reactos/base/system/logonui/NT5design.c
2013-06-16 22:01:41 +00:00

354 lines
12 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS Logon User Interface Host
* FILE: subsys/system/logonui/NT5design.c
* PROGRAMMERS: Ged Murphy (gedmurphy@reactos.org)
*/
#include "logonui.h"
/* GLOBALS ******************************************************************/
#define NT5_TOP_BORDER_HEIGHT 80
#define NT5_BOTTOM_BORDER_HEIGHT 96
/* FUNCTIONS ****************************************************************/
static VOID
NT5_DrawLogoffCaptionText(LPWSTR lpText,
HDC hdcMem)
{
HFONT hFont;
LOGFONTW LogFont;
RECT TextRect;
INT PrevBkMode;
/* Setup the font we'll use */
ZeroMemory(&LogFont, sizeof(LOGFONTW));
LogFont.lfCharSet = DEFAULT_CHARSET;
LogFont.lfHeight = 22;
LogFont.lfWeight = 109; // From WinXP disassembly
wcscpy_s(LogFont.lfFaceName, LF_FACESIZE, L"Arial");
/* Create it */
hFont = CreateFontIndirectW(&LogFont);
if (hFont)
{
/* Set the font and font colour */
SelectObject(hdcMem, hFont);
SetTextColor(hdcMem, RGB(255, 255, 255));
/* Create the text rect */
TextRect.top = (g_pInfo->cy / 2) + 34;
TextRect.bottom = (g_pInfo->cy / 2) + 34 + (GetDeviceCaps(hdcMem, LOGPIXELSY));
TextRect.left = g_pInfo->cx / 3;
TextRect.right = (g_pInfo->cx / 2) + 35 + 137;
/* Set the background mode to transparent */
PrevBkMode = SetBkMode(hdcMem, TRANSPARENT);
/* Draw the text to the mem DC */
DrawTextW(hdcMem,
lpText,
-1,
&TextRect,
DT_NOPREFIX | DT_WORDBREAK | DT_RIGHT); // WinXP disassembly uses 0x812
/* Set the previous background mode */
SetBkMode(hdcMem, PrevBkMode);
/* Delete the font */
DeleteObject(hFont);
}
}
static VOID
NT5_DrawLogoffIcon(HDC hdcMem)
{
HBITMAP hBitmap;
BITMAP bitmap;
HDC hTempDC;
/* Load the XP logo */
hBitmap = (HBITMAP)LoadImageW(g_pInfo->hInstance,
MAKEINTRESOURCEW(IDB_MAIN_ROS_LOGO),
IMAGE_BITMAP,
0,
0,
LR_DEFAULTCOLOR);
if (hBitmap)
{
/* Get the bitmap dimensions */
GetObjectW(hBitmap, sizeof(BITMAP), &bitmap);
/* Create a temp DC for the bitmap */
hTempDC = CreateCompatibleDC(hdcMem);
if (hTempDC)
{
/* Select the bitmap onto the temp DC */
SelectObject(hTempDC, hBitmap);
/* Paint it onto the centre block */
BitBlt(hdcMem,
(g_pInfo->cx / 2) + 35,
(g_pInfo->cy / 2) - 72,
bitmap.bmWidth,
bitmap.bmHeight,
hTempDC,
0,
0,
SRCCOPY);
/* Delete the DC */
DeleteDC(hTempDC);
}
/* Delete the bitmap */
DeleteObject(hBitmap);
}
}
VOID
NT5_RefreshLogoffScreenText(LPWSTR lpText,
HDC hdcMem)
{
/* FIXME: clear previous text */
/* Draw the new text */
NT5_DrawLogoffCaptionText(lpText, hdcMem);
}
VOID
NT5_CreateLogoffScreen(LPWSTR lpText,
HDC hdcMem)
{
/* Draw the reactos logo */
NT5_DrawLogoffIcon(hdcMem);
/* Draw the first text string */
NT5_DrawLogoffCaptionText(lpText, hdcMem);
}
HDC
NT5_DrawBaseBackground(HDC hdcDesktop)
{
HBITMAP hBitmap = NULL;
HDC hdcMem = NULL;
BOOL bRet = FALSE;
/* Create an an off screen DC to match the desktop DC */
hdcMem = CreateCompatibleDC(hdcDesktop);
if (hdcMem)
{
/* Create a bitmap to draw the logoff screen onto */
hBitmap = CreateCompatibleBitmap(hdcDesktop, g_pInfo->cx, g_pInfo->cy);
if (hBitmap)
{
/* Select it onto our off screen DC*/
SelectObject(hdcMem, hBitmap);
/* Draw the centre block */
{
HBITMAP hTempBitmap;
HBRUSH hBrush;
BITMAP bitmap;
HDC hTempDC;
/* Paint the blue centre block */
hBrush = CreateSolidBrush(RGB(90, 126, 220));
SelectObject(hdcMem, hBrush);
PatBlt(hdcMem,
0,
NT5_TOP_BORDER_HEIGHT,
g_pInfo->cx,
g_pInfo->cy - NT5_TOP_BORDER_HEIGHT - NT5_BOTTOM_BORDER_HEIGHT,
PATCOPY);
DeleteObject(hBrush);
/* Load the shine effect */
hTempBitmap = (HBITMAP)LoadImageW(g_pInfo->hInstance,
MAKEINTRESOURCEW(IDB_MAIN_PANEL_SHINE),
IMAGE_BITMAP,
0,
0,
LR_DEFAULTCOLOR);
if (hTempBitmap)
{
/* Get the bitmap dimensions */
GetObjectW(hTempBitmap, sizeof(BITMAP), &bitmap);
/* Create a temp DC for the bitmap */
hTempDC = CreateCompatibleDC(hdcDesktop);
if (hTempDC)
{
/* Select the bitmap onto the temp DC */
SelectObject(hTempDC, hTempBitmap);
/* Paint it onto the top left of the centre block */
BitBlt(hdcMem,
0,
NT5_TOP_BORDER_HEIGHT,
bitmap.bmWidth,
bitmap.bmHeight,
hTempDC,
0,
0,
SRCCOPY);
/* Delete the DC */
DeleteDC(hTempDC);
}
/* Delete the bitmap */
DeleteObject(hTempBitmap);
}
}
/* Draw the top border */
{
HBITMAP hTempBitmap;
HBRUSH hBrush;
BITMAP bitmap;
HDC hTempDC;
/* Create the blue brush and paint the top bar */
hBrush = CreateSolidBrush(RGB(0, 48, 156));
SelectObject(hdcMem, hBrush);
PatBlt(hdcMem, 0, 0, g_pInfo->cx, NT5_TOP_BORDER_HEIGHT, PATCOPY);
DeleteObject(hBrush);
/* Load the top divider strip */
hTempBitmap = (HBITMAP)LoadImageW(g_pInfo->hInstance,
MAKEINTRESOURCEW(IDB_TOP_DIVIDER_STRIP),
IMAGE_BITMAP,
0,
0,
LR_DEFAULTCOLOR);
if (hTempBitmap)
{
/* Get the bitmap dimensions */
GetObjectW(hTempBitmap, sizeof(BITMAP), &bitmap);
/* Create a temp DC for the bitmap */
hTempDC = CreateCompatibleDC(hdcDesktop);
if (hTempDC)
{
/* Select the bitmap onto the temp DC */
SelectObject(hTempDC, hTempBitmap);
/* Paint the bitmap */
StretchBlt(hdcMem,
0,
NT5_TOP_BORDER_HEIGHT - bitmap.bmHeight,
g_pInfo->cx,
NT5_TOP_BORDER_HEIGHT,
hTempDC,
0,
0,
bitmap.bmWidth,
NT5_TOP_BORDER_HEIGHT,
SRCCOPY);
/* Delete the DC */
DeleteDC(hTempDC);
}
/* Delete the bitmap */
DeleteObject(hTempBitmap);
}
}
/* Draw the bottom border */
{
HBITMAP hTempBitmap;
TRIVERTEX vertex[2];
GRADIENT_RECT gRect;
BITMAP bitmap;
HDC hTempDC;
/*
* We paint the divider strip first as it's 3
* pixels high but MS only show 2 of them.
*/
/* Load the bottom divider strip */
hTempBitmap = (HBITMAP)LoadImage(g_pInfo->hInstance,
MAKEINTRESOURCE(IDB_BOTTOM_DIVIDER_STRIP),
IMAGE_BITMAP,
0,
0,
LR_DEFAULTCOLOR);
if (hTempBitmap)
{
/* Get the bitmap dimensions */
GetObjectW(hTempBitmap, sizeof(BITMAP), &bitmap);
/* Create a temp DC for the bitmap */
hTempDC = CreateCompatibleDC(hdcDesktop);
if (hTempDC)
{
/* Select the bitmap onto the temp DC */
SelectObject(hTempDC, hTempBitmap);
/* Paint the bitmap */
StretchBlt(hdcMem,
0,
g_pInfo->cy - NT5_BOTTOM_BORDER_HEIGHT,
g_pInfo->cx,
g_pInfo->cy - NT5_BOTTOM_BORDER_HEIGHT + bitmap.bmHeight,
hTempDC,
0,
0,
bitmap.bmWidth,
g_pInfo->cy - NT5_BOTTOM_BORDER_HEIGHT + bitmap.bmHeight,
SRCCOPY);
/* Delete the DC */
DeleteDC(hTempDC);
}
/* Delete the bitmap */
DeleteObject(hTempBitmap);
}
/* Setup the left hand vertex */
vertex[0].x = 0;
vertex[0].y = g_pInfo->cy - NT5_BOTTOM_BORDER_HEIGHT + 2; // paint over 1 pixel of the bitmap
vertex[0].Red = 0x3900;
vertex[0].Green = 0x3400;
vertex[0].Blue = 0xAE00;
vertex[0].Alpha = 0x0000;
/* Setup the right hand vertex */
vertex[1].x = g_pInfo->cx;
vertex[1].y = g_pInfo->cy;
vertex[1].Red = 0x0000;
vertex[1].Green = 0x3000;
vertex[1].Blue = 0x9600;
vertex[1].Alpha = 0x0000;
/* Set the vertex structs */
gRect.UpperLeft = 0;
gRect.LowerRight = 1;
/* Paint the gradient across the bottom */
GradientFill(hdcMem,
vertex,
2,
&gRect,
1,
GRADIENT_FILL_RECT_H);
}
/* Delete the bitmap */
DeleteObject(hBitmap);
}
}
return hdcMem;
}
/* EOF */