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5f2ca473dc
- Abstract the VGA and LCD code. - Create a common file for all platforms.
84 lines
1.5 KiB
C
84 lines
1.5 KiB
C
#ifndef _BOOTVID_PCH_
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#define _BOOTVID_PCH_
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#include <ntifs.h>
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#include <ndk/halfuncs.h>
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#include <drivers/bootvid/bootvid.h>
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/* Arch specific includes */
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#if defined(_M_IX86) || defined(_M_AMD64)
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#include "i386/pc/vga.h"
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#include "i386/pc/pc.h"
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#elif defined(_M_ARM)
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#include "arm/arm.h"
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#else
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#error Unknown architecture
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#endif
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/* Define if FontData has upside down characters */
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#undef CHAR_GEN_UPSIDE_DOWN
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#define BOOTCHAR_HEIGHT 13
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#define BOOTCHAR_WIDTH 8 // Each character line is encoded in a UCHAR.
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/* Bitmap Header */
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typedef struct tagBITMAPINFOHEADER
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{
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ULONG biSize;
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LONG biWidth;
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LONG biHeight;
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USHORT biPlanes;
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USHORT biBitCount;
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ULONG biCompression;
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ULONG biSizeImage;
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LONG biXPelsPerMeter;
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LONG biYPelsPerMeter;
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ULONG biClrUsed;
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ULONG biClrImportant;
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} BITMAPINFOHEADER, *PBITMAPINFOHEADER;
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/* Supported bitmap compression formats */
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#define BI_RGB 0
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#define BI_RLE4 2
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typedef struct _PALETTE_ENTRY
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{
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UCHAR Red;
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UCHAR Green;
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UCHAR Blue;
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} PALETTE_ENTRY, *PPALETTE_ENTRY;
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VOID
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NTAPI
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InitializePalette(VOID);
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VOID
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NTAPI
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DisplayCharacter(
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_In_ CHAR Character,
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_In_ ULONG Left,
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_In_ ULONG Top,
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_In_ ULONG TextColor,
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_In_ ULONG BackColor
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);
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VOID
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PrepareForSetPixel(VOID);
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VOID
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NTAPI
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InitPaletteWithTable(
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_In_ PULONG Table,
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_In_ ULONG Count);
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/*
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* Globals
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*/
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extern UCHAR VidpTextColor;
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extern ULONG VidpCurrentX;
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extern ULONG VidpCurrentY;
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extern ULONG VidpScrollRegion[4];
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extern UCHAR FontData[256 * BOOTCHAR_HEIGHT];
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#endif /* _BOOTVID_PCH_ */
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