reactos/ntoskrnl/cc/lazywrite.c
Pierre Schweitzer 7e550edb26
[NTOSKRNL] Drop the always running thread for lazy writer.
Instead move to a threading model like the Windows one.
We'll queue several work items to be executed in a system thread (Cc worker)
when there are VACB that have been marked as dirty. Furthermore, some delay
will be observed before action to avoid killing the system with IOs.
This new threading model opens way for read ahead and write behind implementation.

Also, moved the initialization of the lazy writer to CcInitializeCacheManager()
it has nothing to do with views and shouldn't be initialized there.

Also, moved the lazy writer implementation to its own file.

Modified CcDeferWrite() and CcRosMarkDirtyVacb() to take into account the new threading model.

Introduced new functions:
- CcPostWorkQueue(): post an item to be handled by Cc worker and spawn a worker if required
- CcScanDpc(): called after some time (not to have lazy writer always running) to queue a lazy scan
- CcLazyWriteScan(): the lazy writer we used to have
- CcScheduleLazyWriteScan(): function to call when you want to start a lazy writer run. It will make a DPC after some time and queue execution
- CcWorkerThread(): the worker thread that will handle lazy write, read ahead, and so on
2018-02-07 21:37:17 +01:00

284 lines
8.1 KiB
C

/*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS kernel
* FILE: ntoskrnl/cc/lazywrite.c
* PURPOSE: Cache manager
*
* PROGRAMMERS: Pierre Schweitzer (pierre@reactos.org)
*/
/* INCLUDES *****************************************************************/
#include <ntoskrnl.h>
#define NDEBUG
#include <debug.h>
typedef enum _WORK_QUEUE_FUNCTIONS
{
ReadAhead = 1,
WriteBehind = 2,
LazyWrite = 3,
SetDone = 4,
} WORK_QUEUE_FUNCTIONS, *PWORK_QUEUE_FUNCTIONS;
/* Counters:
* - Amount of pages flushed by lazy writer
* - Number of times lazy writer ran
*/
ULONG CcLazyWritePages = 0;
ULONG CcLazyWriteIos = 0;
/* Internal vars (MS):
* - Lazy writer status structure
* - Lookaside list where to allocate work items
* - Queue for regular work items
* - Available worker threads
* - Marker for throttling queues
* - Number of ongoing workers
* - Three seconds delay for lazy writer
* - One second delay for lazy writer
* - Zero delay for lazy writer
* - Number of worker threads
*/
LAZY_WRITER LazyWriter;
NPAGED_LOOKASIDE_LIST CcTwilightLookasideList;
LIST_ENTRY CcRegularWorkQueue;
LIST_ENTRY CcIdleWorkerThreadList;
BOOLEAN CcQueueThrottle = FALSE;
ULONG CcNumberActiveWorkerThreads = 0;
LARGE_INTEGER CcFirstDelay = RTL_CONSTANT_LARGE_INTEGER((LONGLONG)-1*3000*1000*10);
LARGE_INTEGER CcIdleDelay = RTL_CONSTANT_LARGE_INTEGER((LONGLONG)-1*1000*1000*10);
LARGE_INTEGER CcNoDelay = RTL_CONSTANT_LARGE_INTEGER((LONGLONG)0);
ULONG CcNumberWorkerThreads;
/* Internal vars (ROS):
*/
KEVENT iLazyWriterNotify;
/* FUNCTIONS *****************************************************************/
VOID
CcPostWorkQueue(
IN PWORK_QUEUE_ENTRY WorkItem,
IN PLIST_ENTRY WorkQueue)
{
KIRQL OldIrql;
PWORK_QUEUE_ITEM ThreadToSpawn;
/* First of all, insert the item in the queue */
OldIrql = KeAcquireQueuedSpinLock(LockQueueWorkQueueLock);
InsertTailList(WorkQueue, &WorkItem->WorkQueueLinks);
/* Now, define whether we have to spawn a new work thread
* We will spawn a new one if:
* - There's no throttle in action
* - There's still at least one idle thread
*/
ThreadToSpawn = NULL;
if (!CcQueueThrottle && !IsListEmpty(&CcIdleWorkerThreadList))
{
PLIST_ENTRY ListEntry;
/* Get the idle thread */
ListEntry = RemoveHeadList(&CcIdleWorkerThreadList);
ThreadToSpawn = CONTAINING_RECORD(ListEntry, WORK_QUEUE_ITEM, List);
/* We're going to have one more! */
CcNumberActiveWorkerThreads += 1;
}
KeReleaseQueuedSpinLock(LockQueueWorkQueueLock, OldIrql);
/* If we have a thread to spawn, do it! */
if (ThreadToSpawn != NULL)
{
/* We NULLify it to be consistent with initialization */
ThreadToSpawn->List.Flink = NULL;
ExQueueWorkItem(ThreadToSpawn, CriticalWorkQueue);
}
}
VOID
NTAPI
CcScanDpc(
IN PKDPC Dpc,
IN PVOID DeferredContext,
IN PVOID SystemArgument1,
IN PVOID SystemArgument2)
{
PWORK_QUEUE_ENTRY WorkItem;
/* Allocate a work item */
WorkItem = ExAllocateFromNPagedLookasideList(&CcTwilightLookasideList);
if (WorkItem == NULL)
{
LazyWriter.ScanActive = FALSE;
return;
}
/* And post it, it will be for lazy write */
WorkItem->Function = LazyWrite;
CcPostWorkQueue(WorkItem, &CcRegularWorkQueue);
}
/* FIXME: handle master lock */
VOID
CcLazyWriteScan(VOID)
{
ULONG Target;
ULONG Count;
PLIST_ENTRY ListEntry;
/* We're not sleeping anymore */
KeClearEvent(&iLazyWriterNotify);
/* Our target is one-eighth of the dirty pages */
Target = CcTotalDirtyPages / 8;
if (Target != 0)
{
/* Flush! */
DPRINT1("Lazy writer starting (%d)\n", Target);
CcRosFlushDirtyPages(Target, &Count, FALSE, TRUE);
/* And update stats */
CcLazyWritePages += Count;
++CcLazyWriteIos;
DPRINT1("Lazy writer done (%d)\n", Count);
}
/* Inform people waiting on us that we're done */
KeSetEvent(&iLazyWriterNotify, IO_DISK_INCREMENT, FALSE);
/* Likely not optimal, but let's handle one deferred write now! */
ListEntry = ExInterlockedRemoveHeadList(&CcDeferredWrites, &CcDeferredWriteSpinLock);
if (ListEntry != NULL)
{
PDEFERRED_WRITE Context;
/* Extract the context */
Context = CONTAINING_RECORD(ListEntry, DEFERRED_WRITE, DeferredWriteLinks);
ASSERT(Context->NodeTypeCode == NODE_TYPE_DEFERRED_WRITE);
/* Can we write now? */
if (CcCanIWrite(Context->FileObject, Context->BytesToWrite, FALSE, TRUE))
{
/* Yes! Do it, and destroy the associated context */
Context->PostRoutine(Context->Context1, Context->Context2);
ExFreePoolWithTag(Context, 'CcDw');
}
else
{
/* Otherwise, requeue it, but in tail, so that it doesn't block others
* This is clearly to improve, but given the poor algorithm used now
* It's better than nothing!
*/
ExInterlockedInsertTailList(&CcDeferredWrites,
&Context->DeferredWriteLinks,
&CcDeferredWriteSpinLock);
}
}
/* We're no longer active */
LazyWriter.ScanActive = FALSE;
}
VOID CcScheduleLazyWriteScan(
IN BOOLEAN NoDelay)
{
/* If no delay, immediately start lazy writer,
* no matter it was already started
*/
if (NoDelay)
{
LazyWriter.ScanActive = TRUE;
KeSetTimer(&LazyWriter.ScanTimer, CcNoDelay, &LazyWriter.ScanDpc);
}
/* Otherwise, if it's not running, just wait three seconds to start it */
else if (!LazyWriter.ScanActive)
{
LazyWriter.ScanActive = TRUE;
KeSetTimer(&LazyWriter.ScanTimer, CcFirstDelay, &LazyWriter.ScanDpc);
}
/* Finally, already running, so queue for the next second */
else
{
KeSetTimer(&LazyWriter.ScanTimer, CcIdleDelay, &LazyWriter.ScanDpc);
}
}
VOID
NTAPI
CcWorkerThread(
IN PVOID Parameter)
{
KIRQL OldIrql;
BOOLEAN DropThrottle;
PWORK_QUEUE_ITEM Item;
/* Get back our thread item */
Item = Parameter;
/* And by default, don't touch throttle */
DropThrottle = FALSE;
/* Loop till we have jobs */
while (TRUE)
{
PWORK_QUEUE_ENTRY WorkItem;
/* Lock queues */
OldIrql = KeAcquireQueuedSpinLock(LockQueueWorkQueueLock);
/* If we have to touch throttle, reset it now! */
if (DropThrottle)
{
CcQueueThrottle = FALSE;
DropThrottle = FALSE;
}
/* If no work to do, we're done */
if (IsListEmpty(&CcRegularWorkQueue))
{
break;
}
/* Get our work item, if someone is waiting for us to finish
* and we're not the only thread in queue
* then, quit running to let the others do
* and throttle so that noone starts till current activity is over
*/
WorkItem = CONTAINING_RECORD(CcRegularWorkQueue.Flink, WORK_QUEUE_ENTRY, WorkQueueLinks);
if (WorkItem->Function == SetDone && CcNumberActiveWorkerThreads > 1)
{
CcQueueThrottle = TRUE;
break;
}
/* Otherwise, remove current entry */
RemoveEntryList(&WorkItem->WorkQueueLinks);
KeReleaseQueuedSpinLock(LockQueueWorkQueueLock, OldIrql);
/* And handle it */
switch (WorkItem->Function)
{
/* We only support lazy write now */
case LazyWrite:
CcLazyWriteScan();
break;
case SetDone:
KeSetEvent(WorkItem->Parameters.Event.Event, IO_NO_INCREMENT, FALSE);
DropThrottle = TRUE;
break;
}
/* And release the item */
ExFreeToNPagedLookasideList(&CcTwilightLookasideList, WorkItem);
}
/* Our thread is available again */
InsertTailList(&CcIdleWorkerThreadList, &Item->List);
/* One less worker */
--CcNumberActiveWorkerThreads;
KeReleaseQueuedSpinLock(LockQueueWorkQueueLock, OldIrql);
}