mirror of
https://github.com/reactos/reactos.git
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513 lines
14 KiB
C
513 lines
14 KiB
C
/*
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* PROJECT: ReactOS Runtime Library
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* LICENSE: GPL - See COPYING in the top level directory
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* FILE: lib/rtl/generictable.c
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* PURPOSE: Splay Tree Generic Table Implementation
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* PROGRAMMERS: Alex Ionescu (alex.ionescu@reactos.org)
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*/
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/* INCLUDES ******************************************************************/
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#include <rtl.h>
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#define NDEBUG
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#include <debug.h>
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/* Internal header for table entries */
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typedef struct _TABLE_ENTRY_HEADER
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{
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RTL_SPLAY_LINKS SplayLinks;
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LIST_ENTRY ListEntry;
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LONGLONG UserData;
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} TABLE_ENTRY_HEADER, *PTABLE_ENTRY_HEADER;
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/* PRIVATE FUNCTIONS *********************************************************/
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TABLE_SEARCH_RESULT
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NTAPI
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RtlpFindGenericTableNodeOrParent(IN PRTL_GENERIC_TABLE Table,
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IN PVOID Buffer,
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OUT PRTL_SPLAY_LINKS *NodeOrParent)
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{
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PRTL_SPLAY_LINKS CurrentNode, ChildNode;
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RTL_GENERIC_COMPARE_RESULTS Result;
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/* Quick check to see if the table is empty */
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if (RtlIsGenericTableEmpty(Table))
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{
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return TableEmptyTree;
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}
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/* Set the current node */
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CurrentNode = Table->TableRoot;
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/* Start compare loop */
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while (TRUE)
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{
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/* Do the compare */
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Result = Table->CompareRoutine(Table,
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Buffer,
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&((PTABLE_ENTRY_HEADER)CurrentNode)->
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UserData);
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if (Result == GenericLessThan)
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{
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/* We're less, check if this is the left child */
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if ((ChildNode = RtlLeftChild(CurrentNode)))
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{
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/* Continue searching from this node */
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CurrentNode = ChildNode;
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}
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else
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{
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/* Otherwise, the element isn't in this tree */
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*NodeOrParent = CurrentNode;
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return TableInsertAsLeft;
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}
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}
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else if (Result == GenericGreaterThan)
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{
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/* We're more, check if this is the right child */
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if ((ChildNode = RtlRightChild(CurrentNode)))
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{
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/* Continue searching from this node */
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CurrentNode = ChildNode;
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}
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else
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{
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/* Otherwise, the element isn't in this tree */
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*NodeOrParent = CurrentNode;
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return TableInsertAsRight;
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}
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}
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else
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{
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/* We should've found the node */
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ASSERT(Result == GenericEqual);
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/* Return node found */
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*NodeOrParent = CurrentNode;
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return TableFoundNode;
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}
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}
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}
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/* SPLAY FUNCTIONS ***********************************************************/
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/*
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* @implemented
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*/
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VOID
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NTAPI
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RtlInitializeGenericTable(IN PRTL_GENERIC_TABLE Table,
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IN PRTL_GENERIC_COMPARE_ROUTINE CompareRoutine,
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IN PRTL_GENERIC_ALLOCATE_ROUTINE AllocateRoutine,
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IN PRTL_GENERIC_FREE_ROUTINE FreeRoutine,
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IN PVOID TableContext)
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{
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/* Initialize the table to default and passed values */
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InitializeListHead(&Table->InsertOrderList);
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Table->TableRoot = NULL;
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Table->NumberGenericTableElements = 0;
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Table->WhichOrderedElement = 0;
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Table->OrderedPointer = &Table->InsertOrderList;
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Table->CompareRoutine = CompareRoutine;
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Table->AllocateRoutine = AllocateRoutine;
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Table->FreeRoutine = FreeRoutine;
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Table->TableContext = TableContext;
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}
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/*
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* @implemented
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*/
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PVOID
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NTAPI
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RtlInsertElementGenericTable(IN PRTL_GENERIC_TABLE Table,
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IN PVOID Buffer,
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IN ULONG BufferSize,
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OUT PBOOLEAN NewElement OPTIONAL)
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{
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PRTL_SPLAY_LINKS NodeOrParent;
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TABLE_SEARCH_RESULT Result;
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/* Get the splay links and table search result immediately */
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Result = RtlpFindGenericTableNodeOrParent(Table, Buffer, &NodeOrParent);
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/* Now call the routine to do the full insert */
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return RtlInsertElementGenericTableFull(Table,
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Buffer,
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BufferSize,
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NewElement,
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NodeOrParent,
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Result);
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}
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/*
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* @implemented
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*/
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PVOID
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NTAPI
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RtlInsertElementGenericTableFull(IN PRTL_GENERIC_TABLE Table,
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IN PVOID Buffer,
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IN ULONG BufferSize,
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OUT PBOOLEAN NewElement OPTIONAL,
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IN PVOID NodeOrParent,
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IN TABLE_SEARCH_RESULT SearchResult)
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{
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PRTL_SPLAY_LINKS NewNode;
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/* Check if the entry wasn't already found */
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if (SearchResult != TableFoundNode)
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{
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/* We're doing an allocation, sanity check */
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ASSERT(Table->NumberGenericTableElements != (MAXULONG - 1));
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/* Allocate a node */
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NewNode = Table->AllocateRoutine(Table,
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BufferSize +
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FIELD_OFFSET(TABLE_ENTRY_HEADER,
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UserData));
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if (!NewNode)
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{
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/* No memory or other allocation error, fail */
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if (NewElement) *NewElement = FALSE;
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return NULL;
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}
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/* Initialize the new inserted element */
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RtlInitializeSplayLinks(NewNode);
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InsertTailList(&Table->InsertOrderList,
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&((PTABLE_ENTRY_HEADER)NewNode)->ListEntry);
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/* Increase element count */
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Table->NumberGenericTableElements++;
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/* Check where we should insert the entry */
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if (SearchResult == TableEmptyTree)
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{
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/* This is the new root node */
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Table->TableRoot = NewNode;
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}
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else if (SearchResult == TableInsertAsLeft)
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{
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/* Insert it left */
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RtlInsertAsLeftChild(NodeOrParent, NewNode);
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}
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else
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{
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/* Right node */
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RtlInsertAsRightChild(NodeOrParent, NewNode);
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}
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/* Copy user buffer */
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RtlCopyMemory(&((PTABLE_ENTRY_HEADER)NewNode)->UserData,
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Buffer,
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BufferSize);
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}
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else
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{
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/* Return the node we already found */
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NewNode = NodeOrParent;
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}
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/* Splay the tree */
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Table->TableRoot = RtlSplay(NewNode);
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/* Return status */
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if (NewElement) *NewElement = (SearchResult != TableFoundNode);
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/* Return pointer to user data */
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return &((PTABLE_ENTRY_HEADER)NewNode)->UserData;
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}
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/*
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* @implemented
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*/
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BOOLEAN
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NTAPI
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RtlIsGenericTableEmpty(IN PRTL_GENERIC_TABLE Table)
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{
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/* Check if the table root is empty */
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return (Table->TableRoot) ? FALSE: TRUE;
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}
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/*
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* @implemented
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*/
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ULONG
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NTAPI
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RtlNumberGenericTableElements(IN PRTL_GENERIC_TABLE Table)
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{
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/* Return the number of elements */
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return Table->NumberGenericTableElements;
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}
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/*
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* @implemented
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*/
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PVOID
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NTAPI
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RtlLookupElementGenericTable(IN PRTL_GENERIC_TABLE Table,
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IN PVOID Buffer)
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{
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PRTL_SPLAY_LINKS NodeOrParent;
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TABLE_SEARCH_RESULT Result;
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/* Call the full version */
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return RtlLookupElementGenericTableFull(Table,
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Buffer,
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(PVOID)&NodeOrParent,
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&Result);
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}
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/*
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* @implemented
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*/
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PVOID
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NTAPI
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RtlLookupElementGenericTableFull(IN PRTL_GENERIC_TABLE Table,
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IN PVOID Buffer,
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OUT PVOID *NodeOrParent,
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OUT TABLE_SEARCH_RESULT *SearchResult)
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{
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/* Do the initial lookup */
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*SearchResult = RtlpFindGenericTableNodeOrParent(Table,
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Buffer,
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(PRTL_SPLAY_LINKS *)
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NodeOrParent);
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/* Check if we found anything */
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if ((*SearchResult == TableEmptyTree) || (*SearchResult != TableFoundNode))
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{
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/* Nothing found */
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return NULL;
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}
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/* Otherwise, splay the tree and return this entry */
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Table->TableRoot = RtlSplay(*NodeOrParent);
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return &((PTABLE_ENTRY_HEADER)*NodeOrParent)->UserData;
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}
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/*
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* @implemented
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*/
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BOOLEAN
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NTAPI
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RtlDeleteElementGenericTable(IN PRTL_GENERIC_TABLE Table,
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IN PVOID Buffer)
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{
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PRTL_SPLAY_LINKS NodeOrParent;
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TABLE_SEARCH_RESULT Result;
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/* Get the splay links and table search result immediately */
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Result = RtlpFindGenericTableNodeOrParent(Table, Buffer, &NodeOrParent);
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if (Result != TableFoundNode)
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{
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/* Nothing to delete */
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return FALSE;
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}
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/* Delete the entry */
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Table->TableRoot = RtlDelete(NodeOrParent);
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RemoveEntryList(&((PTABLE_ENTRY_HEADER)NodeOrParent)->ListEntry);
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/* Update accounting data */
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Table->NumberGenericTableElements--;
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Table->WhichOrderedElement = 0;
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Table->OrderedPointer = &Table->InsertOrderList;
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/* Free the entry */
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Table->FreeRoutine(Table, NodeOrParent);
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return TRUE;
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}
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/*
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* @implemented
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*/
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PVOID
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NTAPI
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RtlEnumerateGenericTable(IN PRTL_GENERIC_TABLE Table,
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IN BOOLEAN Restart)
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{
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PRTL_SPLAY_LINKS FoundNode;
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/* Check if the table is empty */
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if (RtlIsGenericTableEmpty(Table)) return NULL;
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/* Check if we have to restart */
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if (Restart)
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{
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/* Then find the leftmost element */
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FoundNode = Table->TableRoot;
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while(RtlLeftChild(FoundNode))
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{
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/* Get the left child */
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FoundNode = RtlLeftChild(FoundNode);
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}
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/* Splay it */
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_Analysis_assume_(FoundNode != NULL);
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Table->TableRoot = RtlSplay(FoundNode);
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}
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else
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{
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/* Otherwise, try using the real successor */
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FoundNode = RtlRealSuccessor(Table->TableRoot);
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if (FoundNode) Table->TableRoot = RtlSplay(FoundNode);
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}
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/* Check if we found the node and return it */
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return FoundNode ? &((PTABLE_ENTRY_HEADER)FoundNode)->UserData : NULL;
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}
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/*
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* @implemented
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*/
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PVOID
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NTAPI
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RtlEnumerateGenericTableWithoutSplaying(IN PRTL_GENERIC_TABLE Table,
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IN OUT PVOID *RestartKey)
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{
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PRTL_SPLAY_LINKS FoundNode;
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/* Check if the table is empty */
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if (RtlIsGenericTableEmpty(Table)) return NULL;
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/* Check if we have to restart */
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if (!(*RestartKey))
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{
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/* Then find the leftmost element */
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FoundNode = Table->TableRoot;
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while(RtlLeftChild(FoundNode))
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{
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/* Get the left child */
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FoundNode = RtlLeftChild(FoundNode);
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}
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/* Splay it */
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*RestartKey = FoundNode;
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}
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else
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{
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/* Otherwise, try using the real successor */
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FoundNode = RtlRealSuccessor(*RestartKey);
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if (FoundNode) *RestartKey = FoundNode;
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}
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/* Check if we found the node and return it */
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return FoundNode ? &((PTABLE_ENTRY_HEADER)FoundNode)->UserData : NULL;
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}
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/*
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* @unimplemented
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*/
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PVOID
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NTAPI
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RtlEnumerateGenericTableLikeADirectory(IN PRTL_AVL_TABLE Table,
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IN PRTL_AVL_MATCH_FUNCTION MatchFunction,
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IN PVOID MatchData,
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IN ULONG NextFlag,
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IN OUT PVOID *RestartKey,
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IN OUT PULONG DeleteCount,
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IN OUT PVOID Buffer)
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{
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UNIMPLEMENTED;
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return 0;
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}
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/*
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* @implemented
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*/
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PVOID
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NTAPI
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RtlGetElementGenericTable(IN PRTL_GENERIC_TABLE Table,
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IN ULONG I)
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{
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ULONG OrderedElement, ElementCount;
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PLIST_ENTRY OrderedNode;
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ULONG DeltaUp, DeltaDown;
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ULONG NextI = I + 1;
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/* Setup current accounting data */
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OrderedNode = Table->OrderedPointer;
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OrderedElement = Table->WhichOrderedElement;
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ElementCount = Table->NumberGenericTableElements;
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/* Sanity checks */
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if ((I == MAXULONG) || (NextI > ElementCount)) return NULL;
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/* Check if we already found the entry */
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if (NextI == OrderedElement)
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{
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/* Return it */
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return &CONTAINING_RECORD(OrderedNode,
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TABLE_ENTRY_HEADER,
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ListEntry)->UserData;
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}
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/* Now check if we're farther behind */
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if (OrderedElement > NextI)
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{
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/* Find out if the distance is more then the half-way point */
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if (NextI > (OrderedElement / 2))
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{
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/* Do the search backwards, since this takes less iterations */
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DeltaDown = OrderedElement - NextI;
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while (DeltaDown)
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{
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/* Get next node */
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OrderedNode = OrderedNode->Blink;
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DeltaDown--;
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}
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}
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else
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{
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/* Follow the list directly instead */
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OrderedNode = &Table->InsertOrderList;
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while (NextI)
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{
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/* Get next node */
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OrderedNode = OrderedNode->Flink;
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NextI--;
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}
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}
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}
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else
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{
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/* We are farther ahead, calculate distances */
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DeltaUp = NextI - OrderedElement;
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DeltaDown = (ElementCount - NextI) + 1;
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/* Check if the up distance is smaller then the down distance */
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if (DeltaUp <= DeltaDown)
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{
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/* Do the search forwards, since this takes less iterations */
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while (DeltaUp)
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{
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/* Get next node */
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OrderedNode = OrderedNode->Blink;
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DeltaUp--;
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}
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}
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else
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{
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/* Do the search downwards, since this takes less iterations */
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OrderedNode = &Table->InsertOrderList;
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while (DeltaDown)
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{
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/* Get next node */
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OrderedNode = OrderedNode->Blink;
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DeltaDown--;
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}
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}
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}
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/* Got the element, save it */
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Table->OrderedPointer = OrderedNode;
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Table->WhichOrderedElement = NextI;
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/* Return the element */
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return &CONTAINING_RECORD(OrderedNode,
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TABLE_ENTRY_HEADER,
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ListEntry)->UserData;
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}
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/* EOF */
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