reactos/dll/directx/wine
2020-06-06 21:58:41 +03:00
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amstream
d3d8 [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
d3d9 [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
d3dcompiler_43 [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
d3drm
d3dx9_24 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_25 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_26 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_27 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_28 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_29 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_30 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_31 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_32 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_33 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_34 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_35 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_36 [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
d3dx9_37 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_38 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_39 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_40 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_41 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_42 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dx9_43 [WINESYNC] d3dx9: Implement D3DXComputeTangent 2020-02-26 18:19:18 +01:00
d3dxof [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
ddraw [CMAKE] Replace custom functions to built-in ones 2020-04-16 15:59:38 +03:00
devenum
dinput
dinput8
dmusic
dplay
dplayx
dpnhpast
dsound
dxdiagn [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
msdmo [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
qcap [QCAP] Import qcap.dll from Wine Staging 3.3. CORE-16350 (#2421) 2020-04-03 23:59:12 +02:00
qedit
quartz [CMAKE] Implement PCH builds with target_precompile_headers. CORE-16905 2020-06-06 21:58:41 +03:00
wined3d [CMAKE] Add some -D__ROS_LONG64__ to please gcc x64 2020-03-26 16:39:16 +01:00
.clang-format
CMakeLists.txt [QCAP] Import qcap.dll from Wine Staging 3.3. CORE-16350 (#2421) 2020-04-03 23:59:12 +02:00
readme.txt

This Is wine DirectX support.
It works in reactos and windows
When ReactOS own ReactX are inplace 
this file will be remove from our SVN
for now they stay as temporary solutions


People that have help getting this thing 
to working in ReactOS Building system

Roderick Colenbrander - thunderbird2k at gmx dot net
The  informations how to build it and done 
the windows port in wine (wine devloper)

Magnus Olsen aka GreatLord 
Did import it to ReactOS and setupup
the build

GedMurphy
Did help with minor issue, info how to
make DllMain being call