mirror of
https://github.com/reactos/reactos.git
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5f2bebf7a5
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
136 lines
3.3 KiB
C
136 lines
3.3 KiB
C
/* $Id: all.h,v 1.6 1997/12/15 03:40:05 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 2.6
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* Copyright (C) 1995-1997 Brian Paul
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/*
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* $Log: all.h,v $
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* Revision 1.6 1997/12/15 03:40:05 brianp
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* added asm-386.h file
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*
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* Revision 1.5 1997/11/20 00:23:21 brianp
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* added rect.h
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*
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* Revision 1.4 1997/09/27 00:16:04 brianp
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* added colortab.h
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*
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* Revision 1.3 1997/08/22 01:42:48 brianp
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* added api.h and hash.h
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*
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* Revision 1.2 1997/05/28 03:22:27 brianp
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* added a few more headers
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*
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* Revision 1.1 1997/04/02 03:49:26 brianp
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* Initial revision
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*
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*/
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/* The purpose of this file is to collect all the header files that Mesa
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* uses into a single header so that we can get new compilers that support
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* pre-compiled headers to compile much faster.
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* All we do is list all the internal headers used by Mesa in this one
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* main header file, and most compilers will pre-compile all these headers
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* and use them over and over again for each source module. This makes a
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* big difference for Win32 support, because the <windows.h> headers take
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* a *long* time to compile.
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*/
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#ifndef SRC_ALL_H
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#define SRC_ALL_H
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#ifndef PC_HEADER
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This is an error. all.h should be included only if PC_HEADER is defined.
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#endif
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#include <assert.h>
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#include <limits.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <float.h>
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#include <math.h>
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#include "GL/gl.h"
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#include "GL/osmesa.h"
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#include "accum.h"
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#include "alpha.h"
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#include "alphabuf.h"
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#include "api.h"
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#include "asm-386.h"
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#include "attrib.h"
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#include "bitmap.h"
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#include "blend.h"
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#include "clip.h"
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#include "colortab.h"
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#include "context.h"
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#include "config.h"
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#include "copypix.h"
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#include "dd.h"
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#include "depth.h"
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#include "dlist.h"
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#include "drawpix.h"
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#include "enable.h"
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#include "eval.h"
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#include "feedback.h"
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#include "fixed.h"
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#include "fog.h"
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#include "get.h"
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#include "hash.h"
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#include "image.h"
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#include "light.h"
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#include "lines.h"
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#include "logic.h"
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#include "macros.h"
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#include "masking.h"
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#include "matrix.h"
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#include "misc.h"
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#include "mmath.h"
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#include "pb.h"
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#include "pixel.h"
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#include "pointers.h"
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#include "points.h"
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#include "polygon.h"
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#include "rastpos.h"
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#include "readpix.h"
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#include "rect.h"
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#include "scissor.h"
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#include "shade.h"
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#include "span.h"
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#include "stencil.h"
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#include "teximage.h"
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#include "texobj.h"
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#include "texstate.h"
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#include "texture.h"
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#include "triangle.h"
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#include "types.h"
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#include "varray.h"
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#include "vb.h"
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#include "vbfill.h"
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#include "vbrender.h"
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#include "vbxform.h"
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#include "winpos.h"
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#include "xform.h"
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#endif /*SRC_ALL_H*/
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