mirror of
https://github.com/reactos/reactos.git
synced 2024-11-10 00:34:39 +00:00
5f2bebf7a5
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
373 lines
11 KiB
C
373 lines
11 KiB
C
/* $Id: accum.c,v 1.5 1997/07/24 01:24:28 brianp Exp $ */
|
|
|
|
/*
|
|
* Mesa 3-D graphics library
|
|
* Version: 2.4
|
|
* Copyright (C) 1995-1997 Brian Paul
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the Free
|
|
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
*/
|
|
|
|
|
|
/*
|
|
* $Log: accum.c,v $
|
|
* Revision 1.5 1997/07/24 01:24:28 brianp
|
|
* changed precompiled header symbol from PCH to PC_HEADER
|
|
*
|
|
* Revision 1.4 1997/05/28 03:23:09 brianp
|
|
* added precompiled header (PCH) support
|
|
*
|
|
* Revision 1.3 1997/04/30 01:54:48 brianp
|
|
* call gl_warning() if calling gl_Accum w/out accum buffer
|
|
*
|
|
* Revision 1.2 1996/09/15 14:19:44 brianp
|
|
* now use GLframebuffer and GLvisual
|
|
* added gl_alloc_accum_buffer()
|
|
*
|
|
* Revision 1.1 1996/09/13 01:38:16 brianp
|
|
* Initial revision
|
|
*
|
|
*/
|
|
|
|
|
|
#ifdef PC_HEADER
|
|
#include "all.h"
|
|
#else
|
|
#include <limits.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include "accum.h"
|
|
#include "context.h"
|
|
#include "dlist.h"
|
|
#include "macros.h"
|
|
#include "types.h"
|
|
#endif
|
|
|
|
|
|
void gl_alloc_accum_buffer( GLcontext *ctx )
|
|
{
|
|
GLint n;
|
|
|
|
if (ctx->Buffer->Accum) {
|
|
free( ctx->Buffer->Accum );
|
|
ctx->Buffer->Accum = NULL;
|
|
}
|
|
|
|
/* allocate accumulation buffer if not already present */
|
|
n = ctx->Buffer->Width * ctx->Buffer->Height * 4 * sizeof(GLaccum);
|
|
ctx->Buffer->Accum = (GLaccum *) malloc( n );
|
|
if (!ctx->Buffer->Accum) {
|
|
/* unable to setup accumulation buffer */
|
|
gl_error( ctx, GL_OUT_OF_MEMORY, "glAccum" );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void gl_ClearAccum( GLcontext *ctx,
|
|
GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
|
|
{
|
|
if (INSIDE_BEGIN_END(ctx)) {
|
|
gl_error( ctx, GL_INVALID_OPERATION, "glAccum" );
|
|
return;
|
|
}
|
|
ctx->Accum.ClearColor[0] = CLAMP( red, -1.0, 1.0 );
|
|
ctx->Accum.ClearColor[1] = CLAMP( green, -1.0, 1.0 );
|
|
ctx->Accum.ClearColor[2] = CLAMP( blue, -1.0, 1.0 );
|
|
ctx->Accum.ClearColor[3] = CLAMP( alpha, -1.0, 1.0 );
|
|
}
|
|
|
|
|
|
|
|
|
|
void gl_Accum( GLcontext *ctx, GLenum op, GLfloat value )
|
|
{
|
|
GLuint xpos, ypos, width, height;
|
|
GLfloat acc_scale;
|
|
|
|
if (INSIDE_BEGIN_END(ctx)) {
|
|
gl_error( ctx, GL_INVALID_OPERATION, "glAccum" );
|
|
return;
|
|
}
|
|
|
|
if (ctx->Visual->AccumBits==0 || !ctx->Buffer->Accum) {
|
|
/* No accumulation buffer! */
|
|
gl_warning(ctx, "Calling glAccum() without an accumulation buffer");
|
|
return;
|
|
}
|
|
|
|
if (sizeof(GLaccum)==1) {
|
|
acc_scale = 127.0;
|
|
}
|
|
else if (sizeof(GLaccum)==2) {
|
|
acc_scale = 32767.0;
|
|
}
|
|
else {
|
|
/* sizeof(GLaccum) > 2 (Cray) */
|
|
acc_scale = (float) SHRT_MAX;
|
|
}
|
|
|
|
/* Determine region to operate upon. */
|
|
if (ctx->Scissor.Enabled) {
|
|
xpos = ctx->Scissor.X;
|
|
ypos = ctx->Scissor.Y;
|
|
width = ctx->Scissor.Width;
|
|
height = ctx->Scissor.Height;
|
|
}
|
|
else {
|
|
/* whole window */
|
|
xpos = 0;
|
|
ypos = 0;
|
|
width = ctx->Buffer->Width;
|
|
height = ctx->Buffer->Height;
|
|
}
|
|
|
|
switch (op) {
|
|
case GL_ADD:
|
|
{
|
|
GLaccum ival, *acc;
|
|
GLuint i, j;
|
|
|
|
ival = (GLaccum) (value * acc_scale);
|
|
for (j=0;j<height;j++) {
|
|
acc = ctx->Buffer->Accum
|
|
+ (ypos * ctx->Buffer->Width + xpos) * 4;
|
|
for (i=0;i<width;i++) {
|
|
*acc += ival; acc++; /* red */
|
|
*acc += ival; acc++; /* green */
|
|
*acc += ival; acc++; /* blue */
|
|
*acc += ival; acc++; /* alpha */
|
|
}
|
|
ypos++;
|
|
}
|
|
}
|
|
break;
|
|
case GL_MULT:
|
|
{
|
|
GLaccum *acc;
|
|
GLuint i, j;
|
|
|
|
for (j=0;j<height;j++) {
|
|
acc = ctx->Buffer->Accum
|
|
+ (ypos * ctx->Buffer->Width + xpos) * 4;
|
|
for (i=0;i<width;i++) {
|
|
*acc = (GLaccum) ( (GLfloat) *acc * value ); acc++; /*r*/
|
|
*acc = (GLaccum) ( (GLfloat) *acc * value ); acc++; /*g*/
|
|
*acc = (GLaccum) ( (GLfloat) *acc * value ); acc++; /*g*/
|
|
*acc = (GLaccum) ( (GLfloat) *acc * value ); acc++; /*a*/
|
|
}
|
|
ypos++;
|
|
}
|
|
}
|
|
break;
|
|
case GL_ACCUM:
|
|
{
|
|
GLaccum *acc;
|
|
GLubyte red[MAX_WIDTH], green[MAX_WIDTH];
|
|
GLubyte blue[MAX_WIDTH], alpha[MAX_WIDTH];
|
|
GLfloat rscale, gscale, bscale, ascale;
|
|
GLuint i, j;
|
|
|
|
(void) (*ctx->Driver.SetBuffer)( ctx, ctx->Pixel.ReadBuffer );
|
|
|
|
/* Accumulate */
|
|
rscale = value * acc_scale * ctx->Visual->InvRedScale;
|
|
gscale = value * acc_scale * ctx->Visual->InvGreenScale;
|
|
bscale = value * acc_scale * ctx->Visual->InvBlueScale;
|
|
ascale = value * acc_scale * ctx->Visual->InvAlphaScale;
|
|
for (j=0;j<height;j++) {
|
|
(*ctx->Driver.ReadColorSpan)( ctx, width, xpos, ypos,
|
|
red, green, blue, alpha);
|
|
acc = ctx->Buffer->Accum
|
|
+ (ypos * ctx->Buffer->Width + xpos) * 4;
|
|
for (i=0;i<width;i++) {
|
|
*acc += (GLaccum) ( (GLfloat) red[i] * rscale ); acc++;
|
|
*acc += (GLaccum) ( (GLfloat) green[i] * gscale ); acc++;
|
|
*acc += (GLaccum) ( (GLfloat) blue[i] * bscale ); acc++;
|
|
*acc += (GLaccum) ( (GLfloat) alpha[i] * ascale ); acc++;
|
|
}
|
|
ypos++;
|
|
}
|
|
|
|
(void) (*ctx->Driver.SetBuffer)( ctx, ctx->Color.DrawBuffer );
|
|
}
|
|
break;
|
|
case GL_LOAD:
|
|
{
|
|
GLaccum *acc;
|
|
GLubyte red[MAX_WIDTH], green[MAX_WIDTH];
|
|
GLubyte blue[MAX_WIDTH], alpha[MAX_WIDTH];
|
|
GLfloat rscale, gscale, bscale, ascale;
|
|
GLuint i, j;
|
|
|
|
(void) (*ctx->Driver.SetBuffer)( ctx, ctx->Pixel.ReadBuffer );
|
|
|
|
/* Load accumulation buffer */
|
|
rscale = value * acc_scale * ctx->Visual->InvRedScale;
|
|
gscale = value * acc_scale * ctx->Visual->InvGreenScale;
|
|
bscale = value * acc_scale * ctx->Visual->InvBlueScale;
|
|
ascale = value * acc_scale * ctx->Visual->InvAlphaScale;
|
|
for (j=0;j<height;j++) {
|
|
(*ctx->Driver.ReadColorSpan)( ctx, width, xpos, ypos,
|
|
red, green, blue, alpha);
|
|
acc = ctx->Buffer->Accum
|
|
+ (ypos * ctx->Buffer->Width + xpos) * 4;
|
|
for (i=0;i<width;i++) {
|
|
*acc++ = (GLaccum) ( (GLfloat) red[i] * rscale );
|
|
*acc++ = (GLaccum) ( (GLfloat) green[i] * gscale );
|
|
*acc++ = (GLaccum) ( (GLfloat) blue[i] * bscale );
|
|
*acc++ = (GLaccum) ( (GLfloat) alpha[i] * ascale );
|
|
}
|
|
ypos++;
|
|
}
|
|
|
|
(void) (*ctx->Driver.SetBuffer)( ctx, ctx->Color.DrawBuffer );
|
|
}
|
|
break;
|
|
case GL_RETURN:
|
|
{
|
|
GLubyte red[MAX_WIDTH], green[MAX_WIDTH];
|
|
GLubyte blue[MAX_WIDTH], alpha[MAX_WIDTH];
|
|
GLaccum *acc;
|
|
GLfloat rscale, gscale, bscale, ascale;
|
|
GLint rmax, gmax, bmax, amax;
|
|
GLuint i, j;
|
|
|
|
rscale = value / acc_scale * ctx->Visual->RedScale;
|
|
gscale = value / acc_scale * ctx->Visual->GreenScale;
|
|
bscale = value / acc_scale * ctx->Visual->BlueScale;
|
|
ascale = value / acc_scale * ctx->Visual->AlphaScale;
|
|
rmax = (GLint) ctx->Visual->RedScale;
|
|
gmax = (GLint) ctx->Visual->GreenScale;
|
|
bmax = (GLint) ctx->Visual->BlueScale;
|
|
amax = (GLint) ctx->Visual->AlphaScale;
|
|
for (j=0;j<height;j++) {
|
|
acc = ctx->Buffer->Accum
|
|
+ (ypos * ctx->Buffer->Width + xpos) * 4;
|
|
for (i=0;i<width;i++) {
|
|
GLint r, g, b, a;
|
|
r = (GLint) ( (GLfloat) (*acc++) * rscale + 0.5F );
|
|
g = (GLint) ( (GLfloat) (*acc++) * gscale + 0.5F );
|
|
b = (GLint) ( (GLfloat) (*acc++) * bscale + 0.5F );
|
|
a = (GLint) ( (GLfloat) (*acc++) * ascale + 0.5F );
|
|
red[i] = CLAMP( r, 0, rmax );
|
|
green[i] = CLAMP( g, 0, gmax );
|
|
blue[i] = CLAMP( b, 0, bmax );
|
|
alpha[i] = CLAMP( a, 0, amax );
|
|
}
|
|
(*ctx->Driver.WriteColorSpan)( ctx, width, xpos, ypos,
|
|
red, green, blue, alpha, NULL );
|
|
ypos++;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
gl_error( ctx, GL_INVALID_ENUM, "glAccum" );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
* Clear the accumulation Buffer->
|
|
*/
|
|
void gl_clear_accum_buffer( GLcontext *ctx )
|
|
{
|
|
GLuint buffersize;
|
|
GLfloat acc_scale;
|
|
|
|
if (ctx->Visual->AccumBits==0) {
|
|
/* No accumulation buffer! */
|
|
return;
|
|
}
|
|
|
|
if (sizeof(GLaccum)==1) {
|
|
acc_scale = 127.0;
|
|
}
|
|
else if (sizeof(GLaccum)==2) {
|
|
acc_scale = 32767.0;
|
|
}
|
|
else {
|
|
/* sizeof(GLaccum) > 2 (Cray) */
|
|
acc_scale = (float) SHRT_MAX;
|
|
}
|
|
|
|
/* number of pixels */
|
|
buffersize = ctx->Buffer->Width * ctx->Buffer->Height;
|
|
|
|
if (!ctx->Buffer->Accum) {
|
|
/* try to alloc accumulation buffer */
|
|
ctx->Buffer->Accum = (GLaccum *)
|
|
malloc( buffersize * 4 * sizeof(GLaccum) );
|
|
}
|
|
|
|
if (ctx->Buffer->Accum) {
|
|
if (ctx->Scissor.Enabled) {
|
|
/* Limit clear to scissor box */
|
|
GLaccum r, g, b, a;
|
|
GLint i, j;
|
|
GLint width, height;
|
|
GLaccum *row;
|
|
r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale);
|
|
g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale);
|
|
b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale);
|
|
a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale);
|
|
/* size of region to clear */
|
|
width = 4 * (ctx->Buffer->Xmax - ctx->Buffer->Xmin + 1);
|
|
height = ctx->Buffer->Ymax - ctx->Buffer->Ymin + 1;
|
|
/* ptr to first element to clear */
|
|
row = ctx->Buffer->Accum
|
|
+ 4 * (ctx->Buffer->Ymin * ctx->Buffer->Width
|
|
+ ctx->Buffer->Xmin);
|
|
for (j=0;j<height;j++) {
|
|
for (i=0;i<width;i+=4) {
|
|
row[i+0] = r;
|
|
row[i+1] = g;
|
|
row[i+2] = b;
|
|
row[i+3] = a;
|
|
}
|
|
row += 4 * ctx->Buffer->Width;
|
|
}
|
|
}
|
|
else {
|
|
/* clear whole buffer */
|
|
if (ctx->Accum.ClearColor[0]==0.0 &&
|
|
ctx->Accum.ClearColor[1]==0.0 &&
|
|
ctx->Accum.ClearColor[2]==0.0 &&
|
|
ctx->Accum.ClearColor[3]==0.0) {
|
|
/* Black */
|
|
MEMSET( ctx->Buffer->Accum, 0, buffersize * 4 * sizeof(GLaccum) );
|
|
}
|
|
else {
|
|
/* Not black */
|
|
GLaccum *acc, r, g, b, a;
|
|
GLuint i;
|
|
|
|
acc = ctx->Buffer->Accum;
|
|
r = (GLaccum) (ctx->Accum.ClearColor[0] * acc_scale);
|
|
g = (GLaccum) (ctx->Accum.ClearColor[1] * acc_scale);
|
|
b = (GLaccum) (ctx->Accum.ClearColor[2] * acc_scale);
|
|
a = (GLaccum) (ctx->Accum.ClearColor[3] * acc_scale);
|
|
for (i=0;i<buffersize;i++) {
|
|
*acc++ = r;
|
|
*acc++ = g;
|
|
*acc++ = b;
|
|
*acc++ = a;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|