mirror of
https://github.com/reactos/reactos.git
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5f2bebf7a5
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
271 lines
6.6 KiB
C
271 lines
6.6 KiB
C
/* $Id: alphabuf.c,v 1.5 1997/07/24 01:24:28 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 2.4
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* Copyright (C) 1995-1997 Brian Paul
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/*
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* $Log: alphabuf.c,v $
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* Revision 1.5 1997/07/24 01:24:28 brianp
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* changed precompiled header symbol from PCH to PC_HEADER
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*
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* Revision 1.4 1997/05/28 03:23:09 brianp
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* added precompiled header (PCH) support
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*
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* Revision 1.3 1996/10/02 02:51:07 brianp
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* in gl_clear_alpha_buffers() check for GL_FRONT_AND_BACK draw mode
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*
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* Revision 1.2 1996/09/15 14:15:54 brianp
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* now use GLframebuffer and GLvisual
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*
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* Revision 1.1 1996/09/13 01:38:16 brianp
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* Initial revision
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*
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*/
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/*
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* Software alpha planes. Many frame buffers don't have alpha bits so
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* we simulate them in software.
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*/
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#ifdef PC_HEADER
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#include "all.h"
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#else
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#include <stdlib.h>
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#include <string.h>
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#include "alphabuf.h"
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#include "context.h"
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#include "macros.h"
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#include "types.h"
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#endif
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#define ALPHA_ADDR(X,Y) (ctx->Buffer->Alpha + (Y) * ctx->Buffer->Width + (X))
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/*
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* Allocate a new front and back alpha buffer.
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*/
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void gl_alloc_alpha_buffers( GLcontext* ctx )
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{
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GLint bytes = ctx->Buffer->Width * ctx->Buffer->Height * sizeof(GLubyte);
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if (ctx->Visual->FrontAlphaEnabled) {
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if (ctx->Buffer->FrontAlpha) {
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free( ctx->Buffer->FrontAlpha );
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}
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ctx->Buffer->FrontAlpha = (GLubyte *) malloc( bytes );
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if (!ctx->Buffer->FrontAlpha) {
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/* out of memory */
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gl_error( ctx, GL_OUT_OF_MEMORY, "Couldn't allocate front alpha buffer" );
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}
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}
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if (ctx->Visual->BackAlphaEnabled) {
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if (ctx->Buffer->BackAlpha) {
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free( ctx->Buffer->BackAlpha );
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}
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ctx->Buffer->BackAlpha = (GLubyte *) malloc( bytes );
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if (!ctx->Buffer->BackAlpha) {
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/* out of memory */
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gl_error( ctx, GL_OUT_OF_MEMORY, "Couldn't allocate back alpha buffer" );
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}
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}
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if (ctx->Color.DrawBuffer==GL_FRONT) {
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ctx->Buffer->Alpha = ctx->Buffer->FrontAlpha;
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}
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if (ctx->Color.DrawBuffer==GL_BACK) {
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ctx->Buffer->Alpha = ctx->Buffer->BackAlpha;
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}
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}
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/*
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* Clear the front and/or back alpha planes.
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*/
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void gl_clear_alpha_buffers( GLcontext* ctx )
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{
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GLint buffer;
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/* Loop over front and back buffers */
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for (buffer=0;buffer<2;buffer++) {
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/* Get pointer to front or back buffer */
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GLubyte *abuffer = NULL;
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if (buffer==0
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&& ( ctx->Color.DrawBuffer==GL_FRONT
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|| ctx->Color.DrawBuffer==GL_FRONT_AND_BACK)
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&& ctx->Visual->FrontAlphaEnabled && ctx->Buffer->FrontAlpha) {
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abuffer = ctx->Buffer->FrontAlpha;
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}
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else if (buffer==1
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&& ( ctx->Color.DrawBuffer==GL_BACK
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|| ctx->Color.DrawBuffer==GL_FRONT_AND_BACK)
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&& ctx->Visual->BackAlphaEnabled && ctx->Buffer->BackAlpha) {
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abuffer = ctx->Buffer->BackAlpha;
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}
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/* Clear the alpha buffer */
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if (abuffer) {
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GLubyte aclear = (GLint) (ctx->Color.ClearColor[3]
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* ctx->Visual->AlphaScale);
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if (ctx->Scissor.Enabled) {
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/* clear scissor region */
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GLint i, j;
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for (j=0;j<ctx->Scissor.Height;j++) {
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GLubyte *aptr = ALPHA_ADDR(ctx->Buffer->Xmin,
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ctx->Buffer->Ymin+j);
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for (i=0;i<ctx->Scissor.Width;i++) {
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*aptr++ = aclear;
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}
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}
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}
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else {
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/* clear whole buffer */
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MEMSET( abuffer, aclear, ctx->Buffer->Width*ctx->Buffer->Height );
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}
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}
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}
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}
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void gl_write_alpha_span( GLcontext* ctx, GLuint n, GLint x, GLint y,
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GLubyte alpha[], GLubyte mask[] )
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{
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GLubyte *aptr = ALPHA_ADDR( x, y );
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GLuint i;
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if (mask) {
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for (i=0;i<n;i++) {
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if (mask[i]) {
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*aptr = alpha[i];
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}
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aptr++;
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}
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}
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else {
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for (i=0;i<n;i++) {
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*aptr++ = alpha[i];
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}
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}
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}
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void gl_write_mono_alpha_span( GLcontext* ctx, GLuint n, GLint x, GLint y,
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GLubyte alpha, GLubyte mask[] )
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{
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GLubyte *aptr = ALPHA_ADDR( x, y );
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GLuint i;
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if (mask) {
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for (i=0;i<n;i++) {
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if (mask[i]) {
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*aptr = alpha;
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}
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aptr++;
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}
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}
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else {
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for (i=0;i<n;i++) {
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*aptr++ = alpha;
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}
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}
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}
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void gl_write_alpha_pixels( GLcontext* ctx,
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GLuint n, const GLint x[], const GLint y[],
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const GLubyte alpha[], const GLubyte mask[] )
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{
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GLuint i;
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if (mask) {
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for (i=0;i<n;i++) {
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if (mask[i]) {
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GLubyte *aptr = ALPHA_ADDR( x[i], y[i] );
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*aptr = alpha[i];
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}
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}
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}
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else {
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for (i=0;i<n;i++) {
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GLubyte *aptr = ALPHA_ADDR( x[i], y[i] );
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*aptr = alpha[i];
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}
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}
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}
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void gl_write_mono_alpha_pixels( GLcontext* ctx,
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GLuint n, const GLint x[], const GLint y[],
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GLubyte alpha, const GLubyte mask[] )
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{
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GLuint i;
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if (mask) {
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for (i=0;i<n;i++) {
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if (mask[i]) {
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GLubyte *aptr = ALPHA_ADDR( x[i], y[i] );
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*aptr = alpha;
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}
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}
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}
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else {
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for (i=0;i<n;i++) {
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GLubyte *aptr = ALPHA_ADDR( x[i], y[i] );
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*aptr = alpha;
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}
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}
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}
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void gl_read_alpha_span( GLcontext* ctx,
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GLuint n, GLint x, GLint y, GLubyte alpha[] )
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{
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GLubyte *aptr = ALPHA_ADDR( x, y );
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GLuint i;
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for (i=0;i<n;i++) {
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alpha[i] = *aptr++;
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}
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}
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void gl_read_alpha_pixels( GLcontext* ctx,
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GLuint n, const GLint x[], const GLint y[],
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GLubyte alpha[], const GLubyte mask[] )
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{
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GLuint i;
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for (i=0;i<n;i++) {
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if (mask[i]) {
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GLubyte *aptr = ALPHA_ADDR( x[i], y[i] );
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alpha[i] = *aptr;
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}
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}
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}
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