mirror of
https://github.com/reactos/reactos.git
synced 2024-08-23 11:52:51 +00:00
![Jérôme Gardou](/assets/img/avatar_default.png)
There is no need to compile our DLLs as shared libraries since we are managing symbols exports and imports through spec files. On my system, this reduces the configure-time by a factor of two.
20 lines
520 B
CMake
20 lines
520 B
CMake
|
|
spec2def(wined3dcfg.cpl wined3dcfg.spec)
|
|
|
|
list(APPEND SOURCE
|
|
wined3dcfg.c
|
|
general.c
|
|
wined3dcfg.h)
|
|
|
|
add_rc_deps(wined3dcfg.rc ${CMAKE_CURRENT_SOURCE_DIR}/resources/wined3dcfg.ico)
|
|
|
|
add_library(wined3dcfg MODULE
|
|
${SOURCE}
|
|
wined3dcfg.rc
|
|
${CMAKE_CURRENT_BINARY_DIR}/wined3dcfg.def)
|
|
|
|
set_module_type(wined3dcfg cpl UNICODE)
|
|
add_importlibs(wined3dcfg user32 comctl32 advapi32 msvcrt kernel32)
|
|
add_pch(wined3dcfg wined3dcfg.h SOURCE)
|
|
add_cd_file(TARGET wined3dcfg DESTINATION reactos/system32 FOR all)
|