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08df30bc8b
- Add some (pretty incomplete) tests for NPFS Create, Connect and Read/Write operations CORE-7451 svn path=/trunk/; revision=62695
598 lines
26 KiB
C
598 lines
26 KiB
C
/*
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* PROJECT: ReactOS kernel-mode tests
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* LICENSE: LGPLv2+ - See COPYING.LIB in the top level directory
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* PURPOSE: Kernel-Mode Test Suite NPFS Read/Write test
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* PROGRAMMER: Thomas Faber <thomas.faber@reactos.org>
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*/
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#include <kmt_test.h>
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#include "npfs.h"
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typedef struct _READ_WRITE_TEST_CONTEXT
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{
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PCWSTR PipePath;
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BOOLEAN ServerSynchronous;
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BOOLEAN ClientSynchronous;
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} READ_WRITE_TEST_CONTEXT, *PREAD_WRITE_TEST_CONTEXT;
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#define MAX_INSTANCES 5
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#define IN_QUOTA 4096
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#define OUT_QUOTA 4096
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#define MakeServer(ServerHandle, PipePath, ServerSynchronous) \
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NpCreatePipeEx(ServerHandle, \
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PipePath, \
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BYTE_STREAM, \
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QUEUE, \
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BYTE_STREAM, \
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FILE_SHARE_READ | FILE_SHARE_WRITE, \
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MAX_INSTANCES, \
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IN_QUOTA, \
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OUT_QUOTA, \
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SYNCHRONIZE | GENERIC_READ | GENERIC_WRITE, \
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FILE_OPEN_IF, \
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(ServerSynchronous) ? FILE_SYNCHRONOUS_IO_NONALERT \
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: 0, \
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&DefaultTimeout)
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#define CheckServer(ServerHandle, State) \
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NpCheckServerPipe(ServerHandle, \
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BYTE_STREAM, QUEUE, BYTE_STREAM, DUPLEX, \
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MAX_INSTANCES, 1, \
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IN_QUOTA, 0, \
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OUT_QUOTA, OUT_QUOTA, \
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State)
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#define CheckClient(ClientHandle, State) \
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NpCheckClientPipe(ClientHandle, \
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BYTE_STREAM, QUEUE, BYTE_STREAM, DUPLEX, \
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MAX_INSTANCES, 1, \
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IN_QUOTA, 0, \
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OUT_QUOTA, OUT_QUOTA, \
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State)
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#define CheckServerQuota(ServerHandle, InQ, OutQ) \
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NpCheckServerPipe(ServerHandle, \
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BYTE_STREAM, QUEUE, BYTE_STREAM, DUPLEX, \
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MAX_INSTANCES, 1, \
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IN_QUOTA, InQ, \
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OUT_QUOTA, OUT_QUOTA - (OutQ), \
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FILE_PIPE_CONNECTED_STATE)
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#define CheckClientQuota(ClientHandle, InQ, OutQ) \
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NpCheckClientPipe(ClientHandle, \
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BYTE_STREAM, QUEUE, BYTE_STREAM, DUPLEX, \
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MAX_INSTANCES, 1, \
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IN_QUOTA, InQ, \
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OUT_QUOTA, OUT_QUOTA - (OutQ), \
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FILE_PIPE_CONNECTED_STATE)
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#define CheckPipeContext(Context, ExpectedStatus, ExpectedBytes) do \
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{ \
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ok_bool_true(Okay, "CheckPipeContext"); \
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ok_eq_hex((Context)->ReadWrite.Status, ExpectedStatus); \
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ok_eq_ulongptr((Context)->ReadWrite.BytesTransferred, ExpectedBytes); \
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} while (0)
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static
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VOID
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ConnectPipe(
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IN OUT PTHREAD_CONTEXT Context)
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{
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HANDLE ClientHandle;
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ClientHandle = NULL;
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Context->Connect.Status = NpOpenPipeEx(&ClientHandle,
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Context->Connect.PipePath,
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SYNCHRONIZE | GENERIC_READ | GENERIC_WRITE,
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FILE_SHARE_READ | FILE_SHARE_WRITE,
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FILE_OPEN,
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Context->Connect.ClientSynchronous ? FILE_SYNCHRONOUS_IO_NONALERT
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: 0);
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Context->Connect.ClientHandle = ClientHandle;
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}
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static
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VOID
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ListenPipe(
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IN OUT PTHREAD_CONTEXT Context)
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{
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Context->Listen.Status = NpListenPipe(Context->Listen.ServerHandle);
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}
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static
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VOID
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ReadPipe(
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IN OUT PTHREAD_CONTEXT Context)
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{
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Context->ReadWrite.Status = NpReadPipe(Context->ReadWrite.PipeHandle,
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Context->ReadWrite.Buffer,
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Context->ReadWrite.BufferSize,
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(PULONG_PTR)&Context->ReadWrite.BytesTransferred);
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}
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static
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VOID
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WritePipe(
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IN OUT PTHREAD_CONTEXT Context)
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{
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Context->ReadWrite.Status = NpWritePipe(Context->ReadWrite.PipeHandle,
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Context->ReadWrite.Buffer,
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Context->ReadWrite.BufferSize,
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(PULONG_PTR)&Context->ReadWrite.BytesTransferred);
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}
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static
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BOOLEAN
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CheckConnectPipe(
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IN PTHREAD_CONTEXT Context,
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IN PCWSTR PipePath,
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IN BOOLEAN ClientSynchronous,
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IN ULONG MilliSeconds)
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{
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Context->Work = ConnectPipe;
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Context->Connect.PipePath = PipePath;
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Context->Connect.ClientSynchronous = ClientSynchronous;
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return TriggerWork(Context, MilliSeconds);
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}
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static
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BOOLEAN
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CheckListenPipe(
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IN PTHREAD_CONTEXT Context,
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IN HANDLE ServerHandle,
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IN ULONG MilliSeconds)
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{
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Context->Work = ListenPipe;
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Context->Listen.ServerHandle = ServerHandle;
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return TriggerWork(Context, MilliSeconds);
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}
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static
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BOOLEAN
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CheckReadPipe(
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IN PTHREAD_CONTEXT Context,
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IN HANDLE PipeHandle,
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OUT PVOID Buffer,
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IN ULONG BufferSize,
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IN ULONG MilliSeconds)
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{
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Context->Work = ReadPipe;
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Context->ReadWrite.PipeHandle = PipeHandle;
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Context->ReadWrite.Buffer = Buffer;
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Context->ReadWrite.BufferSize = BufferSize;
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return TriggerWork(Context, MilliSeconds);
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}
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static
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BOOLEAN
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CheckWritePipe(
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IN PTHREAD_CONTEXT Context,
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IN HANDLE PipeHandle,
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IN const VOID *Buffer,
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IN ULONG BufferSize,
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IN ULONG MilliSeconds)
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{
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Context->Work = WritePipe;
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Context->ReadWrite.PipeHandle = PipeHandle;
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Context->ReadWrite.Buffer = (PVOID)Buffer;
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Context->ReadWrite.BufferSize = BufferSize;
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return TriggerWork(Context, MilliSeconds);
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}
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static KSTART_ROUTINE TestReadWrite;
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static
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VOID
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NTAPI
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TestReadWrite(
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IN PVOID Context)
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{
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PREAD_WRITE_TEST_CONTEXT TestContext = Context;
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PCWSTR PipePath = TestContext->PipePath;
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BOOLEAN ServerSynchronous = TestContext->ServerSynchronous;
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BOOLEAN ClientSynchronous = TestContext->ClientSynchronous;
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NTSTATUS Status;
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HANDLE ServerHandle;
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LARGE_INTEGER DefaultTimeout;
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THREAD_CONTEXT ConnectContext;
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THREAD_CONTEXT ListenContext;
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THREAD_CONTEXT ClientReadContext;
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THREAD_CONTEXT ClientWriteContext;
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THREAD_CONTEXT ServerReadContext;
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THREAD_CONTEXT ServerWriteContext;
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BOOLEAN Okay;
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HANDLE ClientHandle;
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UCHAR ReadBuffer[128];
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UCHAR WriteBuffer[128];
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StartWorkerThread(&ConnectContext);
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StartWorkerThread(&ListenContext);
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StartWorkerThread(&ClientReadContext);
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StartWorkerThread(&ClientWriteContext);
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StartWorkerThread(&ServerReadContext);
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StartWorkerThread(&ServerWriteContext);
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DefaultTimeout.QuadPart = -50 * 1000 * 10;
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/* Server should start out listening */
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Status = MakeServer(&ServerHandle, PipePath, ServerSynchronous);
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ok_eq_hex(Status, STATUS_SUCCESS);
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CheckServer(ServerHandle, FILE_PIPE_LISTENING_STATE);
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Okay = CheckWritePipe(&ServerWriteContext, ServerHandle, NULL, 0, 100);
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ok_bool_true(Okay, "CheckWritePipe returned");
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ok_eq_ulongptr(ServerWriteContext.ReadWrite.BytesTransferred, 0);
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ok_eq_hex(ServerWriteContext.ReadWrite.Status, STATUS_PIPE_LISTENING);
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Okay = CheckReadPipe(&ServerReadContext, ServerHandle, NULL, 0, 100);
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ok_bool_true(Okay, "CheckReadPipe returned");
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ok_eq_ulongptr(ServerReadContext.ReadWrite.BytesTransferred, 0);
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ok_eq_hex(ServerReadContext.ReadWrite.Status, STATUS_PIPE_LISTENING);
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/* Connect a client */
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Okay = CheckConnectPipe(&ConnectContext, PipePath, ClientSynchronous, 100);
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ok_bool_true(Okay, "CheckConnectPipe returned");
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ok_eq_hex(ConnectContext.Connect.Status, STATUS_SUCCESS);
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ClientHandle = ConnectContext.Connect.ClientHandle;
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CheckClient(ClientHandle, FILE_PIPE_CONNECTED_STATE);
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CheckServer(ServerHandle, FILE_PIPE_CONNECTED_STATE);
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/** Server to client, write first, 1 byte */
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WriteBuffer[0] = 'A';
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ReadBuffer[0] = 'X';
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Okay = CheckWritePipe(&ServerWriteContext, ServerHandle, WriteBuffer, 1, 100);
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CheckPipeContext(&ServerWriteContext, STATUS_SUCCESS, 1);
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CheckServerQuota(ServerHandle, 0, 1); CheckClientQuota(ClientHandle, 1, 0);
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Okay = CheckReadPipe(&ClientReadContext, ClientHandle, ReadBuffer, 1, 100);
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CheckPipeContext(&ClientReadContext, STATUS_SUCCESS, 1);
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ok_eq_uint(ReadBuffer[0], 'A');
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CheckServerQuota(ServerHandle, 0, 0); CheckClientQuota(ClientHandle, 0, 0);
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/** Server to client, read first, 1 byte */
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WriteBuffer[0] = 'B';
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ReadBuffer[0] = 'X';
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Okay = CheckReadPipe(&ClientReadContext, ClientHandle, ReadBuffer, 1, 100);
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ok_bool_false(Okay, "CheckReadPipe returned");
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CheckServerQuota(ServerHandle, 0, 1);
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Okay = CheckWritePipe(&ServerWriteContext, ServerHandle, WriteBuffer, 1, 100);
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CheckPipeContext(&ServerWriteContext, STATUS_SUCCESS, 1);
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Okay = WaitForWork(&ClientReadContext, 100);
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CheckPipeContext(&ClientReadContext, STATUS_SUCCESS, 1);
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ok_eq_uint(ReadBuffer[0], 'B');
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CheckServerQuota(ServerHandle, 0, 0); CheckClientQuota(ClientHandle, 0, 0);
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/** Client to server, write first, 1 byte */
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WriteBuffer[0] = 'C';
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ReadBuffer[0] = 'X';
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Okay = CheckWritePipe(&ClientWriteContext, ClientHandle, WriteBuffer, 1, 100);
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CheckPipeContext(&ClientWriteContext, STATUS_SUCCESS, 1);
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CheckClientQuota(ClientHandle, 0, 1); CheckServerQuota(ServerHandle, 1, 0);
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Okay = CheckReadPipe(&ServerReadContext, ServerHandle, ReadBuffer, 1, 100);
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CheckPipeContext(&ServerReadContext, STATUS_SUCCESS, 1);
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ok_eq_uint(ReadBuffer[0], 'C');
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CheckClientQuota(ClientHandle, 0, 0); CheckServerQuota(ServerHandle, 0, 0);
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/** Client to server, read first, 1 byte */
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WriteBuffer[0] = 'D';
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ReadBuffer[0] = 'X';
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Okay = CheckReadPipe(&ServerReadContext, ServerHandle, ReadBuffer, 1, 100);
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ok_bool_false(Okay, "CheckReadPipe returned");
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CheckClientQuota(ClientHandle, 0, 1);
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Okay = CheckWritePipe(&ClientWriteContext, ClientHandle, WriteBuffer, 1, 100);
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CheckPipeContext(&ClientWriteContext, STATUS_SUCCESS, 1);
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Okay = WaitForWork(&ServerReadContext, 100);
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CheckPipeContext(&ServerReadContext, STATUS_SUCCESS, 1);
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ok_eq_uint(ReadBuffer[0], 'D');
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CheckClientQuota(ClientHandle, 0, 0); CheckServerQuota(ServerHandle, 0, 0);
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/** Server to client, write 0 bytes */
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Okay = CheckWritePipe(&ServerWriteContext, ServerHandle, (PVOID)1, 0, 100);
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CheckPipeContext(&ServerWriteContext, STATUS_SUCCESS, 0);
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CheckServerQuota(ServerHandle, 0, 0); CheckClientQuota(ClientHandle, 0, 0);
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/** Client to Server, write 0 bytes */
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Okay = CheckWritePipe(&ClientWriteContext, ClientHandle, (PVOID)1, 0, 100);
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CheckPipeContext(&ClientWriteContext, STATUS_SUCCESS, 0);
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CheckClientQuota(ClientHandle, 0, 0); CheckServerQuota(ServerHandle, 0, 0);
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/** Server to client, read 0 bytes blocks, write 0 bytes does not unblock, write 1 byte unblocks */
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WriteBuffer[0] = 'E';
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ReadBuffer[0] = 'X';
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Okay = CheckReadPipe(&ClientReadContext, ClientHandle, (PVOID)1, 0, 100);
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ok_bool_false(Okay, "CheckReadPipe returned");
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CheckServerQuota(ServerHandle, 0, 0);
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Okay = CheckWritePipe(&ServerWriteContext, ServerHandle, (PVOID)1, 0, 100);
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CheckPipeContext(&ServerWriteContext, STATUS_SUCCESS, 0);
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Okay = WaitForWork(&ClientReadContext, 100);
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ok_bool_false(Okay, "WaitForWork returned");
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CheckServerQuota(ServerHandle, 0, 0);
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Okay = CheckWritePipe(&ServerWriteContext, ServerHandle, WriteBuffer, 1, 100);
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CheckPipeContext(&ServerWriteContext, STATUS_SUCCESS, 1);
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Okay = WaitForWork(&ClientReadContext, 100);
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CheckPipeContext(&ClientReadContext, STATUS_SUCCESS, 0);
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ok_eq_uint(ReadBuffer[0], 'X');
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CheckServerQuota(ServerHandle, 0, 1); CheckClientQuota(ClientHandle, 1, 0);
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Okay = CheckReadPipe(&ClientReadContext, ClientHandle, ReadBuffer, 1, 100);
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CheckPipeContext(&ClientReadContext, STATUS_SUCCESS, 1);
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ok_eq_uint(ReadBuffer[0], 'E');
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CheckServerQuota(ServerHandle, 0, 0); CheckClientQuota(ClientHandle, 0, 0);
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/** Client to server, read 0 bytes blocks, write 0 bytes does not unblock, write 1 byte unblocks */
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WriteBuffer[0] = 'F';
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ReadBuffer[0] = 'X';
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Okay = CheckReadPipe(&ServerReadContext, ServerHandle, (PVOID)1, 0, 100);
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ok_bool_false(Okay, "CheckReadPipe returned");
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CheckClientQuota(ClientHandle, 0, 0);
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Okay = CheckWritePipe(&ClientWriteContext, ClientHandle, (PVOID)1, 0, 100);
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CheckPipeContext(&ClientWriteContext, STATUS_SUCCESS, 0);
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Okay = WaitForWork(&ServerReadContext, 100);
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ok_bool_false(Okay, "WaitForWork returned");
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CheckClientQuota(ClientHandle, 0, 0);
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Okay = CheckWritePipe(&ClientWriteContext, ClientHandle, WriteBuffer, 1, 100);
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CheckPipeContext(&ClientWriteContext, STATUS_SUCCESS, 1);
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Okay = WaitForWork(&ServerReadContext, 100);
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CheckPipeContext(&ServerReadContext, STATUS_SUCCESS, 0);
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ok_eq_uint(ReadBuffer[0], 'X');
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CheckClientQuota(ClientHandle, 0, 1); CheckServerQuota(ServerHandle, 1, 0);
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Okay = CheckReadPipe(&ServerReadContext, ServerHandle, ReadBuffer, 1, 100);
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CheckPipeContext(&ServerReadContext, STATUS_SUCCESS, 1);
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ok_eq_uint(ReadBuffer[0], 'F');
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CheckClientQuota(ClientHandle, 0, 0); CheckServerQuota(ServerHandle, 0, 0);
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/** Disconnect server with pending read on client */
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WriteBuffer[0] = 'G';
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ReadBuffer[0] = 'X';
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Okay = CheckReadPipe(&ClientReadContext, ClientHandle, ReadBuffer, 1, 100);
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ok_bool_false(Okay, "CheckReadPipe returned");
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CheckServerQuota(ServerHandle, 0, 1);
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Status = NpDisconnectPipe(ServerHandle);
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ok_eq_hex(Status, STATUS_SUCCESS);
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Okay = WaitForWork(&ClientReadContext, 100);
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CheckPipeContext(&ClientReadContext, STATUS_PIPE_DISCONNECTED, 0);
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ok_eq_uint(ReadBuffer[0], 'X');
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/* Read from server when disconnected */
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Okay = CheckReadPipe(&ServerReadContext, ServerHandle, ReadBuffer, 1, 100);
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CheckPipeContext(&ServerReadContext, STATUS_PIPE_DISCONNECTED, 0);
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/* Write to server when disconnected */
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Okay = CheckWritePipe(&ServerWriteContext, ServerHandle, WriteBuffer, 1, 100);
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CheckPipeContext(&ServerWriteContext, STATUS_PIPE_DISCONNECTED, 0);
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/* Read from client when disconnected */
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Okay = CheckReadPipe(&ClientReadContext, ClientHandle, ReadBuffer, 1, 100);
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CheckPipeContext(&ClientReadContext, STATUS_PIPE_DISCONNECTED, 0);
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/* Write to client when disconnected */
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Okay = CheckWritePipe(&ClientWriteContext, ClientHandle, WriteBuffer, 1, 100);
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CheckPipeContext(&ClientWriteContext, STATUS_PIPE_DISCONNECTED, 0);
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Status = ObCloseHandle(ClientHandle, KernelMode);
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ok_eq_hex(Status, STATUS_SUCCESS);
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/* Restore the connection */
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Okay = CheckListenPipe(&ListenContext, ServerHandle, 100);
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ok_bool_false(Okay, "CheckListenPipe returned");
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Okay = CheckConnectPipe(&ConnectContext, PipePath, ClientSynchronous, 100);
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ok_bool_true(Okay, "CheckConnectPipe returned");
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ok_eq_hex(ConnectContext.Connect.Status, STATUS_SUCCESS);
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Okay = WaitForWork(&ListenContext, 100);
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ok_bool_true(Okay, "WaitForWork returned");
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ok_eq_hex(ListenContext.Listen.Status, STATUS_SUCCESS);
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ClientHandle = ConnectContext.Connect.ClientHandle;
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CheckClient(ClientHandle, FILE_PIPE_CONNECTED_STATE);
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CheckServer(ServerHandle, FILE_PIPE_CONNECTED_STATE);
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/** Close server with pending read on client */
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WriteBuffer[0] = 'H';
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ReadBuffer[0] = 'X';
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Okay = CheckReadPipe(&ClientReadContext, ClientHandle, ReadBuffer, 1, 100);
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ok_bool_false(Okay, "CheckReadPipe returned");
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Status = ObCloseHandle(ServerHandle, KernelMode);
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ok_eq_hex(Status, STATUS_SUCCESS);
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Okay = WaitForWork(&ClientReadContext, 100);
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CheckPipeContext(&ClientReadContext, STATUS_PIPE_BROKEN, 0);
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ok_eq_uint(ReadBuffer[0], 'X');
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/* Read from client when closed */
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Okay = CheckReadPipe(&ClientReadContext, ClientHandle, ReadBuffer, 1, 100);
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CheckPipeContext(&ClientReadContext, STATUS_PIPE_BROKEN, 0);
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/* Write to client when closed */
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Okay = CheckWritePipe(&ClientWriteContext, ClientHandle, WriteBuffer, 1, 100);
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CheckPipeContext(&ClientWriteContext, STATUS_PIPE_CLOSING, 0);
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Status = ObCloseHandle(ClientHandle, KernelMode);
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ok_eq_hex(Status, STATUS_SUCCESS);
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/* Restore the connection */
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Status = MakeServer(&ServerHandle, PipePath, ServerSynchronous);
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ok_eq_hex(Status, STATUS_SUCCESS);
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Okay = CheckConnectPipe(&ConnectContext, PipePath, ClientSynchronous, 100);
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ok_bool_true(Okay, "CheckConnectPipe returned");
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ok_eq_hex(ConnectContext.Connect.Status, STATUS_SUCCESS);
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ClientHandle = ConnectContext.Connect.ClientHandle;
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CheckClient(ClientHandle, FILE_PIPE_CONNECTED_STATE);
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CheckServer(ServerHandle, FILE_PIPE_CONNECTED_STATE);
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/** Close client with pending read on server */
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WriteBuffer[0] = 'I';
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ReadBuffer[0] = 'X';
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Okay = CheckReadPipe(&ServerReadContext, ServerHandle, ReadBuffer, 1, 100);
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ok_bool_false(Okay, "CheckReadPipe returned");
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Status = ObCloseHandle(ClientHandle, KernelMode);
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ok_eq_hex(Status, STATUS_SUCCESS);
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Okay = WaitForWork(&ServerReadContext, 100);
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CheckPipeContext(&ServerReadContext, STATUS_PIPE_BROKEN, 0);
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ok_eq_uint(ReadBuffer[0], 'X');
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/* Read from server when closed */
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Okay = CheckReadPipe(&ServerReadContext, ServerHandle, ReadBuffer, 1, 100);
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CheckPipeContext(&ServerReadContext, STATUS_PIPE_BROKEN, 0);
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/* Write to server when closed */
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Okay = CheckWritePipe(&ServerWriteContext, ServerHandle, WriteBuffer, 1, 100);
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CheckPipeContext(&ServerWriteContext, STATUS_PIPE_CLOSING, 0);
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Status = ObCloseHandle(ServerHandle, KernelMode);
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ok_eq_hex(Status, STATUS_SUCCESS);
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/* Restore the connection */
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Status = MakeServer(&ServerHandle, PipePath, ServerSynchronous);
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ok_eq_hex(Status, STATUS_SUCCESS);
|
|
Okay = CheckConnectPipe(&ConnectContext, PipePath, ClientSynchronous, 100);
|
|
ok_bool_true(Okay, "CheckConnectPipe returned");
|
|
ok_eq_hex(ConnectContext.Connect.Status, STATUS_SUCCESS);
|
|
ClientHandle = ConnectContext.Connect.ClientHandle;
|
|
CheckClient(ClientHandle, FILE_PIPE_CONNECTED_STATE);
|
|
CheckServer(ServerHandle, FILE_PIPE_CONNECTED_STATE);
|
|
|
|
/** Write to server and disconnect, then read from client */
|
|
WriteBuffer[0] = 'J';
|
|
ReadBuffer[0] = 'X';
|
|
Okay = CheckWritePipe(&ServerWriteContext, ServerHandle, WriteBuffer, 1, 100);
|
|
CheckPipeContext(&ServerWriteContext, STATUS_SUCCESS, 1);
|
|
CheckServerQuota(ServerHandle, 0, 1); CheckClientQuota(ClientHandle, 1, 0);
|
|
Status = NpDisconnectPipe(ServerHandle);
|
|
ok_eq_hex(Status, STATUS_SUCCESS);
|
|
NpQueryPipe(ClientHandle, STATUS_PIPE_DISCONNECTED);
|
|
CheckServer(ServerHandle, FILE_PIPE_DISCONNECTED_STATE);
|
|
Okay = CheckReadPipe(&ClientReadContext, ClientHandle, ReadBuffer, 1, 100);
|
|
CheckPipeContext(&ClientReadContext, STATUS_PIPE_DISCONNECTED, 0);
|
|
ok_eq_uint(ReadBuffer[0], 'X');
|
|
Okay = CheckReadPipe(&ClientReadContext, ClientHandle, ReadBuffer, 1, 100);
|
|
CheckPipeContext(&ClientReadContext, STATUS_PIPE_DISCONNECTED, 0);
|
|
Status = ObCloseHandle(ClientHandle, KernelMode);
|
|
ok_eq_hex(Status, STATUS_SUCCESS);
|
|
|
|
/* Restore the connection */
|
|
Okay = CheckListenPipe(&ListenContext, ServerHandle, 100);
|
|
ok_bool_false(Okay, "CheckListenPipe returned");
|
|
Okay = CheckConnectPipe(&ConnectContext, PipePath, ClientSynchronous, 100);
|
|
ok_bool_true(Okay, "CheckConnectPipe returned");
|
|
ok_eq_hex(ConnectContext.Connect.Status, STATUS_SUCCESS);
|
|
Okay = WaitForWork(&ListenContext, 100);
|
|
ok_bool_true(Okay, "WaitForWork returned");
|
|
ok_eq_hex(ListenContext.Listen.Status, STATUS_SUCCESS);
|
|
ClientHandle = ConnectContext.Connect.ClientHandle;
|
|
CheckClient(ClientHandle, FILE_PIPE_CONNECTED_STATE);
|
|
CheckServer(ServerHandle, FILE_PIPE_CONNECTED_STATE);
|
|
|
|
/** Write to server and close, then read from client */
|
|
WriteBuffer[0] = 'K';
|
|
ReadBuffer[0] = 'X';
|
|
Okay = CheckWritePipe(&ServerWriteContext, ServerHandle, WriteBuffer, 1, 100);
|
|
CheckPipeContext(&ServerWriteContext, STATUS_SUCCESS, 1);
|
|
CheckServerQuota(ServerHandle, 0, 1); CheckClientQuota(ClientHandle, 1, 0);
|
|
Status = ObCloseHandle(ServerHandle, KernelMode);
|
|
ok_eq_hex(Status, STATUS_SUCCESS);
|
|
NpCheckClientPipe(ClientHandle,
|
|
BYTE_STREAM, QUEUE, BYTE_STREAM, DUPLEX,
|
|
MAX_INSTANCES, 1,
|
|
IN_QUOTA, 1,
|
|
OUT_QUOTA, OUT_QUOTA,
|
|
FILE_PIPE_CLOSING_STATE);
|
|
Okay = CheckReadPipe(&ClientReadContext, ClientHandle, ReadBuffer, 1, 100);
|
|
CheckPipeContext(&ClientReadContext, STATUS_SUCCESS, 1);
|
|
ok_eq_uint(ReadBuffer[0], 'K');
|
|
Okay = CheckReadPipe(&ClientReadContext, ClientHandle, ReadBuffer, 1, 100);
|
|
CheckPipeContext(&ClientReadContext, STATUS_PIPE_BROKEN, 0);
|
|
Status = ObCloseHandle(ClientHandle, KernelMode);
|
|
ok_eq_hex(Status, STATUS_SUCCESS);
|
|
|
|
/* Restore the connection */
|
|
Status = MakeServer(&ServerHandle, PipePath, ServerSynchronous);
|
|
ok_eq_hex(Status, STATUS_SUCCESS);
|
|
Okay = CheckConnectPipe(&ConnectContext, PipePath, ClientSynchronous, 100);
|
|
ok_bool_true(Okay, "CheckConnectPipe returned");
|
|
ok_eq_hex(ConnectContext.Connect.Status, STATUS_SUCCESS);
|
|
ClientHandle = ConnectContext.Connect.ClientHandle;
|
|
CheckClient(ClientHandle, FILE_PIPE_CONNECTED_STATE);
|
|
CheckServer(ServerHandle, FILE_PIPE_CONNECTED_STATE);
|
|
|
|
|
|
/** Write to client and close, then read from server */
|
|
WriteBuffer[0] = 'L';
|
|
ReadBuffer[0] = 'X';
|
|
Okay = CheckWritePipe(&ClientWriteContext, ClientHandle, WriteBuffer, 1, 100);
|
|
CheckPipeContext(&ClientWriteContext, STATUS_SUCCESS, 1);
|
|
CheckClientQuota(ClientHandle, 0, 1); CheckServerQuota(ServerHandle, 1, 0);
|
|
Status = ObCloseHandle(ClientHandle, KernelMode);
|
|
ok_eq_hex(Status, STATUS_SUCCESS);
|
|
NpCheckServerPipe(ServerHandle,
|
|
BYTE_STREAM, QUEUE, BYTE_STREAM, DUPLEX,
|
|
MAX_INSTANCES, 1,
|
|
IN_QUOTA, 1,
|
|
OUT_QUOTA, OUT_QUOTA,
|
|
FILE_PIPE_CLOSING_STATE);
|
|
Okay = CheckReadPipe(&ServerReadContext, ServerHandle, ReadBuffer, 1, 100);
|
|
CheckPipeContext(&ServerReadContext, STATUS_SUCCESS, 1);
|
|
ok_eq_uint(ReadBuffer[0], 'L');
|
|
Okay = CheckReadPipe(&ServerReadContext, ServerHandle, ReadBuffer, 1, 100);
|
|
CheckPipeContext(&ServerReadContext, STATUS_PIPE_BROKEN, 0);
|
|
Status = ObCloseHandle(ServerHandle, KernelMode);
|
|
ok_eq_hex(Status, STATUS_SUCCESS);
|
|
|
|
/* Restore the connection */
|
|
Status = MakeServer(&ServerHandle, PipePath, ServerSynchronous);
|
|
ok_eq_hex(Status, STATUS_SUCCESS);
|
|
Okay = CheckConnectPipe(&ConnectContext, PipePath, ClientSynchronous, 100);
|
|
ok_bool_true(Okay, "CheckConnectPipe returned");
|
|
ok_eq_hex(ConnectContext.Connect.Status, STATUS_SUCCESS);
|
|
ClientHandle = ConnectContext.Connect.ClientHandle;
|
|
CheckClient(ClientHandle, FILE_PIPE_CONNECTED_STATE);
|
|
CheckServer(ServerHandle, FILE_PIPE_CONNECTED_STATE);
|
|
|
|
/** Write to client and disconnect server, then read from server */
|
|
WriteBuffer[0] = 'M';
|
|
ReadBuffer[0] = 'X';
|
|
Okay = CheckWritePipe(&ClientWriteContext, ClientHandle, WriteBuffer, 1, 100);
|
|
CheckPipeContext(&ClientWriteContext, STATUS_SUCCESS, 1);
|
|
CheckClientQuota(ClientHandle, 0, 1); CheckServerQuota(ServerHandle, 1, 0);
|
|
Status = NpDisconnectPipe(ServerHandle);
|
|
ok_eq_hex(Status, STATUS_SUCCESS);
|
|
NpQueryPipe(ClientHandle, STATUS_PIPE_DISCONNECTED);
|
|
CheckServer(ServerHandle, FILE_PIPE_DISCONNECTED_STATE);
|
|
Okay = CheckReadPipe(&ServerReadContext, ServerHandle, ReadBuffer, 1, 100);
|
|
CheckPipeContext(&ServerReadContext, STATUS_PIPE_DISCONNECTED, 0);
|
|
ok_eq_uint(ReadBuffer[0], 'X');
|
|
Okay = CheckReadPipe(&ServerReadContext, ServerHandle, ReadBuffer, 1, 100);
|
|
CheckPipeContext(&ServerReadContext, STATUS_PIPE_DISCONNECTED, 0);
|
|
Status = ObCloseHandle(ClientHandle, KernelMode);
|
|
ok_eq_hex(Status, STATUS_SUCCESS);
|
|
|
|
Status = ObCloseHandle(ServerHandle, KernelMode);
|
|
ok_eq_hex(Status, STATUS_SUCCESS);
|
|
|
|
FinishWorkerThread(&ServerWriteContext);
|
|
FinishWorkerThread(&ServerReadContext);
|
|
FinishWorkerThread(&ClientWriteContext);
|
|
FinishWorkerThread(&ClientReadContext);
|
|
FinishWorkerThread(&ListenContext);
|
|
FinishWorkerThread(&ConnectContext);
|
|
}
|
|
|
|
START_TEST(NpfsReadWrite)
|
|
{
|
|
PKTHREAD Thread;
|
|
READ_WRITE_TEST_CONTEXT TestContext;
|
|
|
|
TestContext.PipePath = DEVICE_NAMED_PIPE L"\\KmtestNpfsReadWriteTestPipe";
|
|
|
|
TestContext.ServerSynchronous = TRUE;
|
|
TestContext.ClientSynchronous = TRUE;
|
|
Thread = KmtStartThread(TestReadWrite, &TestContext);
|
|
KmtFinishThread(Thread, NULL);
|
|
|
|
TestContext.ServerSynchronous = FALSE;
|
|
TestContext.ClientSynchronous = TRUE;
|
|
Thread = KmtStartThread(TestReadWrite, &TestContext);
|
|
KmtFinishThread(Thread, NULL);
|
|
|
|
TestContext.ServerSynchronous = TRUE;
|
|
TestContext.ClientSynchronous = FALSE;
|
|
Thread = KmtStartThread(TestReadWrite, &TestContext);
|
|
KmtFinishThread(Thread, NULL);
|
|
|
|
TestContext.ServerSynchronous = FALSE;
|
|
TestContext.ClientSynchronous = FALSE;
|
|
Thread = KmtStartThread(TestReadWrite, &TestContext);
|
|
KmtFinishThread(Thread, NULL);
|
|
}
|