mirror of
https://github.com/reactos/reactos.git
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350 lines
7.3 KiB
C
350 lines
7.3 KiB
C
/*
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* Mesa 3-D graphics library
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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* Copyright (C) 2011 VMware, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/**
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* GLvertexformat no-op functions. Used in out-of-memory situations.
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*/
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#include <precomp.h>
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#if FEATURE_beginend
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static void GLAPIENTRY
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_mesa_noop_EdgeFlag(GLboolean b)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_Indexf(GLfloat f)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_Indexfv(const GLfloat * v)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_FogCoordfEXT(GLfloat a)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_FogCoordfvEXT(const GLfloat * v)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_Normal3f(GLfloat a, GLfloat b, GLfloat c)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_Normal3fv(const GLfloat * v)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_Color4f(GLfloat a, GLfloat b, GLfloat c, GLfloat d)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_Color4fv(const GLfloat * v)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_Color3f(GLfloat a, GLfloat b, GLfloat c)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_Color3fv(const GLfloat * v)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_TexCoord1f(GLfloat a)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_TexCoord1fv(const GLfloat * v)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_TexCoord2f(GLfloat a, GLfloat b)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_TexCoord2fv(const GLfloat * v)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_TexCoord3f(GLfloat a, GLfloat b, GLfloat c)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_TexCoord3fv(const GLfloat * v)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_TexCoord4f(GLfloat a, GLfloat b, GLfloat c, GLfloat d)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_TexCoord4fv(const GLfloat * v)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_VertexAttrib1fNV(GLuint index, GLfloat x)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_VertexAttrib1fvNV(GLuint index, const GLfloat * v)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_VertexAttrib2fvNV(GLuint index, const GLfloat * v)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_VertexAttrib3fvNV(GLuint index, const GLfloat * v)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_VertexAttrib4fNV(GLuint index, GLfloat x,
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GLfloat y, GLfloat z, GLfloat w)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_VertexAttrib4fvNV(GLuint index, const GLfloat * v)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_Materialfv(GLenum face, GLenum pname, const GLfloat * params)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_Vertex2fv(const GLfloat * v)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_Vertex3fv(const GLfloat * v)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_Vertex4fv(const GLfloat * v)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_Vertex2f(GLfloat a, GLfloat b)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_Vertex3f(GLfloat a, GLfloat b, GLfloat c)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_Vertex4f(GLfloat a, GLfloat b, GLfloat c, GLfloat d)
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{
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}
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#if FEATURE_evaluators
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static void GLAPIENTRY
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_mesa_noop_EvalCoord1f(GLfloat a)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_EvalCoord1fv(const GLfloat * v)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_EvalCoord2f(GLfloat a, GLfloat b)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_EvalCoord2fv(const GLfloat * v)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_EvalPoint1(GLint a)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_EvalPoint2(GLint a, GLint b)
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{
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}
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#endif /* FEATURE_evaluators */
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static void GLAPIENTRY
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_mesa_noop_Begin(GLenum mode)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_End(void)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_DrawArrays(GLenum mode, GLint start, GLsizei count)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type,
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const GLvoid * indices)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_EvalMesh1(GLenum mode, GLint i1, GLint i2)
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{
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}
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static void GLAPIENTRY
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_mesa_noop_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
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{
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}
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/**
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* Build a vertexformat of functions that are no-ops.
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* These are used in out-of-memory situations when we have no VBO
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* to put the vertex data into.
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*/
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void
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_mesa_noop_vtxfmt_init(GLvertexformat * vfmt)
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{
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_MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
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vfmt->Begin = _mesa_noop_Begin;
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_MESA_INIT_DLIST_VTXFMT(vfmt, _mesa_);
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vfmt->Color3f = _mesa_noop_Color3f;
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vfmt->Color3fv = _mesa_noop_Color3fv;
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vfmt->Color4f = _mesa_noop_Color4f;
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vfmt->Color4fv = _mesa_noop_Color4fv;
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vfmt->EdgeFlag = _mesa_noop_EdgeFlag;
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vfmt->End = _mesa_noop_End;
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_MESA_INIT_EVAL_VTXFMT(vfmt, _mesa_noop_);
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vfmt->FogCoordfEXT = _mesa_noop_FogCoordfEXT;
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vfmt->FogCoordfvEXT = _mesa_noop_FogCoordfvEXT;
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vfmt->Indexf = _mesa_noop_Indexf;
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vfmt->Indexfv = _mesa_noop_Indexfv;
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vfmt->Materialfv = _mesa_noop_Materialfv;
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vfmt->Normal3f = _mesa_noop_Normal3f;
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vfmt->Normal3fv = _mesa_noop_Normal3fv;
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vfmt->TexCoord1f = _mesa_noop_TexCoord1f;
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vfmt->TexCoord1fv = _mesa_noop_TexCoord1fv;
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vfmt->TexCoord2f = _mesa_noop_TexCoord2f;
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vfmt->TexCoord2fv = _mesa_noop_TexCoord2fv;
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vfmt->TexCoord3f = _mesa_noop_TexCoord3f;
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vfmt->TexCoord3fv = _mesa_noop_TexCoord3fv;
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vfmt->TexCoord4f = _mesa_noop_TexCoord4f;
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vfmt->TexCoord4fv = _mesa_noop_TexCoord4fv;
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vfmt->Vertex2f = _mesa_noop_Vertex2f;
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vfmt->Vertex2fv = _mesa_noop_Vertex2fv;
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vfmt->Vertex3f = _mesa_noop_Vertex3f;
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vfmt->Vertex3fv = _mesa_noop_Vertex3fv;
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vfmt->Vertex4f = _mesa_noop_Vertex4f;
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vfmt->Vertex4fv = _mesa_noop_Vertex4fv;
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vfmt->VertexAttrib1fNV = _mesa_noop_VertexAttrib1fNV;
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vfmt->VertexAttrib1fvNV = _mesa_noop_VertexAttrib1fvNV;
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vfmt->VertexAttrib2fNV = _mesa_noop_VertexAttrib2fNV;
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vfmt->VertexAttrib2fvNV = _mesa_noop_VertexAttrib2fvNV;
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vfmt->VertexAttrib3fNV = _mesa_noop_VertexAttrib3fNV;
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vfmt->VertexAttrib3fvNV = _mesa_noop_VertexAttrib3fvNV;
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vfmt->VertexAttrib4fNV = _mesa_noop_VertexAttrib4fNV;
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vfmt->VertexAttrib4fvNV = _mesa_noop_VertexAttrib4fvNV;
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vfmt->Rectf = _mesa_noop_Rectf;
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vfmt->DrawArrays = _mesa_noop_DrawArrays;
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vfmt->DrawElements = _mesa_noop_DrawElements;
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}
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/**
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* Is the given dispatch table using the no-op functions?
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*/
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GLboolean
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_mesa_using_noop_vtxfmt(const struct _glapi_table *dispatch)
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{
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return GET_Begin((struct _glapi_table *) dispatch) == _mesa_noop_Begin;
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}
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#endif /* FEATURE_beginend */
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