConsoleInput));
if (ConInRec == NULL)
return STATUS_INSUFFICIENT_RESOURCES;
ConInRec->InputEvent = *InputEvent;
InsertTailList(&Console->InputBuffer.InputEvents, &ConInRec->ListEntry);
SetEvent(Console->InputBuffer.ActiveEvent);
CsrNotifyWait(&Console->InputBuffer.ReadWaitQueue,
WaitAny,
NULL,
NULL);
if (!IsListEmpty(&Console->InputBuffer.ReadWaitQueue))
{
CsrDereferenceWait(&Console->InputBuffer.ReadWaitQueue);
}
return STATUS_SUCCESS;
}
static DWORD FASTCALL
ConioGetShiftState(PBYTE KeyState)
{
DWORD ssOut = 0;
if (KeyState[VK_CAPITAL] & 1)
ssOut |= CAPSLOCK_ON;
if (KeyState[VK_NUMLOCK] & 1)
ssOut |= NUMLOCK_ON;
if (KeyState[VK_SCROLL] & 1)
ssOut |= SCROLLLOCK_ON;
if (KeyState[VK_SHIFT] & 0x80)
ssOut |= SHIFT_PRESSED;
if (KeyState[VK_LCONTROL] & 0x80)
ssOut |= LEFT_CTRL_PRESSED;
if (KeyState[VK_RCONTROL] & 0x80)
ssOut |= RIGHT_CTRL_PRESSED;
if (KeyState[VK_LMENU] & 0x80)
ssOut |= LEFT_ALT_PRESSED;
if (KeyState[VK_RMENU] & 0x80)
ssOut |= RIGHT_ALT_PRESSED;
return ssOut;
}
VOID WINAPI
ConioProcessKey(PCONSOLE Console, MSG* msg)
{
static BYTE KeyState[256] = { 0 };
/* MSDN mentions that you should use the last virtual key code received
* when putting a virtual key identity to a WM_CHAR message since multiple
* or translated keys may be involved. */
static UINT LastVirtualKey = 0;
DWORD ShiftState;
UINT RepeatCount;
WCHAR UnicodeChar;
UINT VirtualKeyCode;
UINT VirtualScanCode;
BOOL Down = FALSE;
INPUT_RECORD er;
BOOLEAN Fake; // synthesized, not a real event
BOOLEAN NotChar; // message should not be used to return a character
if (NULL == Console)
{
DPRINT1("No Active Console!\n");
return;
}
RepeatCount = 1;
VirtualScanCode = (msg->lParam >> 16) & 0xff;
Down = msg->message == WM_KEYDOWN || msg->message == WM_CHAR ||
msg->message == WM_SYSKEYDOWN || msg->message == WM_SYSCHAR;
GetKeyboardState(KeyState);
ShiftState = ConioGetShiftState(KeyState);
if (msg->message == WM_CHAR || msg->message == WM_SYSCHAR)
{
VirtualKeyCode = LastVirtualKey;
UnicodeChar = msg->wParam;
}
else
{
WCHAR Chars[2];
INT RetChars = 0;
VirtualKeyCode = msg->wParam;
RetChars = ToUnicodeEx(VirtualKeyCode,
VirtualScanCode,
KeyState,
Chars,
2,
0,
0);
UnicodeChar = (1 == RetChars ? Chars[0] : 0);
}
er.EventType = KEY_EVENT;
er.Event.KeyEvent.bKeyDown = Down;
er.Event.KeyEvent.wRepeatCount = RepeatCount;
er.Event.KeyEvent.uChar.UnicodeChar = UnicodeChar;
er.Event.KeyEvent.dwControlKeyState = ShiftState;
er.Event.KeyEvent.wVirtualKeyCode = VirtualKeyCode;
er.Event.KeyEvent.wVirtualScanCode = VirtualScanCode;
if (ConioProcessKeyCallback(Console,
msg,
KeyState[VK_MENU],
ShiftState,
VirtualKeyCode,
Down))
{
return;
}
Fake = UnicodeChar &&
(msg->message != WM_CHAR && msg->message != WM_SYSCHAR &&
msg->message != WM_KEYUP && msg->message != WM_SYSKEYUP);
NotChar = (msg->message != WM_CHAR && msg->message != WM_SYSCHAR);
if (NotChar) LastVirtualKey = msg->wParam;
DPRINT("CONSRV: %s %s %s %s %02x %02x '%lc' %04x\n",
Down ? "down" : "up ",
(msg->message == WM_CHAR || msg->message == WM_SYSCHAR) ?
"char" : "key ",
Fake ? "fake" : "real",
NotChar ? "notc" : "char",
VirtualScanCode,
VirtualKeyCode,
(UnicodeChar >= L' ') ? UnicodeChar : L'.',
ShiftState);
if (Fake) return;
/* process Ctrl-C and Ctrl-Break */
if (Console->InputBuffer.Mode & ENABLE_PROCESSED_INPUT &&
er.Event.KeyEvent.bKeyDown &&
((er.Event.KeyEvent.wVirtualKeyCode == VK_PAUSE) ||
(er.Event.KeyEvent.wVirtualKeyCode == 'C')) &&
(er.Event.KeyEvent.dwControlKeyState & (LEFT_CTRL_PRESSED | RIGHT_CTRL_PRESSED) || KeyState[VK_CONTROL] & 0x80))
{
PCONSOLE_PROCESS_DATA current;
PLIST_ENTRY current_entry;
DPRINT1("Console_Api Ctrl-C\n");
current_entry = Console->ProcessList.Flink;
while (current_entry != &Console->ProcessList)
{
current = CONTAINING_RECORD(current_entry, CONSOLE_PROCESS_DATA, ConsoleLink);
current_entry = current_entry->Flink;
ConSrvConsoleCtrlEvent(CTRL_C_EVENT, current);
}
if (Console->LineBuffer && !Console->LineComplete)
{
/* Line input is in progress; end it */
Console->LinePos = Console->LineSize = 0;
Console->LineComplete = TRUE;
}
return;
}
if (0 != (er.Event.KeyEvent.dwControlKeyState
& (RIGHT_ALT_PRESSED | LEFT_ALT_PRESSED))
&& (VK_UP == er.Event.KeyEvent.wVirtualKeyCode
|| VK_DOWN == er.Event.KeyEvent.wVirtualKeyCode))
{
if (er.Event.KeyEvent.bKeyDown)
{
/* scroll up or down */
if (VK_UP == er.Event.KeyEvent.wVirtualKeyCode)
{
/* only scroll up if there is room to scroll up into */
if (Console->ActiveBuffer->CursorPosition.Y != Console->ActiveBuffer->ScreenBufferSize.Y - 1)
{
Console->ActiveBuffer->VirtualY = (Console->ActiveBuffer->VirtualY +
Console->ActiveBuffer->ScreenBufferSize.Y - 1) %
Console->ActiveBuffer->ScreenBufferSize.Y;
Console->ActiveBuffer->CursorPosition.Y++;
}
}
else
{
/* only scroll down if there is room to scroll down into */
if (Console->ActiveBuffer->CursorPosition.Y != 0)
{
Console->ActiveBuffer->VirtualY = (Console->ActiveBuffer->VirtualY + 1) %
Console->ActiveBuffer->ScreenBufferSize.Y;
Console->ActiveBuffer->CursorPosition.Y--;
}
}
ConioDrawConsole(Console);
}
return;
}
ConioProcessChar(Console, &er);
}
static NTSTATUS
WaitBeforeReading(IN PGET_INPUT_INFO InputInfo,
IN PCSR_API_MESSAGE ApiMessage,
IN CSR_WAIT_FUNCTION WaitFunction OPTIONAL,
IN BOOL CreateWaitBlock OPTIONAL)
{
if (CreateWaitBlock)
{
PGET_INPUT_INFO CapturedInputInfo;
CapturedInputInfo = RtlAllocateHeap(ConSrvHeap, 0, sizeof(GET_INPUT_INFO));
if (!CapturedInputInfo) return STATUS_NO_MEMORY;
RtlMoveMemory(CapturedInputInfo, InputInfo, sizeof(GET_INPUT_INFO));
if (!CsrCreateWait(&InputInfo->InputBuffer->ReadWaitQueue,
WaitFunction,
InputInfo->CallingThread,
ApiMessage,
CapturedInputInfo,
NULL))
{
RtlFreeHeap(ConSrvHeap, 0, CapturedInputInfo);
return STATUS_NO_MEMORY;
}
}
/* Wait for input */
return STATUS_PENDING;
}
static NTSTATUS
ReadInputBuffer(IN PGET_INPUT_INFO InputInfo,
IN BOOL Wait,
IN PCSR_API_MESSAGE ApiMessage,
IN BOOL CreateWaitBlock OPTIONAL);
// Wait function CSR_WAIT_FUNCTION
static BOOLEAN
ReadInputBufferThread(IN PLIST_ENTRY WaitList,
IN PCSR_THREAD WaitThread,
IN PCSR_API_MESSAGE WaitApiMessage,
IN PVOID WaitContext,
IN PVOID WaitArgument1,
IN PVOID WaitArgument2,
IN ULONG WaitFlags)
{
NTSTATUS Status;
PCONSOLE_GETINPUT GetInputRequest = &((PCONSOLE_API_MESSAGE)WaitApiMessage)->Data.GetInputRequest;
PGET_INPUT_INFO InputInfo = (PGET_INPUT_INFO)WaitContext;
PCONSOLE_IO_HANDLE InputHandle = (PCONSOLE_IO_HANDLE)WaitArgument2;
DPRINT1("ReadInputBufferThread - WaitContext = 0x%p, WaitArgument1 = 0x%p, WaitArgument2 = 0x%p, WaitFlags = %lu\n", WaitContext, WaitArgument1, WaitArgument2, WaitFlags);
/*
* If we are notified of the process termination via a call
* to CsrNotifyWaitBlock triggered by CsrDestroyProcess or
* CsrDestroyThread, just return.
*/
if (WaitFlags & CsrProcessTerminating)
{
Status = STATUS_THREAD_IS_TERMINATING;
goto Quit;
}
/*
* Somebody is closing a handle to this input buffer,
* by calling ConSrvCloseHandleEntry.
* See whether we are linked to that handle (ie. we
* are a waiter for this handle), and if so, return.
* Otherwise, ignore the call and continue waiting.
*/
if (InputHandle != NULL)
{
Status = (InputHandle == InputInfo->HandleEntry ? STATUS_ALERTED
: STATUS_PENDING);
goto Quit;
}
/*
* If we go there, that means we are notified for some new input.
* The console is therefore already locked.
*/
Status = ReadInputBuffer(InputInfo,
GetInputRequest->bRead,
WaitApiMessage,
FALSE);
Quit:
if (Status != STATUS_PENDING)
{
WaitApiMessage->Status = Status;
RtlFreeHeap(ConSrvHeap, 0, InputInfo);
}
return (Status == STATUS_PENDING ? FALSE : TRUE);
}
static NTSTATUS
ReadInputBuffer(IN PGET_INPUT_INFO InputInfo,
IN BOOL Wait, // TRUE --> Read ; FALSE --> Peek
IN PCSR_API_MESSAGE ApiMessage,
IN BOOL CreateWaitBlock OPTIONAL)
{
PCONSOLE_INPUT_BUFFER InputBuffer = InputInfo->InputBuffer;
if (IsListEmpty(&InputBuffer->InputEvents))
{
if (Wait)
{
return WaitBeforeReading(InputInfo,
ApiMessage,
ReadInputBufferThread,
CreateWaitBlock);
}
else
{
/* No input available and we don't wait, so we return success */
return STATUS_SUCCESS;
}
}
else
{
PCONSOLE_GETINPUT GetInputRequest = &((PCONSOLE_API_MESSAGE)ApiMessage)->Data.GetInputRequest;
PLIST_ENTRY CurrentInput;
ConsoleInput* Input;
ULONG Length = GetInputRequest->Length;
PINPUT_RECORD InputRecord = GetInputRequest->InputRecord;
/* Only get input if there is any */
CurrentInput = InputBuffer->InputEvents.Flink;
while ( CurrentInput != &InputBuffer->InputEvents &&
GetInputRequest->InputsRead < Length )
{
Input = CONTAINING_RECORD(CurrentInput, ConsoleInput, ListEntry);
GetInputRequest->InputsRead++;
*InputRecord = Input->InputEvent;
if (GetInputRequest->Unicode == FALSE)
{
ConioInputEventToAnsi(InputBuffer->Header.Console, InputRecord);
}
InputRecord++;
CurrentInput = CurrentInput->Flink;
if (Wait) // TRUE --> Read, we remove inputs from the buffer ; FALSE --> Peek, we keep inputs.
{
RemoveEntryList(&Input->ListEntry);
RtlFreeHeap(ConSrvHeap, 0, Input);
}
}
if (IsListEmpty(&InputBuffer->InputEvents))
{
ResetEvent(InputBuffer->ActiveEvent);
}
/* We read all the inputs available, we return success */
return STATUS_SUCCESS;
}
}
static NTSTATUS
ReadChars(IN PGET_INPUT_INFO InputInfo,
IN PCSR_API_MESSAGE ApiMessage,
IN BOOL CreateWaitBlock OPTIONAL);
// Wait function CSR_WAIT_FUNCTION
static BOOLEAN
ReadCharsThread(IN PLIST_ENTRY WaitList,
IN PCSR_THREAD WaitThread,
IN PCSR_API_MESSAGE WaitApiMessage,
IN PVOID WaitContext,
IN PVOID WaitArgument1,
IN PVOID WaitArgument2,
IN ULONG WaitFlags)
{
NTSTATUS Status;
PGET_INPUT_INFO InputInfo = (PGET_INPUT_INFO)WaitContext;
PCONSOLE_IO_HANDLE InputHandle = (PCONSOLE_IO_HANDLE)WaitArgument2;
DPRINT1("ReadCharsThread - WaitContext = 0x%p, WaitArgument1 = 0x%p, WaitArgument2 = 0x%p, WaitFlags = %lu\n", WaitContext, WaitArgument1, WaitArgument2, WaitFlags);
/*
* If we are notified of the process termination via a call
* to CsrNotifyWaitBlock triggered by CsrDestroyProcess or
* CsrDestroyThread, just return.
*/
if (WaitFlags & CsrProcessTerminating)
{
Status = STATUS_THREAD_IS_TERMINATING;
goto Quit;
}
/*
* Somebody is closing a handle to this input buffer,
* by calling ConSrvCloseHandleEntry.
* See whether we are linked to that handle (ie. we
* are a waiter for this handle), and if so, return.
* Otherwise, ignore the call and continue waiting.
*/
if (InputHandle != NULL)
{
Status = (InputHandle == InputInfo->HandleEntry ? STATUS_ALERTED
: STATUS_PENDING);
goto Quit;
}
/*
* If we go there, that means we are notified for some new input.
* The console is therefore already locked.
*/
Status = ReadChars(InputInfo,
WaitApiMessage,
FALSE);
Quit:
if (Status != STATUS_PENDING)
{
WaitApiMessage->Status = Status;
RtlFreeHeap(ConSrvHeap, 0, InputInfo);
}
return (Status == STATUS_PENDING ? FALSE : TRUE);
}
static NTSTATUS
ReadChars(IN PGET_INPUT_INFO InputInfo,
IN PCSR_API_MESSAGE ApiMessage,
IN BOOL CreateWaitBlock OPTIONAL)
{
BOOL WaitForMoreToRead = TRUE; // TRUE : Wait if more to read ; FALSE : Don't wait.
PCONSOLE_READCONSOLE ReadConsoleRequest = &((PCONSOLE_API_MESSAGE)ApiMessage)->Data.ReadConsoleRequest;
PCONSOLE_INPUT_BUFFER InputBuffer = InputInfo->InputBuffer;
PCONSOLE Console = InputBuffer->Header.Console;
PLIST_ENTRY CurrentEntry;
ConsoleInput *Input;
PCHAR Buffer = (PCHAR)ReadConsoleRequest->Buffer;
PWCHAR UnicodeBuffer = (PWCHAR)Buffer;
ULONG nNumberOfCharsToRead = ReadConsoleRequest->NrCharactersToRead;
/* We haven't read anything (yet) */
if (InputBuffer->Mode & ENABLE_LINE_INPUT)
{
if (Console->LineBuffer == NULL)
{
/* Starting a new line */
Console->LineMaxSize = max(256, nNumberOfCharsToRead);
Console->LineBuffer = RtlAllocateHeap(ConSrvHeap, 0, Console->LineMaxSize * sizeof(WCHAR));
if (Console->LineBuffer == NULL)
{
return STATUS_NO_MEMORY;
}
Console->LineComplete = FALSE;
Console->LineUpPressed = FALSE;
Console->LineInsertToggle = 0;
Console->LineWakeupMask = ReadConsoleRequest->CtrlWakeupMask;
Console->LineSize = ReadConsoleRequest->NrCharactersRead;
Console->LinePos = Console->LineSize;
/*
* Pre-filling the buffer is only allowed in the Unicode API,
* so we don't need to worry about ANSI <-> Unicode conversion.
*/
memcpy(Console->LineBuffer, Buffer, Console->LineSize * sizeof(WCHAR));
if (Console->LineSize == Console->LineMaxSize)
{
Console->LineComplete = TRUE;
Console->LinePos = 0;
}
}
/* If we don't have a complete line yet, process the pending input */
while ( !Console->LineComplete &&
!IsListEmpty(&InputBuffer->InputEvents) )
{
/* Remove input event from queue */
CurrentEntry = RemoveHeadList(&InputBuffer->InputEvents);
if (IsListEmpty(&InputBuffer->InputEvents))
{
ResetEvent(InputBuffer->ActiveEvent);
}
Input = CONTAINING_RECORD(CurrentEntry, ConsoleInput, ListEntry);
/* Only pay attention to key down */
if (KEY_EVENT == Input->InputEvent.EventType
&& Input->InputEvent.Event.KeyEvent.bKeyDown)
{
LineInputKeyDown(Console, &Input->InputEvent.Event.KeyEvent);
ReadConsoleRequest->ControlKeyState = Input->InputEvent.Event.KeyEvent.dwControlKeyState;
}
RtlFreeHeap(ConSrvHeap, 0, Input);
}
/* Check if we have a complete line to read from */
if (Console->LineComplete)
{
while ( ReadConsoleRequest->NrCharactersRead < nNumberOfCharsToRead &&
Console->LinePos != Console->LineSize )
{
WCHAR Char = Console->LineBuffer[Console->LinePos++];
if (ReadConsoleRequest->Unicode)
{
UnicodeBuffer[ReadConsoleRequest->NrCharactersRead] = Char;
}
else
{
ConsoleInputUnicodeCharToAnsiChar(Console,
&Buffer[ReadConsoleRequest->NrCharactersRead],
&Char);
}
ReadConsoleRequest->NrCharactersRead++;
}
if (Console->LinePos == Console->LineSize)
{
/* Entire line has been read */
RtlFreeHeap(ConSrvHeap, 0, Console->LineBuffer);
Console->LineBuffer = NULL;
}
WaitForMoreToRead = FALSE;
}
}
else
{
/* Character input */
while ( ReadConsoleRequest->NrCharactersRead < nNumberOfCharsToRead &&
!IsListEmpty(&InputBuffer->InputEvents) )
{
/* Remove input event from queue */
CurrentEntry = RemoveHeadList(&InputBuffer->InputEvents);
if (IsListEmpty(&InputBuffer->InputEvents))
{
ResetEvent(InputBuffer->ActiveEvent);
}
Input = CONTAINING_RECORD(CurrentEntry, ConsoleInput, ListEntry);
/* Only pay attention to valid ascii chars, on key down */
if (KEY_EVENT == Input->InputEvent.EventType
&& Input->InputEvent.Event.KeyEvent.bKeyDown
&& Input->InputEvent.Event.KeyEvent.uChar.UnicodeChar != L'\0')
{
WCHAR Char = Input->InputEvent.Event.KeyEvent.uChar.UnicodeChar;
if (ReadConsoleRequest->Unicode)
{
UnicodeBuffer[ReadConsoleRequest->NrCharactersRead] = Char;
}
else
{
ConsoleInputUnicodeCharToAnsiChar(Console,
&Buffer[ReadConsoleRequest->NrCharactersRead],
&Char);
}
ReadConsoleRequest->NrCharactersRead++;
/* Did read something */
WaitForMoreToRead = FALSE;
}
RtlFreeHeap(ConSrvHeap, 0, Input);
}
}
/* We haven't completed a read, so start a wait */
if (WaitForMoreToRead == TRUE)
{
return WaitBeforeReading(InputInfo,
ApiMessage,
ReadCharsThread,
CreateWaitBlock);
}
else /* We read all what we wanted, we return success */
{
return STATUS_SUCCESS;
}
}
/* PUBLIC APIS ****************************************************************/
CSR_API(SrvReadConsole)
{
NTSTATUS Status;
PCONSOLE_READCONSOLE ReadConsoleRequest = &((PCONSOLE_API_MESSAGE)ApiMessage)->Data.ReadConsoleRequest;
PCONSOLE_PROCESS_DATA ProcessData = ConsoleGetPerProcessData(CsrGetClientThread()->Process);
PCONSOLE_IO_HANDLE HandleEntry;
PCONSOLE_INPUT_BUFFER InputBuffer;
GET_INPUT_INFO InputInfo;
DPRINT("SrvReadConsole\n");
if (!CsrValidateMessageBuffer(ApiMessage,
(PVOID*)&ReadConsoleRequest->Buffer,
ReadConsoleRequest->BufferSize,
sizeof(BYTE)))
{
return STATUS_INVALID_PARAMETER;
}
// if (Request->Data.ReadConsoleRequest.NrCharactersRead * sizeof(WCHAR) > nNumberOfCharsToRead * CharSize)
if (ReadConsoleRequest->NrCharactersRead > ReadConsoleRequest->NrCharactersToRead)
{
return STATUS_INVALID_PARAMETER;
}
Status = ConSrvGetInputBufferAndHandleEntry(ProcessData, ReadConsoleRequest->InputHandle, &InputBuffer, &HandleEntry, GENERIC_READ, TRUE);
if (!NT_SUCCESS(Status)) return Status;
ReadConsoleRequest->NrCharactersRead = 0;
InputInfo.CallingThread = CsrGetClientThread();
InputInfo.HandleEntry = HandleEntry;
InputInfo.InputBuffer = InputBuffer;
Status = ReadChars(&InputInfo,
ApiMessage,
TRUE);
ConSrvReleaseInputBuffer(InputBuffer, TRUE);
if (Status == STATUS_PENDING)
*ReplyCode = CsrReplyPending;
return Status;
}
CSR_API(SrvGetConsoleInput)
{
NTSTATUS Status;
PCONSOLE_GETINPUT GetInputRequest = &((PCONSOLE_API_MESSAGE)ApiMessage)->Data.GetInputRequest;
PCONSOLE_PROCESS_DATA ProcessData = ConsoleGetPerProcessData(CsrGetClientThread()->Process);
PCONSOLE_IO_HANDLE HandleEntry;
PCONSOLE_INPUT_BUFFER InputBuffer;
GET_INPUT_INFO InputInfo;
DPRINT("SrvGetConsoleInput\n");
if (!CsrValidateMessageBuffer(ApiMessage,
(PVOID*)&GetInputRequest->InputRecord,
GetInputRequest->Length,
sizeof(INPUT_RECORD)))
{
return STATUS_INVALID_PARAMETER;
}
GetInputRequest->InputsRead = 0;
Status = ConSrvGetInputBufferAndHandleEntry(ProcessData, GetInputRequest->InputHandle, &InputBuffer, &HandleEntry, GENERIC_READ, TRUE);
if(!NT_SUCCESS(Status)) return Status;
InputInfo.CallingThread = CsrGetClientThread();
InputInfo.HandleEntry = HandleEntry;
InputInfo.InputBuffer = InputBuffer;
Status = ReadInputBuffer(&InputInfo,
GetInputRequest->bRead,
ApiMessage,
TRUE);
ConSrvReleaseInputBuffer(InputBuffer, TRUE);
if (Status == STATUS_PENDING)
*ReplyCode = CsrReplyPending;
return Status;
}
CSR_API(SrvWriteConsoleInput)
{
NTSTATUS Status;
PCONSOLE_WRITEINPUT WriteInputRequest = &((PCONSOLE_API_MESSAGE)ApiMessage)->Data.WriteInputRequest;
PINPUT_RECORD InputRecord;
PCONSOLE_PROCESS_DATA ProcessData = ConsoleGetPerProcessData(CsrGetClientThread()->Process);
PCONSOLE_INPUT_BUFFER InputBuffer;
PCONSOLE Console;
DWORD Length;
DWORD i;
DPRINT("SrvWriteConsoleInput\n");
if (!CsrValidateMessageBuffer(ApiMessage,
(PVOID*)&WriteInputRequest->InputRecord,
WriteInputRequest->Length,
sizeof(INPUT_RECORD)))
{
return STATUS_INVALID_PARAMETER;
}
Status = ConSrvGetInputBuffer(ProcessData, WriteInputRequest->InputHandle, &InputBuffer, GENERIC_WRITE, TRUE);
if (!NT_SUCCESS(Status)) return Status;
Console = InputBuffer->Header.Console;
InputRecord = WriteInputRequest->InputRecord;
Length = WriteInputRequest->Length;
for (i = 0; i < Length && NT_SUCCESS(Status); i++)
{
if (!WriteInputRequest->Unicode &&
InputRecord->EventType == KEY_EVENT)
{
CHAR AsciiChar = InputRecord->Event.KeyEvent.uChar.AsciiChar;
ConsoleInputAnsiCharToUnicodeChar(Console,
&InputRecord->Event.KeyEvent.uChar.UnicodeChar,
&AsciiChar);
}
Status = ConioProcessChar(Console, InputRecord++);
}
ConSrvReleaseInputBuffer(InputBuffer, TRUE);
WriteInputRequest->Length = i;
return Status;
}
CSR_API(SrvFlushConsoleInputBuffer)
{
NTSTATUS Status;
PCONSOLE_FLUSHINPUTBUFFER FlushInputBufferRequest = &((PCONSOLE_API_MESSAGE)ApiMessage)->Data.FlushInputBufferRequest;
PLIST_ENTRY CurrentEntry;
PCONSOLE_INPUT_BUFFER InputBuffer;
ConsoleInput* Input;
DPRINT("SrvFlushConsoleInputBuffer\n");
Status = ConSrvGetInputBuffer(ConsoleGetPerProcessData(CsrGetClientThread()->Process),
FlushInputBufferRequest->InputHandle,
&InputBuffer,
GENERIC_WRITE,
TRUE);
if(!NT_SUCCESS(Status)) return Status;
/* Discard all entries in the input event queue */
while (!IsListEmpty(&InputBuffer->InputEvents))
{
CurrentEntry = RemoveHeadList(&InputBuffer->InputEvents);
Input = CONTAINING_RECORD(CurrentEntry, ConsoleInput, ListEntry);
/* Destroy the event */
RtlFreeHeap(ConSrvHeap, 0, Input);
}
ResetEvent(InputBuffer->ActiveEvent);
ConSrvReleaseInputBuffer(InputBuffer, TRUE);
return STATUS_SUCCESS;
}
CSR_API(SrvGetConsoleNumberOfInputEvents)
{
NTSTATUS Status;
PCONSOLE_GETNUMINPUTEVENTS GetNumInputEventsRequest = &((PCONSOLE_API_MESSAGE)ApiMessage)->Data.GetNumInputEventsRequest;
PCONSOLE_INPUT_BUFFER InputBuffer;
PLIST_ENTRY CurrentInput;
DWORD NumEvents;
DPRINT("SrvGetConsoleNumberOfInputEvents\n");
Status = ConSrvGetInputBuffer(ConsoleGetPerProcessData(CsrGetClientThread()->Process), GetNumInputEventsRequest->InputHandle, &InputBuffer, GENERIC_READ, TRUE);
if (!NT_SUCCESS(Status)) return Status;
CurrentInput = InputBuffer->InputEvents.Flink;
NumEvents = 0;
/* If there are any events ... */
while (CurrentInput != &InputBuffer->InputEvents)
{
CurrentInput = CurrentInput->Flink;
NumEvents++;
}
ConSrvReleaseInputBuffer(InputBuffer, TRUE);
GetNumInputEventsRequest->NumInputEvents = NumEvents;
return STATUS_SUCCESS;
}
/* EOF */