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842 lines
22 KiB
C
842 lines
22 KiB
C
/******************************************************************************
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*
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* Module Name: dswstate - Dispatcher parse tree walk management routines
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*
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*****************************************************************************/
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/*
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* Copyright (C) 2000 - 2022, Intel Corp.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions, and the following disclaimer,
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* without modification.
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* 2. Redistributions in binary form must reproduce at minimum a disclaimer
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* substantially similar to the "NO WARRANTY" disclaimer below
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* ("Disclaimer") and any redistribution must be conditioned upon
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* including a substantially similar Disclaimer requirement for further
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* binary redistribution.
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* 3. Neither the names of the above-listed copyright holders nor the names
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* of any contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* Alternatively, this software may be distributed under the terms of the
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* GNU General Public License ("GPL") version 2 as published by the Free
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* Software Foundation.
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*
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* NO WARRANTY
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
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* IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGES.
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*/
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#include "acpi.h"
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#include "accommon.h"
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#include "acparser.h"
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#include "acdispat.h"
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#include "acnamesp.h"
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#define _COMPONENT ACPI_DISPATCHER
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ACPI_MODULE_NAME ("dswstate")
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/* Local prototypes */
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static ACPI_STATUS
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AcpiDsResultStackPush (
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ACPI_WALK_STATE *WalkState);
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static ACPI_STATUS
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AcpiDsResultStackPop (
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ACPI_WALK_STATE *WalkState);
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/*******************************************************************************
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*
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* FUNCTION: AcpiDsResultPop
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*
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* PARAMETERS: Object - Where to return the popped object
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* WalkState - Current Walk state
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*
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* RETURN: Status
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*
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* DESCRIPTION: Pop an object off the top of this walk's result stack
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*
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******************************************************************************/
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ACPI_STATUS
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AcpiDsResultPop (
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ACPI_OPERAND_OBJECT **Object,
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ACPI_WALK_STATE *WalkState)
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{
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UINT32 Index;
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ACPI_GENERIC_STATE *State;
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ACPI_STATUS Status;
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ACPI_FUNCTION_NAME (DsResultPop);
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State = WalkState->Results;
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/* Incorrect state of result stack */
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if (State && !WalkState->ResultCount)
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{
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ACPI_ERROR ((AE_INFO, "No results on result stack"));
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return (AE_AML_INTERNAL);
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}
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if (!State && WalkState->ResultCount)
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{
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ACPI_ERROR ((AE_INFO, "No result state for result stack"));
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return (AE_AML_INTERNAL);
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}
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/* Empty result stack */
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if (!State)
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{
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ACPI_ERROR ((AE_INFO, "Result stack is empty! State=%p", WalkState));
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return (AE_AML_NO_RETURN_VALUE);
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}
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/* Return object of the top element and clean that top element result stack */
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WalkState->ResultCount--;
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Index = (UINT32) WalkState->ResultCount % ACPI_RESULTS_FRAME_OBJ_NUM;
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*Object = State->Results.ObjDesc [Index];
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if (!*Object)
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{
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ACPI_ERROR ((AE_INFO, "No result objects on result stack, State=%p",
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WalkState));
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return (AE_AML_NO_RETURN_VALUE);
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}
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State->Results.ObjDesc [Index] = NULL;
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if (Index == 0)
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{
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Status = AcpiDsResultStackPop (WalkState);
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if (ACPI_FAILURE (Status))
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{
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return (Status);
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}
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}
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ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
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"Obj=%p [%s] Index=%X State=%p Num=%X\n", *Object,
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AcpiUtGetObjectTypeName (*Object),
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Index, WalkState, WalkState->ResultCount));
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return (AE_OK);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiDsResultPush
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*
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* PARAMETERS: Object - Where to return the popped object
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* WalkState - Current Walk state
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*
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* RETURN: Status
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*
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* DESCRIPTION: Push an object onto the current result stack
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*
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******************************************************************************/
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ACPI_STATUS
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AcpiDsResultPush (
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ACPI_OPERAND_OBJECT *Object,
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ACPI_WALK_STATE *WalkState)
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{
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ACPI_GENERIC_STATE *State;
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ACPI_STATUS Status;
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UINT32 Index;
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ACPI_FUNCTION_NAME (DsResultPush);
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if (WalkState->ResultCount > WalkState->ResultSize)
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{
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ACPI_ERROR ((AE_INFO, "Result stack is full"));
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return (AE_AML_INTERNAL);
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}
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else if (WalkState->ResultCount == WalkState->ResultSize)
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{
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/* Extend the result stack */
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Status = AcpiDsResultStackPush (WalkState);
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if (ACPI_FAILURE (Status))
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{
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ACPI_ERROR ((AE_INFO, "Failed to extend the result stack"));
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return (Status);
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}
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}
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if (!(WalkState->ResultCount < WalkState->ResultSize))
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{
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ACPI_ERROR ((AE_INFO, "No free elements in result stack"));
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return (AE_AML_INTERNAL);
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}
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State = WalkState->Results;
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if (!State)
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{
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ACPI_ERROR ((AE_INFO, "No result stack frame during push"));
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return (AE_AML_INTERNAL);
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}
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if (!Object)
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{
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ACPI_ERROR ((AE_INFO,
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"Null Object! Obj=%p State=%p Num=%u",
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Object, WalkState, WalkState->ResultCount));
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return (AE_BAD_PARAMETER);
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}
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/* Assign the address of object to the top free element of result stack */
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Index = (UINT32) WalkState->ResultCount % ACPI_RESULTS_FRAME_OBJ_NUM;
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State->Results.ObjDesc [Index] = Object;
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WalkState->ResultCount++;
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ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Obj=%p [%s] State=%p Num=%X Cur=%X\n",
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Object, AcpiUtGetObjectTypeName ((ACPI_OPERAND_OBJECT *) Object),
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WalkState, WalkState->ResultCount, WalkState->CurrentResult));
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return (AE_OK);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiDsResultStackPush
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*
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* PARAMETERS: WalkState - Current Walk state
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*
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* RETURN: Status
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*
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* DESCRIPTION: Push an object onto the WalkState result stack
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*
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******************************************************************************/
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static ACPI_STATUS
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AcpiDsResultStackPush (
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ACPI_WALK_STATE *WalkState)
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{
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ACPI_GENERIC_STATE *State;
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ACPI_FUNCTION_NAME (DsResultStackPush);
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/* Check for stack overflow */
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if (((UINT32) WalkState->ResultSize + ACPI_RESULTS_FRAME_OBJ_NUM) >
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ACPI_RESULTS_OBJ_NUM_MAX)
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{
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ACPI_ERROR ((AE_INFO, "Result stack overflow: State=%p Num=%u",
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WalkState, WalkState->ResultSize));
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return (AE_STACK_OVERFLOW);
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}
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State = AcpiUtCreateGenericState ();
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if (!State)
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{
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return (AE_NO_MEMORY);
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}
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State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_RESULT;
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AcpiUtPushGenericState (&WalkState->Results, State);
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/* Increase the length of the result stack by the length of frame */
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WalkState->ResultSize += ACPI_RESULTS_FRAME_OBJ_NUM;
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ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Results=%p State=%p\n",
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State, WalkState));
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return (AE_OK);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiDsResultStackPop
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*
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* PARAMETERS: WalkState - Current Walk state
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*
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* RETURN: Status
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*
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* DESCRIPTION: Pop an object off of the WalkState result stack
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*
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******************************************************************************/
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static ACPI_STATUS
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AcpiDsResultStackPop (
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ACPI_WALK_STATE *WalkState)
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{
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ACPI_GENERIC_STATE *State;
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ACPI_FUNCTION_NAME (DsResultStackPop);
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/* Check for stack underflow */
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if (WalkState->Results == NULL)
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{
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ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
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"Result stack underflow - State=%p\n", WalkState));
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return (AE_AML_NO_OPERAND);
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}
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if (WalkState->ResultSize < ACPI_RESULTS_FRAME_OBJ_NUM)
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{
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ACPI_ERROR ((AE_INFO, "Insufficient result stack size"));
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return (AE_AML_INTERNAL);
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}
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State = AcpiUtPopGenericState (&WalkState->Results);
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AcpiUtDeleteGenericState (State);
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/* Decrease the length of result stack by the length of frame */
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WalkState->ResultSize -= ACPI_RESULTS_FRAME_OBJ_NUM;
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ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
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"Result=%p RemainingResults=%X State=%p\n",
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State, WalkState->ResultCount, WalkState));
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return (AE_OK);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiDsObjStackPush
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*
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* PARAMETERS: Object - Object to push
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* WalkState - Current Walk state
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*
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* RETURN: Status
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*
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* DESCRIPTION: Push an object onto this walk's object/operand stack
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*
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******************************************************************************/
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ACPI_STATUS
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AcpiDsObjStackPush (
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void *Object,
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ACPI_WALK_STATE *WalkState)
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{
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ACPI_FUNCTION_NAME (DsObjStackPush);
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/* Check for stack overflow */
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if (WalkState->NumOperands >= ACPI_OBJ_NUM_OPERANDS)
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{
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ACPI_ERROR ((AE_INFO,
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"Object stack overflow! Obj=%p State=%p #Ops=%u",
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Object, WalkState, WalkState->NumOperands));
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return (AE_STACK_OVERFLOW);
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}
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/* Put the object onto the stack */
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WalkState->Operands [WalkState->OperandIndex] = Object;
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WalkState->NumOperands++;
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/* For the usual order of filling the operand stack */
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WalkState->OperandIndex++;
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ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Obj=%p [%s] State=%p #Ops=%X\n",
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Object, AcpiUtGetObjectTypeName ((ACPI_OPERAND_OBJECT *) Object),
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WalkState, WalkState->NumOperands));
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return (AE_OK);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiDsObjStackPop
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*
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* PARAMETERS: PopCount - Number of objects/entries to pop
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* WalkState - Current Walk state
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*
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* RETURN: Status
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*
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* DESCRIPTION: Pop this walk's object stack. Objects on the stack are NOT
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* deleted by this routine.
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*
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******************************************************************************/
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ACPI_STATUS
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AcpiDsObjStackPop (
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UINT32 PopCount,
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ACPI_WALK_STATE *WalkState)
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{
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UINT32 i;
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ACPI_FUNCTION_NAME (DsObjStackPop);
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for (i = 0; i < PopCount; i++)
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{
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/* Check for stack underflow */
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if (WalkState->NumOperands == 0)
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{
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ACPI_ERROR ((AE_INFO,
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"Object stack underflow! Count=%X State=%p #Ops=%u",
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PopCount, WalkState, WalkState->NumOperands));
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return (AE_STACK_UNDERFLOW);
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}
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/* Just set the stack entry to null */
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WalkState->NumOperands--;
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WalkState->Operands [WalkState->NumOperands] = NULL;
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}
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ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Count=%X State=%p #Ops=%u\n",
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PopCount, WalkState, WalkState->NumOperands));
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return (AE_OK);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiDsObjStackPopAndDelete
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*
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* PARAMETERS: PopCount - Number of objects/entries to pop
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* WalkState - Current Walk state
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*
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* RETURN: Status
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*
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* DESCRIPTION: Pop this walk's object stack and delete each object that is
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* popped off.
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*
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******************************************************************************/
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void
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AcpiDsObjStackPopAndDelete (
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UINT32 PopCount,
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ACPI_WALK_STATE *WalkState)
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{
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INT32 i;
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ACPI_OPERAND_OBJECT *ObjDesc;
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ACPI_FUNCTION_NAME (DsObjStackPopAndDelete);
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if (PopCount == 0)
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{
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return;
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}
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for (i = (INT32) PopCount - 1; i >= 0; i--)
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{
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if (WalkState->NumOperands == 0)
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{
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return;
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}
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/* Pop the stack and delete an object if present in this stack entry */
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WalkState->NumOperands--;
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ObjDesc = WalkState->Operands [i];
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if (ObjDesc)
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{
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AcpiUtRemoveReference (WalkState->Operands [i]);
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WalkState->Operands [i] = NULL;
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}
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}
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ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Count=%X State=%p #Ops=%X\n",
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PopCount, WalkState, WalkState->NumOperands));
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiDsGetCurrentWalkState
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*
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* PARAMETERS: Thread - Get current active state for this Thread
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*
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* RETURN: Pointer to the current walk state
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*
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* DESCRIPTION: Get the walk state that is at the head of the list (the "current"
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* walk state.)
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*
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******************************************************************************/
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ACPI_WALK_STATE *
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AcpiDsGetCurrentWalkState (
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ACPI_THREAD_STATE *Thread)
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{
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ACPI_FUNCTION_NAME (DsGetCurrentWalkState);
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if (!Thread)
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{
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return (NULL);
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}
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ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "Current WalkState %p\n",
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Thread->WalkStateList));
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return (Thread->WalkStateList);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiDsPushWalkState
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*
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* PARAMETERS: WalkState - State to push
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* Thread - Thread state object
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*
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* RETURN: None
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*
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* DESCRIPTION: Place the Thread state at the head of the state list
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*
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******************************************************************************/
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void
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AcpiDsPushWalkState (
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ACPI_WALK_STATE *WalkState,
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ACPI_THREAD_STATE *Thread)
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{
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ACPI_FUNCTION_TRACE (DsPushWalkState);
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WalkState->Next = Thread->WalkStateList;
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Thread->WalkStateList = WalkState;
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return_VOID;
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiDsPopWalkState
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*
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* PARAMETERS: Thread - Current thread state
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*
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* RETURN: A WalkState object popped from the thread's stack
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*
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* DESCRIPTION: Remove and return the walkstate object that is at the head of
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* the walk stack for the given walk list. NULL indicates that
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* the list is empty.
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*
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******************************************************************************/
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ACPI_WALK_STATE *
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AcpiDsPopWalkState (
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ACPI_THREAD_STATE *Thread)
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{
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ACPI_WALK_STATE *WalkState;
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ACPI_FUNCTION_TRACE (DsPopWalkState);
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WalkState = Thread->WalkStateList;
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if (WalkState)
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{
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/* Next walk state becomes the current walk state */
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Thread->WalkStateList = WalkState->Next;
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/*
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* Don't clear the NEXT field, this serves as an indicator
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* that there is a parent WALK STATE
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* Do Not: WalkState->Next = NULL;
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*/
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}
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return_PTR (WalkState);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiDsCreateWalkState
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*
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* PARAMETERS: OwnerId - ID for object creation
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* Origin - Starting point for this walk
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* MethodDesc - Method object
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* Thread - Current thread state
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*
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* RETURN: Pointer to the new walk state.
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*
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* DESCRIPTION: Allocate and initialize a new walk state. The current walk
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* state is set to this new state.
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*
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******************************************************************************/
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ACPI_WALK_STATE *
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AcpiDsCreateWalkState (
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ACPI_OWNER_ID OwnerId,
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ACPI_PARSE_OBJECT *Origin,
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|
ACPI_OPERAND_OBJECT *MethodDesc,
|
|
ACPI_THREAD_STATE *Thread)
|
|
{
|
|
ACPI_WALK_STATE *WalkState;
|
|
|
|
|
|
ACPI_FUNCTION_TRACE (DsCreateWalkState);
|
|
|
|
|
|
WalkState = ACPI_ALLOCATE_ZEROED (sizeof (ACPI_WALK_STATE));
|
|
if (!WalkState)
|
|
{
|
|
return_PTR (NULL);
|
|
}
|
|
|
|
WalkState->DescriptorType = ACPI_DESC_TYPE_WALK;
|
|
WalkState->MethodDesc = MethodDesc;
|
|
WalkState->OwnerId = OwnerId;
|
|
WalkState->Origin = Origin;
|
|
WalkState->Thread = Thread;
|
|
|
|
WalkState->ParserState.StartOp = Origin;
|
|
|
|
/* Init the method args/local */
|
|
|
|
#ifndef ACPI_CONSTANT_EVAL_ONLY
|
|
AcpiDsMethodDataInit (WalkState);
|
|
#endif
|
|
|
|
/* Put the new state at the head of the walk list */
|
|
|
|
if (Thread)
|
|
{
|
|
AcpiDsPushWalkState (WalkState, Thread);
|
|
}
|
|
|
|
return_PTR (WalkState);
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: AcpiDsInitAmlWalk
|
|
*
|
|
* PARAMETERS: WalkState - New state to be initialized
|
|
* Op - Current parse op
|
|
* MethodNode - Control method NS node, if any
|
|
* AmlStart - Start of AML
|
|
* AmlLength - Length of AML
|
|
* Info - Method info block (params, etc.)
|
|
* PassNumber - 1, 2, or 3
|
|
*
|
|
* RETURN: Status
|
|
*
|
|
* DESCRIPTION: Initialize a walk state for a pass 1 or 2 parse tree walk
|
|
*
|
|
******************************************************************************/
|
|
|
|
ACPI_STATUS
|
|
AcpiDsInitAmlWalk (
|
|
ACPI_WALK_STATE *WalkState,
|
|
ACPI_PARSE_OBJECT *Op,
|
|
ACPI_NAMESPACE_NODE *MethodNode,
|
|
UINT8 *AmlStart,
|
|
UINT32 AmlLength,
|
|
ACPI_EVALUATE_INFO *Info,
|
|
UINT8 PassNumber)
|
|
{
|
|
ACPI_STATUS Status;
|
|
ACPI_PARSE_STATE *ParserState = &WalkState->ParserState;
|
|
ACPI_PARSE_OBJECT *ExtraOp;
|
|
|
|
|
|
ACPI_FUNCTION_TRACE (DsInitAmlWalk);
|
|
|
|
|
|
WalkState->ParserState.Aml =
|
|
WalkState->ParserState.AmlStart = AmlStart;
|
|
WalkState->ParserState.AmlEnd =
|
|
WalkState->ParserState.PkgEnd = AmlStart + AmlLength;
|
|
|
|
/* The NextOp of the NextWalk will be the beginning of the method */
|
|
|
|
WalkState->NextOp = NULL;
|
|
WalkState->PassNumber = PassNumber;
|
|
|
|
if (Info)
|
|
{
|
|
WalkState->Params = Info->Parameters;
|
|
WalkState->CallerReturnDesc = &Info->ReturnObject;
|
|
}
|
|
|
|
Status = AcpiPsInitScope (&WalkState->ParserState, Op);
|
|
if (ACPI_FAILURE (Status))
|
|
{
|
|
return_ACPI_STATUS (Status);
|
|
}
|
|
|
|
if (MethodNode)
|
|
{
|
|
WalkState->ParserState.StartNode = MethodNode;
|
|
WalkState->WalkType = ACPI_WALK_METHOD;
|
|
WalkState->MethodNode = MethodNode;
|
|
WalkState->MethodDesc = AcpiNsGetAttachedObject (MethodNode);
|
|
|
|
/* Push start scope on scope stack and make it current */
|
|
|
|
Status = AcpiDsScopeStackPush (
|
|
MethodNode, ACPI_TYPE_METHOD, WalkState);
|
|
if (ACPI_FAILURE (Status))
|
|
{
|
|
return_ACPI_STATUS (Status);
|
|
}
|
|
|
|
/* Init the method arguments */
|
|
|
|
Status = AcpiDsMethodDataInitArgs (WalkState->Params,
|
|
ACPI_METHOD_NUM_ARGS, WalkState);
|
|
if (ACPI_FAILURE (Status))
|
|
{
|
|
return_ACPI_STATUS (Status);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/*
|
|
* Setup the current scope.
|
|
* Find a Named Op that has a namespace node associated with it.
|
|
* search upwards from this Op. Current scope is the first
|
|
* Op with a namespace node.
|
|
*/
|
|
ExtraOp = ParserState->StartOp;
|
|
while (ExtraOp && !ExtraOp->Common.Node)
|
|
{
|
|
ExtraOp = ExtraOp->Common.Parent;
|
|
}
|
|
|
|
if (!ExtraOp)
|
|
{
|
|
ParserState->StartNode = NULL;
|
|
}
|
|
else
|
|
{
|
|
ParserState->StartNode = ExtraOp->Common.Node;
|
|
}
|
|
|
|
if (ParserState->StartNode)
|
|
{
|
|
/* Push start scope on scope stack and make it current */
|
|
|
|
Status = AcpiDsScopeStackPush (ParserState->StartNode,
|
|
ParserState->StartNode->Type, WalkState);
|
|
if (ACPI_FAILURE (Status))
|
|
{
|
|
return_ACPI_STATUS (Status);
|
|
}
|
|
}
|
|
}
|
|
|
|
Status = AcpiDsInitCallbacks (WalkState, PassNumber);
|
|
return_ACPI_STATUS (Status);
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: AcpiDsDeleteWalkState
|
|
*
|
|
* PARAMETERS: WalkState - State to delete
|
|
*
|
|
* RETURN: Status
|
|
*
|
|
* DESCRIPTION: Delete a walk state including all internal data structures
|
|
*
|
|
******************************************************************************/
|
|
|
|
void
|
|
AcpiDsDeleteWalkState (
|
|
ACPI_WALK_STATE *WalkState)
|
|
{
|
|
ACPI_GENERIC_STATE *State;
|
|
|
|
|
|
ACPI_FUNCTION_TRACE_PTR (DsDeleteWalkState, WalkState);
|
|
|
|
|
|
if (!WalkState)
|
|
{
|
|
return_VOID;
|
|
}
|
|
|
|
if (WalkState->DescriptorType != ACPI_DESC_TYPE_WALK)
|
|
{
|
|
ACPI_ERROR ((AE_INFO, "%p is not a valid walk state",
|
|
WalkState));
|
|
return_VOID;
|
|
}
|
|
|
|
/* There should not be any open scopes */
|
|
|
|
if (WalkState->ParserState.Scope)
|
|
{
|
|
ACPI_ERROR ((AE_INFO, "%p walk still has a scope list",
|
|
WalkState));
|
|
AcpiPsCleanupScope (&WalkState->ParserState);
|
|
}
|
|
|
|
/* Always must free any linked control states */
|
|
|
|
while (WalkState->ControlState)
|
|
{
|
|
State = WalkState->ControlState;
|
|
WalkState->ControlState = State->Common.Next;
|
|
|
|
AcpiUtDeleteGenericState (State);
|
|
}
|
|
|
|
/* Always must free any linked parse states */
|
|
|
|
while (WalkState->ScopeInfo)
|
|
{
|
|
State = WalkState->ScopeInfo;
|
|
WalkState->ScopeInfo = State->Common.Next;
|
|
|
|
AcpiUtDeleteGenericState (State);
|
|
}
|
|
|
|
/* Always must free any stacked result states */
|
|
|
|
while (WalkState->Results)
|
|
{
|
|
State = WalkState->Results;
|
|
WalkState->Results = State->Common.Next;
|
|
|
|
AcpiUtDeleteGenericState (State);
|
|
}
|
|
|
|
ACPI_FREE (WalkState);
|
|
return_VOID;
|
|
}
|